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Straight Archers............................................................................................................

2
Scouts into Skirms ........................................................................................................ 3
Scouts into Knights ...................................................................................................... 4
All-in Scouts .................................................................................................................. 5
Men-at-Arms into Archers ......................................................................................... 6
Men-at-Arms into Eagles ........................................................................................... 7
Drush into Archers ....................................................................................................... 8
Pre-Mill Drush FC .......................................................................................................... 9
Drush FC into Crossbow ............................................................................................ 10
Hybrid Map (Land + Water)........................................................................................ 11
Scouts into Unique Unit............................................................................................. 12
Huns: Scouts into Archers ......................................................................................... 13
Turks: Arena Fast Imp ................................................................................................ 14
Saracens: Drush FC with Market ............................................................................. 15
Cumans: Double TC into Kipchaks ........................................................................... 16
Franks 19 Pop Scouts................................................................................................. 17

Build orders by: Hera © 2019, 2020


Designed/compiled by: Vaurion All rights reserved
• Going for archers in Feudal Age is one of the easiest builds, yet it’s very powerful.
• Up to about 1400 – 1500 DE this is, in my opinion, the best strategy to use if you master it.
• After that you will need to learn to mix in a drush or some man at arms before hand.

VILS TASK NOTES


WOOD FOOD GOLD STONE VIL POP
6 6 villagers to sheep 6 1-6
4 Build lumber camp #1 4 7-10
1 Lure boar #1 7 11
1 + House + mill on berries 8 12
2 + 2 villagers to berries 10 13-14
1 Lure boar #2 11 15
1 1 villager to berries 12 16
2 2 villagers to food under TC 14 17-18
3 3 villagers to wood 7 19-21
- + Loom + click up to Feudal Age 7 14 0 0 21
3 TC villagers build lumber camp #2 (5 per LC)
On the - + 3 TC villagers to build mining camp on gold 10 8 3 0 21
way up
- Build barracks at 60% up

- Double Bit Axe

- x2 Build two archery ranges

- Make archers

4 Send 4 new villagers to gold 7


- Build blacksmith, continue walling
New villagers to wood, build farms when you
- + can afford
- Get Fletching, move archers out

- Wheelbarrow (around minute 16-17)

1 Send 1 more villager to gold 8


- Click up to Castle Age

On the - + Horse Collar + Gold Mining upgrade


way up
- + Get archer armor, keep massing archers

- + Crossbow + Bodkin Arrow

- Bowsaw

- x2 Drop two TCs (woodline, secondary gold)

- + University + Ballistics

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• This strategy works really well to counter archer civs, especially those that open with a drush
• Essentially the scouts work to clear up any drush/maa rush and then go straight to the opponent
to harass him. Then you prepare skirms at home to counter his archer switch!

VILS TASK NOTES


WOOD FOOD GOLD STONE VIL POP
6 6 villagers to sheep 6 1-6
3 Build lumber camp #1 3 7-9
1 Lure boar #1 7 10
1 1 villager to food under TC 8 11
1 + House + mill on berries 9 12
2 2 villagers to berries 11 13-14
1 Lure boar #2 12 15
1 1 villager to berries 13 16
1 1 villager to food under TC 14 17
2 2 villagers to wood 5 18-19
2 Build lumber camp #2 7 20-21
- + Loom + click up to Feudal Age 7 14 0 0 21
On the - 3 TC villagers to lumber camp #2 10 11 21
way up - Build barracks at 60% up

- + Build stable, make scouts

- + Double Bit Axe, Horse Collar


New villagers to wood, build farms when you
- + can afford

- + Archery range, make skirmishers

- + Blacksmith, Fletching

- Wheelbarrow

6 6 villagers to gold 6
- Send berry villagers to farms as they run out

- Click up to Castle Age

- + Archer armor, Gold Mining upgrade

- + Elite Skirmisher upgrade, Bodkin

- Make knights

At this point you have a few options:


• Adding stables for more knights is usually a great choice. More skirms are good if needed too.
• You can also get some buildings down like a siege shop/monastery/university and look to go for
imperial age, it depends a lot on the civ matchup in game!

