Professional Documents
Culture Documents
What Is Report Writing
What Is Report Writing
WRITING?
■ A report is a short, sharp, concise document which is written for a
particular purpose and audience.
■ Some reports are presented orally (eg: meeting) but mostly are
presented in writing.
TYPES OF REPORT
1. Informational Reports
• Provides basic information
• Very short
• Report writing on monthly budgets, staff absentees
and so on.
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2. Research reports
• Most widely used report
• Important for university level
• Writing a Bachelor, MD, PHD theses report
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3. Case study analysis reports
• Hypothetical research reports.
• Includes real life examples
• Submit a report based on a case given to you
• Widely used in university level competitions.
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Features of a well written report:
• A good report has a clarity of thought
• A good report is complete and self-explanatory
• A good report is comprehensive but compact
• A good report has a proper date and signature
• A good report is presented in a clear style
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PARTS OF A REPORT
Title Page
Table of Contents
Executive Summary
Introduction
Findings Body of report
Conclusions
Recommendations
References
Appendices
Title Page
Table of
Contents
Executive
Summary
Introduction Findings
Conclusions
Recommendations
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PARTS OF A REPORT
Title Page
Table of Contents
Executive Summary
Introduction
1.1 Purpose of study
1.2 Background of the study Write this first
1.3 Methods before the rest
1.4 Scope / Limitation
of the report
Findings
Discussion
Conclusions
Recommendations
References
Appendices
ACTIVITY
■ Take note of language conventions (i.e. typical words and phrases that are used)
Example 1
The purpose of this report is to investigate the reasons
behind the rise in computer gaming addiction among
teenagers. The report will also recommend preventive
measures for computer gaming addiction.
INTRODUCTION
Example 2
Example 3
Past tense
Present tense
Past tense
Present tense
Past tense
Present tense
Past tense
Present tense
1.1 Purpose
The purpose of this report is to investigate the reasons behind the rise in computer gaming addiction among
teenagers. The report will also recommend preventive measures for computer gaming addiction.
A recent study on game technology (Tan, 2010) shows that nearly 75% of teenagers in Singapore play
computer games regularly and the majority of them show signs of addiction. The rise in computer gaming
addiction among teenagers is a growing concern and the Ministry of Media Development (MDD) would like
to find out the reasons behind this trend.
The report was commissioned by the Director of Corporate Communications, Ms Julie Sim, on 31 May 2010.
Questionnaires were issued to 100 teenagers from 25 educational institutions on 25 June 2010. Three
teenagers who were former addicts were also interviewed to get more in-depth views. References were also
made to books and newspaper articles.
1.4 Scope
Besides respondents’ profile, this report looks into four possible reasons for the rise in gaming addiction
among teenagers: boredom, stress, societal influence and addictive game features.
A Report on the Rise in Computer Gaming Addiction Among Teenagers TITLE
1. Introduction Numbered heading – whole number
TITLE
1.1 Purpose Numbered sub-heading – numerical-decimal
The purpose of this report is to investigate the reasons behind the rise in computer gaming addiction among
teenagers. The report will also recommend preventive measures for computer gaming addiction.
1.2 Background
A recent study on game technology (Tan, 2010) shows that nearly 75% of teenagers in Singapore play
computer games regularly and the majority of them show signs of addiction. The rise in computer gaming
addiction among teenagers is a growing concern and the Ministry of Media Development (MDD) would like
to find out the reasons behind this trend.
The report was commissioned by the Director of Corporate Communications, Ms Julie Sim, on 31 May 2010.
Questionnaires were issued to 100 teenagers from 25 educational institutions on 25 June 2010. Three
teenagers who were former addicts were also interviewed to get more in-depth views. References were also
made to books and newspaper articles.
1.4 Scope
Besides respondents’ profile, this report looks into four possible reasons for the rise in gaming addiction
among teenagers: boredom, stress, societal influence and addictive game features.
ASSESSMENT
■ Research information about your group topic
■ Consult the topic with your lecturer
■ Revise your Introduction section
■ Think about possible questions for the questionnaire
for your group topic
FINDINGS (2-3 pages)
■ To answer the purpose of the study
■ The data should be presented in this section
■ Short description of selected tables and figures
■ No discussion or interpretation of data done in the findings
DISCUSSION (1 page)
■ Interpretation of results
■ Summary of the key findings
■ Strength and weaknesses of the study
■ Possible implications
Conclusion (1 page)
■Conclusions drawn from the findings
■Future research directions
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Recommendations (1 page)
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THANK YOU