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May 13, 2008
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Hexagon Second Life Sculpties
Table of Contents
Hexagon 2.5 - Second Life Sculpties .............................................................................. 1
Using the Sculpty Primitives ........................................................................................ 1
Creating Second Life Primitives................................................................................... 1
Importing Sculpty Maps............................................................................................ 2
Hexagon Tool Use on Sculpties .................................................................................. 3
Tools that can be safely used .................................................................................. 3
Projection tools that can be used ............................................................................. 4
Tools that can be used with caution ......................................................................... 4
Tools that cannot be used on sculpties .................................................................... 5
Remapping SL Primitives ............................................................................................ 5
Using Default Hexagon Primitives ............................................................................... 7
Exporting Sculpty Maps ............................................................................................... 9
Texturing the Sculpty Primitive .................................................................................. 10
Importing the Sculpty Map Into Second Life .............................................................. 12
Applying the Map to a Sculpted Prim......................................................................... 13
Index ............................................................................................................................. 17
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Hexagon Second Life Sculpties
OR
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Hexagon Second Life Sculpties
Choose Tools > Second Life > <primitive> from the menu.
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Hexagon Second Life Sculpties
3. Locate and select the TGA file and click on Open. The object will be imported
into Hexagon.
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Hexagon Second Life Sculpties
• Displacement
• Inflate
• Orient - Does not break SL primitive by itself, but unknown what other tools used
with this might break it
• Pinch
• Quad Tessalation - Lessens edge smoothing on map and may provide better
results in SL
• Stretch
• Soften
• Brush
• Export Bump
• Increase Smoothing
• Paint
• Smooth
• Taper - All types> Taper Deformer, Bender Deformer, Twister Deformer, and
Deformer but may flip the UV Map requiring that the TGA file be flipped
horizontally in a paint program. Do not re-UV map after using any tool.
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Hexagon Second Life Sculpties
Remapping SL Primitives
The Second Life Primitives are mapped correctly by default so should not require any
remapping. But if you must remap (and be very sure of this before doing so), use the
mapping methods detailed below. Do not remap after you have used any tools that
moved points, edges, or vertices.
To remap sculpties in Hexagon:
1. Click on the UV Map & Paint tab.
2. Click on the appropriate mapping projection depending on the primitive type:
• Cube: Spherical Projection on Y-axis
1. Click on the Spherical Projection tool.
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Hexagon Second Life Sculpties
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Hexagon Second Life Sculpties
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Hexagon Second Life Sculpties
Examples:
• Default Hexagon sphere, mapped spherically, exported as TGA, then re-imported
into Hexagon:
• Default Hexagon cube, mapped spherically on Y-axis, exported as TGA, then re-
imported into Hexagon:
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Hexagon Second Life Sculpties
2. A default save dialog will come up. Navigate to the folder where you want to save
the file, enter a filename, and click on Save.
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Hexagon Second Life Sculpties
If you used a default Hexagon primitive and did not map it, you will get the
following error message:
NOTE! The Mac version of the exported TGA file may look slightly different than the
same one exported from a Win machine, however, it does not seem to affect how the
sculpty looks in Second Life although it might slightly affect the rotation of any applied
texture.
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Hexagon Second Life Sculpties
But it looks fine in Second Life. Basically, this is the area at the top and bottom of the
UV Map that is "blank" and not actually mapped to the object. The only issue is painting
in Hexagon and trying to ignore this section at the same time. This appears to be
because of the way sculpties are mapped in Second Life and how the Hexagon
mapping has to be adjusted to work with the sculpty maps.
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Hexagon Second Life Sculpties
2. A default open dialog will come up. Locate the sculpty file, select it, and click on
Open.
3. To preview the map as a sculpted prim, click on the Image tab and choose
Sculpted Prim from the menu.
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Hexagon Second Life Sculpties
4. The object will be visible in the preview window (you may need to zoom in on it).
Click on Upload (L$10) to upload the map (this will cost you L$10 to upload so
make sure you have the funds available).
5. The map will be uploaded and a preview window will come up as well. Click on
Keep and the map will be placed into your Textures folder in the Inventory dialog.