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• This strategy is amazing for civs with a cavalry focus. You go for a quick scout rush, full wall, and
then try to get to Castle Age faster than your opponent to finish him off with knights!

VILS TASK NOTES


WOOD FOOD GOLD STONE VIL POP
6 6 villagers to sheep 6 1-6
3 Build lumber camp #1 3 7-9
1 Lure boar #1 7 10
1 1 villager to food under TC 8 11
1 + House + mill on berries 9 12
2 2 villagers to berries 11 13-14
1 Lure boar #2 12 15
1 1 villager to berries 13 16
1 1 villager to food under TC 14 17
2 2 villagers to wood 5 18-19
2 Build lumber camp #2 7 20-21
- + Loom + click up to Feudal Age 7 14 0 0 21
On the - 3 TC villagers to lumber camp #2 10 11 21
way up - Build barracks at 60% up

- + Build stable, make scouts

- + Double Bit Axe, Horse Collar

5 + Drop farms when you can afford, 5 to gold 5


Blacksmith + Wheelbarrow when you have
- + 5 villagers on gold
- Send berry villagers to farms as they run out

- Click up to Castle Age

- + Bloodlines, cavalry armor


On the
way up - Gold Mining upgrade

- Build a second stable

- Make knights

- Drop two TCs on wood and gold

- Bow Saw

• The best thing to do after you have 3 TCs is to drop more stables and flood knights.
• If your opponent has a lot of anti-knight units (camels, pikes, monks) feel free to transition to a
unit that can counter their counter and supplement your knight army the best.
• Don't rush going to imp with cavalry civs because you don’t get that quick power spike as you do
with arbalest civs, so sticking in castle for a bit longer is natural.

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• This is the 2+ stable scouts in Feudal, which can be used by any civ that has bloodlines.
• It works better with civs that have extra bonuses like Magyars, Huns, Malians, etc.
• Starts with a standard 21 pop scouts build order, changes happen in Feudal Age.

VILS TASK NOTES


WOOD FOOD GOLD STONE VIL POP
6 6 villagers to sheep 6 1-6
3 Build lumber camp #1 3 7-9
1 Lure boar #1 7 10
1 1 villager to food under TC 8 11
1 + House + mill on berries 9 12
2 2 villagers to berries 11 13-14
1 Lure boar #2 12 15
1 1 villager to berries 13 16
1 1 villager to food under TC 14 17
2 2 villagers to wood 5 18-19
1 Build lumber camp #2 6 20
- + Loom + click up to Feudal Age 6 14 0 0 20
On the - 3 TC villagers to lumber camp #2 9 11 20
way up - Build barracks at 60% up

- + Stable, make scouts

- + Double Bit Axe, Horse Collar, more farms


Long distance mine 50 gold with 1 villager
- x50 until you have 100 total
- Wheelbarrow when you have 13-14 farms

- Bloodlines once you have 100 gold


Send berry villagers to farms when berries
- run out

- + Second stable, blacksmith

- + Cavalry armor, Forging


Keep making farms, another mill if needed,
+ send new villagers to gather wood
- Make a stable for each additional 6-7 farms

• Keep spamming scouts until you win (or lose!)


• This is an all-in strategy, so don’t age up, stop attacking, or switch into something else
unless you have a very good reason to!

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• This strategy is quite common these days. The men-at-arms serve as a buffer to give you time to
make an archer switch, while hitting your opponent nice and early in Feudal Age.
• Men-at-arms have high damage output and are dangerous in the early game!

