The document provides instructions for creating clean line drawings and animation frames in multiple steps:
1. Sketch lightly and refine the sketch before adding detail to allow for corrections.
2. Trace the refined sketch with more pressure to create a clean outline.
3. Erase extraneous lines to leave just the clean outline.
4. Add details and shading carefully so they can also be erased if needed.
The document provides instructions for creating clean line drawings and animation frames in multiple steps:
1. Sketch lightly and refine the sketch before adding detail to allow for corrections.
2. Trace the refined sketch with more pressure to create a clean outline.
3. Erase extraneous lines to leave just the clean outline.
4. Add details and shading carefully so they can also be erased if needed.
The document provides instructions for creating clean line drawings and animation frames in multiple steps:
1. Sketch lightly and refine the sketch before adding detail to allow for corrections.
2. Trace the refined sketch with more pressure to create a clean outline.
3. Erase extraneous lines to leave just the clean outline.
4. Add details and shading carefully so they can also be erased if needed.
from the beginning. Often times, an artist can start the sketch and draw it the first time as if it is the finished product. This traps you in a mess of lines that you can’t erase or clean up later. Hence, the inability to make it a polished pieced of work. Try drawing in these phases: 1. Start and complete the drawing/sketch with a very lite hand. This phase is just to get the idea on paper, not the finished product. 2. Correct or adjust your sketch as necessary. Once you have a pretty firm idea of what you want on paper you can move on. 3. Next, trace the sketch with a little more pressure. Focus on just getting the outline perfect. 4. With a good quality erase erase everything but the perfected lines you’ve drawn. This is where you take away all of the prep sketching and marks and are left with a clean/polished line drawing. 5. Once you have your line drawing and page cleaned up, you can carefully add details and shading to your line drawing. Start with a gentle hand until you have the details and shading the way you want it so not to place any marks on the page that you can’t easily erase later. 6. Enjoy. Your finished! ANIMATION KEYFRAMES
A keyframe in animation and filmmaking is a
drawing that defines the starting and ending points of any smooth transition. The drawings are called as "frames" because their position in time is measured in frames on a strip of film. A sequence of keyframes defines which movement the viewer will see, whereas the position of the keyframes on the film, video, or animation defines the timing of the movement. Because only two or three keyframes over the span of a second do not create the illusion of movement, the remaining frames are filled with inbetweens. FAMILIARIZATION WITH LINETEST HARDWARE AND SOFTWARE
A Line Test is a process used to check hand
drawn frames prior to them being used for final artwork. Frames are captured either via a video camera, frame by frame or by scanning them into a computer. The resulting sequence allows the animator to assess how well the sequence is flowing. If the result is unsatisfactory then the animator can simply re-draw, add or delete frames and then create another line test. CLEAN-UP PROCEDURES Clean-up is a part of the workflow in the production of hand-drawn animation. In traditional animation, the first drawings are called "roughs" or "rough animation" because they are often done in a very loose fashion. If the animation is successfully pencil tested and approved by the director, clean versions of the drawings have to be done. In larger studios this task is given to the animator's assistant, or, in a more specialised setting, to a clean-up-artist. The artist doing the clean-ups is responsible for the final line and finished look of the shot.