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MIXED REALITY

ARCHITECTURE IN SPACE
PROJECT EXHIBITION 2

Guide: Dr. Prashant GK


Team Members:
Aditi Singh 20BAS10063
Mohit Dharmani 20BAS10074
Sanika Bandekar 20BAS10089
CONTENTS
1. 4.
Introduction Methodology

2. 5.

Problem statement Implementation with schedule

3. 6.

Objective of your project References


INTRODUCTION

MIXED REALITY

Mixed reality is a blend of physical and digital worlds, unlocking natural and
intuitive 3D human, computer, and environmental interactions. This new reality is
based on advancements in computer vision, graphical processing, display
technologies, input systems, and cloud computing. Mixed Reality can be
experienced in a variety of forms depending on the hardware, which ranges from
non-immersive flat screens, to room-based systems such as CAVE installations, to
highly immersive projection based visualizations, to head-mounted displays. [3]
What is a CAVE SYSTEM …….

A Cave Automatic Virtual Environment (better known by the


recursive acronym CAVE) is an immersive virtual reality
environment where projectors are directed to between three and six
of the walls of a room-sized cube. [4]

The VisCube M5-W is a low cost, high performance front projected


CAVE immersive virtual reality system.

The VisCube M5-W adds a back wall to the M4 for 360 immersion and a
door for egress. The VisCube M5-W is a turn-key immersive virtual
reality system, complete with a tracking system and graphics workstation.
[5]
The result is excellent image quality. Users do not cast a shadow until
they are within an arm’s length from the screen. [5]
Similarly…
An effort was made to mount the projectors inside the Bigelow space operations B330 [1]

Although this project failed due to problems with respect to the infrastructure and placement of projectors
Problem Statement
(after reviewing the following papers: [1] [2] )

● In the deep-space setting, where the general reduction of situational stimuli (especially
external cues) is unavoidable, various environmental design features sufficiently flexible
to generate novelty can mitigate the monotony inside the vehicle.
● Sameness, repetitive work and never-changing external environments can lead to the
feeling of boredom (an emotional state often described as emptiness, meaninglessness,
lack of interest and disconnection between the body and the mind), which frequently
promotes dangerously risky coping responses.
● To date, during actual spaceflight, visuals in MR-based interventions have required the
crewmember to deliberately and actively engage in the experience (typically delivered
through a head-mounted display), which may hinder its overall efficacy
● Reason why bigelow 330 was brought back - problem with infrastructure
OBJECTIVE :
1. To make them feel a sense of touch and smell and stimuli of being in the natural environment

2. To analyze the architectural design requirements of the selected spacecraft for arrangement of
MR technology ie arrangement of projectors and screens ( CAVE System)

3. With due perspective of placing the projectors in a way that don’t occupy much space and
screens integrated within the walls of spacecraft or module

4. Screen materials characteristics and deployment along with storage and power requirements

5. Expected final result – They will only have to wear the regular 3d glasses (no HMDs) or no
glasses at all to get into the immersive environment
METHODOLOGY
1.Selecting a particular spacecraft or crew module - NAME OF SPACECRAFT CHOSEN
2.Examining its dimensions
3.Then after, investigating possible places to place and align projectors and screens
4.Or design an entirely new spacecraft that can fulfill the necessary requirements of MR tech

REQUIREMENTS

To design the spacecraft :


We’d be designing the 3D structure of spacecraft along with integrated screens and
positioning projectors using CAD software –
Implementation with schedule

1) Learnt the
basics of 3D Finalizing the model
modelling - and the research.
2) Dimensional
analysis of ___

Zeroth Final
Review I Review II
Review Review

1) Analyzed the 1) Getting the


problems faced during model ready.
the flight
2) Beginning to learn
software (Solidworks)
References
[1]
https://www.sciencedirect.com/science/article/pii/S0094576520305750?via%3Dihub

[2]
https://publik.tuwien.ac.at/files/publik_288278.pdf

[3]
https://docs.microsoft.com/en-us/windows/mixed-reality/discover/mixed-reality#:~:text=Mixed%20reality%20i
s%20a%20blend,input%20systems%2C%20and%20cloud%20computing
.

[4]
https://en.wikipedia.org/wiki/Cave_automatic_virtual_environment

[5]
http://www.visbox.com/VisCube-models.pdf
“The more tools you can give people to maintain a good psychological state, the
more successful the mission is likely to be”

-Jay Buckey

THANK YOU!

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