Professional Documents
Culture Documents
Georg K. Christensen
Open Creo:
In windows 10, select All Apps /
PTC / Creo Parametric 4.0
The basic Mouse operations for Middle Mouse: Ctrl + Middle Mouse: Shift + Middle Mouse:
viewing the part:
1) Select the File Browser and use 2) Select the 3) From the top 4) Finally close
Organize to make a new folder My_part folder. menu choose: File / torso.prt and open
called e.g. My_part. Right-click it and Save as / Save a the body.prt using
select: Set Working Copy. You have to the File Browser or
Directory. give the file a new the File Open
name : body.prt command.
3) Basic part handling
Now select the main body part. You can also select the main body Here the basic feature extrude1 has
been selected in the Model tree, and its
from the model tree (Extrude 1). definition is ready for a revision.
Select Edit Definition from the pop-up menu.
All following features on the model are
built upon this one
3) Basic part handling Dashboard:
The corpus should now be similar to the one shown. Notice that only the basic body feature
is present. We are now able to change virtually everything about it. Remember however that
the rest of the features of the corpus (holes, roundings etc.) are built upon this basic feature
and if you delete or change it drastically, they might not be able to regenerate correctly.
The area in top of the screen is the dashboard. It displays different options,
depending on which type of feature is the current one. Pop – up labels appear
when hovering by.
Dashboard
close-up:
Activate and deactivate all of the icons, but leave Finally click at . In the menu popping up You should now be back in
and untouched for the moment. just select: Sketch / Edit. You are now in the 2D the 3D graphics window.
Standard procedure is to start definition of the sketcher. At this point you have
feature from left to right. Typically, modeling in Creo involve the design of a 2D been introduced to the
section or sketch to describe a basic form of the feature. basic Creo Interface and
Proceed until the icon displays in a green Click this icon if you prefer a 2D sketch orientation. simple part editing and
colour. This indicates that the feature definition is manipulation facilities.
sufficient to create a feature of the selected type For now leave the sketch-definition by accepting the Now let us try to design
using the information given through the dashboard. present sketch using: then use the dashboard the body of the LEGO
(it may though be possible to add additional feature acceptance human ourselves. Close
information via the dashboard). the BODY.prt file.
4) Modelling the LEGO human – the corpus
Design of the LEGO body starts like this: A new part: corpus.prt is created. It Now is the time to create
consists of: 3 world coordinate planes the first feature, starting with
From the top file-menu select: File / New. (RIGHT, TOP, FRONT) and a world a sketch:
In the dialog window select Part and Solid (these coordinate system (CSO). This
are default options). information is available in the Model Tree Select the Front datum
shown in the left side of the screen. plane, either by selecting it
Give the part/file a name: Corpus (the extension in the Model tree or by
*.prt will be added automatically) and let Use The shortcut CTRL+D will give a 3D clicking on its label on the
default template remain active. view(isometric or trimetric) screen:
Click OK
Before any sketching, select Enter Datum Display and in Visible now are just two lines, the references, which
Sketch View, this will make the bottom of the list, turn off are the only entities that our 2D sketch can attach or
the sketch plane appear “flat”. Plane Display snap to.
From the sketcher menu bar at the top:
Select the Line Chain tool and draw a straight line.
The Sketch
panel:
The Sketch
panel:
The Sketch
panel:
The Sketch
panel:
Construction mode
The Editing
panel:
The Constrain
panel:
The Constrain
panel:
Half of the torso you have The existing three lines are to be With the lines selected (they turn red)
sketched already, with the Mirrored around the construction select the mirror command…
base of the body aligned centerline:
with the horizontal reference,
remember? Select the lines by dragging a
rectangle around them. Make
sure all dimensions are included. Select then the construction
centerline as the line to mirror about.
Mirroring happens instantly
The body has now changed size but not shape. You
probably have not got the angle dimension 9.5 °
defining the angle of the trapeze shape of the torso
(see the drawing on the no. 2 previous page)
The corrected dimensions will change colour when we modify them. They also
change the dimension status from weak to strong. If we get into double
dimensioning the sketcher will automatically remove week dimensions, - strong
dimensions cannot be removed automatically. An error will be shown and we
need to remove redundant information manually
4) Modelling the LEGO human – the corpus
Select the bottom surface of the corpus Adjust shell thickness to be 1.32 mm.
to be the ”Removed surface”. The
hollowing will happen instantly. Accept the feature definition.
Open Placement.
Click in the Offset References.
box.
Select FRONT and additionally –
by using Ctrl - the shoulder
plane.
Click Accept.
By using the up to
next surface
extruding option
the guides will still
get the correct
length should the
shell thickness or
the body height be
changed
Triangular guide section mirrored twice Oops – wrong extrusion direction Now it is correct
and with a horizontal 3.2 dimension,
ready for extrusion
4) Modelling the LEGO human – the corpus
.
Click the Sets entry
At the moment there is only one set, one edge and
one radius. Add edges to Set 1 using Ctrl. The
changes can be viewed on the model while
selecting the various edges
After previewing, accept. If you select a previously selected reference it will be deselected (+Ctrl). A
new set is added selecting a new edge without using Ctrl. The new set can be
given a new radius. Sets and edge references can be deleted using RMB.
