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Ace2Three Rummy
ONLINE GAMING
HAS GROWN
EXPONENTIALLY
INDEXED SPENDS OF GAMING CLIENTS ON HOTSTAR
1873.0
Ax i s T i t l e
815.0 846.0
100.0
Gaming companies have partnered with Disney +
Hotstar at varied levels of investment to solve for
FY 2015 FY 2016 FY 2017 FY 2018 FY 2019 FY 2020
user acquisition and retention
Axis Title
Source: https://www.statista.com/statistics/235850/value-of-the-gaming-industry-in-india/
https://www.vccircle.com/matrix-partners-india-leads-series-a-funding-round-in-gaming-app-zupee/
ACE2THREE RUMMY AGGREGATED
90 MN+ REACH OVER 11 MONTHS
ON DISNEY+ HOTSTAR
JOURNEY OF ACE2THREE ON HOTSTAR CONTINUOUS REACH BUILDUP THROUGHOUT YEAR
Associatio Impact 69
Build Brand
A n with Properties BB
Association 60
Marquee Tamil & BB
& Salience 52
Properties Telugu
44
B Always-On High SoV Capture 38
Ax i s T i t l e
Monthly Midroll Incrementa
Presence Takeovers l Users 25
Raise 14 34
C Geo and
awareness 6
9 24 20
26 25
33 32
Targeted Interest 17
with
Ad Assets Targeted 7
relevant
Midrolls
audience 9 19 9 9 19 9 9 9 20 20 0
01 20 01 01 20 01 01 01 20 20 02
D Spotlight
Drive clicks
M
ay
2
J un J ul
2
Au
g2
Se
p
Oc
t2
No
v2
De
c2
Ja
n
Fe
b
M
ar
2
and
Targeted Frames +
encourage
Display Instream
Display
registration Axis Title
s Reach (in mn) Cum reach (in mn)
Source: Internal
OPTIMISED USE OF AD ASSETS
LEADS TO DECREASED eCPM AND
CPC M-O-M
DIP IN CPC M-O-M FOR ACE2THREE DIP IN eCPM M-O-M FOR ACE2THREE
4.5 4.5
4.3 4.3
4 .0 3.7 84
3.0 71
3 .0
2.6
2 .0
44 45 46
1 .0
32
0 .0
9 19 9 9 9 9 9 9 0 0 0
201 20 201 201 201 201 201 201 202 202 202
y n l g p t v c n b ar
M
a Ju Ju Au Se Oc No De Ja Fe M May-19 Jun-19 Jul-19 Aug-19 Sep-19 Oct-19 Nov-19 Dec-19 Jan-20 Feb-20 Mar-20
CPC
eCPM
Normalised 10 sec
Ad Assets Impressions Clicks (in mn) Spends (in CPC eCPM
A Midroll Takeovers are the best performing asset with (in mn) cr)
an eCPM of Rs 52 and CPC of Rs 2.9.
Roadblock 2306 41.21 11.89 2.88 51.54
B Sharp targeting with Interest Ads performed better Billboard 80 0.40 0.30 7.54 37.63
for Ace2Three than Demo-Geo Ads
Gaming 73 0.28 0.23 8.20 107.41
Aided Message
Awareness Usage
Association
Uplift: 6%
Uplift : 8% Uplift: 14%
Aided
+11% +6%
Awareness
Message
+20% +8%
Association
At 95% confidence intervals, campaign led to significant uplifts
in brand messaging and awareness across both Males and Females,
with comparatively higher impact in Males
Control: People who had not seen the Ace 2 3 campaign
Expose: People who had seen the Ace 2 3 campaign
Study was done in March’20 – 9 months after Ace 2 3 started on HS
Frames Midrolls
DISNEY+ HOTSTAR SOLVES
FOR BUSINESS OBJECTIVES
IN THE GAMING INDUSTRY