Codes Conventions Genre OBJECTIVES • At the end of this lesson, learners will be able to:
define and identify genres, codes, and
conventions; explain how codes and conventions are used in constructing media messages and, produce and assess the codes, convention, and messages through a music video presented. What is Media Language?
-it is the way in which the meaning of media text
is conveyed to the audience. *Audience – the once that consume the media product *Producers –the people engaged in the process of creating and putting together the media content to deliver a finished media products. Two types of audience
1.Target Audience – it refers to the group of people
whom media text is especially addressed because of a set of characters that they share, such as age, gender, profession, class, and so on.
2.Active Audience –it refers to the theory that people
receive and interpret media message as if it is the light of their own history, perspective and experiences so that the different group of people may interpret the same message in different ways. What are CODES and CONVENTIONS? • CODES
- Systems of signs which create meaning
• CONVENTIONS - Generally accepted ways of doing something Types of Codes
CODE
Technical Symbolic Written
Ways in which equipment used to story and tell
Camera techniques, framing, depth of field, lighting, and exposure. Technical codes –ways in which equipment is used to tell the story
a. Camerawork – it refers to how the camera is
operated, positioned and moved for specific effects. Aspects of camerawork include positioning, movement, framing, exposure, and lens’s choice.
b. Editing – it is the process of choosing,
manipulating and arranging images and sound. c. Audio –is the expressive or naturalistic use of sound. The three aspects of audio are dialogue, sound effects, and music.
d. Lighting – is the manipulation of natural or
artificial light to selectively highlight specific elements of the scene. Elements of lighting include quality, direction, source, and color. Basic Camera Shots TYPES OF SHOTS • Abbreviation/ meaning/ description/ effect:
• ECU – extreme close up of eyes/face: aggression,
discomfort CU – close up of head/reaction: intimacy CU head and shoulders – 2–3 people MS – medium shot: to waist, 2–3 people MLS – medium-long shot: full-body normal view LS – long shot: room, normal view ELS – extreme long shot: house, establishing the setting ES – establishing shot: city, establishing the venue Angle Shots CAMERA ANGLES
• Low angle: camera looks up – subject looks large – creates an
impression of power • Normal or straight angle: camera looks at the subject from eye- level – subject looks equal to viewer, who feels equal to, and may even identify with, subject • High angle: camera looks down – subject appears small – creates an impression of weakness
Adapted from Mass Media and Popular Culture Resource Binder.
Toronto: Harcourt Brace & Company Canada Basic Camera Movements Panning is when you move your camera horizontally; either left to right or right to left, while its base is fixated on a certain point. These types of shots are great for establishing a sense of location within your story. Tilting is when you move the camera vertically, up to down or down to up, while its base is fixated to a certain point. These shots are popular when introducing a character Trucking is the you are moving the camera from left to right instead of in and out. Again, it is best to do this using a fluid motion track that will eliminate any jerking or friction. Types of Codes
CODE
Technical Symbolic Written
Show what is beneath the surface of what we
see Objects, setting, body language, clothing and color Symbolic Codes – shows what is beneath the surface of what we see like objects, setting, body language, clothing, color, or iconic symbols that can be effortlessly understood.
a. Setting – is the time and place of the narrative.
b. Mise en scene –is the French term that means
“everything within the frame.” It includes set design, costume, props, staging, and composition. • c. Acting – it is the character portrayals through facial expression, body language , vocal qualities, movement, and body contact.
• d. Color – it has a highly cultural connotations.
When studying the use of color in a media product, the different aspects to be looked at are dominant color, contrasting foils, and color symbolism. If given this kind of color in cinematographic. It has meaning that this film is in the past. If switched from colored to black and white then it means throwback. With the clothing and the sword fight, this gives us an idea that this film is a Chinese Action Film. Very iconic, the Flash. With the effects of speed light we will have an idea that he was moving fast interpretation. From the film IT, whenever a red balloon appears, it will give us an idea that something is going to happen. Types of Codes
CODE
Technical Symbolic Written
use of language style and textual lay-out
Headlines, captions, speech bubbles, language style What is Conventions? Conventions – are the generally accepted ways of doing something. Examples of conventions are money, blood, killing, fighting, guns, murder and bombing depicted in action movies or time travel, space travel, aliens, and advance technologies in sci-fi movies. a. Form conventions – are certain ways of what we expect for the type of media’s code to be arranged. Ex. 1. An audience expects to have a title of the film at the beginning and then credits at the end 2. Newspaper will have a masthead, with the most important news on the front page and sports on the back page 3. Video games usually start with tutorial to explain the mechanics of how the game works b. Story conventions – are commonly narrative structures and understanding that are common in storytelling media products. Ex. narrative structures, cause and effect, and character construction and point of view. c. Genre conventions –point to the common use of tropes, characters, setting, or theme in a particular type of medium. What is GENRE? Comes from the French word meaning ‘type’ or ‘class’ Can be recognized by its common set of distinguishing features (codes and conventions) Example features of genre are setting, character type, or technical codes (lighting or music) Types of Genre • Action and Adventure • Comedy • Fantasy • Horror • Mystery • Drama • Science Fiction Activity • Guide questions 1. What is the genre of the movie? 2. What technical codes are observed from the video? Can you cite and explain the technical code used? ENJOY LEARNING!