4) Modelling the LEGO human – the corpus
…And completed
4) Modelling the LEGO human – the head
Exit with an OK
Trimming done.
Select: Through
to next surface:
and Remove
Material.
Cut done
. Any constraint can be removed by selecting its symbol (this
Preview and will make it turn red) followed by the DEL key
accept the cut.
Various
constraint
types
4) Modelling the LEGO human – the head
Create a cut-out (=extrusion) of the leg. See the cut-out shape (effectively a hollowing of the leg)
displayed in hidden lines in the lower right projection view on the leg drawing.
Use FRONT as the sketching plane.
Select the use edge offset tool and choose the Chain option.
Select the beginning and (by using Crtl ), the end of a chain of edges to offset.
When the right chain is displayed press: Accept (alternatively, continue with Next if the chaining fails)
Input an offset value of 0.9 mm or –0.9 mm depending on the direction of the arrow appearing.
Add a horizontal line 7 mm from bottom as shown.
Modify the sketch as shown, trimming off extra lines. (It can be left open in the bottom)
Make a both sides 5.2 mm remove material extrusion
4) Modelling the LEGO human – the right leg
Select the lower hole from the model tree as the feature to be
copied.
Use RMB/Copy or Ctrl+C to copy the hole.
Use RBM and Paste Special to paste the hole to a new position.
In the Paste Special window: use Dependant Copy, then
“Partially dependant -Dimensions… only” and Apply
move/rotate… as shown
4) Modelling the LEGO human – the right leg
Circular depression
4) Modelling the LEGO human – the right leg
Circular depression:
Now make the 0.2 mm circular depression around the bearing hole.
Select extrude.
Use the side of the leg as the sketching plane.
Add the hole-axis as a reference.
Draw a circle with diameter Ø 7.5 mm and make the cut (remove material) 0.2 mm deep.
Round the edge between the depression and the leg side. Use a radius of 0.15 mm.
Accept and close
4) Modelling the LEGO human – the right leg
Odd cutout:
Finally create the odd shaped extrude,
located at the bottom face of the upper
hole. Select the bottom of the hole as the
sketching plane.
Its sketch is shown twice:
The way to go is create the upper arm as an extrusion with the outline shown.
.
Create a new part file: Arm_R
Make a one-sided extrusion with FRONT as the sketching plane.
Use RIGHT as a vertical reference and construction centerline.
Specify an extrusion height of 4.0 mm.
Round the three edges using R=0.6 mm as shown.
4) Modelling the LEGO human – the right arm
Make a cut (extrude feature – remove material) along the upper side of the
arm. (opposite face of the one with the round you just created
Use Right as the sketching plane.
Remove the material in a closed box as shown. The cut is to be both sided and
does not have to be particularly accurate
Now we shall select the second curve for the blend. Start
by adding a new section: Insert Section/ Details/Rule
Based/Complete loop and finally an edge on the hand
circle. Click OK in the Chain dialogue. At this stage both
sections should appear highlighted on the screen, and – if
sections were properly selected – a preview of the blend The small arrow has now been
The preview shows that the
dragged to a better location, and it was
blend was executed, but it
If the sections are twisted select the circle section. controlled that the arrow on the other
has a strange twisted surface
section had the same orientation as on
Click at the small circle by the start arrow. Then drag
the circle section
the start point to a better location(less twisted).
Accept the second curve by Click OK.
See the preview as shown.
Accept the feature
4) Modelling the LEGO human – the right arm
Select the DTM1 plane and the new datum axist and
create a plane intersecting these two and angled 10˚
to DTM1 as shown.
Design in assembly
The pelvis part is shown next to the corpus part. The default
location will not be satisfactory in this case.
Use the 3-color sphere to move the part to an approximate position
below the CORPUS where it will be easy to select the constraints.
Enter the Placement entry and change the constraint type from
Automatic to Coincident.
Add a constraint by selecting the datum planes pelvis FRONT and
corpus RIGHT.
If the constraint and placement handling doesn’t work out as expected, abort
mission and try again
4) Modelling the LEGO human
Select the mating surface from PELVIS as the sketching plane. Pelvis is now the active part and the
Use RMB / Pick From List to be able to select the surface. Feature menu is now accesable
Select extrude / Sketch view.
We now see the assembly from the top (or bottom). In shaded
mode it is difficult to see things of interest.
Change the display mode to show hidden lines or wire frame.
Use the hidden lines from CORPUS as references. The lines are
shown highlighted in red:
Design in assembly is one method to control the dimensions of several parts that
have to fit together, also when the dimensions of one of them change. We will
now learn how to use another way to link the dimension of parts together. This is
done using Relations. The relation mechanism is based on the fact that every
numerical dimension that is used throughout the modelling process has a variable
name as well as a numerical value attached. Try to view the variable names:
This position is not of much use, so we have to define it explicitly. We will apply a
flexible way of assembling the components like leg, arms etc., as they are
actually movable components with one degree of freedom. This can be achieved
Using Creo’s Mechanism facilities.
