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VIL

AGE VILS TASK NOTE


POP

- Task vils under TC and first few vils from tc go to sheep 12 11+ 4 27+

Immediately drop an archery range in the front of your


- base using a wood villager then make 2 houses
12 11+ 4 27+

Immediately send your scout to find opponent’s base to


- gather information about military buildings and map
12 11+ 4 27+

- Get double-bit axe 12 11+ 4 27+

- Start producing archers 12 11+ 4 27+

Make 2-3 spearmen from barracks. If you know your


- opponent is going archers, then make only 1 spearman 12 11+ 4 27+
to deal with his initial scout.

Wall your base with 2-3 villagers using palisade walls


- and houses
12 11+ 4 27+

- Get fletching 12 11+ 4 27+

Seed farms with your sheep villagers to spend your wood,


- keep 4-5 on sheep until all sheep run out
12 11+ 4 27+

Once you are fully walled, you can move out with all your
- archers + spear(s)
12 11+ 4 27+

NOTE: You can opt to attack quickly with 2 archers and 2


- spears before you are fully walled to find early damage, 12 11+ 4 27+
but this is a bit more risky and advanced move.

Once sheep run out, send 5 vils from them to gold, and
- any remaining ones make farms until you have 14 farms
12 18 9 27+

- Send new vils to wood until you can click up to Castle Age 15 18 9 42+

- Build second archery range 15 18 9 42+

- Keep producing archers from 2 ranges 15 18 9 42+

- Get horse collar and gold mining upgrade 15 18 9 42+

- Get archer armor 15 18 9 42+

At this point you can easily add a 3rd range or a stable to


- play a bit more aggresively or to counter skirmishers
15 18 9 42+

- Get bodkin arrow and crossbowman upgrades 15 18 9 42+

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