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DAMA

(Checkers)
OBJECTIVES
 Discover how dama started
 Identify the sports and equipment
used in the game
 Develop appreciation on playing dama
amidst pandemic
HISTORY
HISTORY
 Countries around the world have their own versions of
the game called “checkers”, a name which get its roots
from North America. In the Philippines and in America,
the game is called dama.
 The method of capture was placing two pieces on
either side of the opponent’s piece. It was said to have
been played during the Trojan War or Little Soldiers.
HISTORY
 According to experts, the game actually originated
from Ancient Egypt. Archeologist found traces of the
game in an excavation dig in Ur, Iraq and speculated
that the game existed at around 1400 B.C.
 Ancient Egyptians called the game “alquerque”, which
had a 5x5 board with a grid and diagonal lines
intersecting the grids. There were only 10 pieces per
side, moving along the intersections.
HISTORY
 Historians claimed the invention of modern checkers
evolved from the 12th century game they called “ferses”
(or “fierges”) which combined the rules of alquerque with
the chess.
HISTORY
Around the 16th century, the game’s name
evolved to “dames” and became popular in
France. The game was then exported to
England and America where the British
called it “draughts”.

dames draughts
MATERIALS
AND
EQUPMENTS
MATERIALS AND EQUIPMENTS
 DAMA Matrix/ Checkerboard
a standard checkerboard has 64 alternating dark and light
squares, (eight rows and eight files) or 8x8 board, same as in
chess board.
MATERIALS AND EQUIPMENTS
CHECKERS:
 Men- Uncrowned pieces (men) move one step diagonally
towards, and capture an opponent’s piece by moving two
consecutive steps in the same line, jumping over the piece on
the first step. Multiple enemy pieces can be captured in a single
turn provided this is done by successive jumps made by a single
piece; the jumps do not need to be in the same line and may
“zigzag” (change diagonal direction).
MATERIALS AND EQUIPMENTS

CHECKERS:
In English draughts, men can jump only
forwards; in international draughts and
Russian draughts, men can jump both
forwards and backwards.
MATERIALS AND EQUIPMENTS
CHECKERS:
 Kings- row (also called crown head, the farthest row
forward), it becomes a king, and is marked by placing an
additional piece on top of the first man, and acquires additional
powers including the ability to move backwards and (in variants
where they cannot already do so) capture backwards. Like men,
a king can make successive jumps in a single turn provided that
each jump captures an enemy or king.
RULES
OF THE GAME
RULES OF THE GAME
The two players alternate turns can only move their own pieces.
The dark squares are the only ones that may be occupied on the
board. The light squares must remain empty.
RULES OF THE GAME
Each turn involves the moving of one piece, which can consist of a
piece moving forward to a diagonally adjacent square that is
unoccupied, or jumping forward over an occupied diagonally
adjacent square, provided that the square beyond is also empty.
RULES OF THE GAME
If a player jumps over their opponent’s piece, they have
successfully captured that piece and it is removed from the
game.
Each piece is initially referred to as a man, but if it
reaches the furthest side of the board it becomes a king.
When this happens, the player stacks an additional piece
on top of the original to signify the change.
RULES OF THE GAME
 Men may only move forward, but kings can move
diagonally forwards as well as backwards.
 Multiple pieces maybe jumped by both men and kings
provided that there are successive unoccupied squares
beyond each piece that is jumped.
HOW the GAME
is played?
HOW THE GAME IS PLAYED?
 The board is positioned squarely between the players and turned so that a
dark square is at each player near left side. Each player places his checkers
on the dark squares of the three rows nearest him. The player with the
lighter checkers makes the first move of the game, and the players take turns
thereafter, making one move at a time.
]

First player
]
HOW THE GAME IS PLAYED?
The objective of the game is to prevent the opponent from being
able to move when it is his turn do so. This is accomplished either
by capturing all of the opponent’s checkers, or by blocking those
that remain so that none of them can be moved.
HOW THE GAME IS PLAYED?
Move forward only, one square at a time in a diagonal direction, to an unoccupied square.
Men capture by jumping over an opposing man on a diagonally adjacent square to the
square immediately beyond, but may do so only if this square is unoccupied. Men may
jump forward or backward, and may continue jumping as long as they encounter opposing
checkers with unoccupied squares immediately beyond them. Men may never jump over
checkers of the same color.
HOW THE GAME IS PLAYED?
 A man who reaches the far side of the board becomes a king. If it
reaches the far side by means of a jump, it continues jumping as a man on
the same move, if possible, and remains a man at the end of the jumping
sequence. He will be King only if the jumping sequence ends in the far side.
HOW THE GAME IS
PLAYED?
Kings move forward or backward any number of squares on a
diagonal line to an unoccupied square. Kings capture from any
distance along a diagonal line by jumping, forward or backward,
over an opposing man or king with at least one unoccupied
square immediately beyond it. The capturing king then lands on
any one of these unoccupied squares and continues jumping, if
possible, either on the same line or by making a right angle turn
onto another diagonal line. Kings may never jump over checkers
of the same color.
HOW THE GAME IS PLAYED?
 Whenever a player is able to make a capture he must do so.
When there is more than one way to jump, a player must choose
the one which results in the capture of the greatest number of
opposing units (it is obligatory). When a King or a man will both
capture the same number of opposing units the player can
choose which among them will capture. When a king jumps over
an opposing man or king with more than one unoccupied square
immediately beyond it, it must land on a square from which it is
possible to continue jumping,
HOW THE GAME IS PLAYED?
If there is such a square. A player must make all the captures
possible in a sequence. He may not leave one or more checkers
uncaptured that her could capture simply by not continuing to
jump.
Captured checkers are not removed from the board until all
jumps made on the move are completed, and the hand is
removed from the capturing man or king.
HOW THE GAME IS PLAYED?
Whenever a situation arises in which one player has three kings
and the other one king, no other checkers remaining on the
board, a count is begun of the moves made by the weaker side
(that is the lone King). If the lone king is not captured by the end
of its twelfth move, the game is a draw. The players may also
agree with each others for a draw.
A player may resign.
Time limits (optional). A player loses a game if his time expires.

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