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Bicol University

College of Agriculture and Forestry


Guinobatan, Albay

LESSON 8
HIGHER ORDER THINKING
SKILLS THROUGH IT-
BASED PROJECTS
Prepared by:
INA L.
OSTONAL
KEY ELEMENTS
OF
CONSTRUCTIVIST
APPROACH
The teacher creating
the learning
environment.
The teacher giving
student the tools and
facilities; and
The teacher facilitating
learning.
FOUR IT-BASED
PROJECTS:
I. RESOURCE-BASED
PROJECTS
II. SIMPLE CREATIONS
III. GUIDED
HYPERMEDIA
PROJECTS
IV. WEB-BASED
I. RESOURCE-BASED
PROJECTS
The teacher steps
out of the traditional role
of being a content expert
and information provider,
but instead let the students
find their own facts and
information.
The General Flow of Events in Resource-
Based Projects are:
1. The teacher determines the topic for the
examination of class.
2. The teacher presents the problem to the class.
3. The students find information on the problem or
questions.
4. Students organize their information in response to
the problems or questions.
TRADITIONAL AND
RESOURCE-BASED
LEARNING
TRADITIONAL LEARNING RESOURCE-BASED LEARNING
MODEL MODEL
 Teacher is expert and provides  Teacher is a guide and
information facilitator
 Textbook is the key source of  Sources are varied (print,
information video, internet, etc.)
 Focus on facts or information  Focus on learning inquiry,
is packaged in neat parcels quest, or discovery
 The product is be-all and end-  Emphasis on process
all of learning
 Assessment is quantitative  Assessment is quantitative
and qualitative
II. SIMPLE
CREATIONS
 Student can also be assigned to
create their software materials to
supplement the need for relevant
and effective materials.
 Creating is more consonant with
planning, making, assembling,
designing, or building.
Creativity is said to Combine 3
Kinds of Skills/Abilities
ANALYZING- Distinguishing similarities and
differences seeing the project as a problem to be
solved.
SYNTHESIZING- Making spontaneous
connections among ideas, does generating
interesting or new ideas.
PROMOTING- Selling of new ideas to allow the
public to test the ideas of themselves.
1. DEFINE THE TASK- clarify the goal of
the completed project to the student.

2. BRAINSTORM- the students themselves


will be allowed to generate their own ideas on
the project. Rather than shoot down ideas, the
teacher encourage ideas exchange.
3.JUDGE THE IDEAS- the students
themselves make an appraisal for or against any
idea.

4.ACT- the students do their work with the


teacher as a facilitator.

5.ADOPT FLEXIBILITY- the students


should be allowed to shift gears and not follow
an action path rigidly.
III. GUIDED
HYPERMEDIA
PROJECTS
The production of self-made multimedia projects
can be approached into two different ways:

A. INSTRUCTIVE TOOL
B.
COMMUNICATION
As an INSTRUCTIVE
TOOL, such as in the
production by
student of a power-
point presentation of
a selected topic.
As a COMMUNICATION TOOL,
such as when student do a
multimedia presentation (with
text, graph, photos, audio,
narration, interviews, video
clips, etc. to simulate a
television news show
IV. WEB-BASED
PROJECTS
Student can be made to create and post
webpages on a given topic. But creating
webpages, even single page webpages may
be too sophisticated and time consuming for
the average student.

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