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D6 Librarius Discipline Warp

D6 Litany of Battle
Perils of the Warp Charge D6 Warlord Trait
- if Warp Test is 2 or 12. Litany of Hate (Aura)
- Psyker suffer D3 MW. 1 Bloody Handed: +1 A
- If Psyker is killed, Power fails and every Core and Chars in 6“ can re-roll hits
Unit in 6“ suffers 2 Master Tactician (Aura): re-roll chrage Rolls for
D3 MW 1 LitanyTenacity (Aura) Warlord and Core Units in 6“
If Core or Char in 6“ suffers a MW, on a 5+ it
does not
Smite 5+/+1 3 World Burner (Aura): If Core Unit in 6“ rolls a 6 for
Clostest enemy Unit in 18“ suffers D3 MW. 2 Catechesim of Fire wounding in shooting Phase the AP is increased by 1
If Warp Test is 11+ Unit Suffers D6 MW Select Core or Char in 6“. +1 to wound in
Shooting Phase against nearest Enemy 4 Paladin of Glory: re-roll charges. +1A after Charge
1 Veil of Time (Blessing) 6+
Select friendly Leg. Ast. Unit in 18“. 3 Exhoration of Rage 5 Void Walker: Once per Battle round you can re-roll a
Until next own psy phase. You ca re-roll Select Core or Char in 6“. +1 to wound in Fight single hit, wound, damage, advance, charge or saving
advance and charge roll. Unit always fight Phase throw for your warlord
first. Alternate with Charges/ same ability.
Start with the Player whos turn is. 4 Mantra of Strenght 6 Child of Terra: can re-roll wound rolls of 1
Chaplain gets +1 A, +1 S, +1D to Melee Weapons
2 Might of Heros (Blessing) 6+ IF B&H: +1 to hit and wound in CC vs. Chars
Select friendly Leg. Ast. Core or Char
Model in 12“. Add +1S, +1T, +1A until next 5 Recitation of Focus
own psy Phase. Select Core or Char in 6“. +1 to hit with ranged
If Unit has more than 1 T –Value use Weapons. WE Slautherborn: +d3A if more then 10 Enemys in 6“
lowest.
6 Canticle of Hate (Aura)
3 Psychich Scourge (Witchfire) 6+ In 6“ +2 to Charge Rolls for core and chars. +3“ NL Terror: Enemys in 6“ suffers -1 LD
Select visible enemy Unit in 18“ . D6+ Ld for pile in or consolidation (not cummulative)
of Psyker. Enemy rolls D6+Ld. Higher:
Enemy Unit suffers D3 MW, Equal: 1MW,
Less: no effect

4 Fury of the Ancients (Witchfire) 7+


Select visible enemy Model in 12“. Draw
shortest Line 1mm from Base to Base.
Every enemy Unit on Line suffers 1 MW

5 Psychic Fortress (Blessing Aura) 5+ Terrain Effects


Legiones Astartes Units in 6“ have 5++
Invul until next own psy Phase Light Cover (Ruins, Crater, Container, Statuary, Barricades) +1 to save
Heavy Cover (Barricades, Fuel Pipes) +1 to save if not charged
6 Null Zone (Blessing Aura) 7+
Enemy units in 6“ can‘t use invuls and Dense Cover (Woods, Ruines Walls, Industrial Structure) - 1 to hit if terrain is 3“ high
psychic tests results are halfed (round up)
until next own psy Phase Breachable (Woods, Ruins ) Infantry, Beast, Swarm can move through
IF Fortify (Blessing) 4+ Difficult Ground (Woods, Crater, Barricades) -2“ for any movement
Select Infantery or Biker Unit in 12“. Regain
D3 lost Wounds Inspiring (Statuary) +1 LD if wholly within 6“

NL Precognition: Blessing 5+ Exposable Position (Container) On top no benefit from cover


Psyker gets 5++, -1 to hit rolls against him
until next own psy Phase Defence Line (Barricades, Walls, Pipes etc.) Can fight enemys in 2“, can charge units in 1“ from
Line
Defensible (Woods, Barricades, Ruins , Walls, Buildings) 5+ Overwatch or no Overwatch +1 to hit in CC
Legion Tactical Squad Legion Breacher Squad Rampager Squad
ABILITIES: Angels of Death ABILITIES: Angels of Death ABILITIES: Angels of Death

M WS BS S T W A Ld Sv M WS BS S T W A Ld Sv Inv M WS BS S T W A Ld Sv FNP
SM 6 3+ 3+ 4 4 2 1 7 3+ SM 5 3+ 3+ 4 4 2 1 7 2+ 5++ SM 6/12 2+ 3+ 4 4 2 2 7 3+ 6+++
Sgt 6 3+ 3+ 4 4 2 2 8 3+ Sgt 5 3+ 3+ 4 4 2 2 8 2+ 5++ Sgt 6/12 2+ 3+ 4 4 3 3 8 3+ 6+++

Waffe R Type S AP D Ability Waffe R Type S AP D Ability Waffe R Type S AP D Ability

Boltgun 24 Rapid 1 4 0 1 Boltgun 24 Rapid 1 4 0 1 Bolt Pistol 12 Pistol 4 0 1

Bolt Pistol 12 Pistol 4 0 1 Bolt Pistol 12 Pistol 4 0 1

Vanguard: Can make a move after both Player deployed, in Transporter


too, not closer than 9“ to enemy

Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., WE, Fealty
KW: CORE, Infantry , Tac. Squad, Astartes KW: CORE, Infantry , Breacher Squad, Void Hardened, Astartes KW: Infantry ,Elite, Astartes, Rampager

Angron Typhoon Hvy Siege Tank Legion Fellblade


Butcher Nails: -1 to hit in CC for Enemys,
ABILITIES: Angels of Death ABILITIES: Angels of Death
+1 Attack after Charge, reroll Hitrolls of 1, even by
Steel Behem:oth can fall back and charge. Can Steel Behem:oth can fall back and charge. Can
PRIMARCHS
shoot in CC at non CC Units shoot in CC at non CC Units
Red Sands: +1A for every Killed Char ,Infantery or Biker
Unit
W M WS BS S T A Ld Sv
M WS BS S T W A Ld Sv Inv FNP W M WS BS S T A Ld Sv
14-26 10 5+ 3+ 8 8 8 9 2+
8 2+ 2+ 7 6 8 8 10 2+ 4++ 6++ 17-22 10 5+ 3+ 8 8 8 9 2+
7-13 5 5+ 4+ 8 8 d6 9 2+
6-16 5 5+ 4+ 8 8 d6 9 2+
Waffe R Type S AP D Ability 1-6 3 5+ 5+ 8 8 d3 9 2+
1-5 3 5+ 5+ 8 8 d3 9 2+
Gore Father M M +2 -4 3 W of 6 = +1MW,
&Child vs. Vehicle D=d3+3 Waffe R Type S AP D Ability

Spite Furn 12 Pistol 1 7 -3 2 Crushing Tracks M M U -2 d3


Waffe R Type S AP D Ability
- Sup. Charg 12 Pistol 1 8 -3 3 1MW by Hit of 1 Acc.Can. – HE 100 Hvy 2d6 8 -3 3 Blast
Crushing Tracks M M U -2 d3
- AE 100 Hvy 2 14 -4 6
Primarch: in 6“ Core Units can reroll hit-rolls, in 12“ Core Units pass Siege Cannon 24 Hvy 2D6 10 -4 3 blast
automatically Moral Tests Demol, Cannon 24 Hvy d6 10 -3 d6 Blast
Sire: In Com. Ph. Choose 1 Core or Char in 6“, can reroll Hits Las Cannon 48 Hvy 1 9 -3 d6
Quad Laser 48 Hvy4 9 -3 d6
LOW: all Damage -1, AP-1 = AP 0, -1 to wound rolls (exept Primarchs) Explode: D6, by 6 all Units in D6+6 “ suffer D6 MW
Tw. Hvy Bolter 24 Hvy 6 5 -1 2
CC with other Low: move in engagement Range. No hit or wound Rerolls
Faction KW: Leg. Ast., Legion, Fealty
KW: Vehicle, Smokescreen, Machine Spirit, Titanic,Tank Explode: D6, by 6 all Units in 2D6 “ suffer D6 MW
Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., Legion, Fealty
KW: Infantry, Charakter, Monster, M. o. Legion, Primarch, Angron KW: Vehicle, Smokescreen, Machine Spirit, Titanic, Fellblade, Tank
Legion Tactical Squad Legion Breacher Squad Legion Heavy Support Squad
ABILITIES: Angels of Death, Objective Secure, ABILITIES: Angels of Death, Objective Secure, ABILITIES: Angels of Death,
Unshakeable Defense: No Combat Attrition Unshakeable Defense: No Combat Attrition Unshakeable Defense: No Combat Attrition
The Bitter End: last BR by 4+ = Model shoots or The Bitter End: last BR by 4+ = Model shoots or The Bitter End: last BR by 4+ = Model shoots or
make a single CC Attack before is remove make a single CC Attack before is remove make a single CC Attack before is remove
Discipl. Fire: Boltweap. hit-roll of 6 scores add. hit Discipl. Fire: Boltweap. hit-roll of 6 scores add. hit
M WS BS S T W A Ld Sv M WS BS S T W A Ld Sv Inv M WS BS S T W A Ld Sv Inv

