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Video

How Cities Play an Important


Role in Climate-Smart
Development
https://youtu.be/PkwoBkbbt1A
Climate-Smart Cities™
https://youtu.be/X5ZZxx2v1No
National Primary Games
Creation & Coding
Competition (NPGC3) 2020
Information Package
For Teachers-Facilitators and Student Participants (VER1)
Agenda
• The Power Is Yours!

• Rules and Regulations

• Workshops

• Game Inspiration Ideas

• Thank You
The Power Is Yours!
Environmental Change
The Power Is Yours!
• The theme for this year’s NPGC3
will still be on Smart Nation with
the tagline Environmental
Awareness - The Power Is
Yours!

• Based on Prime Minister’s Lee


Shien Loong’s speech at the
National Day Rally 2019 on
Preparing for Cimate Change.

• In that speech he focussed on


understanding climate change,
mitigating climate change and
adapting to climate change.
National Day Rally Speech
2019

• We should treat climate


change defences like we treat
the SAF – with utmost
seriousness.

• PM Lee Hsien Loong


Objectives of NPGC3
• Raise the awareness and the possible actions students and
teachers can take in managing environmental change.

• Introduce an awareness level of coding/programming to


students

• Value Add in student’s learning

• Using Computational Thinking in problem solving

• Stretch Goal

• Explore the possibilities of incorporating Artificial


Intelligence to create useful computer games as a theme
Smart Nation
Environmental Change - The Power Is Yours!
• Areas

 Smart Mobility – creating a more seamless transport experience


through new travel options and greater access to real-time transport
information;

 Smart Living – improving daily living in our homes through smart


devices;

 Smart Health and Wellness – delivering better healthcare services


and wellness applications for seniors and citizens through effective
use of information technology; and

 Digital Services – improved operations and service delivery through


technology.
Eligibility
• Full time students of MOE

• Primary 3 to 6

• Maximum of 5 students per


team
Rules and Regulations
Rules and Regulation I
• Each school may submit any number of entries in any
category.

• Each submission must be in accordance to the categories


below.

 Scratch Category
 Minecraft Category
 Drone Category
Rules and Regulation II
• There is no limit to the number of • Any plagiarism found shall lead to
participating teams from each school but disqualification of the team.
each participating team can only submit
one entry. • In case of disputes, the decision of the
organiser shall prevail.
• All entries must have not been submitted
to any other contests or used for other • Participants are advised to retain a
purposes before, otherwise the duplicate copy of their submissions in
submission will be made invalid. case of any loss or damage of the
entries caused by unforeseen
• All submissions must be original and conditions.
created by the participating team.
• All prizes given out by the organiser are
• The contest results will be subject to the non-transferable, non-refundable and
judging panel’s final deliberation and non-exchangeable for cash or other
assessment. No objection will be service(s).
entertained.
Intellectual Property Rights
• All submissions must be original and rights concerning the submitted entry
free from infringement of any existing after the submission, the submission will
intellectual property rights. be made invalid.

• The participants shall bear full legal and • By joining the contest, the participants
related responsibilities arising from any agree to accept that the organisers have
possible breach of intellectual property the right to display or publish selected
rights in respect of their entries, and entries from the contest for the following
shall indemnify the organisers and other (but not limited to) purposes: (i) printed
concerned parties against any claims publication (ii) online publication (iii)
and liabilities arising from any such media interview (iv) advertorial (v) offline
breach. and online promotion (vi) roadshow and
(vii) any other media.
• If a team is found to have disposed of to
a third party, such as by assignment,
transfer or provision as security or is
making application or registration
procedures, etc., for all or any part of the
intellectual property rights or any other
Use of personal information
• Any information supplied by the
participants for the purpose of the
contest will be treated as confidential
and will not be released by the
organisers and any third parties
without the participant's permission.

• Personal information of participants will


only be used for communications
regarding the submission and selection
and otherwise to the extent necessary
for administrative matters for the
selection.

• If you have any questions about the


use of your personal information in
relation to this contest, please send an
email to - wtps.npgcc@gmail.com
Scratch Category

Use drag and drop or coding


approaches to create the games
Minecraft Category
• Educational version

• Login accounts for Minecraft


Edu will be issued to finalists
Drone Category
• Tello Edu

 1 Drone will be provided for finalists


for practice purposes

 Challenge layout will be issued to


finalists for preparation

 Issued drones have to be returned


on competition day

 Drone coding will be done on the


spot during competition day.

 Official iPad will be provided during


the finals.
Game Design
• Able to communicate ideas clearly, smoothly and be
understood.

• The team demonstrate a high level of originality and


uniqueness in their game. The team's game has many
surprising components that are well thought of.

• The overall art direction is fantastic and consistent throughout


all levels. The art assets are animated fluidly and with flair.
Integration is done well.

