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Weapon Options: AUXILIA SUPER-HEAVY TANK SQUADRON

Prefixes such as (o), (s), (h), (c), etc are SUPER-HEAVY VEHICLE (3)
representing multiple choices. Name Movement Save CAF Morale W
Auxilia Super-Heavy 7” 2+ +4 4+ 2
For example in the card shown here:
- (o) pick 1 choice between Baneblade Weapon Range Dice To Hit AP Traits
Cannon and Hellhammer Cannon (o) Baneblade cannon 25” 1 4+ -3

- You automatically have the Co-axial, (o) Hellhammer cannon 14” 1 4+ -3 Demolisher, Ignores Cover

hull mounted Demolisher, hull Co-axial autocannon 16” 2 5+ -1 Co-axial, Light AT


mounted heavy bolter, lascannon Hull Mounted Demolisher cannon 12” 1 4+ -3 Arc (F), Ignores Cover, Demolisher
sponson (no prefix before the Hull Mounted heavy bolter turret 12” 2 5+ 0 Arc (F), Light, Point Defence
weapons) Lascannon sponson turrets 22” 2 4+ -1 Anti-tank
- (s) pick 1 choice between heavy (s) Baneblade heavy bolter sponsons 12” 4 5+ 0 Light, Point Defence
bolter sponson, autocannon sponson (s) Baneblade autocannon sponsons 16” 2 5+ -1 Light AT, Point Defence
or heavy flamer sponson. (s) Baneblade heavy flamer sponsons 6” 2 4+ 0 Light, Ignores Cover, Point Defence

Special Rules Tactical Strength: 2

Some weapons have a prefix followed Chain of Command, Explorator Adaptation


by the number 2, such as (a2) or (w2). In
this case, select TWO choices from the
list.

Change log v4:


- Flyers have tactical strength 0 or 0/2
- Updated Rules Cheat sheet
- Correction Dire Wolf Heavy Scout Titan
- Correction Legion Demi-Company Formation
- Acastus Knight Banner split into two cards to be the same size as rest of unit cards
- Titan cards the same size
- Rules cards the same size
- Added titandeath points costs on titan cards and tactical strength as 0/x.
- Added Imperator Class Titan with made up rules
LEMAN RUSS STRIKE SQUADRON AUXILIA SUPER-HEAVY TANK SQUADRON
VEHICLE (2) SUPER-HEAVY VEHICLE (3)

Name Movement Save CAF Morale W Name Movement Save CAF Morale W

Leman Russ Tank 8” 2+ +2 4+ 1 Auxilia Super-Heavy 7” 2+ +4 4+ 2


Weapon Range Dice To Hit AP Traits
Weapon Range Dice To Hit AP Traits
(o) Baneblade cannon 25” 1 4+ -3
(o) Leman Russ battlecannon 25” 1 4+ -1
(o) Hellhammer cannon 14” 1 4+ -3 Demolisher, Ignores Cover
(o) Vanquisher battlecannon 32” 1 4+ -2 Anti-tank, Armourbane
Co-axial autocannon 16” 2 5+ -1 Co-axial, Light AT
(h) Hull Mounted heavy bolter 12” 2 5+ 0 Arc (Front), Light, Point
Hull Mounted Demolisher cannon 12” 1 4+ -3 Arc (F), Ignores Cover, Demolisher
Defence
Hull Mounted heavy bolter turret 12” 2 5+ 0 Arc (F), Light, Point Defence
(h) Hull Mounted lascannon 22” 1 4+ -1 Anti-tank, Arc (Front)
Lascannon sponson turrets 22” 2 4+ -1 Anti-tank
Special Rules Tactical Strength: 2
(s) Baneblade heavy bolter sponsons 12” 4 5+ 0 Light, Point Defence
Chain of Command, Explorator Adaptation (s) Baneblade autocannon sponsons 16” 2 5+ -1 Light AT, Point Defence
(s) Baneblade heavy flamer sponsons 6” 2 4+ 0 Light, Ignores Cover, Point Defence

Special Rules Tactical Strength: 2


Chain of Command, Explorator Adaptation

AUXILIA OGRYN CHARONITE SECTION AUXILIA LASRIFLE TERCIO


INFANTRY (1) INFANTRY (1)
Name Movement Save CAF Morale W Name Movement Save CAF Morale W
Charonite Ogryn 5” 6+ +3 4+ 1 Auxiliaries 5” 6+ +0 4+ 1
Weapon Range Dice To Hit AP Traits Weapon Range Dice To Hit AP Traits
Charonite claws - - - - Rend Auxilia lasrifles 10” 1 5+ 0 Light
Special Rules Tactical Strength: 5 Special Rules Tactical Strength: 7
Furious Charge Chain of Command, Line
AUXILIA TACTICAL COMMAND DETACHMENT LEGATE COMMANDER DETACHMENT
INFANTRY (1) INFANTRY (1)

Name Movement Save CAF Morale W Name Movement Save CAF Morale W

Tactical Command 5” 6+ +1 3+ 1 Auxilia Commander 5” 6+ +3 2+ 1


Weapon Range Dice To Hit AP Traits
Weapon Range Dice To Hit AP Traits
Archaeotech pistols 6” 1 5+ -1 Accurate, Light
Auxilia lasrifles 10” 1 5+ 0 Light
Volkite chargers 8” 1 5+ 0 Deflagrate, Light
Special Rules Tactical Strength: 5
Special Rules Tactical Strength: 5
Commander, Inspire (8”), Solar Auxilia HQ (6”)
Commander, Inspire (8”), Invulnerable Save (6+), Master Tactician, Solar Auxilia HQ (10”)

AUXILIA WITH FLAMERS AUXILIA VELETARII STORM SECTION


INFANTRY (1) INFANTRY (1)
Name Movement Save CAF Morale W Name Movement Save CAF Morale W
Auxiliaries 5” 6+ +0 4+ 1 Veletarii 5” 6+ +1 4+ 1
Weapon Range Dice To Hit AP Traits Weapon Range Dice To Hit AP Traits
Flamers 6” 1 4+ 0 Ignores Cover, Light Auxilia laspistols 6” 1 5+ 0 Light
Special Rules Tactical Strength: 7 Power axes - - - - Rend

Chain of Command, Line Special Rules Tactical Strength: 6


Steadfast
ARVUS LIGHTER AUXILIA AETHON HEAVY SENTINEL PATROL
VEHICLE (2) WALKER (1)

Name Movement Save CAF Morale W Name Movement Save CAF Morale W

Arcus Lighter 25” 4+ +0 - 1 Aethon Heavy Sentinel 7” 4+ +0 4+ 1

Weapon Range Dice To Hit AP Traits Weapon Range Dice To Hit AP Traits
None Multi-laser 14” 2 5+ 0 Light AT

Special Rules Tactical Strength: 0/2 Sentinel missile launcher 20” 2 4+ 0 Light, Ignore Cover
20” 1 4+ -1 Anti-tank
Flyer, Hover, Jink (6+), Transport (2)
Special Rules Tactical Strength: 3
Forward Deployment

MALCADOR TANK SQUADRON AUXILIA TANK COMMANDER


VEHICLE (2)
VEHICLE (2)
Name Movement Save CAF Morale W
Name Movement Save CAF Morale W
Malcador Tank 9” 3+ +2 4+ 2
Weapon Range Dice To Hit AP Traits
Weapon Range Dice To Hit AP Traits
(h) Hull Mounted heavy bolter 12” 2 5+ 0 Arc (Front), Light, Point Defence
(h) Hull Mounted lascannon 22” 1 4+ -1 Arc (Front), Anti-tank
(h) Hull Mounted autocannon 16” 2 5+ -1 Arc (Front), Light AT Special Rules Tactical Strength: 2
(h) Hull Mounted demolisher cannon 12” 1 4+ -3 Arc (Front), Demolisher, Ignores Cover Commander, Inspire (8”), Solar Auxilia HQ (6”)
(o) Malcador battlecannon 25” 1 4+ -1 Arc (Front)
(o) Malcador vanquisher battlecannon 32” 1 4+ -2 Arc (Front), Anti-tank, Armourbane
(o) Malcador lascannon turret 22” 2 4+ -1 Arc (Front), Anti-tank
(s) Malcador heavy bolter sponsons 12” 2 5+ 0 Light, Point Defence
(s) Malcador lascannon sponsons 22” 1 4+ -1 Anti-tank
(s) Malcador autocannon sponsons 16” 2 5+ -1 Light AT
Special Rules Tactical Strength: 2
Chain of Command, Explorator Adaptation
AUXILIA BASILISK BATTERY AUXILIA MEDUSA BATTERY
VEHICLE (2) VEHICLE (2)
Name Movement Save CAF Morale W Name Movement Save CAF Morale W
Basilisk 6“ 3+ +0 4+ 1 Medusa 6” 3+ +0 4+ 1
Weapon Range Dice To Hit AP Traits Weapon Range Dice To Hit AP Traits
Earthshaker cannon 8”-90” 1 4+ -2 Arc (F), Barrage Medusa siege gun 12” 1 4+ -3 Arc (F), Demolisher, Barrage

Special Rules Tactical Strength: 2 Special Rules Tactical Strength: 2


Chain of Command, Explorator Adaptation Chain of Command, Explorator Adaptation

Weapons in italic cannot fire Overwatch Weapons in italic cannot fire Overwatch

AUXILIA THUNDERBOLT SQUADRON AUXILIA LIGHTNING FIGHTER SQUADRON


VEHICLE (2) VEHICLE (2)
Name Movement Save CAF Morale W Name Movement Save CAF Morale W
Thunderbolt Fighter 25” 4+ +0 - 1 Lightning Fighter 30” 4+ +0 - 1
Weapon Range Dice To Hit AP Traits Weapon Range Dice To Hit AP Traits
Quad autocannon 16” 4 5+ -1 Arc (F), Light AT, Skyfire (o) Lightning twin lascannon 22” 2 4+ -1 Arc (Front), Anti-tank,
Skyfire
Thunderbolt twin-linked 22” 2 4+ -1 Arc (Front), Anti-tank,
(o) Lightning twin multi-laser 14” 4 5+ 0 Arc (Front), Light AT,
lascannon Skyfire
Skyfire
Avenger bolt cannon 16” 5 5+ -1 Arc (F), Light AT, Skyfire,
Rapid Fire (w2) Hellstrike missiles 30” 2 4+ -1 Arc (Front), Armourbane

(w2) Hellstrike missiles 30” 2 4+ -1 Arc (Front), Armourbane (w2) Skystrike missiles 30” 2 4+ -1 Arc (Front), Anti-tank,
Skyfire, Tracking
(w2) Skystrike missiles 30” 2 4+ -1 Arc (Front), Anti-tank,
Skyfire, Tracking (w2) Phosphex bomb cluster - 2 4+ -1 Arc (Rear), Bombing Run,
Light AT, Ignores Cover
(w2) Wing bombs - 2 4+ -2 Arc (Rear), Bombing Run
Special Rules Tactical Strength: 0
Special Rules Tactical Strength: 0
Flyer, Interceptor, Jink (5+)
Flyer, Interceptor, Jink (5+)
AUXILIA MARAUDER PATHEFINDER SQUADRON AUXILIA RAPIER BATTERY
VEHICLE (2) INFANTRY (1)

Name Movement Save CAF Morale W Name Movement Save CAF Morale W

Marauder Pathfinder 22” 3+ +0 - 1 Auxilia Rapier 4” 6+ +0 4+ 1


Weapon Range Dice To Hit AP Traits
Weapon Range Dice To Hit AP Traits
(o) Lasdestroyer array 15” 2 4+ -2 Anti-tank
Nose Mounted heavy bolter 12” 3 6+ 0 Arc (Front), Light AT,
Point Defence, Skyfire (o) Quad launcher Frag 6”-30” 2 4+ -1 Barrage, Light, No Overwatch
Krak 16” 1 4+ -1 Demolisher, Light AT
Rear Mounted heavy bolter 12” 3 6+ 0 Arc (Rear), Light AT,
Point Defence, Skyfire (o) Mole mortar 20” 1 4+ -1 Burrowing
(w2) Hellstrike missiles 30” 2 4+ -1 Arc (Front), Armourbane Special Rules Tactical Strength: 5
(w2) Skystrike missiles 30” 2 4+ -1 Arc (Front), Anti-tank, Chain of Command, Bulky
Skyfire, Tracking