SM 6 3+ 3+ 4 4 2 1 7 3+ SM 5 3+ 3+ 4 4 2 1 7 2+ 5++ SM 6 3+ 3+ 4 4 2 1 7 2+ 5++
Sgt 6 3+ 3+ 4 4 2 2 8 3+ Sgt 5 3+ 3+ 4 4 2 2 8 2+ 5++ Sgt 6 3+ 3+ 4 4 2 2 8 2+ 5++

Waffe R Type S AP D Ability Waffe R Type S AP D Ability Waffe R Type S AP D Ability

Boltgun 24 Rapid 1 4 0 1 Boltgun 24 Rapid 1 4 0 1 Las Cannon 48 Hvy 1 9 -3 D6

Bolt Pistol 12 Pistol 4 0 1 Bolt Pistol 12 Pistol 4 0 1 Bolt Pistol 12 Pistol 4 0 1

Chainsword M M U -1 +1 Attack Melta Gun 12 Asslt 1 8 -4 D6 In 6“ D = D6+2 Frag/Krak Gr 6 Gr.D6/1 3/6 0/-1 1/d3 Blast/ -

Pwr Fist M M x2 -3 2 -1 to hit Frag/Krak 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ -


Disciplined Fire: +1 S for Hvy Weapon vs. Vehicle,
Frag/Krak Gr 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ - MeltaBomb M Strata 2d3 vs Veh Boltweapons hit-roll of 6 scores another hit

MeltaBomb M Strata 2d3 vs Veh Boa. Shield +1 to save (add)

Vexilla: +1 LD Vexilla: +1 LD

Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., Legion, Fealty
KW: CORE, Infantry , Tac. Squad, Astartes KW: CORE, Infantry , Breacher Squad, Void Hardened, Astartes KW: CORE, Infantry , Hvy Support Squad, Void Hardened, Astartes

Templar Brethren Cathapractii Terminator Squad Tartaros Terminator Squad


ABILITIES: Angels of Death, Discipl. Fire. ABILITIES: Angels of Death ABILITIES: Angels of Death,
Unshakeable Defense: No Combat Attrition Unshakeable Defense: No Combat Attrition Unshakeable Defense: No Combat Attrition
The Bitter End: last BR by 4+ = Model shoots or do 1 The Bitter End: last BR by 4+ = Model shoots or The Bitter End: last BR by 4+ = Model shoots or
CC Attack before is remove make a single CC Attack before is remove make a single CC Attack before is remove
Furious Charge: +1 Attack by Charge Cathapractii: half Advance roll
M WS BS S T W A Ld Sv Inv M WS BS S T W A Ld Sv Inv M WS BS S T W A Ld Sv Inv

SM 6 2+ 2+ 4 4 2 3 7 2+ 5++ SM 4 3+ 3+ 4 4 3 2 7 2+ 4++ SM 6 3+ 3+ 4 4 3 2 7 2+ 4++

Sgt 6 2+ 2+ 4 4 3 4 8 2+ 5++ Sgt 4 3+ 3+ 4 4 3 3 8 2+ 4++ Sgt 6 3+ 3+ 4 4 3 3 8 2+ 4++

Waffe R Type S AP D Ability Waffe R Type S AP D Ability Waffe R Type S AP D Ability

Bolt Pistol 12 Pistol 4 0 1 Combi Bolt 24 Rapid 2 4 0 1 Pwr Fist M M x2 -3 2 -1 to hit

Archeo Tec 12 Pistol 6 -2 2 Ilastus A-C 6 Hvy 6 6 -1 1 By three 1´s no shots Chain Fist M M x2 -4 d3 -1 to hit

Pwr Sword M M +1 -3 1 Pwr Fist M M x2 -3 2 -1 to hit Th. Hammer M M x2 -2 3 -1 to hit

Sol. Gauntlet M M x2 -3 2 +1 Attack Chain Fist M M x2 -4 d3 Stormshield 4++

Frag/Krak Gr 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ - Disciplined Fire: Boltweapons hit-roll of 6 score add hit
Com. Shield +1 to save, 5++

Discipl. Fire: Boltweap. hit-roll of 6 scores add. hit


Vexilla: +1 LD
Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., Legion, Fealty
KW: CORE, Infantry , Tac Squad, Astartes KW: CORE, Infantry ,Cath. Terminator, Terminator, Astartes KW: CORE, Infantry ,Tartaros Terminator, Terminator, Astartes
HQ-Squad Phallanx Warder Squad Huscarl Terminator Squad
ABILITIES: Angels of Death, Objective Secure, ABILITIES: Angels of Death, Objective Secure, ABILITIES: Angels of Death
Unshakeable Defense: No Combat Attrition Unshakeable Defense: No Combat Attrition Unshakeable Defense: No Combat Attrition
The Bitter End: last BR by 4+ = Model shoots or The Bitter End: last BR by 4+ = Model shoots or The Bitter End: last BR by 4+ = Model shoots or
make a single CC Attack before is removed make a single CC Attack before is removed make a single CC Attack before is removed
Discipl. Fire: Boltweap. hit-roll of 6 scores add. hit Cathapractii: half Advance roll
M WS BS S T W A Ld Sv M WS BS S T W A Ld Sv Inv M WS BS S T W A Ld Sv Inv

SM 6 3+ 3+ 4 4 3 3 8 3+ SM 5 3+ 3+ 4 4 2 1 7 2+ 5++ SM 4 2+ 3+ 4 4 3 2 7 2+ 4++

Waffe R Type S AP D Ability Sgt 5 3+ 3+ 4 4 2 2 8 2+ 5++ Sgt 4 2+ 3+ 4 4 3 3 8 2+ 4++

Boltgun 24 Rapid 1 4 0 1 Waffe R Type S AP D Ability Waffe R Type S AP D Ability


Bolt Pistol 12 Pistol 4 0 1 Pwr Axe M M +2 -2 1 Sol Gauntlet M M x2 -3 2 +1 Attack
Chainsword M M U -1 +1 Attack Th. Hammer M M x2 -2 3 -1 to hit Stormshield +1 Save, 4++
Pwr Maul M M +3 -1 1 Frag/Krak Gr 6 Gr. d6/1 3/6 0/-1 1/d3 Blast/ -
Shield Wall: +1 WS at charge, got charged, heroic intervention
Frag/Krak Gr 6 Gr. d6/1 3/6 0/-1 1/d3 Blast/ - Board Shield +1 auf save (add.)
Crushing Charge: +1S at charge
Bodyguard: in 3“ Chars with max. 9W can‘t targeted with range attacks Shield Wall: +1 WS at charge or charged
Vexilla: +1 LD Bodyguard: in 3“ Chars with max. 9W can‘t targeted with range attacks
Banner: Units in 6“ add 1 to Ld
Teleport Assault: set up 9“ from Enemy

Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., IF , Fealty Faction KW: Leg. Ast., IF , Fealty
KW: CORE, Infantry , Core, Elite, Com. Squad, Astartes KW: CORE, Infantry , Phallanx Warder, Void Hardened, Astartes KW: CORE, Infantry ,Cath. Terminator, Terminator, Astartes, Huscarls

