Professional Documents
Culture Documents
Chapter 7:
Training
FEIHAN AHSAN
BRAC University
What is Training?
• Training is a process that provides employees with the
knowledge, skills and attitudes to perform their jobs more
effectively
4
needs analysis – identifies performance gaps by isolating the
Chapter 4
difference between actual performance and expected
performance. This is achieved by collecting both qualitative
and quantitative data for analysis
• It is done to find out the reasons for poor performance, and hence,
determine the need for training, i.e. whether training is required or not
The TNA Model
5
Resources
Chapter 4
Environment Training
Needs
TRIGGER
Operational Identify
Actual Organizational Analysis Performance
Performance Expected
Performance Discrepancy (PD)
(AOP) < Expected
Organizational (EP) PD = EP- AP
Performance (EOP)
Non
Person Analysis Training
Actual Needs
Performance
(AP)
The TNA Model
• 1. The Trigger
• The training needs analysis (TNA) begins with a trigger, an event that
indicates that Actual Organizational Performance (AOP) < Expected
Organizational Performance (EOP)
6
• Usually this trigger is reported by a high authority, or a top management
figure.
7
Chapter 4
• Operational Analysis (Job Analysis)
• Examining jobs to determine the specific duties and responsibilities of the jobs as well as the
required KSAs necessary to get the job done
• Done through a job description and a job specification
• Gives us the expected performance level (in terms of both job duties and KSA’s) required for
a job
• Person Analysis
• Examining specific, individual employees to see whether they possess the required KSA’s
necessary for the job
• This gives us the actual performance level (i.e. actual KSA’s employees have right now). For
example, employees can produce 50 sweaters/day (currently)
The TNA Model
• 3. The Process Phase
In the process phase, the expected performance level is compared to the actual
performance level to see whether there is a performance gap.
• Performance Gap (PG) = Expected Performance (EP) – Actual Performance (AP)
8
• From the above information, we can then calculate the Performance Gap
(Performance Gap = Required KSA’s – Actual KSA’s)
As mentioned earlier, there can be a performance gap right now, or there can
be a future performance gap
These require different TNA approaches…..
The TNA Model
• 4. The Output Phase
Here, the outcomes of the process phase are analyzed, i.e. causes of
performance gap and whether the solution is training or something other
than training.
9
We have to decide whether a training or a non-training solution is required.
Because a performance gap can happen for a number of reasons, (lack of KSA’s is
only one of the reasons). So, if the reason for the performance gap is non-KSA
related, then training is not the solution and some other method has to be
applied
10
performance level is 25 rejects/month. Thus, there is a
performance gap. This triggers a TNA. The operational
analysis then identifies the KSA’s required to
manufacture the sweaters properly (for example,
good hand-eye coordination, ability to stay still, etc. )
The person analysis then determines which individual
employees don’t have these required KSA’s. These
people will be sent to training
Training Design: Overview
• These inputs are used to form training objectives, or learning
objectives….i.e. what the training program will actually teach employees. (in
summary)
• These training objectives are then used to create the design of the training
program (i.e. the method of delivery, content, materials, frequency etc.)
• Examples of questions at the Training design stage:
• What method of training to use?
• How much time to allot for training?
• Size of training class
• Whether training is compulsory or optional?
• Will training be conducted on-site or off-site?
• Will training be conducted on working hours or separate hours?
• What kind of trainer is required? (qualifications, experience etc)
11
Class Exercise: Designing a
Training Program
• After watching the video, design a training program for each type of learner.
(each group pick 6 learner types)
• Answer the following questions:
1. Which method of training to use for each learner type? Justify.
2. What resources or equipment would be required to conduct the class ?
3. What would be the size of the class for each learner type?
4. Will you use on-the-job training or off-the-job training ?
4. What would be the frequency of training? Would you use massed practice or
spaced practice?
5. Would you use topical or spiral sequencing? Justify
6. Based on the above, what would be the approximate cost of the class?
High
Training Design A
Training Design B
Low 18
Low High
Individual Trait
Learning Performance & Trainees Level
of KSA
High
Training Design A
Training Design B
Low
Low High
19
Individual Trait
The Output Phase: Determining Factors
that Facilitate Learning
• 1. The Trainee
• Classical Conditioning Implications
• Certain environmental factors are associated with certain conditioned
responses
• For example, a person who was bullied in high school might hate classrooms
because it brings back bad memories. Thus, this person would feel nervous and
uncomfortable being in a classroom situation (a training classroom)
• So, learning would not be effective
• These people need to be separated and given special treatment
• Or, the physical environment needs to be changed
• So, before training, we have to learn what makes trainees comfortable and
what environmental or other factors are associated with positive memories or
feelings 20
• Ex- Done by a pre-training survey (such as a questionnaire filled out before the
training starts) for the whole class
The Output Phase: Determining Factors
that Facilitate Learning
• 2. The Training Design
• The Physical Environment
• The room should be at a comfortable temperature, not too hot or too cold. (71-73
degrees F is an ideal temperature for most people)
• The Walls should be a neutral but pleasant color, free from distracting objects such as
posters or notices unrelated to training. Also, the room should be soundproof
• Ideally, there should be no outside view (close all windows and curtains)
• The training facility should, ideally, be away from work where employees cannot be
disturbed by work matters (phone calls, boss calling etc.) If not possible, then it has to be
isolated (no interruption rule, phones off etc)
• Breaks should be given if the training is long, as people tend to get distracted if sitting
and listening for too long.
