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COMPUTER GRAPHICS
CHAPTER 03:
Input & Interaction
OUTLINE
Introduce the basic input devices
Logical Devices
Input Modes
Programming Event-Driven Input
Working with Callbacks
Toolkits and Widgets
Better Interactive Programs
Picking
Rubberbanding
Display Lists
2 1
3
original
reshaped
Object Color
Sphere Blue
Cone Green
frame buffer
second point
first point
draw line with mouse
initial display in XOR mode