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D6 Litany of Battle
Perils of the Warp Charge D6 Warlord Trait
- if Warp Test is 2 or 12. Litany of Hate (Aura)
- Psyker suffer D3 MW. 1 Bloody Handed: +1 A
- If Psyker is killed, Power fails and every Core and Chars in 6“ can re-roll hits
Unit in 6“ suffers 2 Master Tactician (Aura): re-roll chrage Rolls for
D3 MW 1 LitanyTenacity (Aura) Warlord and Core Units in 6“
If Core or Char in 6“ suffers a MW, on a 5+ it
does not
Smite 5+/+1 3 World Burner (Aura): If Core Unit in 6“ rolls a 6 for
Clostest enemy Unit in 18“ suffers D3 MW. 2 Catechesim of Fire wounding in shooting Phase the AP is increased by 1
If Warp Test is 11+ Unit Suffers D6 MW Select Core or Char in 6“. +1 to wound in
Shooting Phase against nearest Enemy 4 Paladin of Glory: re-roll charges. +1A after Charge
1 Veil of Time (Blessing) 6+
Select friendly Leg. Ast. Unit in 18“. 3 Exhoration of Rage 5 Void Walker: Once per Battle round you can re-roll a
Until next own psy phase. You ca re-roll Select Core or Char in 6“. +1 to wound in Fight single hit, wound, damage, advance, charge or saving
advance and charge roll. Unit always fight Phase throw for your warlord
first. Alternate with Charges/ same ability.
Start with the Player whos turn is. 4 Mantra of Strenght 6 Child of Terra: can re-roll wound rolls of 1
Chaplain gets +1 A, +1 S, +1D to Melee Weapons
2 Might of Heros (Blessing) 6+ IF B&H: +1 to hit and wound in CC vs. Chars
Select friendly Leg. Ast. Core or Char
Model in 12“. Add +1S, +1T, +1A until next 5 Recitation of Focus
own psy Phase. Select Core or Char in 6“. +1 to hit with ranged
If Unit has more than 1 T –Value use Weapons. WE Slautherborn: +d3A if more then 10 Enemys in 6“
lowest.
6 Canticle of Hate (Aura)
3 Psychich Scourge (Witchfire) 6+ In 6“ +2 to Charge Rolls for core and chars. +3“ NL Terror: Enemys in 6“ suffers -1 LD
Select visible enemy Unit in 18“ . D6+ Ld for pile in or consolidation (not cummulative)
of Psyker. Enemy rolls D6+Ld. Higher:
Enemy Unit suffers D3 MW, Equal: 1MW,
Less: no effect
M WS BS S T W A Ld Sv M WS BS S T W A Ld Sv Inv M WS BS S T W A Ld Sv FNP
SM 6 3+ 3+ 4 4 2 1 7 3+ SM 5 3+ 3+ 4 4 2 1 7 2+ 5++ SM 6/12 2+ 3+ 4 4 2 2 7 3+ 6+++
Sgt 6 3+ 3+ 4 4 2 2 8 3+ Sgt 5 3+ 3+ 4 4 2 2 8 2+ 5++ Sgt 6/12 2+ 3+ 4 4 3 3 8 3+ 6+++
Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., WE, Fealty
KW: CORE, Infantry , Tac. Squad, Astartes KW: CORE, Infantry , Breacher Squad, Void Hardened, Astartes KW: Infantry ,Elite, Astartes, Rampager
SM 6 3+ 3+ 4 4 2 1 7 3+ SM 5 3+ 3+ 4 4 2 1 7 2+ 5++ SM 6 3+ 3+ 4 4 2 1 7 2+ 5++
Sgt 6 3+ 3+ 4 4 2 2 8 3+ Sgt 5 3+ 3+ 4 4 2 2 8 2+ 5++ Sgt 6 3+ 3+ 4 4 2 2 8 2+ 5++
Chainsword M M U -1 +1 Attack Melta Gun 12 Asslt 1 8 -4 D6 In 6“ D = D6+2 Frag/Krak Gr 6 Gr.D6/1 3/6 0/-1 1/d3 Blast/ -
Vexilla: +1 LD Vexilla: +1 LD
Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., Legion, Fealty
