You are on page 1of 45

IMS457 Multimedia Note 2


Mr Sham Sul Wan Fakeh

1
Computer Specification

Processor - Pentium 11 and above

RAM - 64mb

Diskette - 720kb-20mb

Harddisk - 3.2gig

CD-Rom - Text, Graphic, Sound

CD-I - Data Audio, Video &
Graphical Animation

CD-R - Packaging M/M Product

2
Computer Specification ( cont.. )


CD-Rom transfer rate - 1800kb/s

CD-Rom accessing time - 100ms

DAC audio sampling - 44.1khz, 16 bit, stereo

ADC audio sampling - 44.1khz, 16 bit, stereo

SCSI - Small Computer System Interface

MCI- Media Control Interface

3
Computer Accessories

CD-Rom Drive
 read data at speed 150kbps,
 currently 58x (6700kbps)


CD-Rom
 120mm diameter
 can store 680 mb

4
Computer Accessories ( cont.. )


DVD
 new CD-Rom format
 can store 17 gb on double sided


Digital Audio
 Facility to record and playback waveform
digital audio files
 16-bit sound

5
Computer Accessories ( cont.. )


Audio Speakers
 to listen to sound produced by computer
 5 surround speaker


Graphics Accelerator
 computer chip that helps computer process
the specialized calculation that 3D imaging
requires
 help 3D rendering
 build on motherboard/cards

6
Computer Accessories ( cont.. )


Video Overlay
 allow computer to display common video sources
including video cameras, VCRs and videodisc.
 Build in/card


MIDI – Media Instrument Digital Interface
 To play digitally sampled instrument sound that
are stored in the wavetable

7
Computer Accessories ( cont.. )


MPEG – Motion Picture Expert Group


MPEG-1
 Noninterlaced version for playback from CD-
Roms


MPEG-2
 Interlaced version intended for all-digital
tranmission of broadcast quality TV
 Produce surround sound

8
Computer Accessories ( cont.. )


MPEG-3
 New version of MPEG can simply scaling the
bit rate


MPEG-4
 Low-bandwith version of MPEG that is being
invented for transmitting movies over mobile,
wireless communiation and internet.

9
Software

Text
 Word processing editor


Image Capturing
 Adobe Photoshop, Microsoft Photo
Editor, Paint, Paintshop, etc


Audio Capturing
 Sound Forge, CoolEdit, etc

10
Software ( cont.. )

Video Capturing
 Adobe Premier, MediaStudio, etc


3D & Animation Modeling
 Extreme 3D, 3D studio, TrueSpace,
LogoMotion, 3D Asymatrix, Paintshop
Pro, etc


Sketching & Painting
 Paint, Fractal Design Painter, Adobe
Photoshop, CorelDraw
11
Software ( cont.. )


Multimedia Authoring Tool
 The type of tools that are normally used to
author/produce multimedia application

12
Software ( cont.. )


Card base
 Hypercard, Supercard, Toolbook, Visual Basic


Characteristics
 Easy to use
 Book paging structure
 Using multimedia object – button, graphical
object, textbox

13
Software ( cont.. )


Icon base
 Authorware, IconAuthor, Quest


Characteristics
 Visual Programming to organize
presentation
 Icon provided
 Click & Drag along the flowchart

14
Software ( cont.. )


Time base
 Macromedia Director, Macromedia
Flash,


Characteristics
 Most popular
 Using Timeline
 Using frame

15
Software ( cont.. )


Object base
 MTropolis, Apple Media Tool, Media Tool


Characteristics
 Object heaped as properties
 Objects have capabilities to send
message
 Each project comprises of hierarchy to
section/subsection

16
Multimedia Development Process
DEVELOPMENT

PRE-
PRODUCTION

PRODUCTION

POST-
PRODUCTION

DELIVERY

17
Multimedia Development Process
( cont.. )


Development
 To support the concept of application in the right
form and meet the client need.
 To support multimedia architect in solving rights
problem (if any) to perform concept ional
requirements.
 To support the process of team development.
 To support and manage financial sources.

18
Multimedia Development Process
( cont.. )


Pre-Production
 Budgeting and controlling expenses
 Team up specialists needed in the
development process
 Providing base/studio
 Buying/Renting equipment and tools

19
Multimedia Development Process
( cont.. )


Pre-Production ( cont.. )
 Getting and installing software
 Planning for research - done by content
team
 Development of the multimedia
structure, flowchart, script and
schedule.
 Settling legal constraint.

20
Multimedia Development Process
( cont.. )


Production
 Perform research for model and content
 Interface designation
 Development of 2-D graphics
 Development of 3-D graphics
 Sound Recording

21
Multimedia Development Process
( cont.. )


Production ( cont..)
 Sound Effect recording
 Development of animations
 Development of digital videos
 Programming

22
Multimedia Development Process
( cont.. )


Post-Production
 The phase of alpha and beta tests
 Packaging
 CD burning
 Contacting client
 Ensuring the result of tests to the
development team regarding the revision
and correction
 Providing the product’s documentation

23
Multimedia Development Process
( cont.. )


Delivery
 Installation on various mode: kiosk based,
group presentation or Internet
 Set up delivery logistic
 Providing suitable infrastructure for mode
chosen

24
Storyboard

Storyboard is a scriptural document provided to
allow all parties in the development team make
use of it along the developmental process. It is
consist of all elements, directions and
guidelines needed in the development. Thus,
the storyboard becomes very important and
need to be clearly defined.

