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STUDENTS IN MATHEMATICS 10
THROUGH THE USE OF HYPER-
CASUAL AND ADVENTURE GAMES
Kenneth Arizapa
Neil Florenz Espinosa
Paul Rubia
Alexander Joseph Oxales
MAIN PROBLEM
The main problem of this study is to develop two games
that will immerse high school students in mathematics
OBJECTIVES
Specifically, it aims to:
1. Determine the entertainment value of the Hyper-casual
and Adventure games as supported by the following
variables?
a) Evaluation rating
b) Confidence rating
2. Determine the immersion value of the Hyper-casual and
Adventure games based on the following?
a) Number of pre-test and post-test items answered
b) Significant difference between the number of pre-test
and post-test items answered by the Hyper-casual,
Adventure, and control group
3. Determine if there is a significant difference among the
two games in terms of entertainment value and immersion
value?
OBJECTIVES
1. The Hyper-casual and Adventure games has no
entertainment value as supported by the following
variables.
1. Evaluation rating
2. Confidence rating
2. The Hyper-casual and Adventure games has no immersion
value based on the following:
a) Number of pre-test and post-test items answered
b) Significant difference between the number of pre-test
and post-test items answered by the Hyper-casual,
Adventure, and control group
3. There is no significant difference among the two games in
terms of entertainment value and immersion value.
DATA
Problem 1: What is the entertainment value of the Hyper-casual and
Adventure games as supported by the following variables?
a. Evaluation rating
Adventure
Problem 2: What is the immersion value of the Hyper-casual and
Adventure games based on the following?
a. Number of pre-test and post-test items answered
Adventure
DATA ANALYSIS
Problem 2: What is the immersion value of the Hyper-casual and
Adventure games based on the following?
b. Significant difference between the number of pre-test and
post-test items answered by the Hyper-casual, Adventure, and
control group
Table 7: Test of between-subjects effect
Table 8: Post hoc tests (Pairwise comparisons)
Adventure
Problem 3: Is there a significant difference between the two games in
terms of entertainment and immersion value?
BASURA SI AARON