• Food and refreshments should also be given if the training is long and employees are
likely to get hungry. Remember, refreshments should be light and not sleep-inducing (no
polao roast etc.)
The Output Phase: Determining Factors
that Facilitate Transfer
• Transfer of training refers to how much of what is learned
in training is transferred back to the job
• Types of Transfer Outcomes:
1. Positive Transfer
Training results in a higher level of job performance
Training= Successful
2. Zero Transfer
Training results in no change in job performance
Training= Unsuccessful
3. Negative Transfer
Training results in a lower level of job performance
Training= Disaster
The Output Phase: Determining Factors
that Facilitate Transfer
• Practice
• Practice is the reproduction of learning off-the-job to improve the
KSA’s learned in training
• Types of Practice:
1. Massed Practice
Long, continuous practice over one single session
Ex- One 4 hour driving class
2. Spaced Practice
Short, broken-down regular practice over a couple of days
Ex- 8 half-hour classes over eight days
Research indicates that spaced practice is usually better for skill retention. However, for very
complex skills, massed practice might be better at first, followed by spaced practice (because
short time periods don’t provide enough room to master extremely complex skills)
However, spaced practice requires more time to implement and thus, more cost and
scheduling
The Output Phase: Determining Factors
that Facilitate Transfer
• Whole Learning vs. Part Learning
• Task Organization relates to the degree to which the tasks are
interrelated (highly dependent on one another)
• For example, learning of driving skills has high task organization
(pressing down on the clutch, changing the gear, turning the steering
wheel….all have to be done together while driving. It does not make
sense to teach them individually)
• So, for skills which have high task organization……whole learning is
better (even if the tasks can be separated)
• Changing a tire, however, has low task organization. (raising the car
with a lever, checking the tire pressure, and finally changing the
rubber tube……can all be done separately, and therefore, can be
taught separately). So for skills which have low task
organization…..part learning can be used
Elaboration Theory: Topical vs Spiral
Sequencing
Module 3
Topic B
Topic A Topic B Topic C
Module 1
Module 2 Module 2 Module 2
Module 2
5-25
Module 3
Elaboration Theory: Topical vs Spiral
Sequencing
as Prentice Hall
Module 2
Module 3
5-26
Elaboration Theory: Topical vs Spiral
Sequencing
Advantages Disadvantages
Topical Concentrate on topic, no Once learned you move to
interference from other the next topic and the first
topics topic is forgotten
5-27
Training Methods
• Describe the various formats, purposes, procedures,
strengths, and limitations of following training methods:
• Lectures
28
• Discussions
Chapter 6
• Demonstrations
• Games
• Simulations
• On-the-Job Training
Two Training Approaches
Training Methods can be divided into two
approaches:
1. Cognitive Methods – focus on knowledge and attitude development
by providing information that demonstrates relationships among
concepts or provides rules on how to do something. These
29
methods stimulate learning through their effect on the trainee’s
cognitive processes. These types of methods can influence skill
development, but that is not their primary focus
2. Behavioral Methods – allows the trainee to practice behavior in a
real or simulated environment. They are best suited for skill
development and attitude change
Both Cognitive and Behavioral methods can be used to change attitudes, but
they do so through different means
Lectures: Strengths and
Weaknesses
Strengths:
30
from a straight lecture to a lecturette or discussion)
• A lot of trainees can be trained simultaneously (low training
cost/trainee)
Weaknesses
• Cognitive method, not behavioural. So, does not let trainee
practice or use learning in a real-world environment
• Trainees can get bored (learning rate can go down with
time)
Demonstrations: Strengths and
Weaknesses
Strengths:
31
better learning by matching concept with practice
• Trainee can also learn from watching other trainee practice, not
just the trainer
Weaknesses
• Hardware required by trainer and trainees to demonstrate the
action, so more expensive and more space required
• Class size cannot be very big, or else trainer will not be able to
monitor everyone’s practice
• More time consuming than lectures
Games and Simulations
• Designed to simulate processes, events, and circumstances that occur in the
trainee’s job
• Thus, trainees can experience the events in a controlled setting and develop
32
the skills and concepts that they will need to use in the real-world
environment
33
Physical Fidelity- How closely the sample machine matches the actual work
machine that will be used on the job
Psychological Fidelity- How closely the training environment matches the actual
work environment on the job (for example, time pressure, conflicting demands,
environmental conditions etc)
Ex- A flight simulator also has to account for wind speed etc, which is present when
flying a plane
Advantage- Very good simulation, almost like the real work. Useful if work is
dangerous and cannot be readily practiced
Weakness- High cost to buy or maintain simulation machine (ex- sample aircrafts to
train pilots)
Games and Simulations
2. Business Games
Business games are simulations that attempt to represent the way an industry, company, or unit of a
company functions. They are based on a set of relationships, rules and principles derived from theory
or research
2 types:
•Inter-company games (among companies)
•Intra-company games (within one company, ex different depts)
34
Ex-
Inter-Company Game- separating trainees into groups and asking them to compete in a
marketplace environment (i.e. opposing companies against each other) where they will have to make
