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FINAL YEAR PROJECT PRESENTATION ON

RIKO: THE ADVENTURER


SUPERVISED BY:
Sakhawat Hossain Saimon
Lecturer
Department of CSE
Metropolitan University, Sylhet

PRESENTED TO: PRESENTED BY:


Respected Faculty Members of Nusrat Jahan Shanta
Department of CSE CSE 34th
Metropolitan University, Sylhet ID: 143-115-016
PRESENTATION FLOW

• What is Riko: The Adventurer?


• Inspiration
• Game Design & Concept
• Main Character
• Game Play
• Features
• User Interface
• Block Diagram of Data Saving
• A Glimpse of This Game
• Conclusion
WHAT IS RIKO: THE ADVENTURER?

• A 2D Top-Down RPG Game made with Unity3D

• Platforms:

• Other Tools Used:


1. Adobe Photoshop CC 2017
2. Microsoft Visual Studio (C#)
INSPIRATION

Soul Knight + Roguelike Games


GAME DESIGN & CONCEPT

• Why I chose this project?

• Game Theme

• Game Assets:
1. Images (Thousands of Images)
2. Audio Clips
MAIN CHARACTER

Default Character Alternative Characters

0 300 1000
GAME PLAY

• Player can move in 8 directions


• Player can shoot
• Player can switch weapons

• Game Controls

PC ( Windows) (PC)Mobile (Android)


GAME PLAY (CONTINUED)

PC ( Windows) Mobile (Android)


FEATURES

• Animations Clips (100+)


• Sound Clips
• Multiple Player Characters
• 4 Different Dungeons for players to play
FEATURES (CONTINUED)

• Character Menu Shop System

• Screen Shaking
FEATURES (CONTINUED)

• Multiple Achievable Weapons with different bullets


1. Each have different Bullets
2. Different Damage Points
3. Different Push Forces
4. Different Speed of the Bullets
FEATURES (CONTINUED)

• Multiple Enemies
1. Different Types of Multiple Enemies
2. Different Health
3. Different Damage Point
4. Different Push Force
5. Different Movement Speed
FEATURES (CONTINUED)

• NPC
FEATURES (CONTINUED)

• Other Interactive Objects

• Player & Enemy Health Bar

• Popup texts, Toast Messages


USER INTERFACE

• User Interface
1. Select or Unlock Character

2. Paused Menu, Death Menu, Quit Menu


BLOCK DIAGRAM OF DATA SAVING

GameData

DataController

GameController
Other Classes(Player,
Enemy, Weapon etc.)
A GLIMPSE OF THE GAME
CONCLUSION
THANK YOU!

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