A Quick Recap of Engineering in the Past Use of simple machines (changing direction of forces) Potential energy, kinetic energy transformers (mainly mechanical) Steam, petrol and diesel (external and internal combustion engines) Electricity, Magnetism and electro- magnetism (motors, generators, relays and switches) Electronic Valves, Transistors, Integrated circuits, VLSI Computing Devices What does Research in Engineering mean? Understanding in detail and special contexts Improvement in efficiency of processes Breakthrough, Transformational and Disruptive Processes or Systems Application of new concepts, such as Fuzzy sets and Mathematics Building upon new ideas from an apparently unconnected field (Bio- mimetics) Outcomes of Research in Engineering Research publications (Papers, Thesis, Monographs, Books) Intellectual Property (Patents, Trademark, Trade secrets) Better compliance to prescribed standards (Sustainability, Greener) Innovation with emphasis on reverse innovation or frugal innovation, one earth living New design (not acknowledged as research traditionally, but very important and significant) Abundance (massification in access of a technology because of cost reduction) Some trends in Engineering and Technology Rapid large-scale construction ( China making a 15 storey hotel building in 6 days) Bullet trains Flying Cars New Technology as creator and driver of new businesses Emerging Trends in Computing and ICT Big Data (need for data scientists and information engineers) Cloud Computing Voice Technologies Superior Machine Intelligence Quantum Computing 3D Printing Continuously becoming affordable Transforming Prototyping May emerge as a method of customised manufacturing (on-demand) Very significant for artificial body parts Negative effects of Technological Advances De-forestation to find space for factories Industrially caused environmental Pollution Resource Depletion (Limits to Growth) Waste disposal (radio-active waste, e-waste, heat) De-humanisation, privacy concerns, information warfare Impact of Technology in Education Tablets and Mobiles Educational Apps Gamification of Education Gesture based computing Internet of Things Learner Analytics Thank you ! Email: Professor@MMPant.in
Grant Huscroft, Bradley W. Miller, Grégoire Webber - Proportionality and The Rule of Law - Rights, Justification, Reasoning (2016, Cambridge University Press)