VILS TASK NOTES


WOOD FOOD GOLD STONE VIL POP
6 6 villagers to sheep 6 1-6
4 Build lumber camp #1 4 7-10
1 Lure boar #1 7 11
1 + House + mill on berries 8 12
2 2 villagers to berries 10 13-14
- Push 1 deer with scout

1 Lure boar #2 11 15
1 1 villager to berries 12 16
1 1 villager to food under TC 13 17
1 Build barracks 18
1 1 villager to wood 5 19
2 Build mining camp on gold 2 21
- + Loom + Click up to Feudal Age 5 14 2 0 21
On the - 5 TC villagers build lumber camp #2 10 9 2 0 21
way up - Make 3 militia, send forward

- Man-at-Arms upgrade

- Double Bit Axe

- Seed farms

- Build archery range #1

5 Send 5 new villagers to gold 7 26


- + Build blacksmith, get Fletching
Keep seeding farms
- + Wheelbarrow (around min 16-17)
- Click up to Castle Age 10 X 9 0
On the
Build archery range #2
way up
- Horse Collar

• At this point you’re playing it like a standard archer mid game.


• You can aim for a faster imperial with Arbalest, or make a switch to cavalry or skirmishers
if your civ is good at those options.
• Feel free to get some siege and pick up ballistics with a university as well!

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• This strategy is very all in and works best with Aztecs or Incas. It starts with a men-at-arms rush
into walls, massing eagles in Feudal, to eventually go all-in 3 barrack eagles in Castle Age.
• You can even use the market to buy/sell resources in order to make the rush more explosive!

VILS TASK NOTES


WOOD FOOD GOLD STONE VIL POP
6 6 villagers to sheep 6 1-6
4 Build lumber camp #1 4 7-10
1 Lure boar #1 7 11
1 + House + mill on berries 8 12
2 2 villagers to berries 10 13-14
- Push 1 deer with scout

1 Lure boar #2 11 15
1 1 villager to berries 12 16
1 1 villager to food under TC 13 17
1 Build barracks 18
1 1 villager to wood 5 19
2 Build mining camp on gold 2 21
- + Loom + click up to Feudal Age 5 13 2 0 21
2 TC villagers to lumber camp #1
On the - + 1 TC villager to gold 7 9 3 0 21
way up
- x3 Make 3 militia, send forward

- Man-at-Arms upgrade

- + Double Bit Axe + Horse Collar

- Build barracks #2

3 Send 3 new villagers to gold 6 X


X Seed Farms until you have 9-10

- Build Blacksmith, get both infantry upgrades

X New villagers to gold (Stop seeding farms)


Make Market when affordable
- Sell Stone/buy Food (as needed)
- Click up to Castle Age

On the - + Build Barracks #3, keep massing eagles

way up Building Mining Camp #2 on main gold


- + Gold Mining upgrade
- + Eagle Warrior upgrade + blacksmith upgrades

- + Bowsaw + Squires

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• This is very similar to the straight archers build order but has a small step beforehand, the 3
militia drush. This is used to keep your opponent open, and potentially get a bit of harassment off.
• It does slow down your archer rush by 30 seconds or so, but sometimes hitting your opponent
early with a drush is more valuable than a couple of extra archers!

VILS TASK NOTES


WOOD FOOD GOLD STONE VIL POP
6 6 villagers to sheep 6 1-6
4 Build lumber camp #1 4 7-10
1 Lure boar #1 7 11
1 + House + mill on berries 8 12
2 1 villager to berries 10 13-14
1 Lure boar #2 11 15
1 1 villager to berries 12 16
1 x2 + Build house, barracks, house (in that order) 17
1 10 Mine 10 gold (no mining camp), then food 1 18
- x3 Make 3 militia, send forward

1 Build lumber camp #2 5 19


4-5 + Food under TC (3-4 Farms) 16-17 23-24
- + Loom + click up to Feudal Age 5 16-17 0 0 23-24
On the 5 TC villagers to build lumber camp #2
way up
- + 3 TC villagers to gold 10 8-9 3 0 23-24
As TC food runs out, send villagers to
- straggler trees

- Double Bit Axe

- x2 Build 2 archery ranges at front

- + Make archers, and a few spears if needed

- + Build houses and wall up

- + Blacksmith, Fletching, send out archers

4 4 new villagers to gold 7 27-28


Make farms with 4-5 new villagers until
4-5 + about 13 Farmers, then get Wheelbarrow 17-18 32-34
When berries run out, 2 villagers to gold,
- +X 2 villagers to wood/farms 10-11 13-14 9 32-34
- Click up to Castle Age 10-11 13-14 9 0 32-34
On the - + Horse Collar + Gold Mining upgrade
way up - Archer Armor (keep massing archers)
+
- + Crossbow upgrade + Bodkin Arrow

- Bowsaw

- x2 Drop 2 TCs (extra wood, secondary gold)

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• This is an advanced build order meant to hit your opponent quickly, and also keeps you safe from
counter attacks because you can usually wall up completely.
• This build works for FC into knights or xbow, but works best with xbow.

