You are on page 1of 12

Elvina

Yuliani
M3117035 D-III Informatics Engineering
F-MIPA
Universitas Sebelas Maret
Surakarta
Multimedia TEXT

AUDIO

VIDEO

Multimedia is content that


use different form such IMAGE
as :
ANIMATION

INTERACTIVE CONTENT
Multimedia can be recorded and played, displayed, interacted with or
accessed by information content processing devices, such as
computerized and electronic devices, but can also be part of a live
performance.

Multimedia
Linear multimedia is a multimedia that is not equipped with any controller that can be operated by the
user.

LINEAR MULTIMEDIA

MULTIMEDIA

Interactive multimedia is a multimedia that equipped with a controller (hard ware such as computers,
mouse, keyboard and others) that can be operated by the user, so users can choose about the next process.

INTERACTIVE MULTIMEDIA
MULTIMEDIA

AUDIO LIGHT BASED


BASED - -
MULTIMEDIA MULTIMEDIA

MOVING
PAPER BASED DIGITAL
IMAGE
- BASED -
BASED -
MULTIMEDIA MULTIMEDIA
MULTIMEDIA

Book Radio Computer Slideshows Film


Multimedia finds its application in
various areas. Several examples are as
follows:
Creative Industries

Comercial Uses

Entertainment and Fine Art

Education

Engineering

Etc.
Aplication of
Multimedia in
Education

The multimedia technologies that have had the


greatest impact in education are those that augment
the existing curriculum, allowing both immediate
enhancement and encouraging further curriculum
development.
A Multimedia Learning environment involves a number of components
or elements in order to enable learning to take place. Hardware and
software are only part of the requirement. As mentioned earlier,
multimedia learning integrates five types of media to provide flexibility
in expressing the creativity of a student and in exchanging ideas

GRAPHICS
ANIMATIONS
VIDEO
SOUND
TEXT
ADVANTAGES
Human – Computer Interface
Multimedia applications like any other application, appliance or tool, benefit from
being easy to use, with minimal training or self-learning. They need for a well designed
human – computer interface, which may be screen or audio based is well accepted.
Access, Delivery, Scheduling and Recording
On demand access times to computer information need to be below one second to
be usable in real time. Alternatively the delivery of information at a later time is
acceptable if it can be scheduled, as in a TV broadcast schedule. Scheduling can have
advantages for users over on demand delivery.
Interactivity
Computer based multimedia needs the same degree of interactivity that a school
exercise book, or a laboratory experiment has in order to remain credible as a learning
medium. The generation of computer based virtual reality is an extension of this
process.
There is too much information on
DISADVANTAGES the Internet. Students must decide
what information they need and
what they don’t need. The quality
of the information can also be
misleading. Students must be
taught how to distinguish
between quality and unimportant
information.
ANY
QUESTIONS?

You might also like