Therapists described their usual physiotherapy interventions for children with acquired brain injuries as focusing on goals, the child's characteristics, parental involvement, and the therapist's experience. Therapists found virtual reality video game-based therapy motivated children more than usual interventions by challenging them and adding complexity, while still addressing movement quality and optimizing real-life function.
Original Description:
realidad virtual para el tratamiento fisioterapeutico
Original Title
Usual and Virtual Reality Video Game-based Physiotherapy for
Therapists described their usual physiotherapy interventions for children with acquired brain injuries as focusing on goals, the child's characteristics, parental involvement, and the therapist's experience. Therapists found virtual reality video game-based therapy motivated children more than usual interventions by challenging them and adding complexity, while still addressing movement quality and optimizing real-life function.
Therapists described their usual physiotherapy interventions for children with acquired brain injuries as focusing on goals, the child's characteristics, parental involvement, and the therapist's experience. Therapists found virtual reality video game-based therapy motivated children more than usual interventions by challenging them and adding complexity, while still addressing movement quality and optimizing real-life function.
Youth with Acquired Brain Injuries introduction Little is known about how therapists promote learning of functional motor skills for children with acquired brain injuries. This study explores physiotherapists’ description of these interventions in comparison to virtual reality (VR) video game-based therapy. Intervention content motivates the child
• Four themes emerged from the therapists’ descriptions of
their interventions to promote learning or relearning of motor skills: intervention goals, child characteristics, parental involvement, and physiotherapist experience. Three themes outline therapists’ description of their VR video game-based interventions: impact on verbal strategies, VR is motivating, and VR adds complexity to therapy. questions related to the chosen topic
physoteraphy Ing. Mecanic
• Intervention content addresses and challenges quality of movement performance? • Intervention content optimizes real-life function?