VILS TASK NOTES


WOOD FOOD GOLD STONE VIL POP
6 6 villagers to sheep 6 6
4 Build lumber camp #1 4 10
1 Lure boar #1 7 11
1 + Make house, barracks, then go to berries 8 13
1 Lure boar #2 9
1 x10 Collect 10 gold (no mining camp)
Start making militia, don’t idle TC
- x3 Send forward when you have 3
3 + 3 villagers to berries, make mill 12
1 villager to lumber camp #1, one to start
2 + walling 5
4-5 Lumber camp #2 with next 4-5 villagers 9-10
1 villager to berries, make farms until you
1 + have 7-8 with food villagers 13
4 4 villagers to gold, build mining camp 4
Get Loom, click up to Feudal Age,
- + continue walling 10-11 13-14 4 0 28-29
Make range + blacksmith
- + (can also adapt here to go knights)
- 2 villagers to gold 6 30-31
- Click up to Castle Age 10-11 13-14 6 0 30-31
- + Horse Collar + Bit Axe

On the - 2 more villagers to gold 8


way up - Make second range, produce archers
+
Fletching, seed farms, send extra villagers
- + to wood

- + Bodkin, xbow upgrade, send forward

- Bowsaw

- Wheelbarrow

• At this point you should look to add 2 extra town centers:


1 on a secondary gold and 1 on another woodline to expand your base.
• You can also add a university for ballistics, or a siege workshop.
• A monastery to get relics also helps. Once you are on 3 TCs you can transition to other units.

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• A classic build order that can be used when you have a good map thats easy to wall and protect.
• You start off with 3 militia to harass your opponent early, then follow it up with full walls.
• The faster castle time allows you to get crossbows and try to get a good lead over your opponent
with some early tech advantage!

VILS TASK NOTES


WOOD FOOD GOLD STONE VIL POP
6 6 villagers to sheep 6 1-6
4 Build lumber camp #1 4 7-10
1 Lure boar #1 7 11
1 + House + mill on berries 8 12
2 2 villagers to berries 10 13-14
1 Lure boar #2 11 15
1 1 villager to berries 12 16
1 x2 + House, barracks, house 17
1 10 Collect 10 gold (no mining camp) 1 18
- x3 3 militia + scout to raid opponent

3 3 villagers to wood 7 21
3 + Food under TC (6 villagers to sheep) 16-17 24
3 Gold 3
- + Loom + click up to Feudal Age 7 16-17 3 0 27
Archery Range (Use 2 Villagers to build) +
- + Blacksmith (Use 1 Villager to Build)
- Make Archers (ASAP)
Click up to Castle Age
- (Idle TC max 20 seconds to click up) X X X X X
On the
way up
- +
Horse Collar + Double Bit Axe

- + Crossbow upgrade + Bodkin Arrow

- Bowsaw

- x2 Drop 2 TCs (Extra wood/secondary gold)

- Wheelbarrow when possible, around min 21

• At this point you’re playing it like a standard archer mid game. You can aim for a faster imp with
arbalest, or make a switch to cavalry or skirm if your civ is good at those options.
• Feel free to get some siege and pick up ballistics with a university aswell!
• However, since you went fast castle, you’re probably missing important eco techs, like Gold
Mining, Horse Collar/Heavy Plow and Wheelbarrow. Make sure to pick those up in Castle Age
whenever possible, it’s important!

