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ENGLISH LANGUAGE COMPONENT

THE ENCOUNTER, ENGAGE & EXPLOIT MODEL (EEE)


EXPLOIT PHASE

some children children who can use puppets


individual oral Set up a supportive
can use English are confident to encourage
response environment for
on their own can be made children to use
children to lead
leaders English
THE GUESSING GAME
EXPLOIT 1

1. Place a set of picture cards on the floor,


board or wall.

Tell children you are going


to play the “Guessing
Game”.
1. Now, get another set of picture cards and take away one picture.
2. Get children to guess what’s missing.
Extension: 3. Help children by giving them cues, “What colour is it?”, “Is it big?”
4. If the guess is wrong, say “No, it isn’t.”
5. If the guess is correct, say “Yes, it is.”
You can use word cards when 6. Ask the child to turn over the picture card.
all children can read words. 7. Get the child who guessed correctly to lead the game.
8. Help children to ask the questions.
9. Encourage them to respond using, “Yes, it is.” or “No, it isn’t.”
10. Encourage children to use full sentences and questions.
THE STEPPING STONES GAME
EXPLOIT 2
END

1. Point to the space where you are going to


play the game.
2. Tell the children, “There is a deep river
here.”
3. Get them to imagine the river. If possible
show them a picture.
Tell children you are going to
4. Place the picture cards as shown here.
play the “Stepping Stones
5. Tell the children, they need to reach the
Game”. other end. So, they need to:
i. Jump on each card
ii. Say what it is.
6. Invite a child to start first.
Extension:
7. If they cannot name the picture, tell them
to ask the class: “Help, please!”
You may encourage children who 8. Remember to praise all children when they
are confident to use phrases and cross the river.
sentences. Example:
a red apple
It’s a sweet mango.
START
THE GLORY GAME
EXPLOIT 3

Tell children you are going to 1. Place the picture cards on the floor in the form of a snake.
play the “Glory Game”. 2. Group children in four groups.
3. Each team will be given a token.
4. Put all the tokens at one end of the cards.
5. To play the game:
i. One child from the team, will throw a dice.
Extension: ii. Take their token
iii. Count the number and place the token on the picture card
You can also use picture cards iv. Say what card it is, e.g. “banana”, “It’s a banana.”
from various topics. v. If children can’t remember the name, they can ask their
friends for help, “Help, please!”
vi. If team members cannot help, then the child will take the
token and place it in front.
THE DESCRIBING GAME
EXPLOIT 4

1. Think of an object.
Tell children you are going to 2. Begin describing the object:
play the “Describing Game”. i. It is long. It has a yellow skin. It’s flesh is orange in colour.
3. Ask children to try and guess what it is.
4. If the guess is correct, say “Yes, it is.”
5. Ask the child to lead the game.
6. You can help them to describe the object.
Extension: 7. Encourage children to respond by saying, “Yes, it is.” or “No, it
isn’t.”
You can prepare cues for children 8. Encourage them to ask questions: “Is it a papaya?”, “Is it an
to help them describe the objects. apple?”
THE THINKING GAME
EXPLOIT 5

1. Place a maximum of five pictures or objects on the floor, wall


or board.
2. Make sure children can see the pictures or objects.
Tell children you are going to 3. You model the game first. Select one picture.
play the “Thinking Game”. 4. Say, I am thinking of a big fruit. It isn’t a papaya. It has red
flesh and many seeds. What is it?
5. Invite children to guess, what it is.
6. If the guess is incorrect, say, “No, it isn’t.”
7. If the guess is correct, say, “Yes, it isn’t.”
Extension: 8. Invite the child who guessed it correctly, to come to the front
and lead the game.
9. Help them to select a picture. Ask them to whisper to you.
You can play with multiple topics. 10. Get them to begin the game.
Model how to play.
Encourage children to use sentences.
Ask children which set it belongs to.
THE ALPHABET GAME
EXPLOIT 6

1. Place the pictures or objects on the floor, wall or board.


2. Hold a word card and do not show the children.
3. Say, I’m thinking of a word beginning with …..
Tell children you are going to 4. If a child guesses it correctly, say, “Yes, it is.” and show the
play the “Alphabet Game”. card to the class.
5. Now, point to the first letter and say it.
6. Next, sound out the sound of the letter too.
7. Invite the child to come to the front and choose a word card.
8. Help the child to say, “I’m thinking of a word beginning with…”,
“Yes, it is.” and “No, it isn’t”
Extension:
You can play with multiple topics.
Select a word card and hide it from the children.
Say, I’m thinking of a word beginning with ….
If the guess is correct, ask them if they can see
any other words beginning with the same letter.
Sound out the words too.
Let’s move on to the next module.

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