decisions about where to build factories, what products to advertise, how much to spend on
advertising, the quality standards to use and how many employees to hire to etc. to survive and
make profits. Thus, each team’s actions affect the business environment shared by the other team
Intra-company Game- separating trainees into groups and asking them to represent different
departments within a single company, i.e. whether they can make mutual decisions to ensure
profitability for the firm. This is similar to inter-company games, but without the competition, in fact,
it requires cooperation among teams to succeed
Advantage- Business games develop leadership and managerial decision-making among trainees
Weakness- Assumes some background knowledge on topic (for example, for a business game about
launching a new product, trainees need some knowledge about marketing (4P’s etc)
Games and Simulations
•4. Case Studies
•Case studies are written or videotaped situations given to trainees to make them
analyze and find out solutions to a particular business problem
•Usually, there is no one correct answer and the focus is more on how trainees
approach the problem (recommend creative solutions)
•Written case studies can be a few pages to a 100 pages
35
•Incident process- Giving trainees half the information and the other half they have to
find out by themselves (by asking questions and communicating with the trainer and
others in the environment)
•This closely replicates the real-life environment of a manager, who usually doesn’t
have all the information presented to him, and must find out by investigating
•Can use real or made-up cases- real cases are better because the trainer knows what
ultimately happened in the situation
•But made-up cases can be better tailored to the needs of the trainees
Weakness- Trainees think about “how” to solve a problem, but don’t actually solve
the problem (no role-playing)
Games and Simulations
5. Role-Playing
•Trainees are given a problem situation, assigned different
roles in the situation and asked to play out the roles i.e. by
physically “acting” with one another
36
•Similar to case studies but involves real acting by the
trainees
•Ex- Handling a customer complaint. One trainee is asked to
be the customer, and the other trainee is asked to be the call
center agent. They then play out the roles among themselves
•Advantage- body language is practiced, not just problem
solving concepts
•Weakness- Trainees may feel shy to “act” in front of others
On-the-Job Training
Types of on-the-job training:
37
training rather than a different method of on-the-job
training)
• Apprenticeship Training
• Coaching
• Mentoring
Apprenticeship Training
• A mixture of on-the job training and classroom training
usually given by professional associations in registered
professions such as nurses, cooks, carpenters etc
• The on-the-job training component is usually given by
senior, experienced workers while the classroom training
component is given by community colleges and academic
institutions
• Example:
A Union carpenter’s apprenticeship program requires 2 years of on-
the-job experience and 180 hours of classroom instruction
Coaching
• Coaching:
“is the process of providing one-on-one guidance and
instruction to improve knowledge, skills, and work
performance”
• Coaching is more collaborative (participatory) than other
training methods
• There is a friendly, impersonal relationship between the
coach and the trainee which fosters skill development
• Coaching focuses more on technical (skill) development
• Ex- A Football coach. Players have a friendly, relaxed
relationship with their coach and are encouraged to seek
help whenever they want. It is not a formal, structured
process (less than other methods)
Mentoring
• “a continuous relationship between a senior & junior level
employee with guidance being given on the organization’s
policies and systems and how it conducts business”
• Ex- An Internship Supervisor (from the company) who
guides and advises an intern on how to do the work and fit
40
in with the culture of the company
• Mentoring focuses more on environmental adaptability of
the trainee rather than skill development (coaching)
• So, it does not actually develop any particular skill in the
trainee, but prepares him to work in the firm’s culture and
work environment (through attitude adjustment and
emotional fit etc)
On-the-Job Training: Strengths and
Weaknesses
Strengths:
• Trainees are trained in the actual job environment, so there is no “transfer of
training” issues (training – work environment mismatch). It is the real work
environment, so no further adjustment needed by the trainees
• On-the-job training also serves as an orientation program for new employees, who
get a first-hand demonstration of how to do their work
Weaknesses:
• Trainers are not full-time trainers, they are old, experienced employees in the firm.
So, they also have their jobs to do in addition to delivering the training. This can
increase their pressure and decrease the quality of training (if they are not given
time off from their regular work)
Purpose of Training
Evaluation
• Determine if training accomplished objectives
• Identify strengths and weaknesses of training program
• Cost-benefit analysis (i.e. is the training program feasible)
42
• Who should participate and who benefited most (to find out
focus of the training program)
• Database for future decision making about training
Training Evaluation
Here, the training program is evaluated to see whether it has
actually helped the organization achieve its improvement
objectives.
• Observation
• Ex- customer satisfaction can be positive for some reason other than training, such
as good promotional efforts (discounts, gifts etc) or a low price compared to
competitors (manufacturing advantage), and not as a result of good customer
service training