Legion Champion Legion Chaplain Legion Librarian


ABILITIES: Angels of Death, Discipl. Fire: ABILITIES: Angels of Death ABILITIES: Angels of Death,
Unshakeable Defense: No Combat Attrition Unshakeable Defense: No Combat Attrition Unshakeable Defense: No Combat Attrition
The Bitter End: last BR by 4+ = Model shoots or make The Bitter End: last BR by 4+ = Model shoots or make The Bitter End: last BR by 4+ = Model shoots or
a single CC Attack before is removed a single CC Attack before is removed make a single CC Attack before is removed
Killing Stroke: +1 D to Melee Weapons (added) Discipl. Fire: Boltweap. hit-roll of 6 scores add hit Discipl. Fire: Boltweap. hit-roll of 6 scores add hit
M WS BS S T W A Ld Sv Inv M WS BS S T W A Ld Sv Inv M WS BS S T W A Ld Sv Inv

SM 6 2+ 2+ 4 4 4 4 8 2+ 5++ SM 6 2+ 2+ 4 4 2 3 8 3+ 5++ SM 6 3+ 3+ 4 4 3 3 8 3+ 5++

Waffe R Type S AP D Ability Waffe R Type S AP D Ability Waffe R Type S AP D Ability

Bolt Pistol 12 Pistol 4 0 1 Bolt Pistol 12 Pistol 4 0 1 Bolt Pistol 12 Pistol 4 0 1

Sol. Gauntlet M M x2 -3 3 +1 Attack Pwr Maul M M +3 -1 1 Force Sword M M +1 -3 d3

Frag/Krak Gr 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ - Frag/Krak 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ - Force Stave M M +3 -1 d3

Comb. Shield +1 save (add), Melta Bomb M Strata 2d3 vs Veh Force Axe M M +2 -2 d3
5++
Refrac. Field 5++ Melta Bomb M M 2d3 Stratagem vs Veh
Melta Bomb M Strata 2d3 vs Veh
Refrac. Field 5++
H or D: must Intervene when possible. Can go 6“ when enemy Char is in 6“ Litanies of Hate: reroll hit-rolls in 6“ Core and Chars
Leader: in 6“ Core and Chars can use Ld Psy Powers: Smite, 2 others
Superity: If enemy Char is in 1“, Champ fight first. Alternate with Charges/
Battle Litanies: select one before Battle, initiate at 3+ before Battleround Cast: 2 Psy Power per round
same ability. Start with the Player whos turn is.
Deny: one Psy Power per round
Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., Legion, Fealty
Faction KW: Leg. Ast., Legion, Fealty
KW: Infantry , Character, Astartes, Chaplain, Consul KW: Infantry ,Librarian, Psyker, Support, Consul, Astartes
KW: Infantry , Character, Astartes, Champion, Consul
Legion Praevian Legion Primus Medicae Legion Techmarine
ABILITIES: Angels of Death ABILITIES: Angels of Death ABILITIES: Angels of Death,
Unshakeable Defense: No Combat Attrition Unshakeable Defense: No Combat Attrition Unshakeable Defense: No Combat Attrition
The Bitter End: last BR by 4+ = Model shoots or make The Bitter End: last BR by 4+ = Model shoots or make The Bitter End: last BR by 4+ = Model shoots or
a single CC Attack before is removed a single CC Attack before is removed make a single CC Attack before is removed
Discipl. Fire: Boltweap. hit-roll of 6 scores add hit Discipl. Fire: Boltweap. hit-roll of 6 scores add hit
M WS BS S T W A Ld Sv Inv M WS BS S T W A Ld Sv Inv M WS BS S T W A Ld Sv

SM 6 2+ 2+ 4 4 4 3 8 3+ 5++ SM 6 3+ 3+ 4 4 3 3 7 2+ 4++ Tech 6 3+ 3+ 4 4 2 2 7 3+

Waffe R Type S AP D Ability Waffe R Type S AP D Ability Waffe R Type S AP D Ability


Boltgun 24 Rapid 1 4 0 1 Needlpistol 12 Pistol 1 0 1 W at 2+/Veh 6+ Bolt Pistol 12 Pistol 4 0 1
Melta Gun 12 Asslt 1 8 -4 d6 In 6“ D = d6+2 Pwr Axe M M +2 -2 1 Pwr Axe M M +2 -2 1
Chain Sword M M U -1 +1 Attack Stormshield 4++ Servo Arm M M x2 -2 3 -1 to hit, 1
Frag/Krak Gr 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ - Frag/Krak Gr 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ -
Narthecium: Infantery and Biker Units in 3“ get 6+ FNP
Melta Bomb M Strata 2d3 vs Vehicle Melta Bomb M Strata 2d3 vs Vehicle
Combat Restoratives: End of Movement Ph., heal 2 Infantery or Bike
Rad Gren 6 Strata W at 2+ = -1T Model d3 Wounds in 3“ , only once per Turn per Model Rad Gren 6 Strata W at 2+ = -1T
Refrac FIeld 5++
Battle Smith: End Mov. Ph., Repair Vehicle D3 Wounds in 1“, once per V
Cortex Controller: Cybernetica Units in 6“ reroll 1 by wounding Awaking: In Com Ph., Vehicle in 3“ get +1 to hit until next Turn, once per V
Savior Protoll: can‘t targeted in 3“ of Cybernatica Unit Faction KW: Leg. Ast., Legion, Fealty
Faction KW: Leg. Ast., Legion, Fealty KW:, Infantry , Character,Consul, KW: Infantry ,Primus Medicae, Character, Apothecary, Astartes, Consul, Faction KW: Leg. Ast., Legion, Fealty
Support, Astartes, Cortex Control, Rad Gren Terminator, Tartaros KW: Infantry , Character, Tech M, Astartes

Legion Dreadnought Rapier Weapon Battery Legion Apothecary


ABILITIES: Angels of Death ABILITIES: Angels of Death
ABILITIES: Angels of Death
Unshakeable Defense: No Combat Attrition Unshakeable Defense: No Combat Attrition
Duty Eternal: Hits against this Model have -1 D
The Bitter End: last BR by 4+ = Model shoots or make The Bitter End: last BR by 4+ = Model shoots or make
Smokescreen: Stratagem
a single CC Attack before is removed a single CC Attack before is removed
Discipl. Fire: Boltweap. hit-roll of 6 scores add hit Tend the Fallen: set up at same Time, no coherency
M WS BS S T W A Ld Sv Inv M WS BS S T W A Ld Sv M WS BS S T W A Ld Sv

Bot 8 3+ 3+ 7 7 9 4 8 3+ 5++ SM 6 3+ 3+ 4 4 2 1 7 3+ Apo 6 3+ 3+ 4 4 2 2 7 3+

Rap 3 6+ 3+ 3 5 5 2 7 3+
Waffe R Type S AP D Ability Waffe R Type S AP D Ability

CC M M x2 -3 3 Waffe R Type S AP D Ability Bolt Pistol 12 Pistol 4 0 1

Tw. Boltgun 24 Rapid 2 4 0 1 QM: Frag 60 Hvy 4d6 5 0 1 Blast/ no LOS Chain Sword M M U -1 +1 Attack

Multi Melta 24 Hvy 2 8 -4 d6 Half range D=d6+2 QM: Shatter 36 Hvy 4d6 8 -2 3 - Chain Axe M M +1 -1 1

QM: Incenda 60 Hvy 4 4 -1 1 No Cov,no LOS Pwr Sword M M +1 -3 1


Frag Ass. Launcher: after Charge roll D6, 4+ Unit suffers d3 MW
QM: Splinter 36 Hvy 4d6 2 0 1 W of 6 = AP -3 Narthecium: first failed Save in 3“ of Infantery or Biker, D is changed to 0
Explode: d6, by 6 all Units in 3“ suffer 1 MW
Boltgun 24 Rapid 1 4 0 1
Combat Restoratives: End of Movement Ph., heal a Infantery or Bike
Bolt Pistol 12 Pistol 4 0 1 Model d3 Wounds in 3“ , only once per Turn per Model

Frag/Krak Gr 6 Gr. d6/1 3/6 0/-1 1/d3 Blast/ - Discipl. Fire: Boltweap. hit-roll of 6 scores add hit

Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., Legion, Fealty
KW: Vehicle, Core, Smokescreen, Dreadnought KW: Vehicle, Artillery, Rapier Carrier KW: Crew, Infantry, Astartes KW: Infantry , Character, Apothecary, Astartes
Contemptor Dreadnought Legion Consul Legion Consul Camba Diaz
ABILITIES: Angels of Death ABILITIES: Angels of Death ABILITIES: Angels of Death
Duty Eternal: Hits against this Model have -1 D Unshakeable Defense: No Combat Attrition Unshakeable Defense: No Combat Attrition
Smokescreen: Stratagem The Bitter End: last BR by 4+ = Model shoots or The Bitter End: last BR by 4+ = Model shoots or
make a single CC Attack before is removed make a single CC Attack before is removed
Discipl. Fire: Boltweap. hit-roll of 6 scores add. hit
M WS BS S T W A Ld Sv Inv M WS BS S T W A Ld Sv Inv M WS BS S T W A Ld Sv Inv