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• This build is great for those weird maps that have both land and water.
• This build will help you benefit from fishing and early game water bonuses, but will also allow you
to surprise your opponent on the land!

VILS TASK NOTES


WOOD FOOD GOLD STONE VIL POP
6 6 villagers to sheep 6 1-6
4 Build lumber camp #1 4 7-10
1 Lure boar #1 7 11
1 + Build house + dock + house 8 12
2 2 villagers to wood 6 13-14
x4 Make fishing ships as you can afford them -
1 Lure boar #2 8-9 15
6 6 villagers to food under TC 15 21
- + Loom + click up to Feudal Age 6 15 0 0 21
1 TC villager to lumber camp #1
- 7 TC villagers to lumber camp #2 14 7 0 0 21
On the - TC food runs out; villagers to straggler trees 14 X 0 0 21
way up
- Build barracks (when affordable)

- Double Bit Axe

- + Build house + archery range #1

- Fire Galley (ASAP, add more as needed)

7 7 villagers to gold 7 28
4 2 villagers to berries 11 32
- Build archery range #2

- + Build blacksmith + Fletching

- + Make archers, add spears if needed

- + Wall up base + houses

- Pull 2-3 from wood and make farms 11-12 13-14


- + After 12-13 farms, get Wheelbarrow
Click up to Castle Age
- (Idle TC max 20 seconds to click up) 10-11 13-14 7 X 32 + X
On the - Horse Collar + Gold Mining upgrade
+
way up
- + Archer armor + mass archers

You have a ton of options here:


• You can add extra eco, add more docks and go for a water switch with fire ships or war galleys, or
you can keep the pressure on the land.
• The choice is yours, and it depends a lot on the map, and the civ matchup!

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• This build is great for getting to those powerful unique units quickly, such as conquistadors,
arambai, mangudai, etc.
• You open scouts to give you time to wall, then you wait to drop a defensive castle and start
massing your unique unit! The stable also helps to pick up bloodlines/husbandry later if needed.

VILS TASK NOTES


WOOD FOOD GOLD STONE VIL POP
6 6 villagers to sheep 6 1-6
3 Build lumber camp #1 3 7-9
1 Lure boar #1 7 10
1 + House + mill on berries 8 11
2 2 villagers to berries 9-10 12-13
1 Lure boar #2 11 14
1 1 villager to berries 12 15
1 1 villager to food under TC 13-14 17
2 2 villagers to wood 4-5 18-19
1 Build lumber camp #2 6 20
- + Loom + click up to Feudal Age 7 14 0 0 21
Send 3 villagers from under TC to lumber
On the - camps, with 5 on each lumber camp 10 11 21
way up
- Make barracks (start building at 60% up)

- Build stable with 2 villagers (on the front)

- + Double bit, Horse Collar

- Drop farms as you get the wood to do so


Work on fully walling your base – you must be
- fully walled with safe stone + gold
At 13:30 (around 30 vils), send the next 3 vils
- + to stone, send the next 4 vils to gold 4 3 ~30-32
- + Get Wheelbarrow, build blacksmith
When berries start to run out, send 2 to stone
- + and 1 to gold, make a farm with the last vil 5 5
- Click up to Castle Age
On the Get upgrades for your unique unit, get Gold
way up
- , Mining upgrade
Build castle immediately in a secure position,
- begin producing units
Get bowsaw, continue getting unique unit
- upgrades

• At this point getting a second castle to continue massing unique unit is a strong option.
• You can also tech switch off of it completely and into another option if you wish to do so,
it depends on the civ matchup mostly!

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• This build is specific to the Huns civ, but can be adapted to fit other civs.
• The idea is to open with a scout rush to keep your opponent at bay, and then switch to archers in
mid Feudal to get into a strong crossbow mass in Castle Age.
• It’s best done with arbalest or cavalryarcher civs.

