Professional Documents
Culture Documents
Issue/Conflict:
❏ Violent video games desensitize the violence.
1) GTA V
2) FIFA 14
3) Call Of Duty; Ghosts
4) Battlefield 4
5) Assassin’ Creed IV
6) Tomb Raider
7) FIFA 13
8) Lego Marvel SuperHeroes
9) Minecraft
10) The Last Of Us
Best Grossing game of 2010’s Decade
1) Minecraft
2) GTA V
3) PUBG
4) Mario Kart 8
5) Red Dead Redemption 2
6) Terraria
7) Animal Crossing: New Horizons
8) The Elder Scrolls V : Skyrim
9) Diablo 3
10) The Witcher 3 : Wild Hunt
Improvements From Games
❏ Team work
❏ Creativity
❏ Problem Solving
❏ Patience
❏ Resource management
❏ Reaction Time
❏ Vision
❏ The documentary says that gamers are more violent than
non-gamers.
7 out of 7
Responded “NO” when asked if video
games have ever made them want to go
out and conduct real world violence.
7 out of 7
Responded “NO” when asked if they
were supporting of legitimate violence
towards another person in video games
or in real life.
❏ The documentary says that violent shooter games open up opportunities for male
players to be sexist, racist, homophobic, and violent towards others.
❏ While the statement is valid, it was presented in a way that made it feel like it
represented the entire gaming community.
❏ In the survey, the seven respondents, six of whom identify as male, were asked if they
consider themselves violent, racist, homophobic, or sexist.
7 out of 7 7 out of 7 7 out of 7 7 out of 7
Responded “NO”
Responded “NO” Responded “NO” Responded “NO”
when asked if they
when asked if they when asked if they when asked if they
would consider
would consider would consider would consider
themselves
themselves violent. themselves racist. themselves sexist.
homophobic.
When asked if they were supportive of the victims of violence, racism, sexism, and homophobia in
video games, 7 out of 7 answered “YES”
6 out of 7 also said that they would actively try to intervene to stop the behaviour if possible.
❏ The documentary uses clips from gaming conventions where they took videos of
male gamers visiting booth for violent shooters and showing the Army’s presence at
the events.
They also show three young men talking about how violent shooters show what
happen in war.
The way they portray it makes it look like it’s an event filled with violent and
weapon-versed gamers and a military recruitment event.
So if there was a place that is filled with violent, aggressive, and disrespectful
behaviour, it would be at gaming events and within gaming groups.
So we asked.
Responded “YES” when asked if they are part of a close-knit gaming
6 out community.
of 7 The one who responded with “NO” said that they really only converse and game
with friends.
We followed up by asking what the atmosphere was like in these groups and communities.
In response, ALL six respondents who are in a group or community describe their experience with these groups
as friendly, positive, uplifting, and welcoming to people from all walks of life.
Responded “YES” when asked if they have been to gaming event.
These events include esports watch parties, esports community nights, esports
community meetups, gaming/anime conventions, esports tournaments, and other
6 out
various gaming events.
The one who responded with “NO” said that they really only do game nights
with a small group friends.
of 7
We followed up yet again by asking what the atmosphere was like at these events.
In response, ALL six respondents who have participated in an event described the staff, patrons, and event as a
whole as friendly, welcoming, positive, and against any violence, aggression, or discrimination of any kind.
❏ The documentary discussed how women are un-equally treated and harassed in these
types of games.
❏ An example they showed was tweets harassing the twitter account Feminist Frequency
(@femfreq).
❏ While their points are valid, they do not mention or show any responses of people who
are defending FemFreq.
❏ After digging, the exact tweet used in the documentary was found alongside the
harassing tweets shown. The blog post used in the documentary was also found.
When asked if they believe that video games cause violence, ALL 7 responded “NO”
They mentioned that if video games causes violence, it’s usually due to a bigger issue like poor parenting, or
giving it to a small child.
When asked if they believe that video games cause insensitivity, THE MAJORITY responded “YES.”
Those answering “NO” still shared the same thoughts of the ones who said “YES,” in that video games are a
small part of it and other forms of media play bigger roles.
When asked if they considered themselves insensitive, ALL 7 responded with “PARTIALLY.”
But rather than saying video games were the main contributor, they listed it as a small one. They viewed violence
from other media and the constant violence in the real world as the biggest cause.
04
Conclusion
How We Felt
❏ After watching the documentary our
initial opinions were incorrect