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INTERACTI

VE
MULTIMEDIA
EMPOWERMENT Prepared by: Mr. Teodoro R. Llanes II
TECHNOLOGIES
I
CAN

 I can explore the principles of interactivity and rich


content in the context of Web 2.0
 I can participation of the user in the online
experience.

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*Information & Images taken from various sites on the internet and is under OER Commons.
INTERACTIVE MULTIMEDIA

Interactive Multimedia –
any computer-delivered
electronic system that
allows the user to control,
combine, and manipulate
different types of media,
such as text, sound, video,
computer graphics, and
animation.
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*Information & Images taken from various sites on the internet and is under OER Commons.
USES OF INTERACTIVE MULTIMEDIA:

 Education  Sound, Music or Audio


 Training  Online Games
 Games  Online Tests
 Simulation  Courseware
 Information Presentation  Podcasts
 Corporate Presentation  Vodcasts
 Videos
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*Information & Images taken from various sites on the internet and is under OER Commons.
VIDEO
S

Videos – Through video


hosting sites, you can take
a video and show it to the
entire world (e.g. YouTube)

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*Information & Images taken from various sites on the internet and is under OER Commons.
SOUND, MUSIC OR AUDIO

Sound, Music or Audio – If videos


are too much for you, you can
always record sounds. You can
share your sound bites to the entire
world (e.g.
SoundCloud).

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*Information & Images taken from various sites on the internet and is under OER Commons.
ONLINE GAMES

Online Games – Game


developers now create what
is called
“browser-based games.” You do
not need to install these games
to your computer as they run in
most updated web browsers
(AdventureQuest, Farmville,
Candy Crush, BigFish, ) 7
*Information & Images taken from various sites on the internet and is under OER Commons.
ONLINE TEST

Online Tests – Online


survey forms and tests
that automatically display
the results when finished
(Online IQ and Personality
Tests).

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*Information & Images taken from various sites on the internet and is under OER Commons.
COURSEWARE

Courseware – Online courses that simulate the


classroom online (e.g., E-learning Courses using a
Learning Management System)

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*Information & Images taken from various sites on the internet and is under OER Commons.
PODCAST

Podcasts – An episodic series of audio or text files streamed


online (e.g., Stuff You Should Know, TED Talks, The Starters, Ear
Biscuits).

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*Information & Images taken from various sites on the internet and is under OER Commons.
VODCAST

Vodcasts – An episodic series of video streamed online (e.g.,


YouTube series/shows like Video Game High School, Good
Mythical Morning).

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*Information & Images taken from various sites on the internet and is under OER Commons.
Values Integration

 These interactive multimedia tools are present on the


internet, we must use them wisely in order to achieve
efficient work goal.

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*Information & Images taken from various sites on the internet and is under OER Commons.
Deliverable #9: 9YourSection_LastName.pdf

From Interactive Multimedia, choose three uses of


it (e.g. Education, Training, Games and likes), give
example of websites or application out from it and
discuss a brief importance and function about it,
you may include pictures and other good content.

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*Information & Images taken from various sites on the internet and is under OER Commons.
USES OF INTERACTIVE MULTIMEDIA:

 Education  Sound, Music or Audio


 Training  Online Games
 Games  Online Tests
 Simulation  Courseware
 Information Presentation  Podcasts
 Corporate Presentation  Vodcasts
 Videos
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*Information & Images taken from various sites on the internet and is under OER Commons.

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