Professional Documents
Culture Documents
Music
TV
Black and white to color,
Betamax to VHS
DVD and satellite
Music videos
Movie on demand and pay
per view
And More Changes…
Competition for consumers interest reached
Olympian levels
Messages need to draw attention so the messages
became entertainment
As a marketing professional you have: print,
network TV, cable, radio,
Rough gross revenues world-wide (movies $18B,
home video $34B, music $40B, cable $73B, TV
$110B, publishing $93B, sports $140B)
Entertainment is only US based industry that has a
trade surplus, not deficit
More youth and more disposable income
How Does Entertainment
Marketing Differ From Other
Promotions?
It’s consumed with speed so little test marketing
Every film, CD , etc… is a new product with different content and
audiences
Misfire films or hint of bad box office must be counteracted
immediately
Huge budgets
Production is based all on creativity
Selling an experience
Is subject to same whims as fashion trends
Award shows can make or break a product
Changing channels of distribution
Initial product and spin offs
Competition from all forms of entertainment
The Four C’s of Entertainment
Content
Conduit
Consumption
Convergence
Content
Consumption
Point finished product is offered and
consumed
Convergence
Ability to create, transmit, and capture all
info digitally
Why a copyright is so important
Licensing
Allowing someone else to
use your copyrighted
material
Merchandising
Selling products/services based on
your own copyrighted material
Sponsorship
The People, Power, and Players
What Does it Take?
Where to market the product?
To whom?
The price
The package
The position
When Product Life Cycle
–
The 3 P’s
People
– Everyone involved in marketing - from the idea
generation to the final finished product to the
merchandising and spin-offs
Power
– Financial
Funds needed to run the business, produce
the product, etc…
– Social
Players
– The People with the Power
Decisions
Large
– Decisions made by CEO (or similar figure) with advice
from advisors
Small
– Recurring and consistent decisions, normally made by
marketing team with approval of executive
No
– Costs skyrocketing, finished product has a serious delay,
etc… and no one wants to make a decision
– Not a good sign if decisions aren’t able to be made
Relying on Research
Limited time to gather and analyze
information
– Inelastic pricing
In flight movies
Independent Films
– Affiliates
– Independents
What’s On?
News
Local cut-ins
Documentaries
Sports
College football
Amateur
The Basics of TV Ratings
www.nielsenmedia.com
Nielsen families
– Sweeps
– DMA
– Metro Area
– HUT
– Household Rating
Key Demographics
Advertisers wants bang for buck
Network TV focus:
– Adults, both genders, 18-24
– Adults, both genders, 25-49
– Cable is different
Self Marketing
Vertical, horizontal,
and standard cross
plugs
Promotions and Marketing
Intra-Industry Marketing
The clones
TV Technology
HDTV
MSN TV
Radio-The Very Basics
Marketing Manager (to increase TSL to
promote advertising time)
– Establish a position
– Event driven opportunities
– Community events, call in contests, publicity,
WOM, on site broadcasts at events, cross
promotion, recycling strategy
– CUME, AQH
Audio Diversity
Challenge is niche
Identifying Target Niches
Know the audience
Listen and analyze
Great Data
Partner up
Changing Technology
Internet Radio, Airwaves
to IWaves
TV radio
Satellite Radio
Radio Wars or Sunbeam TV
Radio Wars
What is the situation?
What are the key elements in driving a radio
stations profitability?
What should WFNX do and why?
Sunbeam TV
What is the situation?
What should Ansin do? Align with Fox or NBC?
Why?
List the pros and cons of each option
Radio Wars
Situation?
– WFNX is small player rapidly evolving with mergers and
acquisitions, competition intensifies music format (alternative aka
modern rock), hard to differentiate play list because everyone has
same access to music
– Ratings (declining share of market which drives revenues) is
effected
– WBCN negotiating power with suppliers (record companies),
marketing clout, and power technology
Also
– Demographics differences between Boston and
Miami
Musical Ride
Musical Roots
To What?
From What?