VILS TASK NOTES


WOOD FOOD GOLD STONE VIL POP
6 6 villagers to sheep 6 1-6
3 Build lumber camp #1 3 7-9
1 Lure boar #1 7 10
1 Mill on berries 8 11
2 2 villagers to berries 10 12-13
1 Lure boar #2 11 14
1 1 villager to berries 12 15
1 1 villager to food under TC 14 17
2 2 villagers to wood 5 18-19
1 Build lumber camp #2 6 20
- + Loom + click up to Feudal Age 7 14 0 0 21
Send 3 villagers from under TC to lumber
On the - camps, with 5 on each lumber camp 10 11 21
way up
- Make barracks (start building at 60% up)

- Build stable with 2 villagers (on the front)

- + Double bit, Horse Collar

- Drop farms as you get the wood to do so


At 13:00 (around 28-29 villagers), start taking
- + gold, make archery ranges x2 7 ~28-29
Get Wheelbarrow once you have 7 villagers
- + on gold, build blacksmith

- + Get Fletching, send 3 more villagers to gold 10 ~35-36


Click up to Castle Age after Wheelbarrow
- finishes

On the - + Archer armor, Gold Mining upgrade


way up
- + Keep massing archers, make third range

- + Bodkin, xbow upgrade, go forward to attack

+ University + ballistics

- + Wheelbarrow, bowsaw

• At this point you’re playing it like a standard archer mid game.


• You can aim for a faster imp with arbalest, or make a switch to cavalry or skirmishers
if your civ is good at those options.
• Feel free to get some siege and pick up ballistics with a university aswell!

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• Note this only works with turks since you get free chemistry.
• A couple other civs can pull off Fast Imps but not quite like the turks!

VILS TASK NOTES


WOOD FOOD GOLD STONE VIL POP
6 6 villagers to sheep 6 6
4 Build lumber camp #1 4 10
1 Lure boar #1 7 11
1 + House + mill on berries 8 12
2 2 villagers to berries 10 13-14
1 Lure boar #2 11 15
1 + Build house, then to berries 12 16
4 4 villagers to wood (only 1 lumber camp) 8 20
3 3 villagers to food under TC 15 23
Make farms with food villagers as you run out
- of hunt/6 villagers to sheep
5 Build mining camp, send to gold 5 28
- Click up to Feudal Age (no Loom) 8 15 5 0 28
On the Send 3 villagers under your TC to straggler
way up
- trees as you run out of food 11 12
- + Build blacksmith (1 vil) and market (2 vils)

2 2 more villagers to gold 7


- Click up to Castle Age 11 12 7 30
Double bit, Gold Mining upgrade
On the - + (Horse Collar optional)
way up Make farms with the building villagers,
- + sell sell 200 stone at the market
2 2 more villagers to gold 9 32
Build siege workshop and monastery with
- + 3 wood villagers, back to wood when finished
- Click up to Imperial Age
Send berry villagers to a second gold mine
On the - (when berries are done)
way up Build barracks, two archery ranges
- + (buy wood if needed)
Make handcannons from ranges, bombard
- cannons from siege workshop
- Keep adding to your economy

• At this point you NEED to play aggressive and look to break into your opponent’s base.
• Make sure to micro your units a lot, you can't afford to lose even 1 unit for nothing.
• Don't try to add economy. Stay on one Town Center and put all your resources into military.
• You can start mining stone after a few minutes to potentially get a castle up.

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• This build order will be the drush FC into all-in w/ market using Saracens.
• You can abuse the market with other build orders, but this one lets you full wall rather early so it’s
usually more consistent.

VILS TASK NOTES


WOOD FOOD GOLD STONE VIL POP
6 6 villagers to sheep 6 1-6
4 Build lumber camp #1 4 7-10
1 Lure boar #1 7 11
1 + House + mill on berries 8 12
2 2 villagers to berries 10 13-14
1 Lure boar #2 11 15
1 1 villager to berries 12 16
1 x2 + House, barracks, house (then food Under TC) 17
1 10 Collect 10 gold (then food under TC) 1 18
- x3 3 Militia + scout to raid opponent

4 Lumber camp #2 8 22
Food under TC (6 villagers to sheep), farms as
2 + needed 14 24
3 3 villagers to gold 3 27
- + Loom + click up to Feudal Age 8 14 3 0 27
- + Archery range + market (Use 2 villagers each)
2 villagers to gold, send berry villagers to gold
2 when berries are gone 5
- Sell + Sell stone, click up to Castle Age 29-30
On the - Double Bit Axe
way up Make archers, make second range
+
- + Crossbow upgrade + Bodkin Arrow

- + Send new villagers to wood/gold

- + University + ballistics

- Buy/Sell Abuse that market

• Some follow up options are to add forward siege, or maybe add third range and get thumbring.
• You can also start mining stone to sell it or go for a forward castle.
• GL HF!

