Professional Documents
Culture Documents
Traditional Applications of VR
Application
(training,
System architecture education, etc.)
Types of VR Applications
Anesthesia
(IV, epidural)
Surgery
(emergency,
MIS, open)
Rehabilitation
Training in Emergency Medical Response to Bio-terrorism
Training in bio-warfare response is not practical with current
“live” exercise methods. No true casualties, very expensive to
organize – rarely done.
VR allows casualties to “die”, is much cheaper to organize, can be
done locally, without requiring EMT personnel to travel away from
their township.
Real Response to Bio-terrorism Avatar in protective suit
During examination mode the screen was blank (they had only
force feedback to base the diagnosis on);
VC 8.1
PreOp Study
The speed of experts was better, but their accuracy was poor (29%
missed segments vs. only 4.5% for the novices).
The virtual camera can travel the whole length of the colon, which
is not possible with real flexible endoscopes;
Has the same detection rate as real colonoscopy for polyps larger
than 5 mm.
Virtual colonoscopy
movie
www.viatronix.com
Medical VR applications
Diagnostic
and triage
Anesthesia
(IV, epidural)
Surgery
(MIS, open)
Rehabilitation
Intravenous Procedures Trainer
VC 8.2
Medical VR applications
Diagnostic
(palpation)
Anesthesia
(IV, epidural)
Surgery
(MIS, open)
Rehabilitation
Open surgery - Anastomosys
Open surgery has advantages and disadvantages; Requires skill
for suturing of two blood vessels – anastomosys;
Boston Dynamics developed a pilot system for training in VR
(www.bdi.com/Anastomosis.html)
Stereo glasses
Half-mirror
PHANToM arm
PHANToM arm
Anastomosys - continued
The blood vessels are modeled using the TELEOS spline-based
toolkit;
Vessels are textured to increase realism;
Trainee holds real surgical tools (tweezers, needle holder, etc) for
increased task realism. (www.bdi.com/Anastomosis.html)
Blood vessel being deformed Needle insertion task
Anastomosys – Human factors study
(www.bdi.com/Anastomosis.html)
Anastomosys – human factors study - continued
Surgeons did better than students by having less tissue damage;
There was also less learning for the surgeons, and more uniformity
as a group. (www.bdi.com/Skills_test.html)
Medical
students
Tissue damage
Surgeons
Trial Number
Anastomosys human factors study - continued
Individual task performance (normalized over surgeons
performance);
Surgeons
Students
Anastomosys – Human factors study
Subjects learning process – exemplified by overall score;
(www.bdi.com/Skills_test.html)
Surgeons
Overall score (%)
Medical
students
Trial Number
Minimally-Invasive Surgery (MIS)
Handle motion
Handle
Body surface
Surgical tip
Reversed tip motion
MIST VR
The Minimally Invasive Surgical Trainer in Virtual Reality
(MIST VR) developed in UK is a computerized system to train and
asses MIS skills;
In consists of a PC
coupled with an
Immersion
Laparoscopic Interface
(dual hand version);
No force feedback is
provided
MIST VR
20
10
Maximum number of correct
incisions in a trial =26;
5 STD in Trial 1 was 1.75/3.16;
STD in Trial 10 was 1.99/3.16)
0
Trial 1 Trial 10
MIST VR - The Taffinder study
Anesthesia
(IV, epidural)
Surgery
(emergency,
MIS, open)
Rehabilitation
Orthopedic rehabilitation- Ankle
Dual platforms
VC 8.3 Telerehab
2003-2004 study
• 8 patients chronic post-stroke exercised on the
Rutgers Ankle for 12 sessions (4 weeks);
• The first three weeks the therapist was present in the
room. The last week the therapist was in a different
room, controlling at a distance.
Ankle movement repetitions Movement accuracy
2005 study at Harvard
Tests on 9 patients
underwent 30 one-hour rehab
sessions, three times/week;
Significantly higher shoulder
flexion and grip strength post
VR-rehab.
Stroke patient trials at Rutgers (2000)
VC 8.4 VC 8.5
Stroke rehabilitation - Rutgers
Patient’s hand
Trial number
Finger actual
The good news...
VR Psychological rehabilitation
Fear of flying
VR Psychological rehabilitation
Patient controls progression through a set of progressively harder
situations: taxiing, take off, level flight, aborted landing and landing;
Controlled study on 45 subjects showed VR to be as effective as
standard exposure with a 92% retention of gains after a year.
