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EMPOWERMENT TECHNOLOGY CLASSROOM

RULES:

 Before and after class, prayer leader is


expected to pray a spontaneous prayer.
 Students are obliged to join the online
classroom and slack group.
 Online quizzes, class resources as well as
announcements are posted in the online
classroom.

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EMPOWERMENT TECHNOLOGY CLASSROOM
RULES:

 Deliverables are expected to be submitted in


the submission area with the following
correct file format and title on or before
deadline.
 Listen attentively and participate all through
the discussions and activities during lecture
or laboratory schedules.

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EMPOWERMENT TECHNOLOGY CLASSROOM
RULES:

 Electronic gadgets are prohibited during


class hours. A student is expected, however,
to turn off his mobile phone or to put it on
silent mode as soon as he steps into the
classroom. If the student expects a call
during the meeting, he can take the call by
discretely leaving the classroom.

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EMPOWERMENT TECHNOLOGY CLASSROOM
RULES:

 Any student may discretely leave the


classroom if and when absolutely necessary.
 No unnecessary doings during class or
laboratory hours, anyone caught in said
situation will be demerited through quizzes
or deliverables grade component.

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EMPOWERMENT TECHNOLOGY CLASSROOM
RULES:

 Anyone caught not complying to classroom


rules or school policies will be held
accordingly to your school handbooks and
policies or to your level prefect.

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EMPOWERMENT TECHNOLOGY GRADING SYSTEM:

Quiz, Long Test, Deliverables - 30%


Exams - 20%
Final Project - 50%
100%

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EMPOWERMENT TECHNOLOGY COURSE OUTLINE:

 Introduction to Information and


Communications Technology (ICT)
 Online Safety, Security, Ethics and
Netiquette
 Online Search and Research Skills
 Advanced Word Processing Skills
 Advanced Presentation Skills
 Advanced Spread Sheet Skills
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EMPOWERMENT TECHNOLOGY COURSE OUTLINE:

 Imaging and Design for The Online


Environment
 Online Platforms for ICT Content
Development
 Collaborative ICT Development
 Interactive Multimedia
 ICT as a Platform for Change
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EMPOWERMENT TECHNOLOGY COURSE OUTLINE:

 ICT Project Publication and Statistics


 Sustaining an ICT Project For Social
Change
 Reflecting on The ICT Learning Process

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JOIN ME ON #SLACK:

To join, access link at:


http://gg.gg/ET_Slack

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https://www.youtube.com/watch?v=9RJZMSsH7-
g

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JOIN ME ON EDMODO:

Take note of the group


code that will be given! XD
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GUESS THE WORD FROM LETTERS: {W,E,B,N,R,I,S,T,N,T,E}

ANSWER: (8 LETTERS): _ _ _ _ _ _ _
_
WEBSITES
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GUESS THE WORD FROM LETTERS: {P,E,T,M,A,L,U,C,O,R}

ANSWER: (8 LETTERS): _ _ _ _ _ _ _
_
COMPUTE
R
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GUESS THE WORD FROM LETTERS: {W,E,R,P,A,D,A,M,I,T}

ANSWER: (5 LETTERS): _ _ _ _ _
MEDIA
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GUESS THE WORD FROM LETTERS: {L,O,D,I,K,W,E,A,R,N,T}

ANSWER: (7 LETTERS): _ _ _ _ _ _ _
NETWOR
K
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I CAN

 compare and contrast the nuances of varied


online platforms, sites and content to best
achieve specific class objectives or address
situational challenges.

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INFORMATION AND
COMMUNICATION
TECHNOLOGY
Prepared by: Mr. Teodoro R.
EMPOWERMENT TECHNOLOGIES Llanes II
WHAT IS ICT? – Let’s define one by one:

❑ Information - ❑ Communication ❑ Technology -


facts provided or - the imparting machinery and
learned about or exchanging of equipment developed
something or information or from the application
someone. news. of scientific
knowledge.

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SO

WHAT IS ICT?
ICT (Information and
Communication Technology) - deals
with the use of different communication
technologies such as mobile phones,
telephone, Internet, etc. to locate, save,
send and edit information

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Think about it..

How does ICT affect


the Philippines in
different aspects of
living (e.g.,
economic, social,
etc.)?
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ICT IN THE PHILIPPINES
Effects of ICT existence in the
Philippines
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ICT IN THE PHILIPPINES

Business Process
Outsourcing Centers or
Call center companies.

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ICT IN THE PHILIPPINES

106.8 cellphones per 100 19.3 % Employment


Filipinos (2012). share (2010).
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ICT IN THE PHILIPPINES

258 selfie-takers per 100,000


Makati City – Selfie Capital
people (Time Magazine,
of the World
2014).
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ICT IN THE PHILIPPINES

Cebu City – 9th placer, 99


selfie-takers per 100,000
people.