(w2) Wing bombs - 2 4+ -2 Arc (Rear), Bombing Run

Special Rules Tactical Strength: 0


Auger Array, Flyer, Jink (5+)

Weapons in italic cannot fire Overwatch

AUXILIA TARANTULA BATTERY AUXILIA AVENGER STRIKE FIGHTER SQUADRON


INFANTRY (1) VEHICLE (2)
Name Movement Save CAF Morale W Name Movement Save CAF Morale W
Auxilia Tarantula - 5+ -3 - 1 Avenger Strike Fighter 28” 4+ +0 - 1
Weapon Range Dice To Hit AP Traits Weapon Range Dice To Hit AP Traits
Tarantula lascannon battery 22” 2 5+ -1 Anti-tank Avenger bolt cannon 16” 5 5+ -1 Arc (Front), Light AT, Rapid Fire, Skyfire

Hyperios air-defence missile 25” 1 4+ -1 Skyfire, Tracking Heavy stubber tail gun 14” 2 6+ 0 Arc (Rear), Light AT, Point Defence,
launcher Skyfire
(o) Avenger lascannon 22” 2 4+ -1 Arc (Front), Anti-tank, Skyfire
Special Rules Tactical Strength: 5
(o) Avenger autocannon 16” 4 5+ -1 Arc (Front), Light AT, Skyfire
Automated Sentry
(w) Hellstrike missiles 30” 2 4+ -1 Arc (Front), Armourbane
(w) Skystrike missiles 30” 2 4+ -1 Arc (Front), Anti-tank, Skyfire, Tracking
(w) Wing bombs - 2 4+ -2 Arc (Rear), Bombing Run

Special Rules Tactical Strength: 0


Flyer, Interceptor, Jink (5+)
AUXILIA MARAUDER COLOSSUS SQUADRON AUXILIA MARAUDER DESTROYER SQUADRON
VEHICLE (2) VEHICLE (2)

Name Movement Save CAF Morale W Name Movement Save CAF Morale W

Marauder Colossus 22” 3+ +0 - 1 Marauder Destroyer 24” 3+ +0 - 1


Weapon Range Dice To Hit AP Traits
Weapon Range Dice To Hit AP Traits
Nose Mounted autocannon array 16” 6 5+ -1 Arc (Front), Light AT, Skyfire
Nose Mounted heavy bolter 12” 3 6+ 0 Arc (Front), Light AT, Point
Defence, Skyfire Marauder heavy bolter turrets 12” 3 6+ 0 Arc (Rear), Light AT, Point Defence,
Skyfire
Rear Mounted heavy bolter 12” 3 6+ 0 Arc (Rear), Light AT, Point
Defence, Skyfire Marauder assault cannon 12” 3 5+ -1 Arc (Rear), Light AT, Rapid Fire, Skyfire
(w2) Hellstrike missiles 30” 2 4+ -1 Arc (Front), Armourbane Destroyer bomb bay - 2 4+ -2 Arc (Rear), Bombing Run
(w2) Skystrike missiles 30” 2 4+ -1 Arc (Front), Anti-tank, Skyfire, (w2) Hellstrike missiles 30” 2 4+ -1 Arc (Front), Armourbane
Tracking
(w2) Skystrike missiles 30” 2 4+ -1 Arc (Front), Anti-tank, Skyfire, Tracking
(w2) Wing bombs - 2 4+ -2 Arc (Rear), Bombing Run
(w2) Wing bombs - 2 4+ -2 Arc (Rear), Bombing Run
Colossus bomb - 6 3+ -4 Arc (Rear), Bombing Run,
Bunker Buster, Limited (1) Special Rules Tactical Strength: 0
Special Rules Tactical Strength: 0 Flyer, Jink (5+)
Auger Array, Flyer, Jink (5+)

AUXILIA MARAUDER BOMBER SQUADRON AUXILIA DRACOSAN DETACHMENT


VEHICLE (2) VEHICLE (2)

Name Movement Save CAF Morale W Name Movement Save CAF Morale W
Marauder Colossus 22” 3+ +0 - 1 Dracosan 8” 2+ +2 4+ 1
Weapon Range Dice To Hit AP Traits Weapon - lascannon Range Dice To Hit AP Traits
Nose Mounted lascannon 22” 2 4+ -1 Arc (Front), Anti-tank, (h) Hull Mounted twin lascannon 22” 1 4+ -1 Arc (F), Accurate, Anti-
Skyfire tank
Marauder heavy bolter 12” 3 6+ 0 Arc (Rear), Light AT, Point Special Rules Tactical Strength: 2
turrets Defence, Skyfire
Explorator Adaptation, Transport (4)
Marauder bomb bay - 3 4+ -2 Arc (Rear), Bombing Run
DEMOLISHER VARIANT
(w2) Hellstrike missiles 30” 2 4+ -1 Arc (Front), Armourbane
(w2) Skystrike missiles 30” 2 4+ -1 Arc (Front), Anti-tank,
Weapon - demolisher Range Dice To Hit AP Traits
Skyfire, Tracking (h) Hull Mounted demolisher 12” 1 4+ -3 Arc (F), Demolisher,
cannon Ignores Cover
(w2) Wing bombs - 2 4+ -2 Arc (Rear), Bombing Run
Special Rules Tactical Strength: 0 Special Rules Tactical Strength: 2

Flyer, Jink (5+) Explorator Adaptation, Transport (2)


AUXILIA CYCLOPS BATTERY AUXILIA VALDOR SQUADRON
VEHICLE (2) VEHICLE (2)
Name Movement Save CAF Morale W Name Movement Save CAF Morale W
Cyclops 9” 5+ -8 - 1 Valdor 8” 3+ +1 4+ 2
Weapon Range Dice To Hit AP Traits Weapon Range Dice To Hit AP Traits
(o) Demolition charge* - 1 3+ -1 Blast (3”), Demolisher Neutron beam laser 22” 1 4+ -3 Arc (F), Shock Pulse
(o) Incineration charge* - 1 3+ -1 Blast (3”), Ignores Cover, Light AT (s) Malcador autocannon 16” 2 5+ -1 Light AT
sponsons
Special Rules Tactical Strength: 2
(s) Malcador lascannon sponsons 22” 1 4+ -1 Anti-tank
Compact, Remote Controlled Detonation
Special Rules Tactical Strength: 2
Chain of Command, Explorator Adaptation

* All models in a Detachment must be equipped with the same weapon.

MALCADOR INFERNUS SQUADRON AUXILIA STORMHAMMER SQUADRON


VEHICLE (2) VEHICLE (2)
Name Movement Save CAF Morale W Name Movement Save CAF Morale W
Malcador Infernus 8” 3+ +1 4+ 2 Stormhammer 6” 2+ +2 4+ 2
Weapon Range Dice To Hit AP Traits Weapon Range Dice To Hit AP Traits
Malcador inferno gun T - 4+ -1 Arc (Front), Firestorm, Stormhammer cannon 28” 2 4+ -2 Arc (F), Shred
Light AT
Dual battlecannon 25” 2 4+ -1 Arc (F)
(s) Malcador autocannon 16” 2 5+ -1 Light AT
Co-axial multi-laser 14” 2 4+ 0 Arc (F), Co-axial, Light AT
sponsons
Hull Mounted lascannon 22” 1 4+ -1 Arc (F), Anti-tank
(s) Malcador lascannon sponsons 22” 1 4+ -1 Anti-tank
(s) Stormhammer multi-laser 14” 5 4+ 0 Light AT, Point Defence
Special Rules Tactical Strength: 2
sponsons
Chain of Command, Explorator Adaptation (s) Stormhammer lascannon 22” 4 4+ -1 Anti-tank
sponsons
Special Rules Tactical Strength: 2
Chain of Command, Explorator Adaptation
Weapons in italic cannot fire Overwatch
LEGION TACTICAL DETACHMENT LEGION TERMINATOR DETACHMENT
INFANTRY ( 1) INFANTRY (1)
Name Movement Save CAF Morale W Name Movement Save CAF Morale W
Legion Tactical (bolters) 5” 5+ +2 3+ 1 Terminators 5” 4+ +4 3+ 1
Legion Support (missile launchers) 5” 5+ +1 3+ 1 Weapon Range Dice To Hit AP Traits
Legion Support (plasma gun) 5” 5+ +2 3+ 1 Legion combi-bolters 8” 1 5+ 0 Accurate, Assault, Light

Weapon Range Dice To Hit AP Traits Special Rules Tactical Strength: 6


Legion bolters 8” 1 5+ 0 Assault, Light Bulky, Deep Strike, Implacable, Invulnerable Save (6+), Steadfast
Missile launcher Frag 20” 2 4+ 0 Ignores cover, Light
Krak 20” 1 4+ -1 Anti-tank
Plasma guns 10” 1 4+ -1 Light AT
Special Rules Tactical Strength: 5

LEGION COMMAND LEGION ASSAULT DETACHMENT


INFANTRY (1) INFANTRY (1)
Name Movement Save CAF Morale W Name Movement Save CAF Morale W
Command Squad 5” 4+ +4 2+ 1 Assault Marines 7” 5+ +3 3+ 1
Weapon Range Dice To Hit AP Traits Weapon Range Dice To Hit AP Traits
Legion combi-bolters 8” 1 5+ 0 Accurate, Assault, Light Legion bolt pistols 6” 1 5+ 0 Light
Special Rules Tactical Strength: 5 Special Rules Tactical Strength: 5
Commander, Inspire (8”), Invulnerable Save (6+), Master Tactician, Medicae Independent, Jump Packs
LEGION DREADNOUGHT TALON LEVIATHAN SIEGE DREADNOUGHT DETACHMENT
WALKER (1) WALKER (1)
Name Movement Save CAF Morale W Name Movement Save CAF Morale W
Contemptor Dreadnought 5” 4+ +5 3+ 1 Leviathan Dreadnought 5” 4+ +5 3+ 1
Weapon Range Dice To Hit AP Traits Weapon Range Dice To Hit AP Traits
(o) Kheres assault cannon 10” 1 5+ -1 Light AT, Rapid fire (o) Leviathan storm cannon 10” 2 5+ -1 Light AT, Rapid fire
(o) Twin-linked lascannon 22” 1 4+ -1 Accurate, Anti-tank (o) Cyclonic melta lance 6” 1 4+ -3 Anti-tank, Demolisher
In-built twin-linked bolter 8” 1 5+ 0 Assault, Light, Point Twin-linked volkite caliver 12” 1 4+ 0 Accurate, Deflagrate,
Defence Light
Special Rules Tactical Strength: 3 Leviathan siege claw - - - -4 Rend, Wrecker (2)

Armoured, Invulnerable save (6+) Special Rules Tactical Strength: 3


Armoured, Invulnerable save (5+)

LEGION PLASMA GUN SUPPORT DETACHMENT LEGION MISSILE LAUNCHER SUPPORT DETACHMENT
INFANTRY (1) INFANTRY (1)
Name Movement Save CAF Morale W Name Movement Save CAF Morale W
Support Legionaries (PG) 5” 5+ +2 3+ 1 Support Legionaries (ML) 5” 5+ +1 3+ 1
Weapon Range Dice To Hit AP Traits Weapon Range Dice To Hit AP Traits
Plasma guns 10” 1 4+ -1 Light AT Missile launcher – Frag 20” 2 4+ 0 Ignores cover, Light
Special Rules Tactical Strength: 5 Missile launcher – Krak 20” 1 4+ -1 Anti-tank
Special Rules Tactical Strength: 5
LEGION DEREDEO DREADNOUGHT DETACHMENT LEGION TARANTULA BATTERY
WALKER (1) INFANTRY (1)
Name Movement Save CAF Morale W Name Movement Save CAF Morale W
Deredeo Dreadnought 5” 4+ +2 3+ 1 Legion Tarantula - 5+ -3 - 1
Weapon Range Dice To Hit AP Traits Weapon Range Dice To Hit AP Traits
Sarcophagus Mounted Weapons 8” 1 6+ 0 Light, Point Defence (o) Tarantula lascannon battery 22” 2 5+ -1 Anti-tank
Aiolos missile launcher 25” 1 4+ -2 Anti-tank, Skyfire (o) Hyperios air-defence missile 25” 1 4+ -1 Skyfire, Tracking
launcher
(o) Hellfire plasma cannonade 14” 2 4+ -2 Light AT
(o) Anvilus autocannon battery 16” 2 5+ -1 Accurate, Light AT Special Rules Tactical Strength: 5