VR Cognitive Rehabilitation
For patients with Alzheimer’s disease, traumatic brain injury, and
children with attention deficit/hyperactivity disorder;
Full-spectrum
warrior
World Trade Center
VR Education Applications
Learning is “constructivist,” “constructionist,” and “situated.”
Constructivist learning involves exploration of pre-built world;
Example is CyberMath developed in Sweden for college students
VR Education Applications
Another example of exploration-based learning is the Virtual
Physics Laboratory to teach high-school students Newtonian and
Quantum Physics;
Students interact with the simulation using a sensing glove and
virtual control panels. Students are more motivated and understand
3D concepts better compared to other methods of instruction.
VR Education Applications
Constructionist learning involves active building of a world;
An example is the NICE project to teach gardening to elementary
school children; they used a CAVE and ImersaDesk to interact with
VEs showing a virtual garden.
VR Education Applications
The system was tested on 52 second-grade students;
They were divided in groups with a leader that interacted with the
simulation; the garden had avatars to represent team leaders and
intelligent agents (plants).
The percentage of children understanding gardening concepts went
from 12% (before) to 35% (after), most being the team leaders.
VR Arts Applications
Custom VRML 97
Virtual Heritage
Virtual
Notre Dame –
the best
known church
in Europe
(took 200
years to
complete).
Modeled
using the Epic
Unreal engine
(normally
used in game
creation).
Virtual Notre Dame
Virtual tours with a guide who is a friar avatar (1200 textured
polygons). Had predetermined motion sequences.
An AI engine drives his behavior, based on input from proximity
sensors placed at various locations inside the virtual cathedral
VR Entertainment Applications
Ambient LED
light effects
(amBX, Phillips,
2007)
computer-
controlled fans
Vibrating wrist
support
Games are migrating to cell phones
Mobile phones have cameras, which means that
GestureTek’s vision gesture recognition runs on them
too.
“Tilt a World” is the fastest selling video game for cell
phones. It was developed by a team headed by Manjula
Kuttuva (former researcher in my lab at Rutgers).
VR Entertainment Applications
Disney has constructed Disney Quest – a building full of arcades;
Allow feedback effects not possible at home, and multiplayer
games. An example – “Pirates of the Caribbean” – motion platform;
Passive tactile feedback, stereo graphics (SGI);
VR Entertainment Applications
Disney also developed the “Virtual Jungle Cruise” on inflatable
rafts. Pneumatic motion platform, sensorized oars and water sprays
add to the feeling of immersion.
VR Military Applications
The military has traditionally been a proponent of VR since it
offers many advantages:
Ability to train remotely as a team (SIMNET) – reduced
transportation/housing costs and reduced environmental impact;
Aircraft simulators that are programmable and modular, and allow
a shorter life cycle;
Ability to simulate missions ahead of execution, as well as an
advanced debriefing (after mission) modality;
Ability to visualize enemy weapon capabilities in order to reduce
casualties;
Ability to train individual solders in new weaponry, as well as
evaluate trainee performance;
Army use of VR
De-mining trainer
PHANToM arm
Army use of VR
Mockup of rocket launcher Head Mounted Display
Stinger trainer
Sensing switch
(Reichert, 2000)
InterSense Stinger trainer
Provides:
Individual marksmanship skills training
Team and squad level tactical training
Enhances Instructor’s ability to analyze shooters’ performance
Weapons & Devices
FATS utilizes live weapons converted into simulated weapons.
This provides students with the best, realistic training.
Rifles: M16, M203, SA80, MP5, SA80 - Isw
Shotguns
Kits: MK-19
Small arms A combined arms firing line.
Army use of VR – Platoon leadership training
VC 8.6
Army VR Applications – Battalion-level simulations
The Simulation Network (SIMNET), to train tank commanders in
a virtual battlefield; Uses dead reckoning, intelligent agents (Semi-
autonomous forces – SAFOR);
AVCATT
Navy VR Applications
The VESUB project to train “officer of the deck”. Consists of a
station that recreates the command station, a suspended and tracked
HMD (CRT-based) which works as virtual binoculars, voice
communication, and AI agents. System is now in use at the
Submarine School in Grotton, Connecticut.
VC 8.7
VESUB Simulation
Need for smaller, more mobile trainers. Two approaches: The A10
trainer and the Mako virtual cockpit.
A10 uses real cockpit and side-by-side displays;
Mako uses HMD, and virtual instruments, glove interaction.