KW: CORE, Infantry , Tac. Squad, Astartes KW: CORE, Infantry , Breacher Squad, Void Hardened, Astartes KW: CORE, Infantry , Hvy Support Squad, Void Hardened, Astartes
Archeo Tec 12 Pistol 6 -2 2 Ilastus A-C 6 Hvy 6 6 -1 1 By three 1´s no shots Chain Fist M M x2 -4 d3 -1 to hit
Frag/Krak Gr 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ - Disciplined Fire: Boltweapons hit-roll of 6 score add hit
Com. Shield +1 to save, 5++
SM 6 3+ 3+ 4 4 3 3 8 3+ SM 5 3+ 3+ 4 4 2 1 7 2+ 5++ SM 4 2+ 3+ 4 4 3 2 7 2+ 4++
Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., IF , Fealty Faction KW: Leg. Ast., IF , Fealty
KW: CORE, Infantry , Core, Elite, Com. Squad, Astartes KW: CORE, Infantry , Phallanx Warder, Void Hardened, Astartes KW: CORE, Infantry ,Cath. Terminator, Terminator, Astartes, Huscarls
Frag/Krak Gr 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ - Frag/Krak 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ - Force Stave M M +3 -1 d3
Comb. Shield +1 save (add), Melta Bomb M Strata 2d3 vs Veh Force Axe M M +2 -2 d3
5++
Refrac. Field 5++ Melta Bomb M M 2d3 Stratagem vs Veh
Melta Bomb M Strata 2d3 vs Veh
Refrac. Field 5++
H or D: must Intervene when possible. Can go 6“ when enemy Char is in 6“ Litanies of Hate: reroll hit-rolls in 6“ Core and Chars
Leader: in 6“ Core and Chars can use Ld Psy Powers: Smite, 2 others
Superity: If enemy Char is in 1“, Champ fight first. Alternate with Charges/
Battle Litanies: select one before Battle, initiate at 3+ before Battleround Cast: 2 Psy Power per round
same ability. Start with the Player whos turn is.
Deny: one Psy Power per round
Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., Legion, Fealty
Faction KW: Leg. Ast., Legion, Fealty
KW: Infantry , Character, Astartes, Chaplain, Consul KW: Infantry ,Librarian, Psyker, Support, Consul, Astartes
KW: Infantry , Character, Astartes, Champion, Consul
Legion Praevian Legion Primus Medicae Legion Techmarine
ABILITIES: Angels of Death ABILITIES: Angels of Death ABILITIES: Angels of Death,
Unshakeable Defense: No Combat Attrition Unshakeable Defense: No Combat Attrition Unshakeable Defense: No Combat Attrition
The Bitter End: last BR by 4+ = Model shoots or make The Bitter End: last BR by 4+ = Model shoots or make The Bitter End: last BR by 4+ = Model shoots or
a single CC Attack before is removed a single CC Attack before is removed make a single CC Attack before is removed
Discipl. Fire: Boltweap. hit-roll of 6 scores add hit Discipl. Fire: Boltweap. hit-roll of 6 scores add hit
M WS BS S T W A Ld Sv Inv M WS BS S T W A Ld Sv Inv M WS BS S T W A Ld Sv
Rap 3 6+ 3+ 3 5 5 2 7 3+
Waffe R Type S AP D Ability Waffe R Type S AP D Ability
Tw. Boltgun 24 Rapid 2 4 0 1 QM: Frag 60 Hvy 4d6 5 0 1 Blast/ no LOS Chain Sword M M U -1 +1 Attack
Multi Melta 24 Hvy 2 8 -4 d6 Half range D=d6+2 QM: Shatter 36 Hvy 4d6 8 -2 3 - Chain Axe M M +1 -1 1
Frag/Krak Gr 6 Gr. d6/1 3/6 0/-1 1/d3 Blast/ - Discipl. Fire: Boltweap. hit-roll of 6 scores add hit
Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., Legion, Fealty
KW: Vehicle, Core, Smokescreen, Dreadnought KW: Vehicle, Artillery, Rapier Carrier KW: Crew, Infantry, Astartes KW: Infantry , Character, Apothecary, Astartes
Contemptor Dreadnought Legion Consul Legion Consul Camba Diaz
ABILITIES: Angels of Death ABILITIES: Angels of Death ABILITIES: Angels of Death
Duty Eternal: Hits against this Model have -1 D Unshakeable Defense: No Combat Attrition Unshakeable Defense: No Combat Attrition
Smokescreen: Stratagem The Bitter End: last BR by 4+ = Model shoots or The Bitter End: last BR by 4+ = Model shoots or
make a single CC Attack before is removed make a single CC Attack before is removed
Discipl. Fire: Boltweap. hit-roll of 6 scores add. hit
M WS BS S T W A Ld Sv Inv M WS BS S T W A Ld Sv Inv M WS BS S T W A Ld Sv Inv
Grav Gun 18 Ass. 2 5 -3 1 D=3 if Save is 3+ Pwr. Sword M M +1 -3 1 Bolt Pistol 12 Pistol 4 0 1
or better
Frag/Krak Gr 6 Gr. d6/1 3/6 0/-1 1/d3 Blast/ - Frag/Krak 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ -
Tw. Lasercannon 48 Hvy 2 9 -3 d6
Melta Bomb M Strata 2d3 Vs. Vehicle Melta Bob M Strata 2d3 vs Vehicle
Kheres Ass.Can. 24 Hvy 6 7 -1 1
Refrac Field 5++ Boar. Shield +1 save (add.)
Explode: d6, by 6 all Units in 3“ suffer 1 MW Tac Precision: in 6“ Core Units can reroll wound-rolls of 1 H. Armour 5++
Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., Legion , Fealty Faction KW: Leg. Ast., Legion , Fealty
KW: Vehicle, Core, Smokescreen, Dreadnought, Contemptor KW:, Infantry , Character, Void Hardened, Astartes KW:, Infantry , Character, Void Hardened, Astartes
Paragon Blade M M +2 -3 3 Frag/Krak Gr 6 Gr. d6/1 3/6 0/-1 1/d3 Blast/ - Frag/Krak Gr 6 Gr. d6/1 3/6 0/-1 1/d3 Blast/ -
Frag/Krak Gr 6 Gr. d6/1 3/6 0/-1 1/d3 Blast/ - Melta Bomb M Strata 2d3 vs Vehicle Melta Bomb M Strata 2d3 vs Vehicle
Melta Bomb M Strata 2d3 vs Vehicle Iron Halo 4++ Iron Halo 4++
Iron Halo 4++ Indomitan Mantle: all Damaged reduced by 1 Board Shield +1 save
Rites of Battle: in 6“ Core Units can reroll hit-rolls of 1
Indomitan Mantle: all Damaged reduced by 1 Indomitan Mantle: all Damaged reduced by 1
Rites of Battle: in 6“ Core Units can reroll hit-rolls of 1 Rites of Battle: in 6“ Core Units can reroll hit-rolls of 1
Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., Legion, Fealty
KW: Infantry, Charakter, Praetor, Astartes, Master o. Legion, Terminator, Faction KW: Leg. Ast., Legion, Fealty KW: Infantry, Charakter, Praetor, Astartes, Master o. Legion, Void
Tartaros KW: Infantry, Charakter, Praetor, Astartes, Master o. Legion Hardened
Typhoon Hvy Siege Tank Domitar Battle Automata Fafnir Ran
ABILITIES: ABILITIES: Angels of Death
ABILITIES: Angels of Death The Bitter End: last BR by 4+ = Model shoots or make
Steel Behem:oth can fall back and charge. Can Brutal Charge: After Charge D6, 4+ = 1 MW to unit
Cyber Cortex: No Attrition Tests. Without Cortex a single CC Attack before is removed
shoot in CC at non CC Units
