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Emerging Trends in

Engineering and Technology

Prof. M.M. Pant


A Quick Recap of Engineering in the
Past
 Use of simple machines (changing
direction of forces)
 Potential energy, kinetic energy
transformers (mainly mechanical)
 Steam, petrol and diesel (external and
internal combustion engines)
 Electricity, Magnetism and electro-
magnetism (motors, generators, relays
and switches)
 Electronic Valves, Transistors, Integrated
circuits, VLSI
 Computing Devices
What does Research in Engineering
mean?
 Understanding in detail and special
contexts
 Improvement in efficiency of
processes
 Breakthrough, Transformational and
Disruptive Processes or Systems
 Application of new concepts, such as
Fuzzy sets and Mathematics
 Building upon new ideas from an
apparently unconnected field (Bio-
mimetics)
Outcomes of Research in Engineering
 Research publications (Papers, Thesis,
Monographs, Books)
 Intellectual Property (Patents, Trademark, Trade
secrets)
 Better compliance to prescribed standards
(Sustainability, Greener)
 Innovation with emphasis on reverse innovation
or frugal innovation, one earth living
 New design (not acknowledged as research
traditionally, but very important and significant)
 Abundance (massification in access of a
technology because of cost reduction)
Some trends in Engineering and
Technology
 Rapid large-scale
construction ( China
making a 15 storey
hotel building in 6
days)
 Bullet trains
 Flying Cars
 New Technology as
creator and driver of
new businesses
Emerging Trends in Computing
and ICT
 Big Data (need for data
scientists and information
engineers)
 Cloud Computing
 Voice Technologies
 Superior Machine
Intelligence
 Quantum Computing
3D Printing
 Continuously becoming
affordable
 Transforming Prototyping
 May emerge as a method of
customised manufacturing
(on-demand)
 Very significant for artificial
body parts
Negative effects of Technological
Advances
 De-forestation to find space
for factories
 Industrially caused
environmental Pollution
 Resource Depletion (Limits to
Growth)
 Waste disposal (radio-active
waste, e-waste, heat)
 De-humanisation, privacy
concerns, information warfare
Impact of Technology in Education
 Tablets and Mobiles
 Educational Apps
 Gamification of Education
 Gesture based computing
 Internet of Things
 Learner Analytics
Thank you !
Email: Professor@MMPant.in

Website: www.mmpant.net

http://mmpant.wordpress.com/

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