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Emerging

Technologies In
Education:
Augmented &Virtual
Reality
Natalie Fernandez
EDU-214
 Augmented Reality- an interactive
experience of a real-world, live-view
environment often viewed through
a camera on a smartphone, tablet,
or portable laptop.
 Ex: Pokémon Go App
What is
 Virtual Reality- Like Augmented
Augmented/Virtual Reality, Virtual Reality is an
interactive experience of a real-
world, live-view environment,
however Virtual Reality involves
complete immersion, often
Reality? accomplished by using a VR
Headset to shut out the physical
world.
 Ex: Oculus Rift VR Headset

Example of Augmented Reality


Here are some websites on VR &
AR and How They’re Incorporated
in Education

https://www.aniwaa.com/guide/vr-a
r/types-of-vr-headsets/

https://www.iotforall.com/augment
ed-virtual-reality-in-education
How Does it
Apply To
Education?
 These forms of technology
have a great potential being
used as tools for Education. In
the future, instead of take-
home laptops, there’ll be take
home VR Headsets or
downloadable AR apps.
Virtual-  With current situations such
as the COVID-19 Epidemic,
Augmented face to face interactions may
be beneficial using AR and VR.
Reality Are  There are a variety more of
More Than benefits when it comes to
incorporating Virtual-
Augmented Reality into
Just Games… education.
 As said before, with current
situations such as the COVID-
19 Epidemic, face to face
interactions may be possible
with these methods
 VR and AR may also aid in
students that learn better
visually
What Are the  VR and AR interactions may
engage students more in the
Pros? lesson with its live visuals.
 VR and AR may be able to help
simulate realistic situations or
simulate realistic models
 VR and AR may be able to use
programs and simulations for
certain disabled students. With pros, there are usually
some cons…
 Although VR and AR are a very real possibility in
integrating to education use, budgets may come in the
way of providing all students this experience.
 VR and AR may become a distraction rather than a
learning experience if not monitored or managed
correctly for classroom use.
 Students using VR may be prone to motion sickness
 VR and AR can not be used for every student with
What Are the disabilities, isolating students from the experience.
Cons?
More on
Augmented and Virtual
Reality
in Education
 Augmented Reality:
https://www.youtube.com/watch
?v=5AjxGqzqQ54

 Virtual Reality:
https://youtu.be/EXYzj6qwCCk

This Photo by Unknown Author is licensed under CC BY-SA


Citations

https://search-proquest-com.ezproxy.library.csn.edu/docview/19
27088036?rfr_id=info%3Axri%2Fsid%3Aprimo

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