Smokescreen: Stratagem Controller in 6“, can only attack nearest Unit
W M WS BS S T A Ld Sv M WS BS S T W A Ld Sv Inv M WS BS S T W A Ld Sv Inv
6-16 5 5+ 4+ 8 8 D6 9 2+
Waffe R Type S AP D Ability Waffe R Type S AP D Ability
1-5 3 5+ 5+ 8 8 D3 9 2+
Grav Hammer M M x2 -3 4 -1 to hit
Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., IF, Loyal
Faction KW: Leg. Ast., Legion, Fealty KW: Monster,Domitar, Cybernetica Cortex, Support KW: Infantry, Charakter, Monster, M. o. Legion,
KW: Vehicle, Smokescreen, Machine Spirit, Titanic,Tank
Storm Teeth M M +1 -2 1 3 Dice per A, Hit 6 = +1D Bl. Sword M M +3 -3 2 MC Pwr. Fist M M x2 -3 3 -1 to hit
Frag Gren 6 Gr.d6 3 0 1 Blast/ - Frag/Krak 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ - - Melta Gun 12 Asslt 1 8 -4 d6 In 6“D = D6+2
Primarch: in 6“ Core Units can reroll hit-rolls, Phal.Warders gain Obj Sec. Death Champ: re roll failed charges Frag/Krak 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ -
Sire: In Com. Ph. Choose 1 Core or Char in 6“, can reroll Hits Death Champ: Always fight first in FF. Alternate with Charges/ same ability.
Start with the Player whos turn is. Void Com: in 3“ IF Inf. can re-roll Moral. Set up 1 IF Inf. in Teleportarium
Furios Charge: +1A for Dorn and Core in 6“ if they charged
LOW: all Damage -1, AP-1 = AP 0, -1 to wound rolls (exept Primarchs) Super Duelist: reroll CC hits and wounds vs. Chars and Monster
Rite of Battle: in 6“ Core Units can reroll hit-rolls of 1 Rite of Battle: in 6“ Core Units can reroll hit-rolls of 1
CC with other Low: move in engagement Range. No hit or wound Rerolls
Faction KW: Leg. Ast., IF, Loyal Faction KW: Leg. Ast., IF, Loyal
Faction KW: Leg. Ast., IF, Loyal
KW: Infantry, Charakter, Astartes, Preator, M. o. Legion, Sigismund KW: Infantry, Charakter, Astartes, Preator, M. o. Legion, Void Hard, Polux
KW: Infantry, Charakter, Monster, M. o. Legion, Primarch, Rogal Dorn
Legion Vindicator Legion Sicaran Punisher Leviathan Dread
ABILITIES: Angels of Death ABILITIES: Angels of Death
ABILITIES: Angels of Death
Power Capcacitator: remained stationary, fire twice Duty Eternal: Hits against this Model have -1 D
Smokescreen: Stratagem
laser volley not Overcharge Smokescreen: Stratagem
Siege Shield: +1 to Save against rangeattacks
Smokescreen: Stratagem
W M WS BS S T A Ld Sv W M WS BS S T A Ld Sv W M WS BS S T A Ld Sv Inv
Aiolos Missle 60 3D3 6 -1 1 Blast Mult.Launch 48 Hvy 3D3 6 -2 2 Blast, no LOS Siege Gun 36 Hvy D6 10 -3 D3 Blast, no LOS
- Super Char 36 Hvy3 8 -3 3 Hit of 1 = 1MW Explode: d6, by 6 all Units in 6“ suffer d3 MW Explode: d6, by 6 all Units in 6“ suffer d3 MW
Explode: d6, by 6 all Units in 6“ suffer d3 MW
Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., Legion, Fealty
Faction KW: Leg. Ast., Legion, Fealty
KW: Vehicle, Core, Smokescreen, Scorpius, Tank KW: Vehicle, Smokescreen, Artillery, Medusa, Tank
KW: vehicle, core, smokescreen, dreadnought, Deredeo
WORLDEATERS