• Game is extremely fun and fits the target audience. The


game has high re-playability.
Game Design
• Principles  Features, seen and
hidden
 Meaningful
 Easy to learn, difficult to
 Strategic decisions master

 Positive and negative  Rewards, hidden


feedback rewards, multi-faceted

 Game flow – levelling  Let the computer do the


up tedious work
Judging
• All games will be judged
based on rubrics

• External judges will be


invited to assess throughout

• Game Design portion of


rubrics have been crafted by
NYP
Workshops
Hands on Training
• Scratch, Minecraft and • First come first serve
Drone basis

• Thursday 26 April 2020 • Links for training


(dependent on current registration with details to
situation) be sent out on Friday 13
March 2020.
• Up to 5 students per team

• One team per school


Submission of
Game Proposal
• Students to create using any • Smart Mobility
digital applications
(including but not limited to • Smart Living
Paint, PowerPoint or other
electronic drawing tool) to • Smart Health and
depict Singapore as a Smart Wellness
Nation. No hand created
artwork will be accepted. • Digital Services

• The creation is required to


include at least one of the
following elements:
Submission of
Game Proposal
• In addition, a short • File name including-
paragraph (50 - 80 words)
that describes the Smart  School_Team Name_Title
Nation art work in terms of of submission
intent, message and or idea
typed out in Arial 12 in a • Deadline
Word document. To email
together in a ZIPPED FILE  Friday 29 May 2020
with the digital Art Work to
wtps.npgcc@gmail.com
Judging Criteria

• Artwork Submission

 Design creativity and imagination


 Composition and use of colours
 Relevance to the theme and if possible application of
Science, Technology, Engineering & Mathematics
(STEM)
Judging Criteria

• Finals

• Technical Qualities 30%

• Presentation 30%

• Creativity 30%

• Wow Factor 30%


Results of Shortlisted Teams
• Shortlisted teams will be
notified via email, MOE
Broadcast, NPGC3 site on
Friday 26 June 2020, 5.00 pm.

• Shortlisted teams will use the


time from then to complete
their proposed games and or
other submissions.
Actual Game Submission
• Zip the game files where
possible into 1 folder

• Email the zipped folder or the


link to the folder to -

 wtps.npgcc@gmail.com
• Deadline will be Monday 24
August 2020
Finals
• Wednesday, • If both finalist team/s and
2 September 2020 supporters arrive at 12
pm, the latter are to
 2.00 pm - 5.00 pm remain at Wellington
Primary School’s canteen.
 Teams to arrive at 12
pm to set up booths • Two teachers are advised
to be present where one
 Supporters (up to 10) will be with the teams and
can arrive at 1.30 pm the other with the
supporters.
Finals
• Each finalist to set up own • One table, one chair and a
booth to showcase. two sided wall will be
Teachers may assist. provided

• One power supply point, no • Use velcro only for booth


tapping or splitting (to decorations (Velcro will be
power 1 laptop only) provided)

• No portable projectors • Venue


allowed
 Wellington Primary
• Students are expected to School
present their product
 Hall of Respect
Registration
• Links for registration will be sent out via email and NPGC3 Website

• FAQ on NPGC3 website

 npgcc.org

• If you have any queries, please email -

 wtps.npgcc@gmail.com

• Alternatively, can post queries on our FB page -

 https:// www.facebook.com/npgcc/
Prizes
• Top 3 for each category • All participating schools
will receive an e-certificate
• Most Popular Game of appreciation.

• Best Art Work

• Best Booth

• Best Presenter

• Overall Champion
Game Inspiration
Ideas
• Players create a game in getting players to answer
questions on how a modern city use technology to create
solutions that are ‘cheaper, better and faster'.

• Players using platform style game to power-ups with


knowledge to get empowered

• Players using shooting style games defeat undesirable


elements that can impede efforts to impede climate
change

• Players to solve the quickest way to evacuate personnel


or bring supplies to those in need (Drone Category)

• GAMES FROM 2019 POSTED ON OUR NPGCC SITE


TO GET MORE IDEAS
Summary of Timeline

26 29 26 24 2
April May June August September

• Student Training • Submission of Art • Results of • Submission of • Competition


(dependent on Piece and write- Shortlisted Games Finals
current situation) up. Teams
Our Partners
• EPTEC

• DBS

• Wizlearn

• Koobits

• People’s Association

• IMDA
Enquiries

wtps.npgcc@gmail.com
43
Computational Thinking
CT
Four Areas of CT
• Pattern Recognition

• Finding similarities between things

• Algorithm

• A list of steps that you can follow to finish a task

• Decompose

• Break a problem down into smaller pieces

• Abstraction

• Pulling out specific differences to make one solution work for multiple
problems
Thank You

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