Special Rules Tactical Strength: 3 Automated Sentry

Armoured, Invulnerable save (5+), Tracking Array

LEGION THUNDERHAWK GUNSHIP LEGION PREDATOR SQUADRON


VEHICLE (2) VEHICLE (2)
Name Movement Save CAF Morale W Name Movement Save CAF Morale W
Thunderhawk Gunship 25” 2+ +0 - 2 Legion Predator 9” 3+ +2 3+ 1
Weapon Range Dice To Hit AP Traits Weapon Range Dice To Hit AP Traits
Turbo-laser destructor 40” 2 4+ -3 Accurate, Arc (Front) (o) Predator cannon 18” 2 5+ -1 Light AT
Thunderhawk heavy bolters 12” 3 5+ 0 Arc (Front), Light, Point (o) Predator lascannon 22” 1 4+ -1 Accurate, Anti-tank
Defence, Skyfire
(s) Sponson heavy bolter 12” 2 5+ 0 Arc (Front), Light, Point
Thunderhawk lascannon 22” 2 4+ -1 Anti-tank, Arc (Front), Defence
Skyfire
(s) Sponson lascannon 22” 1 4+ -1 Arc (Front), Anti-tank
Hellstrike missiles 30” 2 4+ -1 Arc (F), Armourbane
Special Rules Tactical Strength: 2
Special Rules Tactical Strength: 0/2
Flyer, Hover, jink (5+), Large Assault Transport (8)
LEGION RHINO DETACHMENT LEGION SICARAN SQUADRON
VEHICLE (2) VEHICLE (2)

Name Movement Save CAF Morale W Name Movement Save CAF Morale W
Rhino 9” 4+ +0 3+ 1 Legion Sicaran 10” 3+ +2 3+ 1
Weapon Range Dice To Hit AP Traits Weapon Range Dice To Hit AP Traits
(o) Pintle twin-linked bolter 8” 1 5+ 0 Arc (Front), Assault, Hull Mounted heavy bolter 12” 2 5+ 0 Arc (Front), Light, Point
Light, Point Defence Defence
(o) Pintle multi-melta 6” 1 5+ -3 Anti-tank, Arc (Front) (o) Twin-linked Accelerator 16” 3 5+ -1 Tracking
Autocannon
(o) Pintle havoc launcher 15” 1 4+ 0 Arc (Front), Light AT,
Point Defence (o) Omega plasma array 12” 1 4+ -2 Accurate
Special Rules Tactical Strength: 2 (s) Sponson heavy bolters 12” 2 5+ 0 Arc (Front), Light, Point
Defence
Transport (2)
(s) Sponson lascannon 22” 1 4+ -1 Anti-tank, Arc (Front)
Special Rules Tactical Strength: 2

LEGION RAPIER BATTERY DETACHMENT LEGION XIPHON INTERCEPTOR SQUADRON


INFANTRY (1) VEHICLE (2)
Name Movement Save CAF Morale W Name Movement Save CAF Morale W
Legion Rapier 4” 5+ +1 3+ 1 Xiphon Interceptor 30” 3+ +0 - 1
Weapon Range Dice To Hit AP Traits Weapon Range Dice To Hit AP Traits
(o) Laser destroyer 15” 2 4+ -2 Anti-tank Xiphon lascannon array 22” 2 4+ -1 Arc (Front), Accurate,
(o) Quad launcher Frag 6”-30” 2 4+ -1 Barrage, Light, No Overwatch Anti-tank, Skyfire
Krak 16” 1 4+ -1 Demolisher, Light AT Xiphon rotary missile launcher 24” 2 4+ -1 Arc (Front), Skyfire,
Tracking
Special Rules Tactical Strength: 5
Special Rules Tactical Strength: 0
Bulky
Flyer, Interceptor, Jink (5+)

Weapons in italic cannot fire Overwatch


LEGION FIRE RAPTOR SQUADRON LEGION STORM EAGLE SQUADRON
VEHICLE (2) VEHICLE (2)

Name Movement Save CAF Morale W Name Movement Save CAF Morale W
Fire Raptor 25” 3+ +0 - 1 Storm Eagle 25” 3+ +0 - 1
Weapon Range Dice To Hit AP Traits Weapon Range Dice To Hit AP Traits
Avenger bolt cannon 16” 5 5+ -1 Arc (Front), Light AT, Storm Eagle heavy bolter 12” 3 5+ 0 Arc (Front), Light, Point
Rapid Fire, Skyfire Defence, Skyfire
Tempest rockets 35” 1 2+ -2 Arc (Front), Skyfire Vengeance launcher 25” 2 4+ -1 Arc (Front), Light AT
(o) Quad heavy bolter batteries 12” 4 5+ 0 Light, Point Defence, Wing Mounted lascannon 22” 2 4+ -1 Arc (Front), Anti-tank,
Skyfire Skyfire
(o) Gravis autocannon batteries 16” 3 5+ -1 Light AT, Skyfire Special Rules Tactical Strength: 0/2
(o) Lascannon batteries 22” 2 4+ -1 Anti-tank, Skyfire Assault Transport (5), Flyer, Hover, Jink (5+)
Special Rules Tactical Strength: 0/2
Flyer, Hover, Jink (5+)

LEGION KRATOS SQUADRON


VEHICLE (2)

Name Movement Save CAF Morale W


Legion Kratos 8” 2+ +3 3+ 2
Weapon Range Dice To Hit AP Traits
(o) Kratos battlecannon 20” 2 4+ -1
10” 1 4+ -4 Anti-tank, Armourbane
(o) Melta blastgun 8” 1 4+ -4 Anti-tank, Armourbane, Bunker Buster
Co-axial autocannon 16” 2 5+ -1 Co-axial, Light AT
(h) Two Hull Mounted heavy 12” 2 5+ 0 Arc (Front), Light, Point Defence
bolters
(h) Two Kratos lascannons 22” 1 4+ -1 Arc (Front), Accurate, Anti-tank
(h) Two Kratos autocannons 16” 2 5+ -1 Arc (Front), Accurate, Light AT
(s) Sponson heavy bolters 12” 2 5+ 0 Arc (Front), Light, Point Defence
(s) Sponson lascannon 22” 1 4+ -1 Arc (Front), Anti-tank

Special Rules Tactical Strength: 2


LEGION OUTRIDER SQUADRON LEGION SCIMITAR JETBIKE SQUADRON
CAVALRY ( 1) CAVALRY (1)
Name Movement Save CAF Morale W Name Movement Save CAF Morale W
Outrider 10” 5+ +2 3+ 1 Scimitar Jetbike 10” 5+ +2 3+ 1
Weapon Range Dice To Hit AP Traits Weapon Range Dice To Hit AP Traits
Twin-linked bolters 8” 1 5+ 0 Assault, Light, Point Scimitar heavy bolter 12” 2 5+ 0 Light, Point Defence
Defence
Special Rules Tactical Strength: 3
Twin plasma guns 10” 1 4+ -1 Light AT
Jink (6+), Skimmer
Special Rules Tactical Strength: 3
Jink (6+)

LEGION LANDSPEEDER SQUADRON LEGION JAVELIN SQUADRON


CAVLARY (1) CAVALRY (1)
Name Movement Save CAF Morale W Name Movement Save CAF Morale W
Land Speeder 10” 4+ +1 3+ 1 Javelin 10” 4+ +1 3+ 1
Weapon - standard Range Dice To Hit AP Traits Weapon Range Dice To Hit AP Traits
Plasma cannon 12” 1 4+ -1 Light AT Nose mounted heavy flamer 6” 1 4+ 0 Arc (F), Light, Ignores
Cover
Heavy bolter 12” 2 5+ 0 Light, Point Defence
(o) Sponson mounted lascannon 22” 1 4+ -1 Arc (F), Anti-tank
Weapon - close assault Range Dice To Hit AP Traits
(o) Cyclone missile launcher 20” 2 4+ 0 Arc (F), Light, Ignores
Multi-melta 6” 1 4+ -3 Anti-tank
Cover
Nose mounted heavy flamer 6” 1 4+ 0 Arc (F), Light, Ignores
Cover Special Rules Tactical Strength: 3

Special Rules Tactical Strength: 3 Jink (6+), Skimmer

Jink (6+), Skimmer


LEGION SPARTAN DETACHMENT LEGION LAND RAIDER DETACHMENT
VEHICLE (2) VEHICLE (2)
Name Movement Save CAF Morale W Name Movement Save CAF Morale W
Spartan 8” 2+ +2 3+ 2 Land Raider 9” 2+ +2 3+ 1
Weapon Range Dice To Hit AP Traits Weapon Range Dice To Hit AP Traits
(s) Sponson mounted quad 22” 2 4+ -1 Arc (F), Accurate, Anti- Sponson mounted twin-linked 22” 1 4+ -1 Arc (F), Accurate, Anti-
lascannon tank lascannon tank
(s) Sponson mounted laser 15” 2 4+ -2 Arc (F), Accurate, Anti- Pintle mounted multi-melta 6” 1 5+ 3 Arc (F), Anti-tank
destroyer tank
Special Rules Tactical Strength: 2
(h) Hull mounted heavy bolters 12” 2 5+ 0 Arc (F), Light, Point
Defence Forward Deployment, Assault Transport (2)
(h) Hull mounted lascannon 22” 1 4+ -1 Arc (F), Anti-tank
Pintle mounted multi-melta 6” 1 5+ 3 Arc (F), Anti-tank
Special Rules Tactical Strength: 2
Assault Transport (5)

LEGION DROP POD DETACHMENT DREADNOUGHT DROP POD DETACHMENT


VEHICLE (2) VEHICLE (2)
Name Movement Save CAF Morale W Name Movement Save CAF Morale W
Drop Pod - 4+ -3 - 1 Dreadnought Drop Pod - 4+ -8 - 1
Weapon Range Dice To Hit AP Traits Special Rules Tactical Strength: 2
Turret Mounted twin bolter 8” 1 5+ 0 Assault, Light, Point Drop Pod, Large Transport (2)
Defence
Special Rules Tactical Strength: 2
Drop Pod, Transport (2)
LEGION
LEGIONSPARTAN
PALISADE
DETACHMENT
DROP POD LEGION DEATHSTORM DROP POD BATTERY
VEHICLE (2) VEHICLE (2)
Name Movement Save CAF Morale W Name Movement Save CAF Morale W
Spartan Drop Pod
Palisade 8”
- 2+
4+ +2
-8 3+
- 2
1 Deathstorm Drop Pod - 4+ -8 - 1
Special Rules Tactical Strength: 2 Weapon Range Dice To Hit AP Traits
Drop Pod, Shield Generator (5+) Deathstorm missile launcher 10” D3+2 6+ -1 Light AT, Limited (1),
Saturation Fire
Special Rules Tactical Strength: 2
Drop Pod
WARHOUND TITAN WARLORD BATTLE TITAN
TITAN (5) TITAN (5)