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Hexagon Second Life Sculpties
3. The Create dialog will come up but don't worry about selecting a particular type
of primitive. Just click on the ground to create the default cube.
5. Click on the Object tab and choose Sculpted from the Building Block Type
menu.
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Hexagon Second Life Sculpties
The default apple sculpty map will be loaded and the sculpty will now look like an
apple.
6. Click on the Sculpt Texture box to access the Pick:Sculpt Texture dialog,
locate your map, and click on Select.
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Hexagon Second Life Sculpties
The sculpty map will be applied to the primitive. It may be on its side though.
7. If the sculpty is inside out after applying the sculpty map, the tool you used may
have flipped the UV Map (like the taper tool). Open the sculpty map in a paint
program and flip the map horizontally, then re-import into Second Life.
8. On the object tab or using the rotate widget, rotate the primitive until it is right
side up.
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Hexagon Second Life Sculpties
Index
3 I
3D Primitives ........................................ 1 Image ........................................... 10, 12
A Importing ............................................ 12
Applying ............................................. 13 Sculpty Map Into Second Life ......... 12
Map................................................. 13 Increase Smoothing ............................. 3
Auto Select........................................... 3 Init Gizmo ............................................. 5
B Inventory dialog .................................. 12
Bend..................................................... 3 M
Bender Deformer.................................. 3 Map .................................................... 13
Break.................................................... 3 Applying.......................................... 13
Building Block Type menu.................. 13 Modified............................................ 1, 9
C sculpty .............................................. 1
Choose File .......................................... 9 UV Map............................................. 9
Cone................................................. 3, 5 O
Create ............................................ 1, 13 OBJ ................................................ 7, 10
Second Life Primitives ...................... 1 export................................................ 7
Create dialog...................................... 13 Object................................................. 13
Cylindrical Projection............................ 5 Open .................................................. 12
D Orient ................................................... 3
Deformer .............................................. 3 P
E Paint ........................................... 3, 5, 10
Edges ................................................... 3 Pick .................................................... 13
Export Bump ........................................ 3 Points ................................................... 3
Exporting .............................................. 9 Projection Editor ................................... 3
Sculpty Maps .................................... 9 Properties............................................. 5
F Q
Flip Textures Vertically ....................... 10 Quad Tessalation ................................. 3
H R
Hexagon Tool Use on Sculpties ........... 3 Remapping........................................... 5
SL Primitives..................................... 5
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Hexagon Second Life Sculpties
S SL sculptie............................................ 9
Save ..................................................... 9 Sphere, Cylinder .............................. 3, 5
Scale .................................................... 3 Spherical - Cube .................................. 3
Sculpt Texture .................................... 13 Spherical Projection ............................. 5
Sculpt Texture dialog.......................... 13 T
Sculpted ............................................. 13 Taper.................................................... 3
Sculpted Prim............................... 12, 13 Taper Deformer .................................... 3
Sculpties....................................... 1, 3, 5 Textures ....................................... 10, 12
Sculpty ................................. 1, 3, 12, 13 TGA...................................................... 7
break................................................. 3 Translate, Rotate.................................. 3
Modify ............................................... 1 Twister Deformer.................................. 3
Sculpty file.......................................... 12 U
Locate............................................. 12 Universal .............................................. 3
Sculpty Map Into Second Life............. 12 Upload................................................ 12
Importing......................................... 12 Upload Image..................................... 12
Sculpty Maps........................................ 9 Using .................................................... 1
Exporting .......................................... 9 Sculpty Primitives ............................. 1
Sculpty Primitives ................................. 1 Using Default Hexagon Primitives ........ 7
Using ................................................ 1 UV Map ........................................ 3, 5, 9
Second Life .............................. 1, 12, 13 modified ............................................ 9
create................................................ 1 UV Stretch............................................ 3
Second Life Primitives.......................... 1 UV View ............................................... 7
Creating ............................................ 1 UVMapper ............................................ 7
Second Life Sculptie............................. 9 UVs ...................................................... 7
Select ................................................. 13 V
SL Primitives ........................................ 5 Validate ................................................ 1
Remapping ....................................... 5 Validate button ..................................... 5
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