Bot 8 3+ 3+ 7 7 9 4 8 3+ 5++ SM 6 2+ 2+ 4 4 4 3 8 3+ 5++ SM 6 2+ 2+ 4 4 4 3 8 2+ 5++

Waffe R Type S AP D Ability Waffe R Type S AP D Ability Waffe R Type S AP D Ability

Chainfist M M x2 -3 3 Plasma Pistol 12 Pistol 6 -2 2 Pwr Sword M M +1 -3 1

Grav Gun 18 Ass. 2 5 -3 1 D=3 if Save is 3+ Pwr. Sword M M +1 -3 1 Bolt Pistol 12 Pistol 4 0 1
or better
Frag/Krak Gr 6 Gr. d6/1 3/6 0/-1 1/d3 Blast/ - Frag/Krak 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ -
Tw. Lasercannon 48 Hvy 2 9 -3 d6
Melta Bomb M Strata 2d3 Vs. Vehicle Melta Bob M Strata 2d3 vs Vehicle
Kheres Ass.Can. 24 Hvy 6 7 -1 1
Refrac Field 5++ Boar. Shield +1 save (add.)

Explode: d6, by 6 all Units in 3“ suffer 1 MW Tac Precision: in 6“ Core Units can reroll wound-rolls of 1 H. Armour 5++

Tac Precision: in 6“ Core Units can reroll wound-rolls of 1

Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., Legion , Fealty Faction KW: Leg. Ast., Legion , Fealty
KW: Vehicle, Core, Smokescreen, Dreadnought, Contemptor KW:, Infantry , Character, Void Hardened, Astartes KW:, Infantry , Character, Void Hardened, Astartes

Legion Terminator Praetor Legion Praetor Legion Praetor Camba Diaz


ABILITIES: Angels of Death ABILITIES: Angels of Death ABILITIES: Angels of Death
Unshakeable Defense: No Combat Attrition Unshakeable Defense: No Combat Attrition Unshakeable Defense: No Combat Attrition
The Bitter End: last BR by 4+ = Model shoots or The Bitter End: last BR by 4+ = Model shoots or The Bitter End: last BR by 4+ = Model shoots or
make a single CC Attack before is removed make a single CC Attack before is removed make a single CC Attack before is removed
Discipl. Fire: Boltweap. hit-roll of 6 scores add. hit Discipl. Fire: Boltweap. hit-roll of 6 scores add. hit
M WS BS S T W A Ld Sv Inv M WS BS S T W A Ld Sv Inv M WS BS S T W A Ld Sv Inv

SM 6 2+ 2+ 4 4 5 4 9 2+ 4++ SM 6 2+ 2+ 4 4 5 4 9 2+ 4++ SM 6 2+ 2+ 4 4 5 4 9 2+ 4++

Waffe R Type S AP D Ability Waffe R Type S AP D Ability Waffe R Type S AP D Ability

Boltgun 24 Rapid 1 4 0 1 Plasma Pistol 12 Pistol 6 -2 2 Plasma Pistol 12 Pistol 6 -2 2

Melta Gun 12 Asslt 1 8 -4 D6 In 6“ D=D6+2 Paragon Blade M M +2 -3 3 Paragon Blade M M +2 -3 3

Paragon Blade M M +2 -3 3 Frag/Krak Gr 6 Gr. d6/1 3/6 0/-1 1/d3 Blast/ - Frag/Krak Gr 6 Gr. d6/1 3/6 0/-1 1/d3 Blast/ -

Frag/Krak Gr 6 Gr. d6/1 3/6 0/-1 1/d3 Blast/ - Melta Bomb M Strata 2d3 vs Vehicle Melta Bomb M Strata 2d3 vs Vehicle

Melta Bomb M Strata 2d3 vs Vehicle Iron Halo 4++ Iron Halo 4++

Iron Halo 4++ Indomitan Mantle: all Damaged reduced by 1 Board Shield +1 save
Rites of Battle: in 6“ Core Units can reroll hit-rolls of 1
Indomitan Mantle: all Damaged reduced by 1 Indomitan Mantle: all Damaged reduced by 1
Rites of Battle: in 6“ Core Units can reroll hit-rolls of 1 Rites of Battle: in 6“ Core Units can reroll hit-rolls of 1
Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., Legion, Fealty
KW: Infantry, Charakter, Praetor, Astartes, Master o. Legion, Terminator, Faction KW: Leg. Ast., Legion, Fealty KW: Infantry, Charakter, Praetor, Astartes, Master o. Legion, Void
Tartaros KW: Infantry, Charakter, Praetor, Astartes, Master o. Legion Hardened
Typhoon Hvy Siege Tank Domitar Battle Automata Fafnir Ran
ABILITIES: ABILITIES: Angels of Death
ABILITIES: Angels of Death The Bitter End: last BR by 4+ = Model shoots or make
Steel Behem:oth can fall back and charge. Can Brutal Charge: After Charge D6, 4+ = 1 MW to unit
Cyber Cortex: No Attrition Tests. Without Cortex a single CC Attack before is removed
shoot in CC at non CC Units
Smokescreen: Stratagem Controller in 6“, can only attack nearest Unit

W M WS BS S T A Ld Sv M WS BS S T W A Ld Sv Inv M WS BS S T W A Ld Sv Inv

17-22 10 5+ 3+ 8 8 8 9 2+ Bot 7 3+ 3+ 7 7 7 4 6 3+ 5++ 8 2+ 2+ 6 6 9 5 10 2+ 4++

6-16 5 5+ 4+ 8 8 D6 9 2+
Waffe R Type S AP D Ability Waffe R Type S AP D Ability
1-5 3 5+ 5+ 8 8 D3 9 2+
Grav Hammer M M x2 -3 4 -1 to hit

Grav Hammer 12 Hvy d6 3 -3 1 Blast, D=3 if Save is


3+ or better
Waffe R Type S AP D Ability

Crushing Tracks M M U -2 d3 Missl Launch 48 Hvy d6 5 0 1 Blast, no cover

Siege Cannon 24 Hvy 2d6 10 -4 3 blast Krak Missle 48 Hvy 1 8 -2 d6


Las Cannon 48 Hvy 1 9 -3 d6
Explode: d6, by 6 all Units in 6“ suffer d3 MW

Explode: d6, by 6 all Units in d6+6 “ suffer d6 MW

Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., IF, Loyal
Faction KW: Leg. Ast., Legion, Fealty KW: Monster,Domitar, Cybernetica Cortex, Support KW: Infantry, Charakter, Monster, M. o. Legion,
KW: Vehicle, Smokescreen, Machine Spirit, Titanic,Tank

Rogal Dorn Sigismund Alexis Polux


Auric Armour: unmod. Wounds rolls of 1-3 never ABILITIES: Angels of Death ABILITIES: Angels of Death
wound The Bitter End: last BR by 4+ = Model shoots or make The Bitter End: last BR by 4+ = Model shoots or make
Primarch: Enemys in CC with IF has -1 LD a single CC Attack before is removed a single CC Attack before is removed
Unshakable Defense: Before Battle choose 3 Terrain Skill. Parry: -1 to hit meele A vs. Siggi Void Com: May set up 1 IF Inf. in Teleportarium
pieces with light cover they provide now 2+ Dol Fight: -1 to invul in CC
M WS BS S T W A Ld Sv Inv M WS BS S T W A Ld Sv Inv M WS BS S T W A Ld Sv Inv

8 2+ 2+ 6 6 9 5 10 2+ 4++ 6 2+ 2+ 4 4 5 6 10 2+ 4++ 6 2+ 2+ 5 4 5 4 9 2+ 3++

Waffe R Type S AP D Ability Waffe R Type S AP D Ability Waffe R Type S AP D Ability

Storm Teeth M M +1 -2 1 3 Dice per A, Hit 6 = +1D Bl. Sword M M +3 -3 2 MC Pwr. Fist M M x2 -3 3 -1 to hit

- Sund. Blow M M x2 -3 2 Hitroll 6 = +1D - Th. Strike M M X2 -4 3 -1 to Hit - Hammer Bl. M M x2 -3 3 -1 A

