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Programming
Send and Receive Operations
Outline
• Significance
• Building blocks – Send and receive operations
• Types
• Blocking message-passing operations
• Non-blocking message passing operations
Send and receive operations
• Prototypes of these operations • sendbuf - points to a buffer that
are defined as follows: stores the data to be sent
• recvbuf - points to a buffer that
• send(void *sendbuf, int stores the data to be received
nelems, int dest) • nelems is the number of data
• receive(void *recvbuf, int units to be sent and received
nelems, int source) • dest is the identifier of the
process that receives the data
• source is the identifier of the
process that sends the data.
Example process sending a piece of data to
another process
Message passing platforms
• Additional hardware support for sending and receiving messages
• Support DMA
• allows copying of data from one memory location to another (e.g., communication
buffers) without CPU support (once they have been programmed).
• Asynchronous message transfer using network interface hardware
• Network interfaces allow the transfer of messages from buffer memory to desired
location without CPU intervention.
• As a result, if the send operation programs the communication hardware and returns
before the communication operation has been accomplished, process P1 might
receive the value 0 in a instead of 100!
• This is undesirable - motivate various implementation details and message-passing
protocols that help in ensuring the semantics of the send and receive operations.
Types