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ICT IN THE PHILIPPINES

Philippine’s Digital
Statistical Indicator
by Hootsuite

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ICT IN THE PHILIPPINES

 Internet penetration amongst


consumers aged 15 to 19 was
close to two-thirds (65%) and
nearly half of those in their 20‟s
was online (48%)
 52% of Filipinos had a computer
with high speed Internet
connection at home
 74% of 15–19 years identified
Internet cafés as their main point
of Internet access.
(2016 – Survey)

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ICT IN THE PHILIPPINES

Most followed Filipino


Celebrity on Twitter is
Vice Ganda (11.5M)
followed by Anne
Curtis (10.7M) and
Angel Locsin (10.5M)
*as of 2018

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ICT IN THE PHILIPPINES

SEARCHING FOR DA RAYT


Most followed Filipino
Facebook Page is
Marian Rivera
(18.35M) followed by
ABS-CBN (17M) and
Angel Locsin (15.5M)
*as of 2018
HISTORI OF MA LAYF

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ICT IN THE PHILIPPINES

 Ranked 74th out of


77 countries in terms
of 4G speed
 Download speed of
just 8.24 Mbps (CNN
Phils, Nov. 2017)

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STATE OF ICT
Current and existing state of ICT
worldwide
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THE WORLD WIDE WEB (WWW)

is an information space where


documents and other web
resources are identified by
Uniform Resource Locators
(URLs), interlinked by hypertext
links, and can be accessed via
the Internet.

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WEB 1.0: (EARLY 90S)

When the World Wide Web was


created by Tim Berners-Lee,
most web pages were static.
Static (stationary page) in the
sense that the page is “as is” and
cannot be manipulated by the
user. The content is also the
same for all users.

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WEB 2.0: DYNAMIC WEB PAGES (1999)

is the evolution of Web 1.0 by


adding dynamic web pages - the
user is able to see a website
differently than others.
Examples of Web 2.0 include
social networking sites, blogs,
wikis, video sharing sites,
hosted services, and web
applications.

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WEB 2.0: DYNAMIC WEB PAGES (1999)

Web 2.0 allows users to interact with


the page: instead of just reading a
page, the user may be able to comment
or create a user account. Most of the
sites we visit today are Web 2.0.
Web 2.0 also allows users to use web
browsers instead of just using their
operating system. Browsers can now
be used for their user interface,
application software (or web
applications), and even for file storage.

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WEB 1.0 && WEB 2.0

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FEATURES OF WEB 2.0 :

1. Folksonomy - It allows users to


categorize and classify/arrange
information using freely chosen
keywords (e.g., tagging). Popular
social networking sites such as
Twitter, Instagram, Facebook, etc.
use tags that start with the pound sign
(#). This is also referred to as hashtag

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FEATURES OF WEB 2.0 :

2. Rich User Experience. Content is


dynamic and is responsive to user’s
input. An example would be a
website that shows local content. In
the case of social networking sites,
when logged on, your account is used
to modify what you see in their
website.

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FEATURES OF WEB 2.0 :

3. Long Tail. Services are offered on demand


rather than on a onetime purchase. In certain
cases, time-based pricing is better than file-
size-based pricing or vice versa.
Long Tail is synonymous to subscribing to a
data plan that charges you for the amount of
time you spent in the Internet, or a data plan
that charges you for the amount of
bandwidth you used.

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FEATURES OF WEB 2.0 :

4. User Participation. The


owner of the website is not the
only one who is able to put
content. Others are able to place
a content of their own by means
of comment, reviews, and
evaluation.

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FEATURES OF WEB 2.0 :

5. Software as a Service. Users


will subscribe to a software only
when needed rather than
purchasing them. This is a cheaper
option if you do not always need
to use a software.

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FEATURES OF WEB 2.0 :

5. Mass Participation. It is a
diverse information sharing
through universal web access.
Since most users can use the
Internet, Web 2.0’s content is
based on people from various
cultures.

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WEB 3.0: SEMANTIC WEB

 The Semantic Web is a


movement led by the World
Wide Web Consortium (W3C).
 The W3C standard encourages
web developers to include
semantic content in their web
pages.

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WEB 3.0: SEMANTIC WEB

 According to the W3C, “The Semantic


Web provides a common framework that
allows data to be shared and reused
across application, enterprise, and
community.
 The aim of Web 3.0 is to have machines
(or servers) understand the user’s
preferences to be able to deliver web
content specifically targeting the user.

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PROBLEMS OF WEB 3.0:

2. Security - The user’s security is


also in question since the machine is
saving his or her preferences.

1. Compatibility - HTML files and


current web browsers could not support
Web 3.0.

