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E R S

GA M
FR OM N
OW (YEA R 2 03 0 )

YE A RS
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DESCRIPTION
Gamer subculture is the aggrupation
off people who can be identified by
their relation to online video games and
different types of video games.

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ISSUES TO DISCUSS

Diversity Inclusion Advancing Technology

Equality Within the Gaming Community Digital resources for information

Environment Leadership

Gamer subculture and environmental Leadership Behaviors among Gamers and Student
change Leaders

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Diversity Inclusion

Issue: Equality Within the Gaming Community

Female player harassment. Eroticized female characters in games.

Studies have shown that only 3% of


gamers had female protagonists while 41%
had male protagonists.

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Advancing Technology

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Environment

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Leadership

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Conclusion
In conclusion, Beyond the technological advances that favored a better promotion of this
community and better content for it, gamers and video games are achieving greater
growth than other media. The gaming community is very diverse, of various types and
indoles, and far surpasses many other temporary subcultures. Gamers are here to stay.

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References
● https://amt-lab.org/blog/2019/10/gender-amp-ethnic-diversity-in-video-games-exploring-core-gam
es-inclusivity-problem

● https://www.dw.com/en/can-video-games-inspire-climate-action/a-57357630

● https://grist.org/article/video-games-consume-more-electricity-than-25-power-plants-can-produce/

● https://www.frontiersin.org/articles/10.3389/fpsyg.2019.00384/full

● https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6912378/

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