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Dynamics of Particles
Simple movement
Simple movement
Simple movement
Movements:
Simple
Complex
THE SYSTEM OF PARTICLES
1 dS (t )
x (vi vf )t v (t )
2 dt
Distance vs. Displacement
You drive the path, and your odometer goes up by 8
miles (your distance).
Your displacement is the shorter directed distance from
start to stop (green arrow).
What if you drove in a circle?
start
stop
Example 1
A student walks 4 m East, 2 m South, 4 m West, and finally 2
m North.
DISTANCE?
Total distance = 12 m
Total displacement = 0 m
It is a vector quantity.
For example:
Note that speed has no direction (it is a scalar) and velocity at any
instant is simply the speed with a direction.
Instantaneous Speed and Average Speed
change in velocity
Acceleration is a vector quantity
time taken
dv (t )
a (t )
dt
Calculating Acceleration: Example
A= Vf-Vo
T
A = 10-25 = -7.5 m/s/s
2
Calculating Acceleration: Example
A car is traveling at 60 km/hr. It accelerates to 85 km/hr in 5
seconds. What is the acceleration of the car?
A= Vf-Vo
T
A = 85-60 = 5.0 m/s/s
5
ACCELERATION
2 59 2 28
3 61 3 25
m/s
a = +2 mph / s a = -3 s = -3 m / s 2
Velocity & Acceleration Sign Chart
VELOCITY
-
+
A
C
C Moving forward; Moving backward;
E +
L Speeding up Slowing down
E
R -
A
T Moving forward; Moving backward;
I Slowing down Speeding up
O
N
Accelerated Motions
Faster
Slower
movements
Average Acceleration
v dv
a t lim a
0
t dt
Instantaneous Acceleration
Particle Straight Line (Rectilinear) Motion
-1 6 -1 2 -8 -4 0 4 8 12 16
x , s, v, a
T y p ic a l R e c t ilin e a r M o tio n C o o r d in a te S y s te m
R e c t ilin e a r M o t io n : A c c e l a lw a y s c o llin e a r w it h v.
v
S p e e d in c r e a s in g .
a
v
S p e e d d e c r e a s in g .
a
Acceleration
Speeding up, moving to the right Slowing down, moving to the right
0 - or + Speeding up from
rest
0 0 Remaining at rest
Particle Straight Line (Rectilinear) Motion
Key feature of straight line motion: Acceleration is always
collinear with the velocity.
What if accel is NOT collinear with the velocity? You would have
curvilinear motion (to be covered next week).
W h a t if t h e a c c e l is N O T c o llin e a r w it h v ?
W h a t if t h e r e is a n a c c e l c o m p o n e n t to v ?
a = an
v
at A n a t c h a n g e s t h e le n g t h (s p e e d )
o f t h e v v e c t o r.
A n a n = a c h a n g e s t h e d ir e c t io n
o f th e v v e c to r (a c u r v e )!
Particle Straight Line Motion
S t r a ig h t L in e M o t io n C a s e s :
(1 ) a = c o n s ta n t Various combinations
Today!
(2 ) a = f(t) of the basic kinematic
variables a, v, s, and t.
(3 ) a = f(v ) They all can be
(4 ) a = f(s ) N e x t c la s s . expressed as functions
(5 ) v = f(s ) of another variable.
...e t c ...
Straight Line Motion:
Acceleration= Constant Case
The defining kinematic equations may be integrated for
acceleration = constant to get the familiar equations shown
below. Memorize these! You will use them often. Use them
ONLY for acceleration = constant
A c c e l = C o n s t a n t E q u a t io n s
D e fin in g E q n s In te g ra te d (a = c o n s t)
1 a = dv v = v0 + at
dt
d s
2 v = s = s 0 + v 0 t + 12 a t 2
dt
3 a ds = v dv v 2 = v 20 + 2 a ( s - s 0 )
Equations for Uniformly Accelerated Linear Motion
v 2 v1 at dS
v
dt
s vt
v1 v 2
v 2
2 dv d S
a 2
s v1t 1 at 2 dt dt
2
2 2
v2 v1 2as
Kinematics Formula Summary
For 1-D motion with constant acceleration:
• v = v0 + a t
• v = (v0 + v ) / 2
avg
1
• x = v0 t +2 ½ at2
• v2 – v02 = 2 a S
(derivations to follow)
Kinematics Derivations
a = v / t (by definition)
a = (vf – v0) / t
vf = v 0 + a t