You are on page 1of 18

Date: 23 September

2019

Game Architecture &


Programming

Presented by :
SRISH RACHAMALLA
19311A0538

Game Architecture and St. Vincent Palloti College of Engineering

Programming and Technology


3D Game
Designer Game
Artist Game Producer
UI

Welcom
Designe
Gam r
Programm
e
Concep
t
Artist
er
e to the
Gaming
Game QA

Game
Gam Directo
Sound
e
Enginee
s
r
Industry
r
Game Game UI
Animat Gam Gam
Leve Artist
or e
Designe e
l Teste
r
r
Now… Let’s talk about

INTRODUCTION
ABOUT GAMING
DEVELOPMENT
History Of Gaming
Industry
Evolution of Gaming Industry with the Pictures of
Evolution

1980 Console Games

Computer Video
1995
Games

Handheld Platform
2005 Games

Virtual Reality
201
Gaming
5
Game Genres
Video game genres are used to categorize video games

Action Shooter Games Action Adventure Adventure


Games Counter Strike GaGmTeAs Games
KungFu Street Call of Duty Tomb Raider Mario
Fighter WWF Grand theft Prince of
God of War auto Persia

Memory & Puzzles Role Playing Strategy Sports Simulation Games


GaMmazees Games Games
World of Warcraft Arcade Games
Lode Runner Age of Empires Resident Eviil Racing Games
The Legend of Zelda Age of Empires Sports Games
Future of Gaming
Gaming Technologies and Market Talent Requirement

1. Virtual Reality 4. Computer


6 2 Gaming
90% 60%

2. Augmented 5. Mobile Gaming


Reality
80% 50%

3. Console Gaming 6. Online and Web


Gaming
5 3
70% 40%

4
Gaming Consoles &
Platforms
? ? ? ? ? ?
Windows Games SonyGPalamyeSst MicrosGoaftmCeosns Nintendo Wii Games AndrGoaidmM IOS Mobile Games
Computer Gaming ation oles Console Gaming Mobile Gaming
es
obile
Console Gaming Console Gaming
Mobile Gaming

? ? ? ? ?
Steam Games
Online Social Games TV Games Virtual Reality
Handheld Games Games
Browser Games SteaGmamNee Samsung TV
Gpad/Dpad Games Console Games
HTML5/Flash Games Steam Engine Tata sky Games
PSP Games Game
tsswork
Gaming Hardware Technologies
Underlying hardware that’s supporting gaming platforms

6. Hardware & 1. NVidia/AMD


Graphics
Independent Controllers and NVidia Graphics and Physics
Small GamingController
Devices with Programming
s
screen.

5. Cloud Server
3
2. Sony PS
Cloud
Server M aminitnengance &
G a
Co n s ol e s
S on y P l aySt
Networking 4

ation
5 Consoles
4. Nintendo Console 3. Microsoft
Nintendo Console Game & OS Console/Comput
Microsoft Games OS and
6 er Consoles
Gaming Companies
Gaming Entertainment Industry

Top Gaming Companies in the Industry

Electronic Arts Nintendo Rockstar Games Activision Blizzard SEGA

GameLoft Google Games KONAMI

Sony Microsoft Ubisoft Epic Games

Game Architecture and St. Vincent Palloti College of Engineering

Pro r mmin and hnolog


Tec y
Game Industry
Programmers
Game Production Industry Market

Americ
a The Largest Gaming Production
30% UK of
17% Games
The second
production
largest of Games in
Korea/Taiwan/Ch
32%
a

Indi
Brazi a
l 5%
9%
Australia/NewZea
l an
d11%
Game Development Life
Cycle The Stages of Game Project
Management

Tec& Art Deployment


Design

Idea or Development Publish


Concept
Game Industry
Monetisation
The growing gaming industry revenue generation

Pai Free Premium Subscription


d Online Gaming Ad supported Ad supported Membership
Store
No Transactions In app purchases Challenges
CD/DVD Toolkit Championship
Full Game & Free Trial or
Console/OS/TV Levels Levels Ad supported cloud
Games server
Game Industry
Monetisation
The growing gaming industry revenue model
The Neurology of Gaming
Burst out the myths of game entertainment
industry

Analysi Feeling
s s

Fact Ar
s t

Language Creativity
MOBILE APP
DEVELOPMENT Game Development
Platforms

Mobile Gaming Applications

Low end graphics casual and arcade games are developed on


mobile platforms.

Low end graphics Small size builds Dpad and Gpad support

Smaller resolution Google Play Store Branding product games

Simple and short games Apple IOS Game Centre Indie developer games

Casual 2d games Arcade infine runner games Freemium based gaming

Single player additivity Memory and Puzzle games Large market for games
games

Mobile Gaming Development is one of the largest growing gaming market


and
provide small industries and developers to build and publish their creativity.
SERVER & CLOUD MULTIPLAYER
GAMING
Game Development Platforms

Flash Cloud &


Games Server
Game
s

Html5 & Steam


WebGL Games
Games
CONCLUSION

Video games are a form of media that is often associated


with negative health consequences. ... The amount of play
time is also an important factor in the effects of gaming.
Although excessive playtime can have negative
consequence, gaming in moderation can be healthy, fun,
and educational.
REFERENCES

WWW.IIS.SINICA.EDU.TW

WWW.GAMINGTHEPAST.NET

You might also like