(Instructor) Structure • Basic unit of programming logic. The instructions contained in every method of every application are created using combinations of three structures. Each structure is one of the following: 1. Sequence 2. Selection 3. Loop Sequence structure • You perform an action or task, and then you perform the next action, in order. • Can contain any number of tasks, but there is no option of branching to skip or repeat any of the tasks. • Once you start a series of actions in a sequence, you must continue step by step until the sequence ends. Selection structure • One of two branches of logic is followed based on a decision • Contains a decision in which the logic can break in one of two paths Loop/ Iteration Structure • Repeats instructions based on a decision