Name Movement Save CAF Morale W Name Movement Save CAF Morale W
Warhound Titan 7” 2+ +10 - 4 Warlord Battle Titan 5” 2+ +14 - 6
Weapon Range Dice To Hit AP Traits Weapon Range Dice To Hit AP Traits
Arc (Front), Light AT, Ardex-Defensor mauler bolt
(a2) Vulcan mega-bolter 22” 10 5+ -1 8” 5 5+ -2 Light AT, Point Defence
Rapid Fire, Shieldbane cannon turrets
(a2) Turbo-laser destructor 40” 2 4+ -3 Arc (Front), Accurate Ardex-Defensor lascannon Arc (Rear), Anti-Tank,
16” 2 5+ -1
turrets Point Defence
(a2) Plasma blastgun 20” 2 3+ -3 Arc (Front)
(a2) Belicosa volcano cannon 70” 1 2+ -5 Arc (F), Engine Killer (4)
Arc (Front), Firestorm,
(a2) Inferno gun T - 4+ -2
Light AT, Shieldbane (a2) Sunfury plasma annihilator 25” 3 3+ -3 Arc (Front)
Arc (Front), Accurate, (a2) Macro-gatling blaster 35” 5 3+ -2 Arc (Front), Rapid Fire
14” 1 4+ -3
Anti-Tank, Demolisher
Arc (Front), Blast (5”),
(a2) Mori quake cannon 80” 1 3+ -2
(a2) Incisor pattern melta lance Quake
Arc (Front), Accurate,
Anti-Tank, Demolisher, Arc (Front), Light AT,
6” 1 3+ -4 18” 8 5+ -1
Engine Killer (2) Rapid Fire, Shieldbane
(a2) Arioch power claw
Arc (Front), Beam,
Engine Killer (1), Rend,
(a2) Volkite eradicator 16” 3 4+ -2 Deflagrate, Light AT, - - - -4
Wrecker (5)
Shieldbane
Arc (Front), Beam,
Arc (Front), Barrage,
(a2) Warhound shudder missiles 35” 2 4+ -1 (a2) Volkite destructor 16” 4 4+ -2 Deflagrate, Light AT,
Quake
Shieldbane
Arc (Front), Light AT,
(a2) Warhound swarmer missiles 35” 8 5+ -1 Arc (F), Demolisher,
Rapid Fire, Shieldbane (a2) Warlord graviton ruinator 30” 3 - -3
Graviton Pulse
(a2) Ursus claw 6” 1 4+ SP Impale
6” 2 3+ -2 Arc (Front)
(a2) Natrix shock lance 6” 1 2+ -1 Bypass, Shock pulse (a2) Conversion beam extripator 6”-18” 3 3+ -3 Arc (Front), Demolisher
18”-35” 3 2+ -4 Arc (Front), Demolisher
Arc (Front),
(a2) Graviton eradicator 30” 2 - -2 Demolisher, Graviton Arc (Front), Heavy
(c) Apocalypse missile launchers 8”-100” 10 4+ -1
pulse Barrage
6” 2 4+ -2 Arc (Front) (c) Paired gatling blasters 35” 8 4+ -2 Arc (Front)
(a2) Conversion beam dissolutor 6”-18” 2 3+ -3 Arc (Front), Demolisher
(c) Paired turbo-laser destructors 40” 4 4+ -3 Arc (Front), Accurate
18”-35” 2 2+ -4 Arc (Front), Demolisher
Arc (Front), Light AT,
Special Rules Tactical Strength: 0/2 (c) Vulcan mega-bolter array 22” 20 5+ -1
Rapid Fire, Shieldbane
Agile, Void Shields (2) (c) Paired laser blasters 40” 6 4+ -3 Arc (Front)
Points Value: 330 Titandeath: Special Rules Tactical Strength: 0/4
Incisor pattern melta lance: +20pts Void Shields (6)
Points Value: 600 Titandeath:
Belicosa volcano cannon: +40pts

Weapons in italic cannot fire Overwatch Weapons in italic cannot fire Overwatch
REAVER BATTLE TITAN DIRE WOLF HEAVY SCOUT TITAN
TITAN (5) TITAN (5)

Name Movement Save CAF Morale W Name Movement Save CAF Morale W
Reaver Battle Titan 6” 2+ +12 - 5 Dire Wolf Heavy Scout Titan 7” 2+ +10 - 4
Weapon Range Dice To Hit AP Traits Weapon Range Dice To Hit AP Traits
(a2) Reaver laser blaster 40” 3 4+ -3 Arc (Front) Light AT, Point
Ardex mega-bolters 12” 9 5+ -1 Defence, Rapid Fire,
(a2) Reaver gatling blaster 35” 4 4+ -2 Arc (Front)
Shieldbane
(a2) Reaver volcano cannon 60” 1 2+ -4 Arc (F), Engine Killer (3)
(o) Volcano cannon 70” 1 3+ -4 Arc (F), Engine Killer (2)
Arc (Front), Anti-Tank,
(o) Neutron laser 38” 1 4+ -3 Arc (F), Shock pulse
14” 2 4+ -3 Demolisher
Arc (Front), Accurate
(a2) Reaver melta cannon 6” 2 4+ -2
Arc (Front), Anti-Tank,
8” 2 3+ -4 Demolisher, Engine Arc (Front), Accurate,
6”-18” 3 3+ -3
Killer (4) (o) Conversion beam dissipator Demolisher
Engine Killer (1), Rend,
(a2) Reaver power fist - - - -4 Arc (Front), Accurate,
Wrecker (4) 18”-35” 3 3+ -4
Demolisher
Engine Killer (2), Rend,
(a2) Reaver chain fist - - - -4 Special Rules Tactical Strength: 0/2
Wrecker (3)
Beam, Deflagrate, Agile, Infiltrate, Void Shields (2)
(c) Reaver volkite eradicator 16” 3 4+ -2
Light AT, Shieldbane
Points Value: 385 Titandeath:
(c) Reaver apocalypse missile
8”-100” 5 4+ -1 Heavy Barrage Volcano cannon: +20pts
launcher
Light AT, Rapid Fire,
(c) Reaver Vulcan mega-bolter 22” 9 5+ -1
Shieldbane
(c) Reaver turbo-laser destructor 40” 2 4+ -3 Accurate
Arc (F), Engine Killer
(c) Reaver titan warp missile 8”-75” SP 2+ -3
(3), Limited (1), Warp
Demolisher, Graviton
(c) Reaver graviton eradicator 30” 2 - -2
Pulse
6” 2 4+ -2
(c) Reaver conversion beam
6”-18” 2 3+ -3 Demolisher
dissolutor
18”-35” 2 3+ -4 Demolisher
Special Rules Tactical Strength: 0/3
Void Shields (4)
Points Value: 330 Titandeath:
Reaver volcano cannon: +30pts
Reaver melta cannon: +40 pts

Weapons in italic cannot fire Overwatch Weapons in italic cannot fire Overwatch
WARBRINGER NEMESIS TITAN WARLORD-SINISTER BATTLE TITAN
TITAN (5) TITAN (5)

Name Movement Save CAF Morale W Name Movement Save CAF Morale W
Warbringer Nemesis Titan 5” 2+ +12 - 5 Warlord-Sinister Battle Titan 5” 2+ +14 - 6
Weapon Range Dice To Hit AP Traits Weapon Range Dice To Hit AP Traits
Anvillus pattern defence Sinistramanus Tenebrae 40” 3 4+ -4 Arc (F), Heavy Beam, Psi
20” 5 5+ -1 Point Defence, Skyfire
batteries
Death pulse 7” d3+1 4+ -1 Psi, Saturation Fire
Ardex-Defensor mauler bolt
8” 5 5+ -2 Light AT, Point Defence Blast (5”), Ignores Cover,
cannon turrets Antiphatic tempest 20” 1 4+ -1
Psi, Quake
Arc (Front), Blast (5”),
(o) Mori quake cannon 80” 1 3+ -2 Ardex-Defensor mauler bolt
Quake 8” 5 5+ -2 Light AT, Point Defence
cannon turrets
(o) Belicosa volcano cannon 70” 1 2+ -5 Arc (F), Engine Killer (4)
Ardex-Defensor lascannon Arc (Rear), Anti-Tank,
16” 2 5+ -1
(a2) Reaver laser blaster 40” 3 4+ -3 Arc (Front) turrets Point Defence
(a2) Reaver gatling blaster 35” 4 4+ -2 Arc (Front) (o) Belicosa volcano cannon 70” 1 2+ -5 Arc (F), Engine Killer (4)
(a2) Reaver volcano cannon 60” 1 2+ -4 Arc (F), Engine Killer (3) (o) Sunfury plasma annihilator 25” 3 3+ -3 Arc (Front)
Arc (Front), Anti-Tank, (o) Macro-gatling blaster 35” 5 3+ -2 Arc (Front), Rapid Fire
14” 2 4+ -3 Demolisher
(o) Mori quake cannon 80” 1 3+ -2 Arc (F), Blast (5”), Quake
(a2) Reaver melta cannon
Arc (Front), Anti-Tank, Arc (Front), Light AT,
18” 8 5+ -1
8” 2 3+ -4 Demolisher, Engine Rapid Fire, Shieldbane
Killer (4) (o) Arioch power claw
Engine Killer (1), Rend,
Special Rules Tactical Strength: 0/3 - - - -4
Wrecker (5)
Void Shields (6) Arc (Front), Beam,
Points Value: 525 Titandeath: (o) Volkite destructor 16” 4 4+ -2 Deflagrate, Light AT,
Shieldbane
Belicosa volcano cannon: +40pts
Arc (F), Demolisher,
Reaver volcano cannon: +30pts (o) Warlord graviton ruinator 30” 3 - -3
Graviton Pulse
Reaver melta cannon: +40 pts
6” 2 3+ -2 Arc (Front)
(o) Conversion beam extripator 6”-18” 3 3+ -3 Arc (Front), Demolisher
18”-35” 3 2+ -4 Arc (Front), Demolisher
(c) Apocalypse missile launchers 8”-100” 10 4+ -1 Arc (F), Heavy Barrage
(c) Paired gatling blasters 35” 8 4+ -2 Arc (Front)
(c) Paired turbo-laser destructors 40” 4 4+ -3 Arc (Front), Accurate
Arc (Front), Light AT,
(c) Vulcan mega-bolter array 22” 20 5+ -1
Rapid Fire, Shieldbane
(c) Paired laser blasters 40” 6 4+ -3 Arc (Front)
Special Rules Tactical Strength: 0/4
Dread Aura (8”), Loyalist, Necrotechica, Void Shields (6)
Points Value: 675 Titandeath: Belicosa volcano cannon: +40pts
Weapons in italic cannot fire Overwatch
Weapons in italic cannot fire Overwatch
WARMASTER HEAVY BATTLE TITAN WARMASTER ICONOCLAST TITAN
TITAN (5) TITAN (5)

Name Movement Save CAF Morale W Name Movement Save CAF Morale W
Warmaster Titan 5” 1+ +18 - 8 Warmaster Iconoclast 5” 1+ +18 - 7
Weapon Range Dice To Hit AP Traits Weapon Range Dice To Hit AP Traits
26” 4 3+ -4 Arc (F), Demolisher Engine Killer (2),
Desolator chainsword - - - -
2x Suzerain class plasma Reach, Rend
destructor Arc (F), Demolisher,
Ardex-defensor lascannon Arc (Rear), Anti-tank,
16” 2 2+ -4 Engine Killer (2) 16” 2 5+ -1
turrets Point Defence
Revelator missile launcher 40” 2 4+ -2 Arc (F), Blast (5”)
Ardex-defensor mauler bolt
8” 5 5+ -2 Light AT, Point Defence
Ardex-defensor lascannon Arc (Rear), Anti-tank, cannon turrets
16” 2 5+ -1
turrets Point Defence
Arc (F), Light AT,
Cruciator gatling array 24” 14 5+ -1
Ardex-defensor mauler bolt Shieldbane, Shred
8” 5 5+ -2 Light AT, Point Defence
cannon turrets
(k) Kirus siege drill - - - -7 Rend, Wrecker (8)
(o) Anvillus pattern defence
20” 5 5+ -1 Point Defence, Skyfire 6” 2 3+ -3 Demolisher, Ignores
batteries
Cover, Quake
(k) Kirus grav imploder
(o) Ardex-defensor bombard Barrage, Light AT,
15” 4 5+ -2
turrets Ignores Cover - - - -5 Rend, Wrecker (5)
(c2) Apocalypse missile array 8”-100” 4 4+ -1 Arc (F), Heavy Barrage (o) Anvillus pattern defence
20” 5 5+ -1 Point Defence, Skyfire
batteries
Arc (F), Anti-tank,
14” 2 4+ -3 Demolisher (o) Ardex-defensor bombard Barrage, Light AT,
15” 4 5+ -2
turrets Ignores Cover
(c2) Melta cannon
Arc (F), Anti-tank,
(c2) Apocalypse missile array 8”-100” 4 4+ -1 Arc (F), Heavy Barrage
8” 2 3+ -4 Demolisher, Engine
killer (2) Arc (F), Anti-tank,
14” 2 4+ -3 Demolisher
Arc (F), Firestorm, Light
(c2) Inferno gun Template - 4+ -2
AT, Shieldbane (c2) Melta cannon
Arc (F), Anti-tank,
Arc (F), Light AT, Rapid 8” 2 3+ -4 Demolisher, Engine
(c2) Vulcan mega-bolter 22” 10 5+ -1
Fire, Shieldbane killer (2)
(c2) Turbo-laser destructor 40” 2 4+ -3 Arc (F), Accurate Arc (F), Firestorm, Light
(c2) Inferno gun Template - 4+ -2
AT, Shieldbane
(c2) Plasma blastgun 20” 2 3+ -3 Arc (F)
Arc (F), Light AT, Rapid
(c2) Vulcan mega-bolter 22” 10 5+ -1
Fire, Shieldbane
Special Rules Tactical Strength: 0/5
(c2) Turbo-laser destructor 40” 2 4+ -3 Arc (F), Accurate
Void Shields (12)
(c2) Plasma blastgun 20” 2 3+ -3 Arc (F)
Points Value: 750 Titandeath: 790 pts
Special Rules Tactical Strength: 0/5
Melta cannon: +20 pts
Void Shields (12)
Points Value: 750 (+10 pts for Kirus grav imploder) Titandeath:
Melta cannon: +20pts

Weapons in italic cannot fire Overwatch Weapons in italic cannot fire Overwatch
IMPERATOR CLASS TITAN
TITAN (5)

Name Movement Save CAF Morale W


Imperator Titan 5” 1+ +22 - 12
Weapon Range Dice To Hit AP Traits
30” 6 3+ -4 Arc (F), Demolisher
Imperator plasma annihilator
Arc (F), Demolisher,
20” 3 2+ -5 Engine Killer (2)
Hellstorm cannon 40” 4 4+ -3 Arc (F), Blast (5”)
Arc (F), Barrage, Blast
Main battery 30” 4 4+ -2
(3”), Ignores Cover
Anti-tank, Demolisher,
Carapace laser cannon 26” 2 4+ -2
Engine Killer (1)
Towers batteries 20” 8 4+ -2 Arc (F), Shred
Arc (F), Anti-tank,
Lascannon turrets front 16” 2 5+ -1
Point Defence
Arc (R), Anti-tank,
Lascannon turrets rear 16” 2 5+ -1
Point Defence
Arc (F), Light AT, Point
Bolter array front 8” 5 5+ -2
Defence
Arc (R), Light AT, Point
Bolter array rear 8” 5 5+ -2
Defence
Special Rules Tactical Strength: 0/6
Void Shields (12), Transport (25)
Points Value: 2000?

