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Introduction
■ Today day we are living a historic moment in the media and entertainment industry. The
passage to digital technology gains speed, and businesses continue to expand in the
global arena. At the same time, the industry faces great challenges. The way to be
successful changed, forcing the companies to adapt new strategies, skills and
operational models, the entertainment industry has not been different, as we know the
entertainment industry and the media is living radical transformations.
■ The entertainment industry has some attributes similar to other industries, especially
when we talk about brands. Activities such as licensing, sponsorship, concerts and
sporting events are handled in different markets, however, the entertainment industry
has very distinctive strategies that affect the use of brands in different scenarios.
■ This industry moves billions of dollars worldwide and unconsciously because people do
not realize the large number of stimuli that receive.
Literature Review
The entertainment industry is vast. It encompasses 18 unique
sectors, which are as follows: Staged Story and Variety; music;
bars, pubs and clubs; cinema and film; broadcast media; audio-
visual media; the internet; gaming; printed media; commercial
gambling; spectator sports; thrillertainment; edutainment;
sellertainment; culturtainment; spiritual entertainment; health
entertainment and adult entertainment.
Entertainment is not only seen as a scape for people of their daily lives, research has proved the increase of
competitiveness and the homogenization of products are forcing brands to invest in new forms of
communication that involve their audience emotionally.
Among which advertainment or branded content stands out, it can be said that these concepts it is an
integration of advertising and entertainment, and which aims to represent the intangible values of the
brand. The hybrid product can acquire multiple forms, although the most used are the audiovisual fictions
where all the advertising sector advertisers, agencies and producers that have more experience.
(Martinez,2003)
At this historical moment, however, and
despite the excitement and noise generated
by the potential for market disruption, six
conglomerates remain at the heart of
production organization and creative work in
US media entertainment. By driving the
strategies of producers and directors who
need capital to finance their film and
television projects and access to ‘eyeballs’,
the conglomerates directly and indirectly
influence the organization of work and
workforce strategies.
One of the main lessons that Spotify gives us is that environment and, above all, the industry in which
A new generation of ideas requires a new generation of content that sells ideas, that motivates,
that expresses, that is at the forefront. These companies are an example of what it is to sell the
brand successfully, which is to have an identity as a company.