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GAME THEORY(18CS7F2)
7th Semester,
CSE department
Faculty: Anitha Sandeep
UNIT-2
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Contents
• Mixed Strategy Equilibrium:
Introduction
Strategic games in which players may randomize
Mixed strategy Nash equilibrium
Equivalent strategic games with vNM preferences
Dominated actions
Pure equilibria when randomization is allowed
Illustration: Expert Diagnosis
Illustration: Reporting a crime
Equilibrium in a single population
The formation of players’ beliefs
Extensions; Representing preferences by expected payoffs.
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Lotteries---> 1 2
a p q
b 1-p 1-q
q (1-q)
[2pq+1+pq-p-q]=0 p
⇒ [3pq+1-p-q]=0 (1-p)
⇒3q-1=0 ⇒ q= ⅓
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[pq+2+2pq-2p-2q]=0
⇒ [3pq+2-2p-2q]=0
⇒3p-2=0 ⇒ p= 2⁄3
If 2q = 1-q ⇒ 3q =1 ⇒ q = ⅓ ⇒ pϵ[0,1]
Means, player1 can attach any probability to p between 0 and 1, he is
indifferent between B and O.
E2(α1,B) = 1(p)+0(1-p) = p
E2(α1,O) =0(p)+2(1-p) = 2(1-p) = 2-2p
i)If p > 2-2p ⇒ 3p >2 ⇒ p> ⅔ ⇒ q=1
ie.,when player1 plays α1 with p> ⅔, then player2 playing B is the best
response.
ii)Similarly if p < 2-2p ⇒ 3p <2 ⇒ p< ⅔ ⇒ q=0
ie.,when player 1 plays α1 with p< ⅔, then player2 playing O is the best
response.
iii) If p = 2-2p ⇒ 3p =2 ⇒ p= ⅔ ⇒ qϵ[0,1]
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0 : if q < ⅓ 0 : if p < ⅔
B1(α2) = p : 0≤p≤1 if q = ⅓ B2(α2) = q : 0≤q≤1 if p = ⅔
1 : if q > ⅓ 1 : if p >⅔
,⅓),(1,1)
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MSNE
• The payoff of each player is the weighted average of the expected
payoff from his pure strategies.
• A players expected payoff to mixed strategy profile α is a weighted
average of her expected payoffs to all mixed strategy profiles of the
type (ai, α-i) where the weight attached to (ai, α-i) is the probability
αi(ai) assigned to ai by player’s I mixed strategy αi.
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Characteristics of MSNE
Characteristics of MSNE
A MS profile α* in which each player has finitely many actions is a
MSNE iff for each i,
1. The expected payoff given α-i* to every action to which αi* assigns
+ve probability is the same.
2. The expected payoff, given α-i* to every action to which i assigns zero
probability is at most the expected payoff to any action to which αi*
assigns +ve probability.
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1. Show That the following game has MSNE at α1= (¾,0, ¼),
α2= (0, ⅓, ⅔)
P1/P2 L M R
Soln: T ( , 2) (3, 3) (1, 1) ¾
P1/P2 L M R
Here, for Player2,
T ( , 2) (3, 3) (1, 1) ¾
a) For actions M & R, the
probabilities are +ve. So their expected payoff’s
M (. , .) (0, .) (2, .) 0
to M & R must be equal. B (. , 4) (5, 1) (0, 7) ¼
0 ⅓ ⅔
E2(α1,M)=3 x ¾ + 1 x ¼ = 9/4 + 1/4 = 5/2
E2(α1,R)=1 x ¾ + 7 x ¼ = ¾ + 7/4 = 5/2
b) For L, probability is 0. So the expected payoff to L must be at most
equal to payoff actions which have positive probability { M,R}.
E2(α1,L)=2 x ¾ + 4 x ¼ = 5/2
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P1/P2-> B O X
2. Find all MSNE of variant BoS.
B (4,2) (0,0) (0,1)
P1/P2-> L M R
3. Find all MSNE of following.
T (2, 2) (0, 3) (1, 3)
Soln:
Case 1: Player 1’s strategy is pure
Player 2 assigns positive probabilities to 2 or all her actions
If player1 choose B, then player2 expected payoff on B, O and X are
different (2,0,1)
Also if player1 choose O, then player2 expected payoff on B, O and X are
different (0,4,3)
∴ no NE
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Ex:
Find all MSNE of following game: P1/P2-> L M R
In general, to say that two games (a) & (b) with ui and vi representing
Bernoulli payoff are said to be equivalent whenever vi(a)= for each
action pair a.
Ex: which of the tables below represent same strategic game with vNM
preferences as PD when numbers are interpreted as Bernoulli payoffs?