Weapons in italic cannot fire Overwatch


QUESTORIS KNIGHT BANNER - PALADIN QUESTORIS KNIGHT BANNER - ERRANT
KNIGHT (4) KNIGHT (4)

Name Movement Save CAF Morale W Name Movement Save CAF Morale W
Questoris Knight Paladin 8” 3+ +8 2+ 3 Questoris Knight Errant 8” 3+ +8 2+ 3
Weapon Range Dice To Hit AP Traits Weapon Range Dice To Hit AP Traits
Rapid-fire battlecannon 28” 2 4+ -2 Arc (F), Rapid Fire 12” 2 4+ -3 Arc (F), Anti-tank,
Demolisher
Heavy stubber 14” 1 5+ 0 Arc (F), Light, Point Defence Thermal cannon
6” 1 3+ -4 Arc (F), Anti-tank,
(o) Thunderstrike gauntlet - - - -2 Rend, Wrecker (1) Demolisher, Engine Killer (1)
(o) Reaper chainsword - - - - Rend Heavy stubber 14” 1 5+ 0 Arc (F), Light, Point Defence
Rocket pods 16” 2 4+ -1 Arc (F), Barrage (o) Thunderstrike gauntlet - - - -2 Rend, Wrecker (1)
Special Rules Tactical Strength: 1 (o) Reaper chainsword - - - - Rend

Independent, Ion Shields (4+), Nimble Rocket pods 16” 2 4+ -1 Arc (F), Barrage
Special Rules Tactical Strength: 1
Independent, Ion Shields (4+), Nimble
Weapons in italic cannot fire Overwatch Weapons in italic cannot fire Overwatch

QUESTORIS KNIGHT BANNER - CRUSADER QUESTORIS KNIGHT BANNER - GALLANT


KNIGHT (4) KNIGHT (4)
Name Movement Save CAF Morale W Name Movement Save CAF Morale W
Questoris Knight Crusader 8” 3+ +8 2+ 3 Questoris Knight Gallant 8” 3+ +8 2+ 3
Weapon Range Dice To Hit AP Traits Weapon Range Dice To Hit AP Traits
(o) Rapid-fire battlecannon 28” 2 4+ -2 Arc (F), Rapid Fire Thunderstrike gauntlet - - - -2 Rend, Wrecker (1)
(o) Questoris-avenger 16” 5 5+ -2 Arc (F), Light AT, Rapid Fire Meltagun 6” 1 4+ -3 Arc (F), Anti-tank
gatling cannon
(o) Thunderstrike gauntlet - - - -2 Rend, Wrecker (1)
12” 2 4+ -3 Arc (F), Anti-tank,
(o) Reaper chainsword - - - - Rend
Demolisher
Thermal cannon
6” 1 3+ -4 Arc (F), Anti-tank, Rocket pods 16” 2 4+ -1 Arc (F), Barrage
Demolisher, Engine Killer (1)
Special Rules Tactical Strength: 1
Heavy stubber 14” 1 5+ 0 Arc (F), Light, Point Defence
Independent, Ion Shields (4+), Nimble
Rocket pods 16” 2 4+ -1 Arc (F), Barrage
Special Rules Tactical Strength: 1
Independent, Ion Shields (4+), Nimble
Weapons in italic cannot fire Overwatch Weapons in italic cannot fire Overwatch
QUESTORIS KNIGHT BANNER - WARDEN QUESTORIS KNIGHT BANNER - MAGAERA
KNIGHT (4) KNIGHT (4)

Name Movement Save CAF Morale W Name Movement Save CAF Morale W
Questoris Knight Warden 8” 3+ +8 2+ 3 Questoris Knight Magaera 8” 3+ +8 2+ 3
Weapon Range Dice To Hit AP Traits Weapon Range Dice To Hit AP Traits
Questoris-avenger gatling Lightning cannon 22” 2 5+ -2 Arc (F), Blast (3”)
16” 5 5+ -2 Arc (F), Light AT, Rapid Fire
cannon
Phased plasma-fusil 10” 1 4+ -2 Arc (F), Light AT
Meltagun 6” 1 4+ -3 Arc (F), Anti-tank
Hekaton siege claw - - - -5 Rend, Wrecker (3)
(o) Thunderstrike gauntlet - - - -2 Rend, Wrecker (1)
Special Rules Tactical Strength: 1
(o) Reaper chainsword - - - - Rend
Blessed Auto-simulacra, Independent, Ionic Flare Shield, Ion Shields (4+), Nimble
Rocket pods 16” 2 4+ -1 Arc (F), Barrage
Special Rules Tactical Strength: 1
Independent, Ion Shields (4+), Nimble

Weapons in italic cannot fire Overwatch Weapons in italic cannot fire Overwatch

QUESTORIS KNIGHT BANNER - STYRIX QUESTORIS KNIGHT ARMIGER TALON


KNIGHT (4) KNIGHT (4)
Name Movement Save CAF Morale W Name Movement Save CAF Morale W
Questoris Knight Styrix 8” 3+ +8 2+ 3 Knight Armiger 8” 3+ +6 2+ 2
Weapon Range Dice To Hit AP Traits Weapon - Warglaive Range Dice To Hit AP Traits
Arc (F), Deflagrate, Light AT, Arc (F), Demolisher, Engine
Volkite chieorovile 12” 3 4+ -2 Thermal spear 8” 1 3+ -3
Shieldbane Killer (1)
Graviton gun 6” 1 - -1 Arc (F), Graviton Pulse Reaper chain-cleaver - - - - Rend
Hekaton siege claw - - - -5 Rend, Wrecker (3) Weapon - Helverin Range Dice To Hit AP Traits
Special Rules Tactical Strength: 1 Armiger autocannon 16” 2 5+ -1 Arc (F), Light AT
Blessed Auto-simulacra, Independent, Ionic Flare Shield, Ion Shields (4+), Nimble Special Rules Tactical Strength: 1
Ion Shields (5+), Nimble

Weapons in italic cannot fire Overwatch Weapons in italic cannot fire Overwatch
MECHANICUM KNIGHT MOIRAX TALON ACASTUS KNIGHT BANNER
KNIGHT (4) KNIGHT (4)

Name Movement Save CAF Morale W Name Movement Save CAF Morale W
Knight Moirax 8” 3+ +6 2+ 2 Acastus Knight 6” 2+ +7 2+ 3
Weapon Option 1 Range Dice To Hit AP Traits Weapon – base loadout Range Dice To Hit AP Traits
Armiger lightning locks 12” 2 5+ -2 Arc (F) 2x Twin magna lascannon 25” 2 4+ -3 Arc (F), Accurate, Anti-tank
Weapon Option 2
Volkite veuglaire Range
14” Dice
2 To4+Hit AP
-1 Traits
Arc (F), Deflagrate, Light AT (o) Acastus lascannon 22” 1 4+ -1 Arc (F), Anti-tank
Gyges siege
Volkite claw
veuglaire -
14” 2- -
4+ -4
-1 Rend,
Arc (F),Wrecker (2) Light AT
Deflagrate, (o) Acastus autocannon 16” 3 5+ -1 Arc (F), Light AT
Gyges siege claw - - - -4 Rend, Wrecker (2) (c) Ironstorm missile pod 25” 3 4+ -1 Arc (F), Light AT
Special Rules Tactical Strength: 1 25” 2 4+ -2 Arc (F), Anti-tank, Skyfire,
(c) Helios defense missiles
Tracking
Ion Flare Shield, Ion Shields (5+), Nimble
Special Rules Tactical Strength: 1
Blessed Auto-simulacra, Independent, Ion Shields (4+)

CERASTUS KNIGHT BANNER - ACHERON ACASTUS KNIGHT BANNER


KNIGHT (4) Special Rules KNIGHT (4) Tactical Strength: 1
Name Movement Save CAF Morale W Name Auto-simulacra, Independent,
Blessed Movement Save
Ion Shields (4+) CAF Morale W
Cerastus Knight Acheron 9” 3+ +11 2+ 3 Weapons in italic cannot fire Overwatch
Acastus Knight 6” 2+ +7 2+ 3
Weapon Range Dice To Hit AP Traits Weapon – upgraded loadout Range Dice To Hit AP Traits
Acheron pattern flame Arc (F), Ignores cover, Light 6” 1 4+ -2 Arc (Front)
8” 3 4+ -2
cannon AT 2x Conversion beam cannon 6”-18” 1 3+ -3 Arc (Front), Demolisher
18”-35” 2 3+ -4 Arc (Front), Demolisher
In-built twin-linked heavy
12” 2 5+ 0 Arc (F), Light, Point Defence
bolters Volkite culverin 14” 2 4+ 0 Arc (F), Deflagrate, Light
Reaper chainfist - - - - Rend Arc (F), Barrage, Ignores
Karacnos mortar battery 30” 2 4+ -1
cover
Special Rules Tactical Strength: 1
Special Rules Tactical Strength: 1
Furious Charge, Independent, Ion Shields (4+), Nimble
Blessed Auto-simulacra, Independent, Ion Shields (4+)

Weapons in italic cannot fire Overwatch


CERASTUS KNIGHT
MECHANICUM BANNER
KNIGHT - CASTIGATOR
MOIRAX TALON CERASTUS KNIGHT
MECHANICUM BANNER
KNIGHT - ATRAPOS
MOIRAX TALON
KNIGHT (4) KNIGHT (4)
Name MovementSave Save
Movement CAF
CAF Morale W Name MovementSave Save
Movement CAF
CAF Morale W
Cerastus Knight Castigator
Knight Moirax 8” 9” 3+ 3+ +11
+6 2+ 3
2 Cerastus Knight Atrapos
Knight Moirax 8” 9” 3+ 3+ +11
+6 2+ 3
2
Weapon Range Dice To Hit AP Traits Weapon Range Dice To Hit AP Traits
Castigator pattern bolt Arc (F), Light AT, Rapid Fire, Arc (F), Armourbane,
14” 4 5+ -2 Graviton singularity cannon 16” 2 3+ -3
cannon Shieldbane Collapsing Singularity
Tempest warblade - - - - Rend Arc (F), Engine Killer (1),
Atrapos lancer 6” 1 2+ -4
Rend, Wrecker (3)
Special Rules Tactical Strength: 1
Special Rules Tactical Strength: 1
Furious Charge, Independent, Ion Shields (4+), Nimble
Furious Charge, Independent, Ion Shields (3+), Macro-extinction Targeting Protocols, Nimble