Quick Snapshot of Music
Development
Aspiring singer/songwriter writes few hot songs for a hot genre
They form a band or work solo and build a loyal fan base at music clubs and festivals
They hire a manager/producer
An A&R professional hears the demo, likes it, makes a recommendation to produce a
CD, and puts the act in front of music label executive with decision making authority
Senior exec agrees to move forward and commits to a budget to move the act forward
Label hires or uses staff engineers, back ups, studios, artists, songwriters, and in
house producer to polish the work
A CD is mastered and a major marketing push developed
A music video is made, a publicist arranges talk shows, a tour manager books
concerts, magazine covers are planned, national radio air play is organized, and the
video is aired on MTV or VH1
Shipments go to wholesaler, major music retailers are sent details on marketing push,
signage is put in stores, and media and publicity campaign in implemented
Money Changes Everything
SALES PROMOTION
PUBLICITY ADVERTISING
CREATIVE SERVICES
ARTIST
FINISHED
A&R RECORDING MASTER RECORDING
CDs/MP3
MASS MEDIA PROMO MATERIAL DISTRIBUTOR
CONSUMER
The Alternative Route-Do it Yourself or
Guerilla Marketing
Packaging
– Physical requirements
– Information requirements
– Attractive, quality design
– Persuasive design
– Cost
Pricing
Recording costs
Studio time
Musicians
Producer
Engineer
Tape
Mastering
Packaging
Promotional costs
Promotions
Print media
–Daily news
–Magazines
–general interest, lifestyle, entertainment, music and pop culture, genre based, promotional,
hobbyists and professionals, record collectors, trade pubs, fanzines
– Web based publications
Radio
– Talk radio with music guests
– All news radio
– Commercial music radio
– Variety programming
– National public radio
– College radio
TV
– Network late night, morning news with musical guests, prime time news with music
topics, showbiz news, cable music programming
Internet
C for Content
Protection
ASCAP
BMI
IMJV
The Gatekeepers
1. Radio
I want airtime!
The “indies”
Payola
3. Retail
4. TV
VH1 and Viacom
Back to that teen market
C for Conduit
Majors
Independents
Private labels
Music to the Masses
Movin’ merchandise
- What’s Walmart got to do with it?
Like a virgin
Music by mail
Trends
New Niches
– Latin craze
– Black urban music
– Opera goes pop
– The church phenomenon
– Repackaging
Trends
Soundtracks
Techno trends
Piracy
Also….
Global Music Market
Billboard.com
Travel and Tourism
Challenges
Issues
– Positioning/Image
Desire to Travel
Why do people travel?
– Wish to visit someplace exotic or
different
– Stimulation and gathering of
knowledge
– Pursuit of hobby
Attributes?
– Extensive and varied
lodging
– Variety of dining choices
Advertising
The travel agent
– Free service and WAS only
connection
Relationship Marketing
– Reward programs
– Branding beds
Agencies
Alternative Destinations
Cruises
All Inclusive
Time Shares
Theme Parks
Location-Based Entertainment and Experiential
Branding
Location Based Entertainment
Out of home and message to medium
– Edu-tainment
– What went wrong?
LBE
Retail mall model
– Casinos
– Entertainment retail
– Theaters
Characterizing Our
Experience Culture
Experiential Branding
What is branding?
Give us something different!
Bringing the brand to life
Experiential Branding Offers
Passive Active
Participation Participation
esthetics escapist
Immersion
Products
Experiences
Tangible
Intangible
Context-
Standardized
Production
dependent
Simultaneous
separate from
consumption production and
Not perishable
consumption
Perishable
Economic Distinctions
Offering Products Services Experiences
Economic make deliver stage
Nature tangible intangible memorable
Key attribute standardized customized personal
Supply inventoried delivered revealed
Seller manufacturer provider stager
Buyer user client guest
Factors of features benefits sensations
demand
Ticket-free Experience
GAPS Model of
Service Quality
Audience expectations - standards of reference
points brought to a situation; sources are
from pricing, advertising, promotion, and
personal experience and word of mouth
Audience perceptions - subjective assessments
of the actual experience
Four Provider Gaps
1. Not knowing what customers expect
2. Not selecting the right experience
designs and standards
3. Not delivering experience designs and
standards
4. Not matching performance to promise
Access
Communication
Competence
Courtesy
Credibility
Reliability
Responsiveness
Security
Tangibles
Understanding customers
Valuing Entertainment Assets
Tangible assets: buildings, stock,
venture capital
services together
Media, entertainment, and
stars converge to promote in:
Advergames
Advertainment
Product integration
Product placement
Product advertising
Service advertising
Blogs
Music-tie-ins
What examples can you suggest of each?
Product Placement
Products are used to promote
media and entertainment
Licensed merchandise
Advertiser funded programs
Supermarket discounts
Consumer-produced ads
Audience Types
Predicted audiences - segments likely to
view or attend experience; changing
Measured audiences - size and composition
Individualism/collectivism
Masculinity/femininity
Uncertainty avoidance