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Usual and Virtual Reality Video Game-

based Physiotherapy for Children and


Youth with Acquired Brain Injuries
introduction
Little is known about how therapists
promote learning of functional
motor skills for children with
acquired brain injuries. This study
explores physiotherapists’
description of these interventions in
comparison to virtual reality (VR)
video game-based therapy.
Intervention content motivates the child

• Four themes emerged from the therapists’ descriptions of


their interventions to promote learning or relearning of
motor skills: intervention goals, child characteristics, parental
involvement, and physiotherapist experience. Three themes
outline therapists’ description of their VR video game-based
interventions: impact on verbal strategies, VR is motivating,
and VR adds complexity to therapy.
questions related to the chosen topic

physoteraphy Ing. Mecanic


• Intervention content addresses
and challenges quality of
movement performance?
• Intervention content optimizes
real-life function?

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