CERASTUS KNIGHT BANNER - LANCER CERASTUS KNIGHT BANNER - LANCER


KNIGHT (4) KNIGHT (4)
Name Movement Save CAF Morale W Name Movement Save CAF Morale W
Cerastus Knight Lancer 9” 3+ +11 2+ 3 Cerastus Knight Lancer 9” 3+ +11 2+ 3
Weapon Range Dice To Hit AP Traits Weapon Range Dice To Hit AP Traits
Shock lance - - - - Reach, Rend Shock lance - - - - Reach, Rend
Ion gauntlet shield 6” 2 5+ -2 Arc (F) Ion gauntlet shield 6” 2 5+ -2 Arc (F)
Special Rules Tactical Strength: 1 Special Rules Tactical Strength: 1
Furious Charge, Independent, Ion Shields (3+), Nimble Furious Charge, Independent, Ion Shields (3+), Nimble
LEGATE COMMANDER DETACHMENT (1) Point Value: 16 AUXILIA TANK COMMANDER (1) Point Value: +10
AUXILIA TACTICAL COMMAND DETACHMENT (1) Point Value: 10

AUXILIA LASRIFLE TERCIO (4) – 6 upgrades Point Value: 30 LEMAN RUSS STRIKE SQUADRON (4) – 1 upgrade Point Value: 175
Auxiliaries(x2)..…………………………………………………………………………………...…..……………+12 points Increase the Detachment size by 2……………………………………………………...…..……………+85 points
Auxiliaries with flamers (x2)..………………………………………………………...……………………..+12 points Increase the Detachment size by 4……………………………………………………...……………...+160 points
Veletarii (x2)…………………………………..……………………..……....…………………..………………..+12 points Increase the Detachment size by 6……………………………………………………...………………+220 points
Ogryn Charonites (x2)…………………………………………………………...………….…………………..+15 points MALCADOR TANK SQUADRON (2) – max detachment size is 6 Point Value: 165
Increase the Detachment size by 1……………………………………………………...…..……………+70 points
AUXILIA OGRYN CHARONITE SECTION (4) – 1 upgrade Point Value: 50 Increase the Detachment size by 2……………………………………………………...………………+130 points
Increase the Detachment size by 4……………………………………………………...………………+240 points
Increase the Detachment size by 2……………………………………………………...…..……………+15 points
Increase the Detachment size by 4……………………………………………………...………………..+30 points AUXILIA MALCADOR INFERNUS SQUADRON (1) – 1 upgrade Point Value: 70
AUXILIA VELETARIS STORM SECTION (4) – 1 upgrade Point Value: 40 Increase the Detachment size by 1……………………………………………………...…..……………+70 points
Increase the Detachment size by 2……………………………………………………...……………...+140 points
Increase the Detachment size by 2……………………………………………………...…..……………+10 points
Increase the Detachment size by 4……………………………………………………...………………..+20 points AUXILIA VALDOR SQUADRON (1) – 1 upgrade Point Value: 70
AUXILIA CYCLOPS BATTERY (2) – 1 upgrade Point Value: 40 Increase the Detachment size by 1……………………………………………………...…..……………+70 points
Increase the Detachment size by 2……………………………………………………...……………...+140 points
Increase the Detachment size by 2……………………………………………………...…..……………+40 points
Increase the Detachment size by 4……………………………………………………...…………….....+80 points
SUPER HEAVY TANK SQUADRON (1) – max detachment size is 6 Point Value: 100
AUXILIA ARVUS LIGHTER Point Value: 12/model Increase the Detachment size by 1……………………………………………………...…..……………+90 points
Increase the Detachment size by 3……………………………………………………...………………+255 points
Increase the Detachment size by 5……………………………………………………...………………+390 points
AUXILIA DRACOSAN DETACHMENT Point Value: 37/model
AUXILIA STORMHAMMER SQUADRON (1) Point Value: 100
Replace Hull Mounted twin lascannon with Hull Mounted demolisher cannon………+5 points
Replace multi-laser sponsons with lascannon sponsons…………………………+4 points per model
One of the following upgrades:
AUXILIA RAPIER BATTERY (3) – 1 upgrade Point Value: 50 Increase the Detachment size by 1……………………………………………………...…..………….+100 points
Increase the Detachment size by 2……………………………………………………...………………+200 points
Increase the Detachment size by 3……………………………………………………...…..……………+40 points
Increase the Detachment size by 6……………………………………………………...………………..+70 points
AUXILIA TARANTULA BATTERY (4) – 1 upgrade Point Value: 36 AUXILIA AETHON HEAVY SENTINEL PATROL (2) – 1 upgrade Point Value: 35
Increase the Detachment size by 2……………………………………………………...…..……………+15 points Increase the Detachment size by 2……………………………………………………...…..……………+25 points
Increase the Detachment size by 4……………………………………………………...………………..+25 points Increase the Detachment size by 4……………………………………………………...………………..+45 points
Increase the Detachment size by 6……………………………………………………...………………..+65 points

AUXILIA BASILISK BATTERY (4) – 1 upgrade Point Value: 140


Increase the Detachment size by 4……………………………………………………...…..………….+140 points
Increase the Detachment size by 8……………………………………………………...………………+280 points
AUXILIA MEDUSA BATTERY (4) – 1 upgrade Point Value: 130
Increase the Detachment size by 4……………………………………………………...…..………….+130 points
Increase the Detachment size by 8……………………………………………………...………………+260 points
AUXILIA AVENGER STRIKE FIGHTER SQUADRON(1) – 1 upgrade Point Value: 85
Increase the Detachment size by 1……………………………………………………...…..……………+85 points
Increase the Detachment size by 2……………………………………………………...………………+160 points
Increase the Detachment size by 3……………………………………………………...………………+220 points
AUXILIA LIGHTNING FIGHTER SQUADRON (1) – 1 upgrade Point Value: 85
Increase the Detachment size by 1……………………………………………………...………………..+85 points
Increase the Detachment size by 2……………………………………………………...………………+160 points
Increase the Detachment size by 3……………………………………………………...………………+220 points
AUXILIA MARAUDER BOMBER SQUADRON (1) – 1 upgrade Point Value: 85
Increase the Detachment size by 1……………………………………………………...………………..+85 points
Increase the Detachment size by 2……………………………………………………...………………+160 points
Increase the Detachment size by 3……………………………………………………...………………+220 points
Any model can be upgraded to:
Marauder Pathfinder……………………………………………………...………………………………………………free
Marauder Colossus…….…………………………………………………...……………………………………………..free
Marauder Destroyer..……………………………………………………...…………………………………...+10 points
AUXILIA THUNDERBOLT SQUADRON (1) – 1 upgrade Point Value: 80
Any model can exchange quad autocannon for Avenger bolt cannon for +3 points.
Increase the Detachment size by 1……………………………………………………...…..……………+80 points
Increase the Detachment size by 2……………………………………………………...………………+150 points
Increase the Detachment size by 3……………………………………………………...………………+210 points
Solar Auxilia Sub-Cohort Solar Auxilia Armoured Company
COMPULSORY DETACHMENTS OPTIONAL DETACHMENTS COMPULSORY DETACHMENTS OPTIONAL DETACHMENTS

One of the following: One of the following:

One of the following:


Disciplined Ranks: Compulsory Core Tank Commander: One vehicle model
Detachments slots within this Formation from the Compulsory Detachment must
must be filled with Auxilia Lasrifle Tercio be upgraded to a Tank Commander for
Detachments. +10 points.

Solar Auxilia Pioneer Company Legion Astranii Class Augmented Spearhead


COMPULSORY DETACHMENTS OPTIONAL DETACHMENTS COMPULSORY DETACHMENTS OPTIONAL DETACHMENTS

Legion Legion

Solar Solar

One of the following:


Forward Positions: Compulsory Core
Detachment slots in this Formation must
be filled with Auxilia Veletaris Storm
Sections. All Solar Auxilia Detachments
within a Solar Auxilia Pioneer Company
that consist entirely of Infantry models
gain the Infiltrate special rule. All other
Solar Auxilia Detachments within the
Solar Auxilia Pioneer Company gain the This formation is not a legal Matched
Forward Deployment special rule. Play formation.
Solar Auxilia Mechanised Infantry Sub-Cohort Solar Auxilia Super-Heavy Company
COMPULSORY DETACHMENTS OPTIONAL DETACHMENTS COMPULSORY DETACHMENTS OPTIONAL DETACHMENTS

Tank Commander: One Super-Heavy


model from the Compulsory Detachment
must be upgraded to a Tank Commander
for +10 points.
Mobile Fortification: While two or more
models from the Formation are within
Dedicated Transports: All Solar Auxilia range of the same Objective marker,
Detachments within the formation that increase Tactical Strength of each model
contain only Infantry models (excluding from this Formation that is within range
models with the Deep Strike ability) must of that Objective marker by 1 when
be upgraded with Dracosan as Dedicated determining which player captures that
Transports. Objective marker.

Solar Auxilia Artillery Company


COMPULSORY DETACHMENTS OPTIONAL DETACHMENTS

Pulverizing Volleys: Earthshaker cannon


and Medusa siege guns that models in
this Formation are equipped with do not
suffer a -1 penalty to all Hits rolls when
firing against a target they cannot draw
line of sight to.
LEGION COMMAND (1) Point Value: 25 LEGION SICARAN SQUADRON (2) – max detachment size is 6 Point Value: 105
Increase the Detachment size by 1……………………………………………………...…..……………+40 points
Increase the Detachment size by 2……………………………………………………...……………..…+70 points
Increase the Detachment size by 4……………………………………………………...………………+140 points
LEGION TACTICAL DETACHMENT (4) – 4 upgrades Point Value: 35 LEGION PREDATOR SQUADRON (3) – max detachment size is 9 Point Value: 115
Increase the Detachment size by 2……………………………………………………...…..……………+12 points Increase the Detachment size by 1……………………………………………………...…..……………+35 points
Missile launcher support (x2)………………………………………………………...……………………..+15 points Increase the Detachment size by 3……………………………………………………...………………..+95 points
Plasma gun support (x2)…………………………………..……………………..……....…………………..+15 points Increase the Detachment size by 5……………………………………………………...………………+185 points
Assault marine support (x2)…………………………………………………………...……………………..+12 points
Terminators support (x2)……………………………………………………………....……………………..+15 points
LEGION KRATOS SQUADRON (2) – max detachment size is 6 Point Value: 150
Increase the Detachment size by 1……………………………………………………...…..……………+60 points
LEGION PLASMA GUN SUPPORT DETACHMENT (4) – 1 upgrade Point Value: 35 Increase the Detachment size by 2……………………………………………………...………………+110 points
Increase the Detachment size by 2……………………………………………………...…..……………+15 points Increase the Detachment size by 4……………………………………………………...………………+200 points
Increase the Detachment size by 4……………………………………………………...………………..+30 points
LEGION MISSILE LAUNCHER SUPPORT DETACHMENT (4) – 1 upgrade Point Value: 40 LEGION XIPHON INTERCEPTOR SQUADRON (1) – 1 upgrade Point Value: 95
Increase the Detachment size by 2……………………………………………………...…..……………+15 points Increase the Detachment size by 1……………………………………………………...…..……………+85 points
Increase the Detachment size by 4……………………………………………………...………………..+30 points Increase the Detachment size by 2……………………………………………………...………………+160 points
Increase the Detachment size by 3……………………………………………………...………………+215 points
LEGION ASSAULT DETACHMENT (4) – 1 upgrade Point Value: 30
LEGION STORM EAGLE SQUADRON (1) – 1 upgrade Point Value: 100
Increase the Detachment size by 2……………………………………………………...…..……………+12 points
Increase the Detachment size by 4……………………………………………………...………………..+24 points Increase the Detachment size by 1……………………………………………………...………………+100 points
Increase the Detachment size by 2……………………………………………………...………………+190 points
LEGION TERMINATOR DETACHMENT (4) – 1 upgrade Point Value: 50
LEGION FIRE RAPTOR SQUADRON (1) – 1 upgrade Point Value: 100
Increase the Detachment size by 2……………………………………………………...…..……………+15 points
Increase the Detachment size by 4……………………………………………………...………………..+30 points Increase the Detachment size by 1……………………………………………………...………………+100 points
Increase the Detachment size by 2……………………………………………………...………………+190 points
LEGION CONTEMPTOR DREADNOUGHT TALON (4) – 3 upgrades Point Value: 70
LEGION THUNDERHAWK GUNSHIP (1) – 1 upgrade Point Value: 150
Increase the Detachment size by 2……………………………………………………...…..……………+30 points
Leviathan Siege Dreadnoughts (x2)..…………………………………………………...………………..+35 points Increase the Detachment size by 1……………………………………………………...…..………….+150 points
Increase the Detachment size by 2……………………………………………………...………………+300 points
LEVIATHAN SIEGE DREADNOUGHT DETACHMENT (4) – 1 upgrade Point Value: 75
Increase the Detachment size by 2……………………………………………………...…..……………+35 points
Increase the Detachment size by 4……………………………………………………...…..……………+70 points LEGION DEREDEO DREADNOUGHT DETACHMENT (4) – 1 upgrade Point Value: 85
LEGION RAPIER BATTERY (2) – 1 upgrade Point Value: 40 Increase the Detachment size by 2……………………………………………………...…..……………+40 points
Increase the Detachment size by 4……………………………………………………...………………..+80 points
Increase the Detachment size by 2……………………………………………………...…..……………+30 points
Increase the Detachment size by 4……………………………………………………...………………..+60 points LEGION TARANTULA DETACHMENT (4) – 1 upgrade Point Value: 36
Increase the Detachment size by 6……………………………………………………...………………..+90 points Increase the Detachment size by 2……………………………………………………...…..……………+15 points
Increase the Detachment size by 4……………………………………………………...………………..+30 points
LEGION OUTRIDER SQUADRON (2) – 1 upgrade Point Value: 30
Increase the Detachment size by 2……………………………………………………...…..……………+30 points
Increase the Detachment size by 4……………………………………………………...………………..+60 points
LEGION SCIMITAR JETBIKE SQUADRON (3) – 1 upgrade Point Value: 35
Increase the Detachment size by 3……………………………………………………...…..……………+35 points
Increase the Detachment size by 6……………………………………………………...………………..+70 points
LEGION LAND SPEEDER SQUADRON (2) – 1 upgrade Point Value: 30
One in every two models can exchange its plasma cannon and heavy bolter for a nose
mounted heavy flamer and multi-melta at no extra cost.
Increase the Detachment size by 2……………………………………………………...…..……………+30 points
Increase the Detachment size by 4……………………………………………………...………………..+60 points
LEGION JAVELIN SQUADRON (2) Point Value: 33
Replace Sponson Mounted Lascannon with Cyclone Missile Launcher..…+2 points per model
One of the following upgrades:
Increase the Detachment size by 2……………………………………………………...…..……………+33 points
Increase the Detachment size by 4……………………………………………………...………………..+66 points