Voice of T. 24 Rap 3 5 -1 2 MC Bolt Pis 12 Pist 1 74 -1 2 Combi Bolt 24 Rapid 1 4 0 1

Frag Gren 6 Gr.d6 3 0 1 Blast/ - Frag/Krak 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ - - Melta Gun 12 Asslt 1 8 -4 d6 In 6“D = D6+2

Primarch: in 6“ Core Units can reroll hit-rolls, Phal.Warders gain Obj Sec. Death Champ: re roll failed charges Frag/Krak 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ -
Sire: In Com. Ph. Choose 1 Core or Char in 6“, can reroll Hits Death Champ: Always fight first in FF. Alternate with Charges/ same ability.
Start with the Player whos turn is. Void Com: in 3“ IF Inf. can re-roll Moral. Set up 1 IF Inf. in Teleportarium
Furios Charge: +1A for Dorn and Core in 6“ if they charged
LOW: all Damage -1, AP-1 = AP 0, -1 to wound rolls (exept Primarchs) Super Duelist: reroll CC hits and wounds vs. Chars and Monster
Rite of Battle: in 6“ Core Units can reroll hit-rolls of 1 Rite of Battle: in 6“ Core Units can reroll hit-rolls of 1
CC with other Low: move in engagement Range. No hit or wound Rerolls

Faction KW: Leg. Ast., IF, Loyal Faction KW: Leg. Ast., IF, Loyal
Faction KW: Leg. Ast., IF, Loyal
KW: Infantry, Charakter, Astartes, Preator, M. o. Legion, Sigismund KW: Infantry, Charakter, Astartes, Preator, M. o. Legion, Void Hard, Polux
KW: Infantry, Charakter, Monster, M. o. Legion, Primarch, Rogal Dorn
Legion Vindicator Legion Sicaran Punisher Leviathan Dread
ABILITIES: Angels of Death ABILITIES: Angels of Death
ABILITIES: Angels of Death
Power Capcacitator: remained stationary, fire twice Duty Eternal: Hits against this Model have -1 D
Smokescreen: Stratagem
laser volley not Overcharge Smokescreen: Stratagem
Siege Shield: +1 to Save against rangeattacks
Smokescreen: Stratagem
W M WS BS S T A Ld Sv W M WS BS S T A Ld Sv W M WS BS S T A Ld Sv Inv

6-11 10 6+ 3+ 6 8 3 8 3+/2+ 7-14 14 6+ 3+ 6 7 3 8 3+ 8-14 8 3+ 3+ 7 7 4 8 2+ 5++


3-5 5 6+ 4+ 6 8 d3 8 3+/2+ 3-6 7 6+ 4+ 6 7 d3 8 3+ 4-7 6 4+ 4+ 7 7 4 8 2+ 5++
1-2 3 6+ 5+ 6 8 1 8 3+/2+ 1-2 4 6+ 5+ 6 7 1 8 3+ 1-3 3 5+ 5+ 7 7 4 8 2+ 5++

Waffe R Type S AP D Ability Waffe R Type S AP D Ability


Waffe R Type S AP D Ability
Laser Volley 36 Hvy 3 9 -3 d3+3 Siege Claw M M x2 -3 3 +1 A
Over Charge 36 Hvy 3 10 -4 6 if moved, Rotor Cannon 36 Hvy 18 6 -1 1
Storm Cannon 36 Hvy 8 7 -1 2
Hit of 1 = 1MW,
Hvy Bolter 36 Hvy 3 5 -1 2
Tw. Boltgun 24 Rapid 2 4 0 1 Melta 12 Ass. 1 8 -4 d6 half range D=d6+2
Las. Can. 48 Hvy1 9 -3 d6
Tw. Volkit Cul 30 Hvy4 5 0 2 W of 6 = +1MW
Explode: d6, by 6 all Units in 6“ suffer d3 MW Explode: d6, by 6 all Units in 6“ suffer d3 MW Phosph. Char 12 Hvy3d3 3 -1 1 Blast

Explode: d6, by 6 all Units in 6“ suffer d3 MW


Faction KW: Leg. Ast., Legion, Fealty
Faction KW: Leg. Ast., Legion, Fealty KW: Vehicle, Smokescreen, Sicaran, Sicaran Battle Tank, Tank Faction KW: Leg. Ast., Legion, Fealty
KW: Vehicle, Core, Smokescreen, Vindicator, Tank KW: vehicle, core, smokescreen, dreadnought, leviathan dreadnought

Deredeo Dreadnought Whirlwind Scorpius Legion Medusa


ABILITIES: Angels of Death ABILITIES: Angels of Death ABILITIES: Angels of Death
Duty Eternal: Hits against this Model have -1 D Smokescreen: Stratagem Smokescreen: Stratagem
Helical Target Array: Declare at beginning of Turn,
when stationary +1 on Hits vs. Aircrafts
Smokescreen: Stratagem
W M WS BS S T A Ld Sv Inv W M WS BS S T A Ld Sv W M WS BS S T A Ld Sv

10-12 8 3+ 3+ 6 7 4 8 3+ 5++ 6-11 12 6+ 3+ 6 7 3 8 3+ 6-11 12 6+ 3+ 6 7 3 8 3+

4-6 6 4+ 4+ 6 7 4 8 3+ 5++ 3-5 6 6+ 4+ 6 7 D3 8 3+ 3-5 6 6+ 4+ 6 7 D3 8 3+

1-3 3 5+ 5+ 6 7 4 8 3+ 5++ 1-2 3 6+ 5+ 6 7 1 8 3+ 1-2 3 6+ 5+ 6 7 1 8 3+

Waffe R Type S AP D Ability Waffe R Type S AP D Ability Waffe R Type S AP D Ability

Aiolos Missle 60 3D3 6 -1 1 Blast Mult.Launch 48 Hvy 3D3 6 -2 2 Blast, no LOS Siege Gun 36 Hvy D6 10 -3 D3 Blast, no LOS

Autocannon 36 Hvy 8 7 -2 2 Tw. Boltgun 24 Rapid 2 4 0 1 Hvy Bolter 36 Hvy 3 5 -1 2

Tw. Hvy Bolter 36 Hvy 6 5 -1 2

Hellfire Plasm 36 Hvy6 7 -3 2

- Super Char 36 Hvy3 8 -3 3 Hit of 1 = 1MW Explode: d6, by 6 all Units in 6“ suffer d3 MW Explode: d6, by 6 all Units in 6“ suffer d3 MW
Explode: d6, by 6 all Units in 6“ suffer d3 MW
Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., Legion, Fealty
Faction KW: Leg. Ast., Legion, Fealty
KW: Vehicle, Core, Smokescreen, Scorpius, Tank KW: Vehicle, Smokescreen, Artillery, Medusa, Tank
KW: vehicle, core, smokescreen, dreadnought, Deredeo
WORLDEATERS
Legion Tactical Squad Rampager Squad Legion Heavy Support Squad
ABILITIES: Angels of Death, Objective Secure, ABILITIES: Angels of Death ABILITIES: Angels of Death,
Incarnate Violance: +1 Attack by Charge Incarnate Violance: +1 Attack by Charge Incarnate Violance: +1 Attack by Charge
Bloodlust: must consolidate 3“ , in 1“ if possible Bloodlust: must consolidate 3“ , in 1“ if possible Bloodlust: must consolidate 3“ , in 1“ if possible

M WS BS S T W A Ld Sv M WS BS S T W A Ld Sv FNP M WS BS S T W A Ld Sv Inv

SM 6 3+ 3+ 4 4 2 1 7 3+ SM 6/12 2+ 3+ 4 4 2 2 7 3+ 6+++ SM 6 3+ 3+ 4 4 2 1 7 2+ 5++


Sgt 6 3+ 3+ 4 4 2 2 8 3+ Sgt 6/12 2+ 3+ 4 4 3 3 8 3+ 6+++ Sgt 6 3+ 3+ 4 4 2 2 8 2+ 5++

Waffe R Type S AP D Ability Waffe R Type S AP D Ability Waffe R Type S AP D Ability

Boltgun 24 Rapid 1 4 0 1 Bolt Pistol 12 Pistol 4 0 1 Frag Missle 48 Hvy D6 4 0 1 Blast

Bolt Pistol 12 Pistol 4 0 1 Krak Missle 48 Hvy 1 8 -2 d6

Chain Axe M M +1 -1 1 Bolt Pistol 12 Pistol 4 0 1

Pwr Axe M M +2 -2 1 Frag/Krak Gr 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ -

Frag/Krak Gr 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ -


Vanguard: Can make a move after both Player deployed, in Transporter
Frag/Krak Gr 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ -
Melta Bomb M Strata 2d3 vs Vehicle too, not closer than 9“ to enemy

Vexilla: +1 LD
Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., WE, Fealty Faction KW: Leg. Ast., Legion, Fealty
KW: CORE, Infantry , Tac. Squad, Astartes KW: Infantry ,Elite, Astartes, Rampager KW: CORE, Infantry , Hvy Support Squad, Void Hardened, Astartes

Red Butcher Cathapractii Terminator Squad Tartaros Terminator Squad


ABILITIES: Angels of Death ABILITIES: Angels of Death ABILITIES: Angels of Death,
Incarnate Violance: +1 Attack by Charge Incarnate Violance: +1 Attack by Charge Incarnate Violance: +1 Attack by Charge
Bloodlust: must consolidate 3“ , in 1“ if possible Bloodlust: must consolidate 3“ , in 1“ if possible Bloodlust: must consolidate 3“ , in 1“ if possible
Cathapractii: half Advance roll Cathapractii: half Advance roll

M WS BS S T W A Ld Sv Inv M WS BS S T W A Ld Sv Inv M WS BS S T W A Ld Sv Inv

SM 4 3+ 3+ 4 4 3 3 7 2+ 4++ SM 4 3+ 3+ 4 4 3 2 7 2+ 4++ SM 6 3+ 3+ 4 4 3 2 7 2+ 5++

Sgt 4 3+ 3+ 4 4 3 4 8 2+ 4++ Sgt 4 3+ 3+ 4 4 3 3 8 2+ 4++ Sgt 6 3+ 3+ 4 4 3 3 8 2+ 5++

Waffe R Type S AP D Ability Waffe R Type S AP D Ability Waffe R Type S AP D Ability

Pwr Axe M M +2 -2 1 Combi Bolter 24 Rapid 2 4 0 1 Combi Bolter 24 Rapid 2 4 0 1

Chain Fist M M x2 -4 d3 -1 to hit Auto Cannon 48 Hvy 4 7 -2 1 Auto Cannon 48 Hvy 4 7 -2 1

Unstopple Charge: reroll failed Charge rolls Plasma Blast 18 Asslt 2 7 -3 1 Pwr Fist M M x2 -3 2 -1 to hit

- Super Char 18 Asslt 2 8 -3 2 hitroll 1 = bearer Chain Fist M M x2 -4 d3 -1 to hit


Ravening Madmen: - can never re-roll hits 1MW
- in CC Unit is always hit on 3+ Th. Hammer M M x2 -2 3 -1 to hit
- in 1“ to enemy immune to moral tests Pwr Fist M M x2 -3 2 -1 to hit

Chain Fist M M x2 -4 d3 -1 to hit

Faction KW: Leg. Ast., WE, Fealty Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., Legion, Fealty
KW: Infantry , Terminator, Astartes, Red Butcher KW: CORE, Infantry ,Cath. Terminator, Terminator, Astartes KW: CORE, Infantry ,Tartaros Terminator, Terminator, Astartes
Legion Support Squad Legion Assault Squad Legion Inductii Squad
ABILITIES: Angels of Death, Objective Secure, ABILITIES: Angels of Death, Objective Secure, ABILITIES: Angels of Death,
Incarnate Violance: +1 Attack by Charge Incarnate Violance: +1 Attack by Charge Incarnate Violance: +1 Attack by Charge
Bloodlust: must consolidate 3“ , in 1“ if possible Bloodlust: must consolidate 3“ , in 1“ if possible Bloodlust: must consolidate 3“ , in 1“ if possible
Jump Pack Assault: set up 9“ from Enemy

M WS BS S T W A Ld Sv M WS BS S T W A Ld Sv M WS BS S T W A Ld Sv FNP

SM 6 3+ 3+ 4 4 2 1 7 3+ SM 12 3+ 3+ 4 4 2 1 7 3+ SM 6 3+ 4+ 5 4 2 1 7 3+ 6+++
Sgt 6 3+ 3+ 4 4 2 2 8 3+ Sgt 12 3+ 3+ 4 4 2 2 8 3+ Sgt 6 3+ 4+ 5 4 3 2 8 3+ 6+++

Waffe R Type S AP D Ability Waffe R Type S AP D Ability Waffe R Type S AP D Ability

Flamer 12 Assault D6 4 0 1 Auto hit Bolt Pistol 12 Pistol 4 0 1 Chain Axe M M +1 -1 1

Bolt Pistol 12 Pistol 4 0 1 Chain Axe M M +1 -1 1 Hook Lash M M * -1 2 W on 2+, Veh.6+

Chain Axe M M +1 -1 1 Hook Lash M M * -1 2 W on 2+, Veh.6+ Bolt Pistol 12 Pistol 4 0 1

Frag/Krak Gr 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ - Frag/Krak 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ - Frag/Krak 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ -

Vexilla: +1 LD Melta Bom M Strata 2d3 vs Vehicle MeltaBomb M Strata 2d3 vs Vehicle

Vexilla: +1 LD

Faction KW: Leg. Ast., WE, Fealty Faction KW: Leg. Ast., Legion, Fealty
Faction KW: Leg. Ast., Legion, Fealty KW: CORE, Infantry , Tac. Squad, Astartes
KW: CORE, Infantry , Tac. Support Squad, Support, Astartes KW: CORE, Infantry ,Assault Squad, Fly, Astartes, Jump Pack

Destroyer Squad Rapier Weapon Battery Legion Apothecary


ABILITIES: Angels of Death ABILITIES: Angels of Death ABILITIES: Angels of Death,
Incarnate Violance: +1 Attack by Charge Incarnate Violance: +1 Attack by Charge Incarnate Violance: +1 Attack by Charge,
Bloodlust: must consolidate 3“ , in 1“ if possible Bloodlust: must consolidate 3“ , in 1“ if possible +1 to Hit when all attacks against Char
Destroyer: Rad and Melta Grenates cost 0CP Attillery and Crew: can‘t carge, advance, intervene, Bloodlust: must consolidate 3“ , in 1“ if possible
Jump Pack Assault: set up 9“ from Enemy pile-in, consolidate. Crew can‘t be targeted Tend the Fallen: set up at same Time, no coherency
M WS BS S T W A Ld Sv M WS BS S T W A Ld Sv M WS BS S T W A Ld Sv

SM 12 3+ 3+ 4 4 2 2 8 3+ SM 6 3+ 3+ 4 4 2 1 7 3+ Apo 6 / 12 3+ 3+ 4 4 2 2 7 3+

Sgt 12 3+ 3+ 4 4 2 3 8 3+ Rap 3 6+ 3+ 3 5 5 2 7 3+
Waffe R Type S AP D Ability
Waffe R Type S AP D Ability Waffe R Type S AP D Ability Bolt Pistol 12 Pistol 4 0 1
Bolt Pistol 12 Pistol 4 0 1 Las Destroy 36 Hvy 3 10 -4 d3+3 Chain Axe M M +1 -1 1
Rad Missle 48 Hvy 1 Strata W2+/-1T Boltgun 24 Rapid 1 4 0 1 Ex. of Butchery: one Unit in 3“ at F-Ph. get +1A. After CC roll D6 for every
Model . By roll of 1 Model is slain.
Chain Swd M M U -1 +1 Attack Bolt Pistol 12 Pistol 4 0 1

Light. Claw M M U -2 1 +1 A, reroll to W Frag/Krak 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ - Narthecium: first failed Save in 3“ of Infantry or Biker, D is changed to 0

Frag/Krak 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ - Combat Restoratives: End of Movement Ph., heal a Infantery or Bike
Melta Bom M Strata 2d3 vs Vehicle Model d3 Wounds in 3“ , only once per Turn per Model

Suspensor Web: Hvy Weap. no -1 for move, but only half range Jump Pack Assault: set up 9“ from Enemy

