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GROUP 3

LESSON 9
ANIMATION
SQUASH AND STRETCH- By
using this technique, we are
adding weight and flexibility to
movement.
EXAGGERATION- Exaggerating bodily expressions
to add greater drama and impact to the drawings is a
mandatory rule in cartooning.
ANTICIPATION- Used to
anticipate a move or the
appearance of an object or
character, creating an
expectation and preceding
a climax.
SLOW IN AND SLOW OUT
-is absolutely essential to creating
subtle and realistic movements and
giving life to animation. Choosing
where to use them – or where not to
use them – can greatly enhance
your characters’ believability and the
life of the animation.
APPEAL- in a character
corresponds to what would
be called charisma in an
actor. A character who is
appealing is not necessarily
sympathetic – villains or
monsters can also be
appealing – the important
thing is that the viewer feels
the character is real and
interesting.
STAGING- It is the constantly evolving composition of the
scene and the elements to convey emotions in the language
of cinema.
STRAIGHT AHEAD ACTION AND POSE TO POSE- This is where you create important
key frames (sometimes known as ‘extremes’) that describe the whole action, then go back
and create the frames between those key poses to fill out the action. Pose to Pose is a
great method for achieving well-timed animation: you can get a sense for how your shot is
coming together and make sure that your characters are where they’re supposed to be at
the right times.
FOLLOW THROUGH AND OVERLAPPING ACTION- is a general heading for two closely related
techniques which help to render movement more realistically, and help to give the impression that
characters follow the laws of physics. Following through means that separate parts of a body will
continue moving after the character has stopped. Overlapping action is the tendency for parts of the
body to move at different rates (an arm will move on different timing of the head and so on).
ARCS- The motion carried by a character
or object that follows a path in given stream, is called an “arc”.
SECONDARY ACTION- This is the technique of adding “secondary action”
to the main action of the scene, in order to emphasize the message that
you want to send. Imagine a character walking down the street without
paying attention, and cars passing by him to emphasize the danger.
TIMING- The “timing” means the quantity of drawings
that make up a particular action.
SOLID DRAWING- The “solid drawing” refers to the
accuracy of your drawings on a sheet of paper. They
need to have volume and weight to be properly
understood and appreciated.
URDUJA- An animated
film adaptation of the
legend of the warrior
princess of Pangasinan
and recognized as the
fully-animated Filipino
film.
DAYO: SA MUNDO NG
ELEMTALIA- The country’s first-
all-digital full-length animated
feature film.
IBONG ADARNA-
Awarded as the first full-
length Pinoy animated
film, Adarna adapted
the story of the
eponymous folklore and
turned it into cartoon.
RPG METANOIA
(2010) - The first full-
length 3D animated
film in the Philippines.
SAVING SALLY
(2016) - Depicts huge
animated monsters
roam the streets of
Manila while tackling
the characters’
yearnings and the
country’s current
rampant issues.
THANK YOU

GROUP 3

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