P1/P2-> NC C P1/P2-> NC C
NC (3,3) (0,4) NC (6,0) (0,2)
(a) (b)
NC (2,2) (0,3)
Whose payoff function is u.
C (3,0) (1,1)
Let other two tables below (a) and (b), payoff functions be v and w.
Now, for player1, for (a)
P1/P2-> NC C P1/P2-> NC C
v1(NC,C)=0 & u1(NC,C)=0 NC (3,3) (0,4) NC (6,0) (0,2)
NC (2,2) (0,3)
C (3,0) (1,1)
Let other two tables below (a) and (b), payoff functions be v and w.
Now, for player1, for (b)
P1/P2-> NC C P1/P2-> NC C
w1(NC,C)=0 & u1(NC,C)=0 NC (3,3) (0,4) NC (6,0) (0,2)
NC (2,2) (0,3)
C (3,0) (1,1)
Let other two tables below (a) and (b), payoff functions be v and w.
Now, for player1, for (b)
P1/P2-> NC C P1/P2-> NC C
w1(C,NC)= 9 & u1(C,NC)=3 NC (3,3) (0,4) NC (6,0) (0,2)
P1/P2 L R
T 1 1
M 4 0
B 0 3
(2
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NOTE: Strictly dominated action is not used with +ve probability in any
MSNE.
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1. Find all MSNE by first eliminating any strictly dominated actions and
then constructing players best response functions. P1/P2-> L M R
T (2, 2) (0, 3) (1, 2)
Soln: Let α2=(1/4M+ 3⁄4R) B (3, 1) (1,0) (0, 2)
Results:
1. Let a* be a NE of G and for each player i. Let αi* be the MS of player i.
that assigns probability 1 to the action ai *. Then α* is a MSNE of G’.
2. Let a* be a mixed strategy NE of G’ in which MS of player i assigns
probability 1 to the action ai* . Then α* is a NE of G.
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H/W B O
Here game is standard BoS.
B (2,1) (0,0)
O (0,0) (1,2)
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B (2, ½) (0,0)
O (0,0) (½,2)
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• https://drive.google.com/file/d/1UJzXMA_u_ei0IXN1iJApDMRtfxyJt6c
j/view?usp=sharing
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Rationalisable actions/strategies :
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Rationalisable actions/strategies
An action ai for player i is rationalisable for that player, if that action can
be played by player i, given some beliefs of player i, regarding other
players action. So, if player i has some belief ui which justifies the play
of ai. 1/2 b 1 b b2 b 3 4
a1
In this game a4 and b4 are not rationalisable (0,7') (2,5) (7*,0) (0,1)
Also a4 is played when player2 plays b4. But b4 is not played. ∴ a4 is also
not rationalisable.
(b3,a3,b1,a1,b3…..)
Each action is being justified on a belief which is dependent on the
previous action in the sequence. Actions which are rationalisable is
related to the idea of best responses.
Defn: In a MS game the mixed strategies which survive the iterated
elimination of strategies which are never a best response are known as
rationalisable strategies/actions.
Ex: For PD game, (C,C) is a rationalisable strategy.
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O (0,0) (1*,2’)
Action: B1(O)= O B2(B) =B
Action: B1(B)=B B2(O)=O
Action: B1(O)=O B2(B)=B
Fictious play – Suppose for player1, rivals actions are as below (in last
10 play of the game)
Action: a1 a2 a3 a4
# of times: 5 4 1 0 Then in 11 th
game, P1 believe that
Probability: 5/10 4/10 1/10 0
Frequency will be proportional to probabilities attached.
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Ex: Suppose in matching pennies game,
Player1’s belief - Player2 play T
Player2’s belief - Player1 play H
Round1- Player1 Player2
Belief: H T
Action: B1(T)= T B2(H)=T
Round2- B1(B2(H))=B1(T)=T B2(B1(T))=B2(T)=H
∴ player1 believes that player2 will play H with probability ½ and player2
believes that player1 will play definitely T.
Round3- p=0
E1(H, α2)= 1 ½+ (-1) ½=0 1-p=1
E1(T, α2)= (-1) ½+ (1) ½=0 ½ ½
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for both of them, when they step in same direction than when they step in
different directions. P1/P2 L R
Here game has symmetric MSNE in which each player L (1, 1) (0, 0)
assigns probability ½ to L & ½ to R. This equilibrium
corresponds to a steady state in which ½ of all encounters R (0, 0) (1, 1)
results in collisions.
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Suppose the player prefers the lottery (0, ¾, ¼) to the lottery (½,0, ½)
Then payoff function u for which u(0)=0, u(1)=3, u(5)=4 is consistent
because
¾ 3 + ¼ 4 > ½ 0+ ½ 4
That is 13/4 = 3.25 >2.