Faction KW: Leg. Ast., WE, Fealty Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., Legion, Fealty
KW: Infantry ,Destroyer, Astartes KW: Vehicle, Artillery, Rapier Carrier KW: Crew, Infantry, Astartes KW: Infantry , Character, Apothecary, Astartes
Legion Terminator Praetor Legion Consul Delvarus Legion Moritat
ABILITIES: Angels of Death ABILITIES: Angels of Death ABILITIES: Angels of Death
Incarnate Violance: +1 Attack by Charge, Incarnate Violance: +1 Attack by Charge, Incarnate Violance: +1 Attack by Charge,
+1 to Hit when all attacks against Char +1 to Hit when all attacks against Char +1 to Hit when all attacks against Char
Bloodlust: must consolidate 3“ , in 1“ if possible Bloodlust: must consolidate 3“ , in 1“ if possible Bloodlust: must consolidate 3“ , in 1“ if possible
Jump Pack Assault: set up 9“ from Enemy
M WS BS S T W A Ld Sv Inv M WS BS S T W A Ld Sv Inv M WS BS S T W A Ld Sv Inv

SM 6 2+ 2+ 4 4 5 4 9 2+ 4++ SM 6 2+ 2+ 4 4 4 3 8 2+ 5++ SM 12 2+ 2+ 4 4 2 3 8 2+ 5++

Waffe R Type S AP D Ability Waffe R Type S AP D Ability Waffe R Type S AP D Ability

Para Blade M M +2 -3 3 Met Hammer M M +2 -1 2 +1 to hit Volk. Serpe. 10 Pistol 5 0 2 W of 6 = +1MW

Boltgun 24 Rapid 1 4 0 1 Bolt Pistol 12 Pistol 4 0 1 Chain Swd M M U -1 +1 Attack

Melta Gun 12 Asslt 1 8 -4 D6 In 6“D = D6+2 Frag/Krak 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ - Frag/Krak 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ -

Frag/Krak 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ - Melta Bomb M Strata 2d3 vs Vehicle Melta Bom M Strata 2d3 vs Vehicle

Melta Bomb M Strata 2d3 vs Vehicle Board Shield +1 save (add) Rad Gren 6 Strata W at 2+ = -1T

Iron Halo 4++ Hard Armour 5++ Refra. Field 5++

Destroyer: Melta and Rad Gren 0 CP


Rites of Battle: in 6“ Core Units can reroll hit-rolls of 1 Tac Precision: in 6“ Core Units can reroll wound-rolls of 1
Chain Fire: +3D3 Shots per Pistol (roll per Pistol),can‘t charge this turn or
shoot next turn
Ill Omenend: Destroyer in 6“ +1 to hit, +1 shot per Pistol
Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., Legion , Fealty
Faction KW: Leg. Ast., Legion , Fealty
KW: Infantry, Charakter, Praetor, Astartes, Master o. Legion, Terminator KW:, Infantry , Character, Void Hardened, Astartes
KW:, Infantry , Character, Astartes, Moritat, Support, Consul

Legion Champion Legion Chaplain Legion Praetor


ABILITIES: Angels of Death ABILITIES: Angels of Death ABILITIES: Angels of Death
Incarnate Violance: +1 Attack by Charge Incarnate Violance: +1 Attack by Charge, Incarnate Violance: +1 Attack by Charge,
+1 to Hit when all attacks against Char +1 to Hit when all attacks against Char +1 to Hit when all attacks against Char
Bloodlust: must consolidate 3“ , in 1“ if possible Bloodlust: must consolidate 3“ , in 1“ if possible Bloodlust: must consolidate 3“ , in 1“ if possible
Killing Stroke: +1 D to Melee Weapons (added)
M WS BS S T W A Ld Sv Inv M WS BS S T W A Ld Sv Inv M WS BS S T W A Ld Sv Inv

SM 6 2+ 2+ 4 4 4 4 8 3+ 5++ SM 6 2+ 2+ 4 4 2 3 8 2+ 5++ SM 6 2+ 2+ 4 4 5 4 9 2+ 4++

Waffe R Type S AP D Ability Waffe R Type S AP D Ability Waffe R Type S AP D Ability

Chain Axe M M +1 -1 2 Bolt Pistol 12 Pistol 4 0 1 Para Blade M M +2 -3 3

Ex. Chain Axe M M +2 -2 3 -1 Hit, reroll W Plasma Pist 12 Pistol 7/8 -3 1/2 /1MW by Hit of 1 Plasma Pist 12 Pistol 7/8 -3 1/2 /1MW by Hit of
1
Bolt Pistol 12 Pistol 4 0 1 Pwr Maul M M +3 -1 1 -1 to hit
Frag/Krak 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ -
Frag/Krak 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ - Frag/Krak 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ -
Melta Bom M Strata 2d3 vs Vehicle
Refrac. Field 5++ Ref Field 5++
Iron Halo 4++
H or D: must Heroic intervene when possible. Can move 6“ when enemy Litanies of Hate: reroll hit-rolls in 6“ Core and Chars
Char is in 6“ Leader: in 6“ Core and Chars can use Chaplain Ld Rites of Battle: in 6“ Core Units can reroll hit-rolls of 1
Superity: If enemy Char is in 1“, Champ fight first. Alternate with Battle Litanies: select one before Battle, initiate at 3+ before Battleround
Charges/same ability. Start with the Player whos turn is.

Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., Legion, Fealty
KW: Infantry , Character, Astartes, Champion, Consul KW: Infantry , Character, Astartes, Chaplain, Consul KW: Infantry, Charakter, Praetor, Astartes, Master o. Legion
Leviathan Dread Legion Fellblade Shabran Darr
ABILITIES: Angels of Death ABILITIES: Angels of Death
ABILITIES: Angels of Death Incarnate Violance: +1 Attack by Charge,
Duty Eternal: Hits against this Model have -1 D
Steel Behem:oth can fall back and charge. Can +1 to Hit when all attacks against Char
Incarnate Violance: +1 Attack by Charge,
shoot in CC at non CC Units Bloodlust: must consolidate 3“ , in 1“ if possible
+1 to Hit when all attacks against Char
Bloodlust: must consolidate 3“ , in 1“ if possible Bloody Handed: if Warlord +1A
W M WS BS S T A Ld Sv
W M WS BS S T A Ld Sv Inv M WS BS S T W A Ld Sv FNP
14-26 10 5+ 3+ 8 8 8 9 2+
8-14 8 3+ 3+ 7 7 4 8 2+ 5++ 12 2+ 2+ 4 4 4 4/5 8 2+ 6+++
7-13 5 5+ 4+ 8 8 D6 9 2+
4-7 6 4+ 4+ 7 7 4 8 2+ 5++
1-6 3 5+ 5+ 8 8 D3 9 2+ Waffe R Type S AP D Ability
1-3 3 5+ 5+ 7 7 4 8 2+ 5++
Bolt Pistol 12 Pistol1 4 0 1
Waffe R Type S AP D Ability
Waffe R Type S AP D Ability MC Ch. Axe M M +1 -1 2
Crushing Tracks M M U -2 D3
Siege Claw M M x2 -3 3 +1 A Frag/Krak 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ -
Acc.Can. – HE 100 Hvy 2d6 8 -3 3 Blast
Siege Drill M M x2 -4 2D3 vs. Vehicle D=6
Head-Hunter: CC vs. Chars wound roll 6 = -4 AP
- AE 100 Hvy 2 14 -4 6
Melta 12 Ass. 1 8 -4 D6 half range D=d6+2

Tw. Hvy Flam 12 Hvyd6 5 -1 1 Auto hit Demol, Cannon 24 Hvy d6 10 -3 D6 Blast Rage: +1 A after charge

Phosph. Char 12 Hvy3d3 3 -1 1 Blast Quad Laser 48 Hvy4 9 -3 D6 Tac Precision: in 6“ Core Units can reroll wound-rolls of 1
Tw. Hvy Bolter 24 Hvy 6 5 -1 2
Explode: D6, by 6 all Units in 6“ suffer D3 MW
Explode: d6, by 6 all Units in 2D6 “ suffer d6 MW Faction KW: Leg. Ast., WE, Loyal
Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., Legion, Fealty KW: Infantry, Charakter, Centurion, Fly, Jump, Shabran Darr
KW: vehicle, core, smokescreen, dreadnought, leviathan dreadnought KW: Vehicle, Smokescreen, Machine Spirit, Titanic, Fellblade, Tank

