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Problem Solving Agents Using Improved Heuristics as

Informed Search

Dr. A.F.M. Saifuddin Saif


Senior Assistant Professor
Department of Computer Science
American International University – Bangladesh
Email: saif@aiub.edu
Description of the tasks
 Find out tiles sequence where interchange of
subsequent tiles will be done from each sequence.-
The process is known as Reversals
 In the random sequence, find out the sum of distance
for misplaced tiles comparing with goal state.
 Find out level cost , g (n).
 Consider least cost evaluation function to go for the
next state. f(n)=g(n) +h(n)

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Activities
 Uninformed solution (Solution without
intelligence)
 Generate random sequences of tiles
 Apply better heuristics strategies using
f(n)=g(n) + h(n)

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Implementation Instructions
√ Any programming language based on
your preference

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Other tasks

 Space complexity

 Time complexity

 Cost (No of States / No of Steps/ No of


Level)

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Pseudocode (1)
• class State
• 2D_Puzzle_Board
• blankTilesX
• blankTilesY
• misplacedTiles
• level
• cost
• end class
•  
• classPriorityQueue
• States [a container]
• function push (State state)
• insert state and sort by ascending order of cost
• function front ()
• return first state of the container
• function pop ()
• remove first state from the container
• function empty ()
• return true if size of the container is 0
• function size ()
• return size of the container
• end class

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Pseudocode (2)
• functionsolvePuzzle (initialState)
• initializePriorityQueue queue
• insertinitialState to queue
• while queue not empty
• pop x from queue
• insert x to visited
• if x equal goalState
• print solution
• return
• end if
• for top, bottom, left, right
• create possible state
• if (state not visited)
• calculate level, no of misplaced tiles
• calculate cost = level + no of misplaced tiles
• insert into queue
• end for
• end while
• end function

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