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• This is the most common strategy with Cumans. 2 TC boom on 20 pop is solid for most maps,
and following it up with kipchaks is a solid choice.

VILS TASK NOTES


WOOD FOOD GOLD STONE VIL POP
6 6 villagers to sheep 6 1-6
3 Build lumber camp #1 3 7-9
1 Lure boar #1 7 10
1 + House + mill on berries 8 11
2 2 villagers to berries 9-10 12-13
1 Lure boar #2 11 14
1 1 villager to berries 12 15
3 3 villagers to food under TC 13-15 19
- + Loom + click up to Feudal Age 3 15 0 0 19
On the - Send two TC villagers to lumber camp 5
way up -
Go to stragglers as you run out of food
under TC
Send 6 villagers from stragglers/6 villagers to
- sheep to build TC on a woodline, ideally with
a gold/stone close

- + Double Bit Axe, Horse Collar

- Drop farms as you get the wood to do so

- Send villagers from second TC to wood


Go to gold/stone when you have around 16
8 + farms: send 8 to gold, 4 to stone 8 4
- + Make barracks and stable (or market)

- + Make blacksmith and get Wheelbarrow

- Click up to Castle Age

On the - + Get Fletching and Bloodlines


way up
2 2 villagers to stone 6
- Drop defensive castle, start making kipchaks
Get upgrades for kipchaks
+ (Bodkin Arrow, armor, etc)

- Two-Man Saw

After this, you have some options:


• You can add 1 or 2 TCs and go for more economy.
• You can add a university and an archery range for ballistics and thumb ring.
• You can try to push with potentially a second castle forward.
• Or, you can stay 2 TC and look to go for a fast imp if you feel like you need trebs out quickly.

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• This build order can be done with any civ, but civs with big early game bonuses can pull it off way
more effectively, Franks being great at it.
• The idea is to hit your opponent faster than usual, before he has time to wall up.

VILS TASK NOTES


WOOD FOOD GOLD STONE VIL POP
6 6 villagers to sheep 6 1-6
2 Build lumber camp #1 2 7-8
1 Lure boar #1 7 9
1 1 villager to food under tc 8 10
1 1 villager to wood 3 11
1 + House + mill on berries 9 12
2 Lure boar #2 10 13
1 1 villager to food under tc 14
3 3 villagers to berries 13 15-17
1 1 villager to wood 4 13 18
1 + Loom + click up to Feudal Age 4 13 0 0 18
Take 5 villagers from under TC and build
On the 5 lumber camp #2 9 8
way up
- + Build barracks and a house

- + Build stable, make scouts, wall up

- Double Bit Axe (Horse Collar is free)


Drop farms when you can afford,
5 + 5 villagers to gold around minute 14 5
Blacksmith + Wheelbarrow when you have
- + 5 villagers on gold
Send berry villagers to farms when berries
- run out
- Click up to Castle Age

- + Forging, cavalry armor


On the
way up - Gold Mining upgrade, 1 more villager to gold 6
- Build a second stable

- Make knights

- Drop two TCs on wood and gold

- Bow Saw

• The best thing to do after you have 3 TCs is to drop more stables and flood knights.
• You can also go to stone for some cheap Frank castles and switch to throwing axemen if your
opponent is heavy into pikes.
• Going to Imperial for cavalier and later paladin is always a good option too!

Hera Twitch Subscriber Build Order ||| http://twitch.tv/hera ||| November 2020 ||| Page 17 of 17

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