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Objective
Objective
•In the deep-space setting, where the general reduction of situational stimuli
(especially external cues) is unavoidable, various environmental design features
sufficiently flexible to generate novelty can mitigate the monotony inside the
vehicle.
•Sameness, repetitive work and never-changing external environments can lead to
the feeling of boredom (an emotional state often described as emptiness,
meaninglessness, lack of interest and disconnection between the body and the
mind), which frequently promotes dangerously risky coping responses.
•To date, during actual spaceflight, visuals in MR-based interventions have required
the crewmember to deliberately and actively engage in the experience (typically
delivered through a head-mounted display), which may hinder its overall efficacy.
in short,
Psychological issues :
•Astronauts are affected psychologically due to lack of real time
communication
•Repetitive work and never-changing external environments
•Lack of access to natural environment
1. To make them feel a sense of touch and smell and stimuli of being in the
natural environment
2. To analyze the architectural design requirements of the selected spacecraft for
arrangement of MR technology ie arrangement of projectors and screens
( CAVE System)
3. With due perspective of placing the projectors in a way that don’t occupy much
space and screens integrated within the walls of spacecraft or module
4. Screen materials characteristics and deployment along with storage and power
requirements
5. Final result – They will only have to wear the regular 3d glasses (no HMDs) to
get into the immersive environment
How we are achieving the objectives
Timeline :
Jan to March
1. name – software learned
2. name – software learned
3. name – software learned
+ Currently going through ways that can enable astronauts to sense the touch