Legion Tactical Squad Rampager Squad Legion Heavy Support Squad
ABILITIES: Angels of Death, Objective Secure, ABILITIES: Angels of Death ABILITIES: Angels of Death,
Incarnate Violance: +1 Attack by Charge Incarnate Violance: +1 Attack by Charge Incarnate Violance: +1 Attack by Charge
Bloodlust: must consolidate 3“ , in 1“ if possible Bloodlust: must consolidate 3“ , in 1“ if possible Bloodlust: must consolidate 3“ , in 1“ if possible
M WS BS S T W A Ld Sv M WS BS S T W A Ld Sv FNP M WS BS S T W A Ld Sv Inv
Vexilla: +1 LD
Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., WE, Fealty Faction KW: Leg. Ast., Legion, Fealty
KW: CORE, Infantry , Tac. Squad, Astartes KW: Infantry ,Elite, Astartes, Rampager KW: CORE, Infantry , Hvy Support Squad, Void Hardened, Astartes
Unstopple Charge: reroll failed Charge rolls Plasma Blast 18 Asslt 2 7 -3 1 Pwr Fist M M x2 -3 2 -1 to hit
Faction KW: Leg. Ast., WE, Fealty Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., Legion, Fealty
KW: Infantry , Terminator, Astartes, Red Butcher KW: CORE, Infantry ,Cath. Terminator, Terminator, Astartes KW: CORE, Infantry ,Tartaros Terminator, Terminator, Astartes
Legion Support Squad Legion Assault Squad Legion Inductii Squad
ABILITIES: Angels of Death, Objective Secure, ABILITIES: Angels of Death, Objective Secure, ABILITIES: Angels of Death,
Incarnate Violance: +1 Attack by Charge Incarnate Violance: +1 Attack by Charge Incarnate Violance: +1 Attack by Charge
Bloodlust: must consolidate 3“ , in 1“ if possible Bloodlust: must consolidate 3“ , in 1“ if possible Bloodlust: must consolidate 3“ , in 1“ if possible
Jump Pack Assault: set up 9“ from Enemy
M WS BS S T W A Ld Sv M WS BS S T W A Ld Sv M WS BS S T W A Ld Sv FNP
SM 6 3+ 3+ 4 4 2 1 7 3+ SM 12 3+ 3+ 4 4 2 1 7 3+ SM 6 3+ 4+ 5 4 2 1 7 3+ 6+++
Sgt 6 3+ 3+ 4 4 2 2 8 3+ Sgt 12 3+ 3+ 4 4 2 2 8 3+ Sgt 6 3+ 4+ 5 4 3 2 8 3+ 6+++
Frag/Krak Gr 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ - Frag/Krak 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ - Frag/Krak 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ -
Vexilla: +1 LD Melta Bom M Strata 2d3 vs Vehicle MeltaBomb M Strata 2d3 vs Vehicle
Vexilla: +1 LD
Faction KW: Leg. Ast., WE, Fealty Faction KW: Leg. Ast., Legion, Fealty
Faction KW: Leg. Ast., Legion, Fealty KW: CORE, Infantry , Tac. Squad, Astartes
KW: CORE, Infantry , Tac. Support Squad, Support, Astartes KW: CORE, Infantry ,Assault Squad, Fly, Astartes, Jump Pack
SM 12 3+ 3+ 4 4 2 2 8 3+ SM 6 3+ 3+ 4 4 2 1 7 3+ Apo 6 / 12 3+ 3+ 4 4 2 2 7 3+
Sgt 12 3+ 3+ 4 4 2 3 8 3+ Rap 3 6+ 3+ 3 5 5 2 7 3+
Waffe R Type S AP D Ability
Waffe R Type S AP D Ability Waffe R Type S AP D Ability Bolt Pistol 12 Pistol 4 0 1
Bolt Pistol 12 Pistol 4 0 1 Las Destroy 36 Hvy 3 10 -4 d3+3 Chain Axe M M +1 -1 1
Rad Missle 48 Hvy 1 Strata W2+/-1T Boltgun 24 Rapid 1 4 0 1 Ex. of Butchery: one Unit in 3“ at F-Ph. get +1A. After CC roll D6 for every
Model . By roll of 1 Model is slain.
