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Opening The Valve From Software To Hardware New
Opening The Valve From Software To Hardware New
Overview
• Valve is one of the world's top video game software companies with a flat organizational structure.
• This is a 400-person organization, which includes 100% self-allocated time, no managers (and therefore no managerial oversight), a
structure so fluid that all desks have wheels to allow free movement between "cabals" (teams) on a regular basis (which happens so
frequently that Valve created a homegrown tracking app to allow peers to find each other)
• They also have an unique hiring process that supports recruitment of T-shaped individuals with an intension of retaining them forever.
• In 2013 Valve was forced to think about extending into hardware due to customer demand and market forces.
• Now Valve questions whether their organizational model will need to change as it expands from software into hardware and what are
the advantages and disadvantages for the same.
How is Valve's approach to Organizing different
from a traditional organizations?
VALVE'S TRADITIONAL
APPROACH APPROACH
• Flexibility
• Innovation
• Adapting to change
STRENGTHS • OCB(Organizational Citizenship Behavior)
• “T-Shaped” structure
• Customer satisfaction
Should Valve produce hardware & Can the present
system of organizing support the hardware business?
• Hardware industry needs • As of now, Valve’s success is • Customers want more • They are facing
higher initial investment in majorly dependent on the exciting experience and that’s restriction towards
comparison to software so openness of system but with only possible with sensor windows based
proper financial planning and hardware business their flat based gadgets to provide while running their
R&D would be included. organizational structure will more realistic experience and software on
be challenged. that is only possible with windows. So It
hardware. would be great to
have their own
hardware sector to
eliminate this
restriction.
An organizational structure for Valve's hardware business:
• Flat organizational structure
with functional grouping
including 6 different
Finance departments.
• T shaped hiring process is
continued.
R&D Engineering • Less number of bosses so less
control.
CEO • Flexible approach as Projects
can move through the
Quality
departments according to it’s
Customer check need.
service
• Cabals are continued as earlier.
• The major difference is the
Marketing R&D team as hardware
& sales
industry requires large amount
of investment and here
movement of the project
would follow an order.
CASE STUDY
THANK YOU!