Professional Documents
Culture Documents
SHMD 119
Miss P. B.M Ndlovu
Ndlovup@unizulu.ac.za
“Nothing in this world can take the place of
“ persistence. Talent will not: nothing is more
common than unsuccessful men with talent.
1 Genius will not; unrewarded genius is almost a
proverb. Education will not: the world is full of
”
educated derelicts. Persistence and determination
alone are omnipotent.“
Calvin Coolidge
1.Coach preparation
Lecturers Expectations
Learners will work together as individuals, teams/groups from the beginning of the first term up to a point where they
present his/hers/ their research projects and finally produce an acceptable report at the end of the semester. Full
attendance of lessons is very important for this module and learners will have to interact with the lecturer from the
beginning so that fruitful results are obtained by the end of the Semester.
All lecture material, as well as additional readings and information will be posted onto the University’s Moodle site.
A minimum attendance of 80% is required for this module and will be monitored by the lecturer in class. Unexcused
absences will result in the automatic failure of this module. If the student has missed a class, test, or exam, it is the
student’s responsibility to inform the lecturer of the reason for the absence and will only be excused if accompanied
by a medical certificate or appropriate documentation.
Students who miss test and exams due to illness or for other reasons must submit a copy of medical certificates or
other acceptable documentation to the lecturer within 2 weeks of the absence. Medical documentation will only be
accepted for serious medical illnesses
Learners
Learners are expected to attend all lectures and be on time.
There will be a number of assessments set for the module either in a form of class tests or written assignments
such as essays and /or practical reports. You will be expected to hand them in before or on due date.
You are expected to do your own work independently. Plagiarism is a criminal offence. Please acknowledge
sources in your work and use proper referencing methods.
Class participation & activities
Group/Team work responsibilities
Learners are expected to work effectively as individuals and with others as members of a team;
Learners are expected to organize and manage themselves and their activities responsibly and effectively;
Participate in learner evaluation of the lecturer, of the module, etc.
Engage in self-directed learning
Identify own Learning style
Assessments
DP Test 30% (3x10%)
Analyst Trainer
Advisor Motivator
THE
COACH
Friend and
Disciplinarian
Mentor
Organiser
Fund raiser and
Manager
Public
relations
officer
Skills of the Coach
Organise
Observe
Analyse
Adapt
Communicate
Improve performance
What are the Qualities of a good coach
Qualities of a good coach
Corrective feedback
L- Lean slightly forward
V- Verbal comments are relevant
E- Eye contact
R- Relax
Effective ways to use non-verbal
communication in a positive manner
Including Everyone
Environment Can all the participants see and hear you? Are there
any distractions in the background?
Select basic techniques, skills and tactics for beginner participants to learn
Break techniques and skills into parts, and providing key coaching/safety
points
Allow adequate time for practise and observing participants’ performance
Progress the activity in a sequential manner
Ensure that the session is fun and provides variety.
Game Sense
Game sense is a coaching method that uses game-like activities as
the focus of the session
Participants respond to challenges through activity, solve problems
and contribute to what is done in a session
Traditional coaching sessions have focused on practising
techniques. The game sense session focuses on the game and on
learning “why” before “how”.
The Coach’s Role in Game Sense
The coach facilitates rather than directs
‘the guide on the side, not the sage on the stage’
Using questions and challenges encourages participants to solve problems
Questions/challenges will generally relate to a particular tactical aspect as
follows:
Time: When will you (run, pass, shoot etc)? Why?
Space: Where will you move to? Where will you aim?
Risk: Which option will you take to pass to? Will you run or stay?
Will you attack or defend? Why?
How to Modify Activities
Coaching style - eg; demonstrations or use of questions, role models and verbal
instructions
How to score/win
Area - eg; size, shape or surface of the playing environment
Number of participants
Game rules- eg; number of bounces or passes
Equipment – eg; softer or larger balls, or lighter, smaller bats/rackets
Inclusion – eg; everyone has to touch the ball before the team can score
Time – eg; “How many … in 30 seconds?”
Game Sense Tips for Coaches
Let them play · Most children find ‘drills’ boring. Play a game –
NOW!
Inclusion · Use the CHANGE IT options to modify the activity to
suit varying ability levels.
Improving skills · Conduct a ‘discrete’ coaching session off to the
side on a needs basis.
· ‘Freeze-frame’ the action using role models to
highlight skill and tactical coaching points
It’s not · If it’s not working, have an alternative
· Try conducting the same activity in smaller groups
working! · Is the activity too easy/hard?
Group Management
Engage the participant through:
Voice and Expression
Eye Contact
Signal for Attention
Asking Questions
Praise and Compliments
Quality Instructions
Notice Board
Formations and Routines
SMART or SMARTER
• S - goals must be Specific
• M - training targets should be Measurable
• A - goals should be Attainable
• R - goals must be Realistic
• T - training targets should be Time based
• E - goals should be challenging and Exciting
• R - goals should be Recorded
Questions
Explain in detail and giving examples of each of the following learning styles:
1. Visual sense
2. Auditory sense
3. Kinaesthetic sense
4. Tactile sense
5. Olfactory sense.
The end