Case Study on Virtual Organizations

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‡ Three days. ‡ 200+ Participants ‡ Nineteen countries. ‡ Thirty-seven sessions. ‡ Meetings with IBM Distinguished Engineers. ‡ Jet skis, hand gliders and dancing
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ALL THIS WITHOUT EVEN LEAVING YOUR OFFICE

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IBM VIRTUAL WORLD CONFERENCE 2008 12/22/2010 4 .

‡ 37 sessions. including ´Walk aroundµ presentations and poster sessions ‡ An interactive training module. using 3-D models ‡ Discussions with researchers about use of virtual worlds to simulate ‡ business and sales processes. to assist in training of employees ‡ A "Virtual CRM" approach for turning virtual world visitors into leads ‡ A demonstration of how an enterprise's architecture could be visualized in 3-D ‡ Do·s and the don·ts of virtual world design and lessons learned from creating interactive 3-D demonstrations ‡ Immersive career planning tools 12/22/2010 5 .

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some as robots.‡ ´Participants came from around the world -some arriving as business people. some bearded. some bald. some with brown hair and some with blue hairµ ‡ ´We saw clothes ranging from fancy dresses to jeans and even a tiny motorcycle (along with sound effects)µ ‡ ´It is always interesting to see how people present themselves when they aren·t limited to a particular shapeµ 12/22/2010 7 .

‡ ´The stunning design of both the meeting areas and the social space created an immersive. engaging and functionally rich environmentµ ‡ ´It is so completely different than anything I have ever experienced. I am still trying to understand it allµ ‡ ´You can build space in a virtual world to meet the needs of your meeting and your contentthat is not possible in the real worldµ 12/22/2010 8 .

‡ Saving of over $300000 ‡ Executed at 1/5th the cost of real world event ‡ Productivity gains ‡ Networking and Socializing ‡ Paved way for future conferences 12/22/2010 9 .

IBM Academy of Technology 12/22/2010 10 .

applications. conferences and consultancies. ‡ The Academy develops a rich technical agenda each year which consists of studies.‡ It focuses on the technical underpinnings of IBM·s future. and services. 12/22/2010 11 . manufacturing. hardware and software development. ‡ Its membership consists of the top technical leaders from around the world who are working in research.

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to interact with each other through avatars.WHAT IS SECOND LIFE ‡ Second Life is a virtual world developed by Linden Lab launched. participate in individual and group activities. 12/22/2010 13 . and create and trade virtual property and services with one another. Residents can explore. and is accessible on the Internet. socialize. meet other residents. called Residents. A free client program called the Viewer enables its users. or travel throughout the world (which residents refer to as "the grid").

library. theatres. gardens. ‡ Additional features such as reception plaza. community gathering spaces etc 12/22/2010 14 . ‡ Building of conference facilities. picnic areas.‡ IBM tech team worked closely with Linden lab to establish 16 regions in Second life behind IBM·s corporate firewall. ‡ Creation of a secure location for conference attendees. ‡ Maintaining access to IBM and other islands within the public Second life environment. green data centre.

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IBM PERSPECTIVE ‡ Virtual worlds make geography«history ‡ Reduced costs ‡ Green ‡ Visual Memory ‡ Use of scale ‡ Social Capital ‡ User created content ‡ Fun 12/22/2010 16 .

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groovemasterblog.eightbar.com 12/22/2010 32 .co.blogspot.com ‡ www.‡ www.ibm.uk ‡ www.net ‡ www.secondgrid.

NAME AYAZ AHMED CHIRAG DEVENDRA NIKHIL SINGH SRIKANT SABU STUTI KOTYAL SURBHI SHARMA VERNICA WALIA SONALI SHARMA ROLL NOS 12 14 28 47 48 51 55 61 12/22/2010 33 .PRESENTED BY.