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Emerging Technologies in Education Edu 214 Natalie Fernandez
Emerging Technologies in Education Edu 214 Natalie Fernandez
Technologies In
Education:
Augmented &Virtual
Reality
Natalie Fernandez
EDU-214
Augmented Reality- an interactive
experience of a real-world, live-view
environment often viewed through
a camera on a smartphone, tablet,
or portable laptop.
Ex: Pokémon Go App
What is
Virtual Reality- Like Augmented
Augmented/Virtual Reality, Virtual Reality is an
interactive experience of a real-
world, live-view environment,
however Virtual Reality involves
complete immersion, often
Reality? accomplished by using a VR
Headset to shut out the physical
world.
Ex: Oculus Rift VR Headset
https://www.aniwaa.com/guide/vr-a
r/types-of-vr-headsets/
https://www.iotforall.com/augment
ed-virtual-reality-in-education
How Does it
Apply To
Education?
These forms of technology
have a great potential being
used as tools for Education. In
the future, instead of take-
home laptops, there’ll be take
home VR Headsets or
downloadable AR apps.
Virtual- With current situations such
as the COVID-19 Epidemic,
Augmented face to face interactions may
be beneficial using AR and VR.
Reality Are There are a variety more of
More Than benefits when it comes to
incorporating Virtual-
Augmented Reality into
Just Games… education.
As said before, with current
situations such as the COVID-
19 Epidemic, face to face
interactions may be possible
with these methods
VR and AR may also aid in
students that learn better
visually
What Are the VR and AR interactions may
engage students more in the
Pros? lesson with its live visuals.
VR and AR may be able to help
simulate realistic situations or
simulate realistic models
VR and AR may be able to use
programs and simulations for
certain disabled students. With pros, there are usually
some cons…
Although VR and AR are a very real possibility in
integrating to education use, budgets may come in the
way of providing all students this experience.
VR and AR may become a distraction rather than a
learning experience if not monitored or managed
correctly for classroom use.
Students using VR may be prone to motion sickness
VR and AR can not be used for every student with
What Are the disabilities, isolating students from the experience.
Cons?
More on
Augmented and Virtual
Reality
in Education
Augmented Reality:
https://www.youtube.com/watch
?v=5AjxGqzqQ54
Virtual Reality:
https://youtu.be/EXYzj6qwCCk
https://search-proquest-com.ezproxy.library.csn.edu/docview/19
27088036?rfr_id=info%3Axri%2Fsid%3Aprimo