Chain Swd M M U -1 +1 Attack Bolt Pistol 12 Pistol 4 0 1
Light. Claw M M U -2 1 +1 A, reroll to W Frag/Krak 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ - Narthecium: first failed Save in 3“ of Infantry or Biker, D is changed to 0
Frag/Krak 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ - Combat Restoratives: End of Movement Ph., heal a Infantery or Bike
Melta Bom M Strata 2d3 vs Vehicle Model d3 Wounds in 3“ , only once per Turn per Model
Suspensor Web: Hvy Weap. no -1 for move, but only half range Jump Pack Assault: set up 9“ from Enemy
Faction KW: Leg. Ast., WE, Fealty Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., Legion, Fealty
KW: Infantry ,Destroyer, Astartes KW: Vehicle, Artillery, Rapier Carrier KW: Crew, Infantry, Astartes KW: Infantry , Character, Apothecary, Astartes
Legion Terminator Praetor Legion Consul Delvarus Legion Moritat
ABILITIES: Angels of Death ABILITIES: Angels of Death ABILITIES: Angels of Death
Incarnate Violance: +1 Attack by Charge, Incarnate Violance: +1 Attack by Charge, Incarnate Violance: +1 Attack by Charge,
+1 to Hit when all attacks against Char +1 to Hit when all attacks against Char +1 to Hit when all attacks against Char
Bloodlust: must consolidate 3“ , in 1“ if possible Bloodlust: must consolidate 3“ , in 1“ if possible Bloodlust: must consolidate 3“ , in 1“ if possible
Jump Pack Assault: set up 9“ from Enemy
M WS BS S T W A Ld Sv Inv M WS BS S T W A Ld Sv Inv M WS BS S T W A Ld Sv Inv
Melta Gun 12 Asslt 1 8 -4 D6 In 6“D = D6+2 Frag/Krak 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ - Frag/Krak 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ -
Frag/Krak 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ - Melta Bomb M Strata 2d3 vs Vehicle Melta Bom M Strata 2d3 vs Vehicle
Melta Bomb M Strata 2d3 vs Vehicle Board Shield +1 save (add) Rad Gren 6 Strata W at 2+ = -1T
Ex. Chain Axe M M +2 -2 3 -1 Hit, reroll W Plasma Pist 12 Pistol 7/8 -3 1/2 /1MW by Hit of 1 Plasma Pist 12 Pistol 7/8 -3 1/2 /1MW by Hit of
1
Bolt Pistol 12 Pistol 4 0 1 Pwr Maul M M +3 -1 1 -1 to hit
Frag/Krak 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ -
Frag/Krak 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ - Frag/Krak 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ -
Melta Bom M Strata 2d3 vs Vehicle
Refrac. Field 5++ Ref Field 5++
Iron Halo 4++
H or D: must Heroic intervene when possible. Can move 6“ when enemy Litanies of Hate: reroll hit-rolls in 6“ Core and Chars
Char is in 6“ Leader: in 6“ Core and Chars can use Chaplain Ld Rites of Battle: in 6“ Core Units can reroll hit-rolls of 1
Superity: If enemy Char is in 1“, Champ fight first. Alternate with Battle Litanies: select one before Battle, initiate at 3+ before Battleround
Charges/same ability. Start with the Player whos turn is.
Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., Legion, Fealty
KW: Infantry , Character, Astartes, Champion, Consul KW: Infantry , Character, Astartes, Chaplain, Consul KW: Infantry, Charakter, Praetor, Astartes, Master o. Legion
Leviathan Dread Legion Fellblade Shabran Darr
ABILITIES: Angels of Death ABILITIES: Angels of Death
ABILITIES: Angels of Death Incarnate Violance: +1 Attack by Charge,
Duty Eternal: Hits against this Model have -1 D
Steel Behem:oth can fall back and charge. Can +1 to Hit when all attacks against Char
Incarnate Violance: +1 Attack by Charge,
shoot in CC at non CC Units Bloodlust: must consolidate 3“ , in 1“ if possible
+1 to Hit when all attacks against Char
Bloodlust: must consolidate 3“ , in 1“ if possible Bloody Handed: if Warlord +1A
W M WS BS S T A Ld Sv
W M WS BS S T A Ld Sv Inv M WS BS S T W A Ld Sv FNP
14-26 10 5+ 3+ 8 8 8 9 2+
8-14 8 3+ 3+ 7 7 4 8 2+ 5++ 12 2+ 2+ 4 4 4 4/5 8 2+ 6+++
7-13 5 5+ 4+ 8 8 D6 9 2+
4-7 6 4+ 4+ 7 7 4 8 2+ 5++
1-6 3 5+ 5+ 8 8 D3 9 2+ Waffe R Type S AP D Ability
1-3 3 5+ 5+ 7 7 4 8 2+ 5++
Bolt Pistol 12 Pistol1 4 0 1
Waffe R Type S AP D Ability
Waffe R Type S AP D Ability MC Ch. Axe M M +1 -1 2
Crushing Tracks M M U -2 D3
Siege Claw M M x2 -3 3 +1 A Frag/Krak 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ -
Acc.Can. – HE 100 Hvy 2d6 8 -3 3 Blast
Siege Drill M M x2 -4 2D3 vs. Vehicle D=6
Head-Hunter: CC vs. Chars wound roll 6 = -4 AP
- AE 100 Hvy 2 14 -4 6
Melta 12 Ass. 1 8 -4 D6 half range D=d6+2
Tw. Hvy Flam 12 Hvyd6 5 -1 1 Auto hit Demol, Cannon 24 Hvy d6 10 -3 D6 Blast Rage: +1 A after charge
Phosph. Char 12 Hvy3d3 3 -1 1 Blast Quad Laser 48 Hvy4 9 -3 D6 Tac Precision: in 6“ Core Units can reroll wound-rolls of 1
Tw. Hvy Bolter 24 Hvy 6 5 -1 2
Explode: D6, by 6 all Units in 6“ suffer D3 MW
Explode: d6, by 6 all Units in 2D6 “ suffer d6 MW Faction KW: Leg. Ast., WE, Loyal
Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., Legion, Fealty KW: Infantry, Charakter, Centurion, Fly, Jump, Shabran Darr
KW: vehicle, core, smokescreen, dreadnought, leviathan dreadnought KW: Vehicle, Smokescreen, Machine Spirit, Titanic, Fellblade, Tank
Gore Father M M +2 -4 3 W of 6 = +1MW, Plas. Pist 12 Pistol 7/8 -3 1/2 /1MW by Hit of 1 MC Needl P 12 Pistol1 1 0 2 W at 2+/Veh 6+
&Child vs. Vehicle D=d3+3
Gore Child M M +2 -4 2 W of 6 = +1MW Pwr. Axe M M +2 -2 1
Spite Furn 12 Pistol 1 7 -3 2
Cutter M M +2 -3 2 W of 6 = Ap -4 Frag/Krak 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ -
- Sup. Charg 12 Pistol 1 8 -3 3 1MW by Hit of 1
Frag/Krak 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ - Ex. of Butchery: one Unit in 3“ at F-Ph. get +1A. After CC roll D6 for every
Primarch: in 6“ Core Units can reroll hit-rolls, in 12“ Core Units pass Model . By roll of 1 Model is slain.
