Professional Documents
Culture Documents
and Interaction
Lecture 4
1
The Human, Computer, Interaction
• In order to design something for someone, we need
to understand the:
1. the Humans
– perceive the world around them.
– store and process information and solve problems.
– physically manipulate objects.
2. the Computer
– Technology they going to use
3. the Interaction
– How people going to interact to technology
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The Human
1. Information Input/Output Channels
– visual, auditory, haptic, movement
2. Hearing
o Sound
3. Touch
o Movement
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Vision
1. Colour
Colour blind: is the decreased ability to perceive
differences between some of the colors that others can
distinguish.
8% males and 1% females colour blind
Red–Green
Blue– Yellow
• There are two major types of color blindness:
Total color blindness (is less common)
Partial color blindness
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Partial color blindness
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Partial color blindness (continue)
– Blue - Yellow color blind
http://www.colblindor.com/2006/05/08/tritanopia-blue-yellow-color-blindness/
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Total color blindness
http://www.colour-blindness.com/variations/total/
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GUI & color blindness
• Graphical User Interfaces should be
understandable even without colors.
• http://www.theitechblog.com/1311/vischeck-test-website-against-color-blind-vision/
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2. Reading
• People are able to read at 200 wpm on paper,
and 180 wpm on a monitor
• Reading from computer screen is slower than from a
book.
– Longer line length
– Fewer words to a page
– Familiarity of the medium of the page
• The average adult reads text at 250 to 300 words per
minute.
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Reading- lowercase/ UPPERCASE
• Also, you should know that WORDS WRITTEN IN
BLOCK CAPITALS take longer to read than those in
lower case.
• lowercase
– easy to read
• UPPERCASE
– Better for individual letters and non-words
e.g. flight numbers: BA793 vs. ba793
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Reading
• Arocdnicg to rsceearch at Cmabrigde
Uinervtisy, it deosn’t mttaer in waht oredr the
ltteers in a wrod are, the olny iprmoatnt tihng
is taht the frist and lsat ltteer are in the rghit
pcale. The rset can be a toatl mses and you
can sitll raed it wouthit pobelrm. Tihs is
buseace the huamn mnid deos not raed ervey
lteter by istlef, but the wrod as a wlohe.
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3. Optical Illusions
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3. Optical Illusions
More
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Hearing
• Provides information about environment:
distances, directions, objects etc.
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Hearing
• People tend to underestimate the amount of
information that they receive through their ears.
• Types of sound:
• Speech or non-speech
– For example, Non-speech like music
• Speech sound can be used convey information
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Hearing/Sound
• Non-speech sound can be used for:
1. Attention
• For example, end of a process
2. Confirmation
• For example deleting a file
3. Status information
• For example, monitoring the progress of a process
4. Navigation
• For example, sound to support navigation in hypertext
More
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Touch
• Provides important feedback about environment.
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Movement
• Time taken to respond to stimulus:
reaction time + movement time
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Information stored in memory
Environment input
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Sensory memory
• Buffers for stimuli received through senses
– Iconic memory: visual stimuli
– Echoic memory: aural stimuli
– Haptic memory: tactile stimuli
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Short-term memory (STM)
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Short-term memory (STM)
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Examples
212348278493202
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Long-term memory (LTM)
• Stored all our knowledge
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LTM - Storage of information
• How does information get into LTM?
– Rehearsal: information moves from STM to LTM
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Errors and mental models
Types of error
• slips
– right intention, but failed to do it right
– causes: poor physical skill,inattention etc.
– change to aspect of skilled behaviour can cause slip
• mistakes
– wrong intention
– cause: incorrect understanding
humans create mental models to explain behaviour.
if wrong (different from actual system) errors can occur
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Emotion (cont.)
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Individual differences
• long term
– Gender, physical and intellectual abilities
• short term
– effect of stress
• Changing through time
– age
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