To create a movable connection select: User Defined / pin from the constraint
type selector
A pin connection allows one rotational degree of freedom. This means that
1) it can rotate round an axis of revolution and
2) It can move along this axis.
4) Modelling the LEGO human
Now, by manipulating the leg using the Globe motion tool, try
to place it as shown. This will make it easy to select the two
axes needed for input in the Axis alignment dialogue:
This one, in the center of the cylinder geometry, is the one
defining the
The Globe rotation
motion axis of the leg
tool is
only for approximate
placing of the component,
And This one defines the attachment
prior to mating it to other
axis leg/pelvis
components
Illustration
The red shows
dashedthelineposition
indicates
of the
thatright
you leg
are after
establishing
being placed
a connection.
in the scene,
The leg
andaxis
then moved
to ahas
newnow
position
been selected,
using the andGlobe
themotion
pelvis axis
tool.not
Theyet.
idea
When
herethis
is that
happens,
both axes
the leg
should
will to be
visible
move (and
to aeasy selectable…)
position where thewhen establishing
two axes share a the
common
Pin connection
line. constraint. Datum
planes are hidden for clarity.
The- And thisawaits
system happened
inputhere…Notice the new look
in the Axis Alignment of the Motion Globe, indicating only
dialogue.
linear movement is possible now
4) Modelling the LEGO human
We will now create the missing left leg. This is just a copy of
the right leg created by a mirror operation.
To do this, select the newly created copy from the model tree
and - using pop-up - select Edit Definition.
When doing this, a change mirror placement warning
appears: accept with Confirm.
The Placement Dashboard should appear.
Select the Constraint selector entry and select pin Left leg moved, and the pelvis axis selected. Leg axis awaits selection
connection. Then select The Placement entry, and when
inside the dialogue, select the two axes, one for the leg and
one for the pelvis, (…as you did it for the right leg). You may
move the left leg using the globe tool to get better access to
the axes.
When the Rotational constraint is established, the dialogue
asks for translation constrant: again same procedure as for
the right leg
4) Modelling the LEGO human
Now assemble the head using the Connections menu with a pin
connection.
Offset the head specifying the Offset distance from the neck to the
shoulder as shown
Change the distance to 1 mm.
Assemble the arm_r in a similar way and copy the right arm to the
left arm.
Assemble the left arm using Edit Definition and Pin connection.
Assemble the right hand: HAND_R.prt. Make a copy and place the
left hand using pin connections.
From the top toolbar select Drag Component: Does your Lego man llook like this?
With Drag selected click at a leg, release the LMB and move the
mouse.
A small square at the name in the model tree indicates that the leg
can be moved according to its definition.
Notice the axis symbols at each joint and that the symbols
for the two axes defined for leg motions are displayed
covering each other.
What is a servomotor?
making the LEGO human walk by manually moving
individual links is not a practicable way. We need automated
motion of the individual links. To achieve this we create a
servomotor for each linkage, starting with his left leg:
A mold cavity can be produced using the Mold Layout Application of Creo.
This means that the dimensions from the 3D-models are transferred directly
to the module that creates the machining programs used for the
manufacturing of the mould. In this respect the making of engineering
drawing are not mandatory and as we shall see not always meaningful to
produce, using traditional drawing practices.
We will however use the LEGO part to hone our skills in producing
traditional mechanical drawings, as they remain an indispensable tool for
documentation and communication between design engineers and
production in most industries. Examples of such drawings are shown in
drawing figures accompanying the previous exercises. The dimensions
and accompanying tolerance specifications should not be read as correct
from a production point of view.
Before we start creating a drawing we must use the Relations from the Inside Relations the weight of the part is changed from Ton to gram in
part or assembly that we want to make a drawing of. order to match the weights of the LEGO human. The Relations window
Open CORPUS.prt, and from the top pane select Model Intent / content will be used by the standard drawing formats defined by the
Relations. DTU Mechanical Engineering. Before the weight information can
Check that the relations comply to those shown: appear in a drawing, we have to calculate the weight of the finished
Verify that all your parts are associated with similar definitions of part, as done in Analysis etc. See slide 32. If you need to make many
Relations. Remember to save the files after definition of Relations. similar relation descriptions for other CAD files use File / Export /
Import Relations. The finished drawing is shown on slide 21
6) Part drawing
An empty A4 drawing displays. The drawing
Now to drawing creation: From the systems dashboard is shown below:
File menu select New.
Object type is to be Drawing as
shown.
Name the drawing: corpus.
Set Use default template = on
Click OK.
In the Format field, enter the It contains a range of panes: Layout, Table, Annotate, Sketch, Legacy Migration, Analysis, Review,
Browse entry and locate the Tools, View and Framework.
v4_English.frm format. (V
means: Vertical or portrait
The panes have a hierarchic structure. Specific graphic selections and functions will be available ONLY
format).
after the correct main selection has been done.
Click OK. You will now be
Our drafting session will start with some text field management, followed by view insertion:
prompted for a drawing
number. Just name it number
4.3.
6) Part drawing
A 3D view of the torso displays, and simultaneously the Drawing view dialogue
pops up