Rampage: CC +D3 A if more then one Model in contact
automatically Moral Tests Narthecium: Infantery and Biker Units in 3“ get 6+ FNP
Sire: In Com. Ph. Choose 1 Core or Char in 6“, can reroll Hits Com. Restore: End of Move Ph heal one Inf or Biker Unit in 3“ d3 Wounds
Rampage: must pile in or consolidate to enemy Char
Sacred Trust: friendly Unit in 6“ is Slain by Enemy. Rolld Dice 5+. +1 VP for
LOW: all Damage -1, AP-1 = AP 0, -1 to wound rolls (exept Primarchs) both player
Rites of Battle: in 6“ Core Units can reroll hit-rolls of 1
CC with other Low: move in engagement Range. No hit or wound Rerolls
Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., WE, Traitor
Faction KW: Leg. Ast., WE, Traitor
KW: Infantry, Charakter, Monster, M. o. Legion, Primarch, Angron KW: Infantry, Charakter,Astartes, Primus Medicae, Consul, Support, Surlak
KW: Infantry, Charakter, Astartes, M. o. Legion, Praetor, Kharn
Legion Inductii Squad
ABILITIES: Angels of Death, Objective Secure,
Incarnate Violance: +1 Attack by Charge
Bloodlust: must consolidate 3“ , in 1“ if possible
Inductii: no sec obj. , provide no VP
M WS BS S T W A Ld Sv FNP
SM 6 3+ 4+ 5 4 2 1 7 3+ 6+++
Sgt 6 3+ 4+ 5 4 2 2 8 3+ 6+++
Boltgun 24 Rapid 1 4 0 1
Chain Axe M M +1 -1 1
Vexilla: +1 LD
M WS BS S T W A Ld Sv Inv W M WS BS S T A Ld Sv W M WS BS S T A Ld Sv
Plasmablaster 18 Asslt 2 7 -3 1
Waffe R Type S AP D Ability Waffe R Type S AP D Ability
- Super Charge 18 Asslt 2 8 -3 2 1MW by Hit of 1
Demolisher Can. 24 Hvy D6 10 -3 d6 Blast Tw. Accel. Can 24 Hvy 6 7 -2 3
Kheres 24 Hvy 6 7 -1 1
Ass.Can. Tw. Boltgun 24 Rapid 2 4 0 1 Hvy Bolter 24 Hvy 3 5 -1 2
Duty Eternal: Hits against this Model have -1 D Las. Can. 48 Hvy1 9 -3 d6
Siege Shield: +1 to Save against rangeattacks
Unstoppable Fury: re-roll hit rolls of 1 (need 2 CC Weapons)
Explode: d6, by 6 all Units in 6“ suffer d3 MW Explode: d6, by 6 all Units in 6“ suffer d3 MW
Explode: D6, by 6 all Units in 3“ suffer 1 MW
Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., Legion, Fealty
Faction KW: Leg. Ast., Legion, Fealty
KW: Vehicle, Smokescreen, Rhino, Vindicator, Tank KW: Vehicle, Smokescreen, Sicaran, Sicaran Battle Tank, Tank
KW: Vehicle, Core, Smokescreen, Dreadnought, Contemptor
M WS BS S T W A Ld Sv Inv W M WS BS S T A Ld Sv W M WS BS S T A Ld Sv
6-11 5 5+ 4+ 8 8 d6 9 2+ 3-6 6 6+ 4+ 6 7 d3 8 3+
Waffe R Type S AP D Ability
1-5 3 5+ 5+ 8 8 d3 9 2+ 1-2 3 6+ 5+ 6 7 1 8 3+
Kheres 24 Hvy 6 7 -1 1
Ass.Can.
Duty Eternal: Hits against this Model have -1 D Waffe R Type S AP D Ability Waffe R Type S AP D Ability