Professional Documents
Culture Documents
Eko.suwarno.ft@um.ac.id; ekosuwaron@gmail.com;
Mobile Phone: 0811363331
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Goals
Content
Methods
____________________________
How to evaluate?
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Learning goals are different
Understandings are different
Learning preferences are different
Prerequisite knowledges are different
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Analyzing: Needs; Problems; Possibilities;
Alternatives, Target group/ students
Designing program on learning instruction :
Schedule; Learning goals; Content; Methods;
Evaluation criteria
Developing : Learning materials; Software and
hardware; Administration tools
Implementing: Running instruction – activity/ Task
Conducting Evaluation: Test and Feedback
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I II III IV
Analysis Design Development Implementat.
Problem Activities Program Teaching
analysis definition Schedule
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Assessing Needs
The first step in building a training course is
identifying the needs of target participants.
There is a variety of methods for conducting a
needs assessment.
An in-depth Key Informant Survey can also be used
to provide further details and insights into needs
and overall course design approach and material
focus.
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A Need: A “need” refers to the gap between what is
and what could or should be within a particular
context, leading to strategies aimed at eliminating
the gap between what is and should or could be.
Needs Assessment for assessment is:
a. A systematic inquiry for the purposes of
identifying priorities and making decisions, and
b. Allocating finite resources in a manner
consistent with identi fied program goals and
objectives.
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Needs assessment includes:
Identifying and analysing expressed and unexpressed
needs.
A plan to develop strategies that address such needs.
For Target Group:
Outcomes - What the student needs to know in the end
of the course?
What is the current situation?
What are the biggest differences between the reality and
desired situation?
Can those gaps be solved with the training?
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Key tasks in any needs assessment will include, but
not limited to, the following
Determine the target population
• Identify what type of professionals the course is
designed for.
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Determine the participants’ needs
• Draw from your past experience with similar groups
• Gather information from informal discussions among
professionals in the network
• Conduct surveys
• Conduct focus groups
• Work with an advisory panel
• Observe participants
• Interview participants
• Learn about critical incidents
• Determine what emerging data should be distributed
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Abilities Attitudes
Learning preferences Beliefs
Previous experience Fears
Cognitive aspects Group relations
Age Relationship with
superiors
Interest
Orientation to
Motivation
cooperation or
competition
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Pace of learning
Amount and difficulty of examples
Learning materials and tools
Level of abstraction
Team work management
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Planning the course objectives and content
Activities that participant should be able to
conduct individually in the end of the course
Knowledge that support activities
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Facts - know
Concepts – understand
Rules
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Composing game concept
Designing Gameplay
Defining game Rules
Designing game World
Designing game Characters
Writing game Story
Developing game UI
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Task
◦ Activity
Operation
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Gameplay
◦ Challenges
Define challenges
Create hierarchy of challenge
◦ Actions
Select actions needed for challenges
Define general actions (not related with the gameplay)
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Order of activities
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Select the genre
Get familiar with typical challenges of the
genre
Select and modify typical challenges
If possible provide new challenges
If suitable “borrow” challenges from other
genres
Choose challenges
Create the hierarchy of challenges
…
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Fact are not defined
◦ E.g.: In what year the first serious game was
published?
Concepts should be defined
◦ E.g.: What is serious game?
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Gameplay
Challenge
Action
Genre
…
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FLOW
Extrinsic
Goals Emotions reward
Balance
Risk Socialization
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Procedure guidelines
Needed for conducting activities
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Provide as many different challenges as
possible
Challenges are related with game genre
Define as little actions as possible
Actions are related with input devices
…
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I II III IV
Analysis Design Development Implementat.
