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Gamifying Learning in Zoom: Nick Lekakis, Connected Learning
Gamifying Learning in Zoom: Nick Lekakis, Connected Learning
Zoom
Nick Lekakis, Connected Learning
Today’s session
Examples:
Quentin Quarantino
Quarantina Turner
Breakout room 1
Breakout room 2
Image source: https://www.fullesports.com/las-mujeres-en-los-esports/
More on Flow
Csikszentmihalyi, Mihaly, 2014, Flow and the Foundations of
Positive Psychology: The Collected Works of Mihaly
Csikszentmihalyi, Springer, Berlin.
Image source: Wesley Fryer at
https://www.flickr.com/photos/31442459@N00/304317777
Image sources:
1) Hudson Bloom,
https://commons.wikimedia.org/wiki/File:Escape_Room_-_%22The_Expedition%22_(Escap
e_Quest_Bethesda).jpg
2) Image by Clockedin dk from Pixabay
3) Photo by Ariel on Unsplash
Gamifying Learning in Zoom 17
Digital escape room
A digital escape room is —
as the name suggests — a
digital version of a real-life
escape room.