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GENERIC VISUAL

PERCEPTION
PROCESSOR
INTRODUCTION
Generic visual perception processor (GVPP) can automatically detect objects and
track their movement in real-time.

The processor sees its environment as a stream of histograms regarding the location
and velocity of objects.

This electronic “eye” on a chip can now handle most task that a normal human eye
can. That includes driving safely, selecting ripe fruits, reading and recognizing things.
BACKGROUND OF INVENTION
Traditional processor failed when there was no predefined algorithm to solve problem

Even in these extreme cases GVPP performs well. It can solve problem with its neural learning
function.

The GVPP was invented in 1992, by BEV founder Patric Pirim.

Pirim created a chip architecture that mimicked the work of neurons , with the help of
multiplexing and memory.
HOW IT WORKS
There is large number of input lines and an output line to a neuron and each of
them is capable of implementing a simple functions.

It takes weighted sum of inputs and produces an output that is fed into the next
layer.

The chip mimics the human eye’s in two processing steps , tonic and phasic.
SOFTWARE ASPECTS
A host operating system running on external PC communicates with the GVPP
evaluation board via an OS kernel within the on chip microprocessor.

“Programing the GVPP is as simple as setting a few registers and then testing the
results to gauge the application’s success” said Steve Rowe, BEV’s director of R&D.

Programming GVPP application takes minimal time.


HARDWARE ASPECTS
• The chip houses 23 neural blocks, both temporal and spatial, each consists of 20
hardware input and output “synaptic” connections.

• GVPP multiplexes this neural hardware with off chip scratchpad memory to
simulate as many as 100,000 synaptic connections per neuron.
The retine in the figure is the electronic eye of the system. The
eye referred to a high definition camera.
ADVANTAGES
GVPP has been demonstrated as capable of learning-in-place to solve a variety of pattern
recognition problems.

It is an inexpensive device that can automatically “perceive” and then track up to eight
user-specified objects in a video stream

The engineer needs no knowledge of the internal workings of the GVPP, the company
said, only application-specific domain knowledge.

The chip could be useful across a wide variety of industries where visual tracking is
important
• Simple applications can be quickly prototyped in a few days, with medium-size applications taking a
few weeks and even big applications only a couple of months
DISADVANTAGES

Sadly, though modeled on the visual perception capabilities of the human brain,
the chip is not really a medical marvel, poised to cure the blind.
APPLICATION
Automotive Industry

Robotics

Agriculture and Fisheries

Military Applications
CONCLUSION
Imitating the human eye’s neural networks and the brain, the generic visual
perception processor can handle about 20 billion instructions per second, and can
manage most task performed by the eye

This electronic “eye” on a chip can now handle most tasks that a normal human
eye can. That includes driving safely, selecting ripe fruits, reading and recognizing
things.
REFERENCES
• Bart Kosko , Neural networks and fuzzy systems, Addison Wesley

• http://www.techweb.com

• http://www.patentstorm.us

• International Journal of Engineering Research and General Science Volume 2, Issue 6,


October-November,2014
THANK
YOU
By
RISHINADH .U

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