Angron Kharn Ghalan Surlak


Butcher Nails: -1 to hit in CC for Enemys, +1 Attack ABILITIES: Angels of Death ABILITIES: Angels of Death
after Charge, reroll Hitrolls of 1, even by PRIMARCHS Incarnate Violance: +1 Attack by Charge, Incarnate Violance: +1 Attack by Charge,
+1 to Hit when all attacks against Char +1 to Hit when all attacks against Char
Red Sands: +1A for every Killed Char ,Infantery or Biker Bloodlust: must consolidate 3“ , in 1“ if possible Bloodlust: must consolidate 3“ , in 1“ if possible
Unit Sav. Assault: 1 Unit for free to reserves M. o. Inductii: Tacticals can be Inductii
M WS BS S T W A Ld Sv Inv FNP M WS BS S T W A Ld Sv Inv M WS BS S T W A Ld Sv Inv

8 2+ 2+ 7 6 8 8 10 2+ 4++ 6++ 6 2+ 2+ 4 4 5 6 9 2+ 4++ 8 2+ 2+ 6 6 9 5 10 2+ 5++

Waffe R Type S AP D Ability Waffe R Type S AP D Ability Waffe R Type S AP D Ability

Gore Father M M +2 -4 3 W of 6 = +1MW, Plas. Pist 12 Pistol 7/8 -3 1/2 /1MW by Hit of 1 MC Needl P 12 Pistol1 1 0 2 W at 2+/Veh 6+
&Child vs. Vehicle D=d3+3
Gore Child M M +2 -4 2 W of 6 = +1MW Pwr. Axe M M +2 -2 1
Spite Furn 12 Pistol 1 7 -3 2
Cutter M M +2 -3 2 W of 6 = Ap -4 Frag/Krak 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ -
- Sup. Charg 12 Pistol 1 8 -3 3 1MW by Hit of 1
Frag/Krak 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ - Ex. of Butchery: one Unit in 3“ at F-Ph. get +1A. After CC roll D6 for every
Primarch: in 6“ Core Units can reroll hit-rolls, in 12“ Core Units pass Model . By roll of 1 Model is slain.
Rampage: CC +D3 A if more then one Model in contact
automatically Moral Tests Narthecium: Infantery and Biker Units in 3“ get 6+ FNP
Sire: In Com. Ph. Choose 1 Core or Char in 6“, can reroll Hits Com. Restore: End of Move Ph heal one Inf or Biker Unit in 3“ d3 Wounds
Rampage: must pile in or consolidate to enemy Char
Sacred Trust: friendly Unit in 6“ is Slain by Enemy. Rolld Dice 5+. +1 VP for
LOW: all Damage -1, AP-1 = AP 0, -1 to wound rolls (exept Primarchs) both player
Rites of Battle: in 6“ Core Units can reroll hit-rolls of 1
CC with other Low: move in engagement Range. No hit or wound Rerolls

Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., WE, Traitor
Faction KW: Leg. Ast., WE, Traitor
KW: Infantry, Charakter, Monster, M. o. Legion, Primarch, Angron KW: Infantry, Charakter,Astartes, Primus Medicae, Consul, Support, Surlak
KW: Infantry, Charakter, Astartes, M. o. Legion, Praetor, Kharn
Legion Inductii Squad
ABILITIES: Angels of Death, Objective Secure,
Incarnate Violance: +1 Attack by Charge
Bloodlust: must consolidate 3“ , in 1“ if possible
Inductii: no sec obj. , provide no VP

M WS BS S T W A Ld Sv FNP

SM 6 3+ 4+ 5 4 2 1 7 3+ 6+++

Sgt 6 3+ 4+ 5 4 2 2 8 3+ 6+++

Waffe R Type S AP D Ability

Boltgun 24 Rapid 1 4 0 1

Bolt Pistol 12 Pistol 4 0 1

Chain Axe M M +1 -1 1

Ex. Ch. Axe M M +2 -2 2 -1 to hit, reroll w

Frag/Krak 6 Gr.d6/1 3/6 0/-1 1/d3 Blast/ -

Melta Bomb M Strata 2d3 vs Vehicle

Vexilla: +1 LD

Faction KW: Leg. Ast., WE, Traitor


KW: CORE, Infantry , Tac. Squad, Astartes
Contemptor Dreadnought Legion Vindicator Legion Sicaran
ABILITIES: Angels of Death ABILITIES: Angels of Death ABILITIES: Angels of Death
Incarnate Violance: +1 Attack by Charge, Siege Shield: +1 to Save against ranged attacks
+1 to Hit when all attacks against Char
Bloodlust: must consolidate 3“ , in 1“ if possible

M WS BS S T W A Ld Sv Inv W M WS BS S T A Ld Sv W M WS BS S T A Ld Sv

Bot 8 3+ 3+ 7 7 9 4 8 3+ 5++ 6-11 10 6+ 3+ 6 8 3 8 3+/2+ 7-14 14 6+ 3+ 6 7 3 8 3+

3-5 5 6+ 4+ 6 8 d3 8 3+/2+ 3-6 7 6+ 4+ 6 7 d3 8 3+


Waffe R Type S AP D Ability
1-2 3 6+ 5+ 6 8 1 8 3+/2+ 1-2 4 6+ 5+ 6 7 1 8 3+
CC M M x2 -3 3

Plasmablaster 18 Asslt 2 7 -3 1
Waffe R Type S AP D Ability Waffe R Type S AP D Ability
- Super Charge 18 Asslt 2 8 -3 2 1MW by Hit of 1
Demolisher Can. 24 Hvy D6 10 -3 d6 Blast Tw. Accel. Can 24 Hvy 6 7 -2 3
Kheres 24 Hvy 6 7 -1 1
Ass.Can. Tw. Boltgun 24 Rapid 2 4 0 1 Hvy Bolter 24 Hvy 3 5 -1 2
Duty Eternal: Hits against this Model have -1 D Las. Can. 48 Hvy1 9 -3 d6
Siege Shield: +1 to Save against rangeattacks
Unstoppable Fury: re-roll hit rolls of 1 (need 2 CC Weapons)
Explode: d6, by 6 all Units in 6“ suffer d3 MW Explode: d6, by 6 all Units in 6“ suffer d3 MW
Explode: D6, by 6 all Units in 3“ suffer 1 MW
Faction KW: Leg. Ast., Legion, Fealty Faction KW: Leg. Ast., Legion, Fealty
Faction KW: Leg. Ast., Legion, Fealty
KW: Vehicle, Smokescreen, Rhino, Vindicator, Tank KW: Vehicle, Smokescreen, Sicaran, Sicaran Battle Tank, Tank
KW: Vehicle, Core, Smokescreen, Dreadnought, Contemptor

Contemptor Mortis Legion Spartan Legion Rhino


ABILITIES: Angels of Death ABILITIES: Angels of Death ABILITIES: Angels of Death
Incarnate Violance: +1 Attack by Charge, Steel Behem:oth can fall back and charge. Can Self- Repair: start of turn D6, 6 = +1W
+1 to Hit when all attacks against Char shoot in CC at non CC Units
Bloodlust: must consolidate 3“ , in 1“ if possible

M WS BS S T W A Ld Sv Inv W M WS BS S T A Ld Sv W M WS BS S T A Ld Sv

Bot 8 3+ 3+ 7 7 9 4 8 3+ 5++ 12-20 10 5+ 3+ 8 8 8 9 2+ 7-14 12 6+ 3+ 6 7 3 8 3+

6-11 5 5+ 4+ 8 8 d6 9 2+ 3-6 6 6+ 4+ 6 7 d3 8 3+
Waffe R Type S AP D Ability
1-5 3 5+ 5+ 8 8 d3 9 2+ 1-2 3 6+ 5+ 6 7 1 8 3+
Kheres 24 Hvy 6 7 -1 1
Ass.Can.

Duty Eternal: Hits against this Model have -1 D Waffe R Type S AP D Ability Waffe R Type S AP D Ability

Crushing Tracks M M U -2 d3 Tw. Boltgun 24 Rapid 2 4 0 1


Explode: d6, by 6 all Units in 3“ suffer 1 MW
Quad Laser 48 Hvy4 9 -3 d6
Explode: d6, by 6 all Units in 6“ suffer d3 MW
Tw. Hvy Bolter 24 Hvy 6 5 -1 2

Explode: d6, by 6 all Units in 2D6 “ suffer d6 MW

Faction KW: Leg. Ast., Legion, Fealty


KW: Vehicle, Core, Smokescreen, Machine Spirit, Vehicle, Transport, Faction KW: Leg. Ast., Legion, Fealty
Faction KW: Leg. Ast., Legion, Fealty
Spartan, Tank KW: Vehicle, Core, Smokescreen, Transport, Rhino,Tank
KW: Vehicle, Core, Smokescreen, Dreadnought, Contemptor

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