LEGION RHINO DETACHMENT Point Value: 10/model


Replace twin-linked bolter with havoc launcher.………………………………..…+2 points per model
Replace twin-linked bolter with multi-melta…….………………………...………..+4 points per model
LEGION SPARTAN DETACHMENT Point Value: 80/model
Replace Hull Mounted Heavy Bolters with Hull Mounted Lascannon....…+2 points per model
Pintle Mounted Multi-melta……………………….…….………………………...………..+5 points per model
LEGION LAND RAIDER DETACHMENT Point Value: 40/model
One in every three land raiders in the detachment can be equipped with a multi-melta for +5
points.
LEGION DROP POD DETACHMENT Point Value: 6/model
Once per drop pod in detachment:
Palisade Drop Pod……………………….……………………………………………………...…..……………+32 points
DREADNOUGHT DROP POD DETACHMENT Point Value: 7/model
Once per drop pod in detachment:
Palisade Drop Pod……………………….……………………………………………………...…..……………+32 points
LEGION DEATHSTORM DROP POD BATTERY – 1 UPGRADE Point Value: 32
Increase the Detachment size by 2……………………………………………………...…..……………+32 points
Increase the Detachment size by 4……………………………………………………...………………..+64 points
Legion Demi-Company Legion Armoured Company
COMPULSORY DETACHMENTS OPTIONAL DETACHMENTS COMPULSORY DETACHMENTS OPTIONAL DETACHMENTS

Dedicated Transports: Any Legiones


Astartes Detachment within the
Formation that contains only Infantry
models may be upgraded with Legion One of the following: One of the following:
Rhinos as Dedicated Transports.

Heart of the Legion: Compulsory Core


Detachment slots in this Formation must
be filled with Legion Tactical
Detachments. All non-Infantry models One of the following:
within this Formation increase their
Tactical Strength by 1 when contesting an
Objective marker that an Infantry model
within this Formation is also contesting.

Legion Garrison Force Legion Aerial Assault


COMPULSORY DETACHMENTS OPTIONAL DETACHMENTS COMPULSORY DETACHMENTS OPTIONAL DETACHMENTS

One of the following:

Dedicated Transports: Any Legiones Astartes Detachment within a Legion Aerial Assault
Formation can be upgraded with Legion Storm Eagles or Legion Thunderhawks as
Dedicated Transports, at a cost of +100 points per Storm Eagle and +150 points per
legion Thunderhawk.
Aerial Assault: All Detachments within the Formation that do not have the Flyer special
rule must begin the game Embarked upon a Transport with the Flyer special rule.
Legion Sky-Hunter Phalanx
COMPULSORY DETACHMENTS OPTIONAL DETACHMENTS

Rapid reaction Force: Compulsory


Vanguard detachments must be Scimitar
Jetbikes, Land Speeders or Javelin
squadrons.
Swift Assault: All Scimitar Jetbikes, land
Speeders and Javelin squadrons gain the
Outflank Special Rule.

Legion Drop Pod Assault


COMPULSORY DETACHMENTS OPTIONAL DETACHMENTS

Dedicated Transports: All Legiones Astartes Detachment within the formation that
contain only Infantry models (excluding models with the Deep Strike ability) must be
upgraded with Legion Drop Pods as Dedicated Transports. All Legiones Astartes within
the Formation that contain only Walker models (excluding models with the Deep Strike
ability) must be upgraded with Dreadnought Drop Pods as Dedicated Transports.
QUESTORIS KNIGHT BANNER Point Value: 180 Knight Household Lance

Each Questoris Knight: COMPULSORY DETACHMENTS


Replace Reaper chainsword……………………………………………………………....…………………...+2 points
Replace loadout to Knight Styrix……………………………………………………....…………………..+15 points
Replace loadout to Knight Magaera……………………………………………………....……………..+15 points

Up to one of the following: Paragon of Duty: Each Knight Scion is a master of battle, trained in the tactics of their
Increase the Detachment size by 1……………………………………………………...…..………….+180 points Household. As such, each Knight model within this Formation that has the Independent
Increase the Detachment size by 2………………………………………………...……………………+340 points special rule always forms its own Independent Unit, even if there are several models
within a Detachment that have the same name.

Up to one of the following: For example:


A Questoris Knight Banner consists of a Knight Errant, 2 Knight Paladin and 1 Questoris
Questoris Knight Armiger Talon………………………..……………………..……....………………..+180 points Knight Armiger Talon. As such the Detachment is formed of three Independent Units: a
Mechanicum Knight Moirax Talon…………………..……………………..……....………………….+200 points Knight Errant, a Knight Paladin and a Knight Paladin.
In some cases, this will mean the entire Detachment is formed of Independent Units –
they still count as a single Detachment, and so must maintain a Coherency of 6" with at
CERASTUS KNIGHT BANNER Point Value: 215 least one other model in the Detachment, but otherwise can be issued an Order
separately, have some models Engaged and not others, etc.
Each Cerastus Knight:
Replace loadout to Knight Atrapos……………………………………………………....……………….+20 points

Up to one of the following:


Increase the Detachment size by 1……………………………………………………...…..………….+200 points
Increase the Detachment size by 2………………………………………………...……………………+390 points

Up to one of the following:


Questoris Knight Armiger Talon………………………..……………………..……....………………..+180 points
Mechanicum Knight Moirax Talon…………………..……………………..……....………………….+200 points

ACASTUS KNIGHT BANNER Point Value: 250


Each Acastus Knight:
Replace loadout to Weapon Upgrade……………………………………………………....…………..+20 points

Increase the Detachment size by 1……………………………………………………...…..………….+250 points

Up to one of the following:


Questoris Knight Armiger Talon………………………..……………………..……....………………..+180 points
Mechanicum Knight Moirax Talon…………………..……………………..……....………………….+200 points
SPECIAL ABILITIES - Basic SPECIAL ABILITIES - Pre-battle
Agile Can make two 90 degree turns during movement. Attached Deployment Assign model to Detachment of the same type. If not possible, model is destroyed.
Armoured Against Light weapons: AP 0, re-roll failed Saves. Cannot Embark on Transport unless specified. Counts as 2 models for Transport (X)
Bulky
Does count towards Break Points. No orders issued. May fire in Movement phase rule.
when activated, if no viable targets it can fire in Advancing Fire phase instead. Assign to a Detachment within Formation. If cannot assign, then becomes its own
Commander
- Anti-tank weapons at closest Walker, Vehicle, Super-heavy Vehicle, Knight or Titan. Detachement.
- Light weapons at closest Infantry or Cavalry. After deployment can move unit up to Move inches ignoring terrain. If both players
Automated Sentry Forward Deployment
- Skyfire wepons can be chosen to target closest Flyer. have Forward Deployment models, roll off to see who goes first.
- All other weapons fire at closest eligible enemy unit. After all deployments, deploy anywhere > 4” from enemy. Starting with player
Can fire when Engaged & Pinned. Ignore enemy Detachments that are Engaged & Infiltrate
controlling the battlefield.
Pinned (including Detachments they are Engaged & pinned with). Loyalist Can only be included with Loyalist army.
Chain of Command Can only be issued an Advance Order. Traitor Can only be included with Traitor army.
Deploy from round 2. 2” away from enemies. Scatter d6”. If land on Structure or Unique Maximum one of each type of Detachment with this rule can be included in an army.
Impassable, Detachment destroyed. Keep 1” away from enemy models. Deploy
Deep Strike remaining models within 2” of scattered model.
If Embarked on Depp Strike Transport, deploy Transport as per Deep Strike then
models disembark.
Explorator Adaptation 6+ Invulnerable Save against Barrage or Blast weapons.
Against Light weapons, 5+ wound is not lost. Deflagrate is not triggered. Not against
Feel No Pain
Wounds from Fights.
Furious Charge +2 Charge bonus if moved at least 1”.
No Morale check when losing Combat. Can choose to Withdraw or not. If no longer in
Implacable
base to base with enemy then Detachment remains where it is.
Must stay within 6” of main Detachment units. Can be issued different order.
Activates at same time as main unit. Also receives Fall Back order when main units is
issued Fall Back order.
Independent
Only considered Engaged if a model from the Independent unit is Engaged.
Does need to overwatch when main unit does overwatch.
If Independent and Depp Strike, must Deep Strike within 6” of main unit, no scatter.
Inspire (X) Friendly units within X” can use Morale.
Invulnerable Save (X) Alternative Save, not modified by AP.
Ignore terrain modifiers for Movement. Can Disembark from Flyers not in Hover
Jump Packs mode. +1 CAF against garrisoned units if issued Charge order. Counts as Bulky for
Transport.
Line +2 Tactical Strength.
Can issue commands when Detachment is activated. Any friendly Detachment within
Master Tactician 6” can change orders when activated, can also be used to give any order to Broken
Detachments (e.g.: March, First Fire).
Medicae Feel no Pain to friendly infantry models within 4”.
A Chain of Command Detachment with at least one model wholly within X” of a
Solar Auxilia HQ (X)
model with Solar Auxilia HQ (X) can be issued other orders than Advance.
Steadfast +1 Tactical Strength.
Tracking Array Weapons gain Skyfire trait if model issued First Fire order.
Can transport X Infantry models. Detachments in Transport can only be issued
Transport (X)
Advance or March orders. Cannot Transport Bulky models.
Hits first allocated to Void Shield. Can only allocate hits with AP -1 or better. Hits with
Void Shields (X) weapons of modified AP 0 are automatically discarded if at least one Void Shield is
active. In End Phase roll d6 for each lost Void Shield, each 4+ restores 1 Void Shield.
SPECIAL ABILITIES - Advanced CHEAT SHEET - RULES
Auger Array No -1 to hit penalty with Barrage and Heavy Barrage. Vehicle destroyed Models in transport make a Save at 4+ or their own Save if better.
5+ feel no pain for Walker, Vehicle, Super-heavy Vehicle, model with Automata, Building destroyed Models take normal Save with AP -1.
Battlesmith Automated Sentry within 3”. Wounds 5 or less: 3” radius, on 4+ model suffers hit with AP -1.
Titan destroyed
Only against weapons with AP -2 or worse. Cannot be used against Fight wounds. Wounds 6 or more: 5” radius, on 4+ model suffers hit with AP -2.
Targeting structure: +1
Blessed Auto-simulacra An end phase, roll d6 for each Wound the model has lost. On 5+ regain a Wound.
Target in obstructing terrain (e.g.: ruins): -1
Compact Can Embark on Transports as if Infantry with Bulky special rule. Target (except Titan) in Difficult or Dangerous terrain: -1
-1 Morale to enemy and friendly units within X inches. Immune to Dread (X) of other Target is Engaged & not Pinned and Target size 1 more than unit Engaged with: -1
Dread Aura (X)
units. To Hit modifiers Target is Engaged & not Pinned and Target size 2 or more than unit Engaged with: 0
Must Deep Strike. Can Deep Strike on Round 1. Drop pods do not count for Formation Target in base to base with Obstacle and size 1-3: -1
Drop Pod Break Point. After deployment, Drop Pods do need to stay within coherency of Target garrisoning structure: -2
models from Detachment. Titan or Knight 25% to 50% obstructed: -1
In Reserve can only be given Advance or March orders. Line of sight to everything and Titan or Knight 50% or more obstructed: -2
vice versa. Advance or Charge orders (can be modified by Master Tactician).
Flyer All Point Defense weapons count as Skyfire when firing at Flyer models. Broken Formation -1 to Morale.
Deploys on player board edge or within 8” of deployment zone. Melee morale test for Withdrawing: roll 2d6 and choose lowest.
If targeted with weapons without Skyfire, to hit is 6. Once per round at first fire or advancing fire stages.
Without Wrecker: building save with AP d6-1 (minimum 1). Damage d3 (+1 if starting
Flyer can stay on battlefield at End phase. Flyer can disembark troops. Can be Titan engaging structure
Hover Wounds of Titan is 5-6, +2 if starting Wounds of Titan is 7+)
deployed in Hover mode. With Wrecker: building save with AP and damage of Wrecker weapon.
After movement, can shoot at Flyer with single weapon with -2 penalty to hit. No
Interceptor
Point Defense weapons. TERRAIN
Alternative Save, only when firing is from Front Arc. Save reduced by 1 for weapons Move: Double cost unless Infantry or Walker.
Ion Shield (X)
with AP -2/-3, reduced by 2 for weapons with AP -4 or more. Difficult Penalties to hit: -1 (except Titan)
Ionic Flare Shield Improve Ion Shield or Invulnerable Save by 1 against Barrage or Blast. Cover Save: 6+
Jink (X) Alternative Save not affected by AP. Cannot be used if First Fire order. Line of Sight: Blocks line of sight. Models more than 1” from edge cannot be shot at or shoot out.
Macro-extinction Re-roll failed hits vs Super-heavy Vehicle, Knight, Titan. In Fights vs Super-heavy All models within can see each other.
Targeting Protocols Vehicle, Knight, Titan can re-roll one die. Obstructing Move: Double cost unless Infantry or Walker.
Necrotechica An end phase, roll d6 for each Wound the model has lost. On 5+ regain a Wound. Penalties to hit: -1
Cover Save: 5+
Nimble No movement penalty through difficult terrain.
Move: unit receives 1 hit per full 1” moved.
If Orbital and Drop Pod, can fire immediately all weapons when deployed, before Dangerous
Orbital Assault Penalties to hit: -1 (except Titan)
troops Disembark. Move: add height to move cost. Ignore for Jump and Skimmer.
Can be deployed from round 2 anywhere on battlefield edge >8” from enemy Penalties to hit: -1 if target size 3 or less and base to base with Obstacle.
Outflank
battlefield edge. Then activates. Obstacle Fight: if in base to base with Obstacle, a model can engage models on other side if <1” from
Enemies Engaged with a Detachment with Phospex gain no positive CAF modifiers obstacle. When charging, not Charge bonus across Obstacle.
Phosphex
due to being garrisoned. OPTION: Reinforced Obstacle, cannot be crossed by Vehicles.
Any model within 6” of Shield Generator (X) receives Invulnerable Save (X+). Does not Infantry, Walkers and Cavalry: Dangerous terrain.
Shield Generator (X) apply to models targeted by enemy model also benefiting from same Shield River Vehicles: Impassable.
Generator model. Knights, Titans: Open terrain.
Scout Improve any Cover Save by 1 (max 2+). Ford Infantry, Walkers, Cavalry, Vehicles: Difficult terrain.
No movement penalties due to terrain. With First Fire order, can “pop-up attack”: Infantry, Walkers, Cavalry, Vehicles: Open terrain.
Skimmer Bridge
assumed 10” above battlefield for LoS until end of First Fire stage. Can be targeted by shooting attacks: Save 5+, Wounds 3.
Cliff Move: Impassable except Infantry. Add height to Move cost. Ignore for Jump and Skimmer.
Same as Transport but can Transport Bulky models. Detachments in Transport can
Assault Transport (X) No Engagement Zone.
also receive Charge order.
Can only come in base to base if Infantry (Charge), Titan or has Wrecker weapon.
Large Transport (X) Can also Transport Bulky Infantry (count as 1) and Walkers (count as 2). If structure is the target: +1 bonus to hit.
Large Assault Structures
Same as Large Transport. Detachments in Transport can also receive Charge order. Save with 2d6.
Transport (X) When destroyed replace with Difficult terrain.
Save Garrison Wounds To Hit +CAF Cover Save
Civitas 5+ 1 2 -2 +2 CAF 4+
Grandus 4+ 3 3 -2 +2 CAF 4+
Militas 3+ 2 3 -2 +3 CAF 4+
Fortification 2+ 1 2 -2 +3 CAF 3+
WEAPONS TRAITS – II WEAPONS TRAITS – I
Draw line to target, roll hits against all models crossed by line. Line stops at structure or Accurate Re-roll failed hits.
Beam
impassable terrain. Detachments in structure suffer hits. Cannot overwatch. Arc (Front/Rear) Only shoot targets in Front/Rear arc.
Bypass Bypass void shields. Armourbane Vehicle, Super-heavy vehicle, Knights, Titans: re-roll successful Armour Save.
Collapsing Roll d6 before hit roll. 1- firing unit suffers 1 wound. 6- bypass ion shields, void shields, Anti-tank AP0 against Infantry and Cavalry.
Singularity invulnerable saves. Assault Double dice attacks at half range or less.
Additional X wounds to Vehicles, Super-heavy Vehicles, Knights, Titans. Indirect fire -1 to hit. Half dice attacks against all Detachments garrisoning. Cannot
Engine Killer (X) If weapon has Engine Killer (X) and Rend vs Vehicles, Knights, Titans: target suffers additional Barrage
overwatch.
X Wounds if they lose a Fight. Template over target point, scatter d3+1” / d6+1”. Cannot overwatch.
Flame template. Models at least 50% under template: rolls to hit. Models less than 50% Models fully within template: rolls to hit. Models partially within template: on 4+ roll to hit.
under template: on a 4+ roll to hit. Firestorm with Skyfire only hits Flyer units. Firestorm Structure: if central hole is wholly within Structure then each model in Detachments in the
Firestorm without Skyfire can’t hit Flyers. No hit penalties due to area terrain. No cover saves. structure count as partially within template. If central hole not over structure, then no
Can target secondary target even if main Detachment fires at another Detachment. Blast (3”/5”) models are hit.
Cannot overwatch. Detachment firing other weapons: blast template must cover at least one model from
To hit number is equal to Save of majority of target Detachment (use worse if equal different Detachment’s target unit. Blast with Skyfire only hits Flyer units. Blast without Skyfire does
Saves; Save of “-“ requires natural 6). Ignore AP to determine Hit roll. Cannot overwatch. not hit Flyers. Multiple blast weapons: additional templates within 2” of first scattered
Structures: if weapon can damage structures, Hit value is 3+. Each Save roll passed inflicts template.
Graviton Pulse
d3+1 damage. Each Save roll that is failed inflicts 0 damage. Can damage structures. Cannot be used in Combat Phase.
Flyers: if weapon has Skyfire then follow rules above. If weapon does not have Skyfire rule, Used at any time during movement, as often as the number of bombing run weapons.
then hit on 6 only. Bombing Run Target unit within 3”. If target is structure: full dice vs structure, half dice vs all
Same as Barrage. Can damage structures. Target is structure: full dice vs structure, half dice Detachments garrisoning. Hit structure first, if collapsed, then resolve hits against surviving
Heavy Barrage vs all Detachments garrisoning. Hit structure first, if collapsed, then resolve hits against models.
surviving models. Bunker Buster Can damage structures. AP is doubled against structures.
Heavy Beam Same as Beam but not stopped by Structures (still stopped by impassable). Burrowing Count as firing into rear arc. Bypass void shields.
vs size 3+. Firing player nominates target model. Bypass Void Shields. Instead of Save roll, Co-axial Can only fire at same target as co-axial main weapon.
Impale both player roll d6+size. Add 1 (3+ wounds remaining), add 2 (5+ wounds remaining). If firing Deflagrate Additional hit for each unsaved wound.
player roll is higher, target suffers additional wounds equal to difference. No Save rolls. Demolisher Can damage structures.
Neutron-flux vs Cybernetica Cortex counts as Armourbane and Shred. Ignores Cover No negative to hit for target in area of terrain. Hit bypass Cover Saves.
Power Cannot damage Vehicle, Super-heavy Vehicle, Knight, Titan. Automatically discarded vs
Double attack Dice if First Fire order. Light
Capacitor active Void Shields (irrespective of AP).
Psi Bypass Invulnerable Saves, Cover Saves, Ion Shields and Void Shields. Cannot overwatch. Light AT AP=0 vs Vehicle, Super-heavy Vehicle, Knight, Titan.
Detachment hit by Quake weapon: half movement and -1 on rolls to hit. Until end of round. Limited (X) Can only be fired X times in game.
Quake
Ignore if hits are allocated to Void Shields. Can fire at Detachment designated target or secondary target.
Can Fight models within 2” in same Combat if target model has not fought and is not already Can fire during movement phase if Advance or March order, immediately before or after
Reach Point Defense
paired of. If both players have Reach, player with Initiative resolves additional Fights first. move. Can only fire Point Defense weapons once per round.
Can detonate if move ends within 12” of Friendly model with Command. In overwatch ignore -2 to hit penalty.
When detonating, it attacks with all its weapons with Blast trait. The central hole of the Precise Hits are allocated by the firing player.
Remote
template is placed on detonating model. Do not roll for scatter. Destroy detonating model. Rapid Fire Additional Hit on natural 6s.
Controlled
Controlling player must declare all models within the Detachment that detonate now, prior
Detonation Rend +1d6 on Fights to a maximum of 6d6.
to resolving effects. Detonating models are not affected by other detonations in the
Ripple Fire Re-roll hits of 1 if First Fire order.
Detachment. Non-detonating models are affected.
Siege Weapon Double range if model has not yet moved this round.
Targets all visible Detachments (friends and foes) within range of firing model. Roll hits
Saturation Fire against all affected Detachments. If weapon has random number of Dice, roll once and use Can target Flyers. If overwatch, -1 to hit instead of -2. If multiple weapons in Detachment,
that for each Detachment targeted. Skyfire can fire all Skyfire weapons at another target than Detachment designated target if this
secondary target is Flyer.
Shieldbane Can be allocated to Void Shields even if they normally could not.
Tracking Re-roll failed hits against Flyer.
vs Vehicle, Super-heavy Vehicle, Knight, Titan: halve movement and can only fire one
Shock Pulse Can attempt to destroy building when activated in First Fire or Advance Fire stage. Choose
weapon this round. Each hit allocated to Void Shield reduces Void Shield by 2 instead of 1.
structure in base contact, opponent rolls Save, if failed Structure receives X Wounds.
Shred Re-roll successful Armour Save if Infantry, Cavalry, Walker.
Wrecker (X) If model has multiple Wrecker (X) weapons, it can target multiple Structures or a single
Dice = number of visible models within range in target Detachment. Titans cannot split Dice
Structure. Use combined total of weapons AP for the Structure Save roll and Structure
Warp vs multiple target Detachments. vs Titans and Knights, attack Dice = 1.
suffers combined X Wounds if Save failed.
Bypass Armour Saves, Cover Saves, Invulnerable Saves, Ion Shields, Void Shields.

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