25
Storyboard ( cont.. )


Purposes
 To base up a practical and systematical way
in the development process.
 To create a systematical direction to the
graphic designer.
 To create a systematical and structured
direction to the programmer.
 To base up a pseudo-code in the
communication among content specialist,
graphic designer and programmer.

26
Storyboard ( cont.. )


Purposes ( cont.. )
 To allow graphic designer and programmer
performing their tasks at the different place.
 To assist content specialist sketch the ideas
based on conceptional model that has been
designed
 To assist instructional designer in the task of
checking storyboard writing in order to
maintain its quality.

27
Storyboard ( cont.. )


Purposes ( cont.. )
 To reduce the wasting time for the graphic
designer and programmer to meet content
specialist on the problem rose up.
 To assist audio and video specialist to
provided the materials needed.

28
Storyboard ( cont.. )

SAMPLE 1
STORYBOARD NO: PC ( ) F 1 GRAPHICAL INSTRUCTION AUTHORING INSTRUCTION
PROJECT NAME: TEXT, GRAPHICS, ANIMATION SOUND, TEXT, VIDEO, STEP
TOPIC:
TITLE:
SCREEN

29
Storyboard ( cont.. )


SAMPLE 2

30
Multimedia Development Team

Producer

 Defining
 Coordinate
 Facilitate

31
Multimedia Development Team
( cont.. )

Content Specialist

 Performing all necessary research


concerning the contents

32
Multimedia Development Team
( cont.. )

Instructional Designer

 Person who takes the information


provided by Content Specialist
 Take responsibility on the presentation
using the best available strategies
 Responsible in determining on how the
information should be presented

33
Multimedia Development Team
( cont.. )

Script Writer

 A person who is responsible in presenting


the scripts of multimedia presentation.

34
Multimedia Development Team
( cont.. )

Multimedia Architect

 Responsible for integrating all the


multimedia building block into a
presentation

35
Multimedia Development Team
( cont.. )

Computer Graphic Artist

 Responsible for the development of the


graphics elements such as background,
buttons, photo collages, creating
animation, editing pictures etc.

36
Multimedia Development Team
( cont.. )

Audio & Video Specialist

 Responsible for recording and editing


narration, sound effect and music.
 Responsible for capturing, editing and
digitizing videos and etc.

37
Multimedia Development Team
( cont.. )

Computer Programmer

 To perform the programming process, or


scripts in the authoring language.
 These codes are used to code and
develop special function or capabilities
of the authoring program and to execute
a specific function and display a result.

38
Hypermedia Structures

Used to design the flow of a multimedia
application
 Linear
 Menu
 Hierarchy
 Network
 Hybrid

39
Navigational Structures ( cont.. )

Linear
 Let users move forward to see new material or backward to review

MULTIMEDIA MULTIMEDIA MULTIMEDIA MULTIMEDIA MULTIMEDIA


OBJECT OBJECT OBJECT OBJECT OBJECT

40
Navigational Structures ( cont.. )


Menu
 Present users with a set of choices

MULTIMEDIA MULTIMEDIA MULTIMEDIA


OBJECT OBJECT OBJECT

MULTIMEDIA
MULTIMEDIA MULTIMEDIA
MENU
OBJECT OBJECT
SELECTION

MULTIMEDIA MULTIMEDIA MULTIMEDIA


OBJECT OBJECT OBJECT

41
Navigational Structures ( cont.. )


Hierarchical
 Present the users with menu of
submenus
MULTIMEDIA
MENU
SELECTION

MULTIMEDIA MULTIMEDIA MULTIMEDIA


MENU MENU MENU
SELECTION SELECTION SELECTION

MULTIMEDIA MULTIMEDIA MULTIMEDIA MULTIMEDIA MULTIMEDIA


MENU MENU MENU MENU MENU
SELECTION SELECTION SELECTION SELECTION SELECTION

42
Navigational Structures ( cont.. )


Network
 Containing multiple linked items

MULTIMEDIA
OBJECT

MULTIMEDIA MULTIMEDIA
OBJECT OBJECT

MULTIMEDIA
OBJECT

MULTIMEDIA MULTIMEDIA
OBJECT OBJECT

MULTIMEDIA
OBJECT

43
Navigational Structures ( cont.. )


Hybrid

 Employ linear structure/list, menus,


hierarchical and networks where
approriate.

44
Navigational Structures ( cont.. )


Hybrid (cont..)
MULTIMEDIA MULTIMEDIA
MENU OBJECT
SELECTION
MULTIMEDIA MULTIMEDIA
OBJECT OBJECT

MULTIMEDIA MULTIMEDIA MULTIMEDIA


OBJECT OBJECT OBJECT MULTIMEDIA
OBJECT

MULTIMEDIA MULTIMEDIA MULTIMEDIA MULTIMEDIA MULTIMEDIA


OBJECT OBJECT OBJECT OBJECT OBJECT

MULTIMEDIA
MULTIMEDIA MULTIMEDIA MULTIMEDIA OBJECT
OBJECT OBJECT OBJECT

MULTIMEDIA
MENU
SELECTION

MULTIMEDIA MULTIMEDIA MULTIMEDIA


MULTIMEDIA MULTIMEDIA MULTIMEDIA MULTIMEDIA
MENU MENU MENU
OBJECT OBJECT OBJECT OBJECT
SELECTION SELECTION SELECTION

MULTIMEDIA MULTIMEDIA MULTIMEDIA MULTIMEDIA MULTIMEDIA


MENU MENU MENU MENU MENU
SELECTION SELECTION SELECTION SELECTION SELECTION 45

You might also like