Problem Activities Program Teaching
analysis definition Schedule
Mart Laanpere
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Planning the Course units, learning activities
and the timetable
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Divide learning content in to study units
Order of study units
Select learning strategy
Define learning activities
Create course schedule
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Getting attention
Defining study goals
Repeating previously studied aspects
Presenting new information
Organizing individual work
Applying new information in practice
Collect feedback
Evaluation
Repeating and applying the knowledge in different
context
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Different learning strategies
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Teacher’s presentation
Individual work with learning materials
(reading, making notes, …)
Individual exercises (solving tasks, …)
F2F consulting
Group discussion / Group or team work
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Grouping information
Rhymes
Jokes
Repeating
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Paraphrasing
Continuations
Comparisons
Analysis
Case studies
Analogues
Concept mapping
Changing the context
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Comparing different examples
Applying the rules from simple case to complex
case
Finding the most important aspects
Providing examples
Developing skills
Induction or Deduction
Enquiry based or Presentation based
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Curse Content Template
Know Facts:
Understand Concepts:
Apply Procedures:
Think Analyze …
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Timetable
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Getting attention – 1 min
Stating the goal – 1 min
Building the connection with the previous learning unit
– 3 min
Demonstration of practical skills – 15 min
Referring to the additional materials – 1 min
Individual assignment + individual support – 30 min
Student presentations – 15 min
Discussion and feedback – 15 min
Giving home assignment – 5 min
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Getting attention – 1 min
Giving assignment – 5 min
Referring to the additional materials – 1 min
Forming groups – 1 min
Asking students to share responsibilities, learn
needed skills and fulfill assignment – 50 min
Group presentations and discussion – 30 min
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Create a schedule for your lesson
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I II III IV
Analysis Design Development Implementat.
Problem Activities Program Teaching
analysis definition Schedule
Mart Laanpere
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And Tools
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Lecture notes
Presentations
Individual reading
Individual or team work guidelines
Interactive environments (e.g. games)
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Extra Credits –
www.youtube.com/user/ExtraCreditz
Gamasutra – www.gamasutra.com
Gamnesia – www.gamnesia.com
SEGAN – seriousgamesnet.eu
SGWS -
htk.tlu.ee/icampus/pg/groups/219519/desig
n-of-serious-games-2015/
…
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eAdventure - e-adventure.e-ucm.es
Scratch - scratch.mit.edu
Kodu - www.kodugamelab.com
Unity - unity3d.com
…
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Select learning materials and tools for your
lesson
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I II III IV
Analysis Design Development Implementat.
Problem Activities Program Teaching
analysis definition Schedule
Mart Laanpere
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80%
70%
60%
50%
40%
30%
20%
10%
0%
0 10 20 30 40 50 60 70 80 90
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Students interest is dropping during the class
In the beginning of the lesson students
attention is higher (70%) compared to the end
of the class (30%)
40% of what the teacher says is immediately
lost after saying it
0.5 years after finishing the course students
remember 5% what was learned
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80%
70%
60%
50%
40%
30%
20%
10%
0%
0 10 20 30 40 50 60 70 80 90
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Rest Case study
Read notes Student
Ask questions presentation
Exercise Short test
Reading exercise Repeating
Discussion Planning
…
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Motivate students
Active learning
Communication
Previous studies
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Individual study
Personal approach
Problem based learning
Feedback
Group or teamwork
Learning through Practice
Learning to learn
Project based learning
…
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Circles
Interviews
Pairs
Triplets
Pyramid or snowball
Group member exchange
Brainstorming
…
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I II III IV
Analysis Design Development Implementat.
Problem Activities Program Teaching
analysis definition Schedule
Mart Laanpere
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Prepare to teach your fellow students
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Assessment and Feedback
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Formative
◦ Several times during the course
◦ Improve the course
◦ e.g. improve the learning activities, materials, …
Summative
◦ In the end of the course
◦ Final evaluation
◦ e.g. select the best materials, activities, …
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Students feedback
Learning results
Change in behavior
Benefits
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Experiment
Observation
Questionnaire
Interview
Walkthrough
External evaluation
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Learners
Teachers
Experts
Documents
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Learning content
Learning strategy
Assignments
Evaluation methods
Interaction
Learning materials
Learning tools
Learning environment
Learning management
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Evaluation objectives
Evaluation target group
Scope of the evaluation
Evaluation criteria
Evaluation questions
Quality insurance
Data collection methods
Action plan
Cost
Permission for evaluation
Data collection
Data analysis
Evaluation report 67
Plan Course Evaluation
(alternative to teaching)
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Test
Essay
Student presentation
Exercise
…
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Quiz
Portfolio
Exhibition
Project
Self evaluation
…
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Setting objective for the test
Selecting the type of the test
Selecting test question types
Creating test questions
Assembling the test
Conducting the test
Analyzing test results
Announcing test results
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Plan Evaluation of Students
(alternative to teaching)
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The
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