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PROBLEMS OF WEB 3.0:

3. Vastness - The World 5. Logic - Since machines use


Wide Web already contains logic, there are certain
billions of web pages. limitations for a computer to
be able to predict what the
user is referring to at a given
time.

4. Vagueness - Certain words


are imprecise. The words
“old” and “small” would
depend on the user.

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TRENDS IN ICT
Current and existing trends in ICT
worldwide
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TRENDS IN ICT

1. Convergence - Technological
convergence is the synergy of
technological advancements to work
on a similar goal or task.
2. Social Media - Social media is a
website, application, or online channels
that enable web users to create, co-create,
discuss, modify, and exchange user
generated content.
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KINDS OF SOCIAL MEDIA

a. Social Networks. These are sites that allow you to connect with other people
with the same interests or background.

b. Bookmarking Sites. These are sites that allow you to store and manage links
to various websites and resources.

c. Social News. These are sites that allow users to post their own news items or
links to other news sources.

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KINDS OF SOCIAL MEDIA

d. Media Sharing. These are sites that allow you to upload and share media
content like images, music, and video.

e. Microblogging. These are sites that focus on short updates from the user.

f. Blogs and Forums. These websites allow users to post their opinions or
knowledge depending on topics that they accessed on said websites.

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TRENDS IN ICT

3. Assistive Media - is a nonprofit


service designed to help people who
have visual and reading impairments. A
database of audio recordings is used to
read to the user.

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TRENDS IN ICT

4. Mobile Technologies -
The popularity of
smartphones and tablets has
taken a major rise over the
years. This is largely
because of the devices’
capability to do tasks that
were originally found in
personal computers.

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KINDS OF OPERATING SYSTEMS

a. iOS
b. Android e. Symbian
c. Blackberry OS f. WebOS
d. Windows Phone OS g. Windows Mobile

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iOS – iPhone OPERATING SYSTEM

iOS or iPhone Operating System is a


mobile operating system created and
developed by Apple Inc. exclusively for
its hardware. It is the operating system
that presently powers many of the
company's mobile devices, including the
iPhone, iPad, and iPod Touch (Latest
Version: iOS 12.0 )

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Android OS

Android OS is a mobile operating


system developed by Google and
designed primarily for touchscreen
mobile devices such as smartphones and
tablets (Latest Version: Android Pie 9.0)

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Blackberry OS

Blackberry OS - is a proprietary mobile


operating system developed by
BlackBerry Limited for its BlackBerry
line of smartphone handheld devices
(Latest Version: 10.3)

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Windows Phone OS

Windows Phone OS - was a family of mobile


operating systems developed by Microsoft for
smartphones as the replacement successor to
Windows Mobile and Zune. Windows Phone
features a new user interface derived from Metro
Design Language.

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Symbian OS

Symbian - was a mobile operating system and


computing platform designed for smartphones.
Symbian was originally developed as a closed-
source OS for PDAs in 1998 by Symbian Ltd.

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WebOS

WebOS - as Open WebOS or LG


WebOS, is a multitasking operating
system for smart devices such as
Smart TVs and it has been used as
a mobile operating system

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Windows Mobile

Windows Mobile - is a family of


mobile operating systems
developed by Microsoft for
smartphones and Pocket PCs

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SYSTEMS, FUNCTIONS
AND PLATFORMS

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ONLINE SYSTEMS

- is a system that is connected to


the Internet. An offline system
would be a system that is
disconnected from the Internet.

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ONLINE FUNCTIONS

- include email
notifications from the
server, the updating of
web blacklists (lists of
undesirable websites),
updating of the list of file-
sharing programs, and
remote access to Child.
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ONLINE PLATFORMS

- an online marketplace ONLINE PLATFORM CATEGORIES:


that places one party in - Social Media
- Search Engines
touch with another, such - Communications Services
as buyers and sellers. - Payment Systems
- Advertising Platforms
- Creative Content Outlets

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ACTIVITY: INDIVIDUAL

On a whole sheet of paper, write your name including your section, date
and subject today and provide answers from the following statements
below:
 Which sector (business, education, energy, health, entertainment,
manufacturing, construction and etc.) do you think had the biggest
impact in terms of effect of ICT in the Philippines? Give a brief
statement explaining how did this sector contributed from ICT.
 Name an application or website that helped you in your life as a
person and also tell how this application or website helped you.
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VALUES INTEGRATION:

 We should adapt to certain technologies in order not to be left


behind, to be able to make our life easier and have help our
community grow.
 By adapting to certain technologies, we also need to be vigilant
citizen in the digital age. We need to use this systems to most good
cause.

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ASSIGNMENT:

 Join Edmodo online classroom and slack group.


 Answer online quiz that will be posted tonight.
 Send your encoded activity to Edmodo on assignment
submission post, DO NOT UPLOAD on the group.

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