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Chapter 1:

Introduction
Augmented Reality – Principles and Practice

http://www.augmentedrealitybook.org
What is AR?
Azuma‘s definition:

• Combines real and virtual


• Interactive in real time
• Registered in 3D

www.augmentedrealitybook.org Introduction
AR Feedback Loop
AR uses a feedback loop between human user and computer system. The user observes the
AR display and controls the viewpoint. The system tracks the user’s viewpoint, registers the
pose in the real world with the virtual content, and presents situated visualization.

Virtual content

SPATIAL MODEL

Real world model

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Sword of Damocles
The Sword of Damocles was the nickname of the world’s Worn by University of Utah
first head-mounted display, built in 1968. student Donald Vickers

Image: Ivan Sutherland

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Wire Harness Assembly
Researchers at Boing used a see-through HMD to guide the assembly of wire bundles for aircraft.

Image: David Mizell


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KARMA
KARMA was the first knowledge-driven AR application.
A user with an HMD could see instructions on printer maintenance

Image: Steve Feiner, Blair MacIntyre and Doreé Seligmann, Columbia University
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Handheld Augmented Reality
The NaviCam, a forerunner of todays‘s AR browsers on smartphones

Image: Jun Rekimoto

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Construct3D
Teaching geometry in AR to high school students

Image: Hannes Kaufmann


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RV Boarder Guards
A multiuser shooting game developed in Canon’s Mixed Reality Systems Laboratory

Image: Hiroyuki Yamamoto


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Touring Machine

Touring Machine, the


1st outdoor AR system

Situated Documentaries , a campus tour guide running on the Touring Machine

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Studierstube Mobile AR System

2003 inertial
sensor
camera

HMD
tracked
DGPS touchpad

notebook Wide Area Tracking


WLAN DGPS (outdoors)
ARToolKit (indoors)
GPRS modem
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Application: Signpost Outdoors
• Wayfinding in open spaces
ARQuake

the first outdoor AR game

Image: Bruce Thomas and Wayne Piekarski


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Location-based Computing
• WorldBoard [Spohrer ’99]
• The world as a repository
of information
• Place as index to
information

Image: J. Spohrer

• Mobile Augmented Reality as user interface for location-based information

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ARToolKit
A person holding a square marker of
ARToolKit, the popular open-source
software framework for AR

Image: Mark Billinghurst

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Invisible Train
The Invisible Train was a handheld AR game featuring virtual trains on real wooden tracks

Image: Daniel Wagner


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Application Examples
• Industry and contruction
• Maintainence and training
• Medical diagnosis and interventions
• Personal information display
• Navigation
• Television
• Advertising and commerce
• Games

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Discrepancy Analysis
Discrepancy analysis in industrial facilities The valve on the right-hand side was
using still frames overlaid with CAD information mounted on the wrong side

Image: Nassir Navab


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Augmented Reality Building Acceptance
The Planar is a touchscreen display on wheels discrepancy analysis directly on the factory floor

Image: Ralph Schönfelder

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Underground Infrastructure Inspection
Tablet computer with differential GPS Geo-registered view of a virtual excavation revealing a gas pipe

Image: Gerhard Schall


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Flight Control for Aerial Reconstruction

While the drone has flown far away and


is barely visible, its position can be
visualized using a spherical AR overlay
Image: Stefanie Zollmann
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Explaining How Things Work
Ghost visualization revealing the interior of a coffee machine to guide end-user maintenance

Image: Peter Mohr

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Maintainence Instructions

Automatically generated disassembly sequence of a valve

Image: Peter Mohr


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Office of the Future
The Office of the Future project at UNC used projector-camera systems for immersive telepresence

Image: Henry Fuchs, UNC Chapel Hill

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Image Based Telepresence

A car repair scenario assisted by


a remote expert via AR tele-
presence on a tablet computer

Image: Steffen Gauglitz Remote expert draws hints directly on 3D model of


car incrementally transmitted from the repair site
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Original

Medical Diagnosis
X-ray

Live CamC

90° CamC view

Dry phantom
With shrapnel

The CamC is a mobile C-arm, which allows a


physician to seamlessly blend between a
Camera view
X-ray overlay

conventional camera view and X-ray images


Bone

Metal inside tissue


Hand and tool

Image: Nassir Navab


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AR Browser

AR browsers such as Yelp


Monocle superimpose points of
interest on a live video feed

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Translation

Google Translate superimposes spontaneous


translations of text, recognized in real time,
over the camera image

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Navigation
Peak.AR showing mountain tops Wikitude Drive superimposes a
perspective view of the road ahead

Image: Wikitude GmbH

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Parking Assistant
The parking assistant is a commercially available AR feature in many contemporary cars

Image: Brigitte Ludwig


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Sport Broadcast Visualization
Augmented TV broadcast of a soccer game

Image: Teleclub and Vizrt, Switzerland (LiberoVision AG)


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Augmented Magazines
The lifestyle magazine Red Bulletin was the first print publication to feature dynamic content using AR

Image: Daniel Wagner


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Marketing
Marketing presentation of a Waeco air-conditioning service unit

Image: magiclensapp.com
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Virtual Try-On

Pictofit extracts garment images


from shopping sites and renders
them to match customer image

Image: Stefan Hauswiesner, ReactiveReality

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Eye of Judgement
Sony‘s Eye of Judgement was a
Mixed Reality tabletop game for
the PlayStation 3

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Vuforia SmartTerrain
Vuforia SmartTerrain scans the environment and turns it into a game landscape

Images: © 2013 Qualcomm Connected Experiences, Inc. Used with permission

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Immersive Games
Using a TV-plus-projector setup, the IllumiRoom extends the game world beyond the screen boundaries

Image: Microsoft Research

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Related Fields
• Virtual Reality

• Ubiquitous Computing

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Mixed Reality Continuum

Mixed Reality

Augmented Augmented Virtual


Reality
Reality Virtuality Reality

The mixed reality continuum captures all possible combinations of the real and virtual worlds

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Terminal
Milgram-Weiser Stationary

Continuum
Virtual Reality
Augmented
E.g., scientific
Reality
visualization in
E.g., surgical
a CAVE
navigation

Augmented
Virtuality

Weiser
E.g., 3D video
conference

Real Milgram Virtual

Mobile
Distributed
Augmented
Virtual Reality
Reality
The Milgram–Weiser chart visualizes Ubiquitous E.g.,
E.g., massive
multiplayer
the relationship of various user computing underground
online games
E.g., home visualization
interface paradigms automation

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Ubiquitous

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