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REALITY
THE
IMAGINATIVE
REAL WORLD
Contents
● What is VR ● Applications
● History ● Components
○ Software
○ Hardware
● How it works
● Types of VR
● Case Studies
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VIRTUAL
REALITY
● VR is a computer-generated environment with
scenes and objects that appear to be real,
making the user feel they are immersed in
their surroundings.
● VR is a simulated experience that employs
pose tracking and 3D near-eye displays to
give the user an immersive feel of a virtual
world.
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History
● Morton heilig in 1956 developed a single user console called Sensorama. This
enabled the user watch the television in 3 dimensional way.
● The Sensorama experience a real city environment which you rode on bike and
multisensory stimulation let you see the road, feel the vibrations, hear engine and
smell motor exhaust.
● The virtual reality industry mainly provided VR devices for medical, flight
simulation, automobile industry design, and military training purposes from 1970
to 1990.
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image
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How it works
● Currently, standard virtual reality systems use either virtual reality headsets or
multi-projected environments to generate realistic images, sounds and other
sensations that simulate a user's physical presence in a virtual environment.
● A person using virtual reality equipment is able to look around the artificial
world, move around in it, and interact with virtual features or items.
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● Virtual reality typically incorporates auditory and
video feedback, but may also allow other types of
sensory and force feedback through haptic
technology.
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Various methods to apply Virtual
Reality
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1. Simulation-based virtual reality.
Driving simulators, for example, give the driver on board the impression of
actually driving an actual vehicle by predicting vehicular motion caused by
driver input and feeding back corresponding visual, motion and audio cues to
the driver.
People can join the virtual environment in the form of real video as well as an
avatar. One can participate in the 3D distributed virtual environment as form
of either a conventional avatar or a real video. Users can select their own type
of participation based on the system capability.
3. Projector-based virtual reality.
Modeling of the real environment plays a vital role in various virtual reality
applications, such as robot navigation, construction modeling, and airplane
simulation. In generating realistic models, it is essential to accurately register
acquired 3D data; usually, a camera is used for modeling small objects at a short
distance.
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Types of Virtual Reality
1. Fully Immersive Virtual Reality
Immersion into a virtual reality is a perception
of being physically present into a non-physical
world
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Various industries that uses VR
Tourism
Education
Try a holiday before you
In classrooms, the use of VR allows
buy it. No, seriously. One
students to better retain knowledge
pointed virtual reality
and helps students with learning
application is tourism.
difficulties.
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Various industries that uses VR
Entertainment Architecture Cultural
Users can enter a scene Virtual Reality helps Some museums and
in a video game or architects to better envisage galleries offer virtual visits
practice extreme sports a space and present the or immersive experiences to
without moving from project to their clients. help understand the history
their sofa. and culture associated with
each work.
Various industries that uses VR
Military Dining Automotive
The Ministry of Defence Now we can travel virtually VR helps car manufacturers in
of various country uses to different places and analyzing road scenarios and
VR for training in immerse ourselves in the behavior of cars. The
simulated combat certain environments while simulated situations allow
environments. tasting the dishes from them to analyze and make
these locations changes to the prototypes
before developing a new
model.
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Software used in VR
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UNITY BLENDER
GOOGLE VR Major
FOR softwares AMAZON
used in VR SUMERIAN
EVERYONE
OCULUS
MAYA MEDIUM
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Hardware used in VR
Input devices
╸ Data Glove
╸ Joystick
╸ Motion Tracker
╸ 3D scanner
╸ Magic Wand
╸ Stem
╸ Razer Hydra
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Hardware used in VR
Output devices
● Headset (HMD)
● 3D audio
● Helsinki
● Sensory Gloves
● Body Suit
● 360’ camera
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Head Mounted Devices
● A head-mounted display (HMD) more fully
immerses the user in a virtual world.
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Programming languages used for VR
Some of the most used programming language in the field of VR are as follows
● C#
It is the more popular language as it is used by unity game engine.
It works around both pc and mac, for basic gaming vr model it is the best
choice.
● C++
It is used by Unreal engine and is very powerful but a difficult to learn. It is
used for bigger gaming VR models.
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● Java
It is the most versatile language and is also widely used if you are
creating a non gaming VR model. It uses older codes and assists
software updates.
● Javascript
It is the language of internet. It works well with WebVR platform
which is involved in creation of most VR applications. It also
great for developers to readily create VR apps.
● Python
It is a less used language in the field of VR, But if you are
beginner and just starting VR it is your go-to language. Many VR
application use Python as a scripting language.
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Python in Virtual Reality
Python is not widely used in VR sector but still there are some major projects
which uses python.
● BlenderVR :- the game engine is a component of full featured Blender
3D content creator software which uses python API.
● Abstract
This is the study of American football training through the use of
virtual reality. Association developed a proprietary training
software SIDEKIQ designed for professional training of student
athletes in an immersive virtual reality environment, where
trainees experience the football gameplays created by their
coaches on desktop PCs, Oculus Rift or even CAVE-like facility.
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● User Evaluation
The user evaluation shows that the majority of the
subjects were more capable or correctly answering the
assessment questions at the end of day 3 compared to
day 1, with scores measuring on average 30% overall
improvement among all subjects.
. Certain subjects have improved their decision making
by as much as 60%, including improvement in pre-
snap reads and in-game decision making.
● Future
Association is working on how to improve SIDEKIQ
software and overcome some limitations. They are
planning to distribute the software in various football
training academy for testing and to reach the goal of
using Virtual Reality for football training.
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● Conclusion
In this work we have presented our American football virtual training
application and showed the effectiveness of the VR training through a 3-
day user evaluation with student athletes.
● Reference
https://dl.acm.org/doi/abs/10.1145/2806173.2806178
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2. Sword Art Online Anime
● Abstract
SAO is a very famous anime released on 7th of july 2012 which
uses the concept of Virtual Reality on a very wide scale. Whole
anime series of 4 season is based on VR and VR technology.
Concept behind the anime was graciously welcomed and it gave
a boost to use of VR in entertainment sector.
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● Future
Many such anime followed the same concept and cause the
huge impact on the people making people notice Virtual
Reality, and it caused a huge rise in people interests in VR.
This in turn lead to massive rise in selling of VR software and
hardware such as HMD’s, Sensory gloves, Motion Tracker, etc.
● References
https://en.wikipedia.org/wiki/Sword_Art_Online
https://www.google.com/search?
q=vr+sector+rise+after+2012uMPkPCEuAY&bih
=695&biw=1366
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THANK
YOU!
Kunal Sharma
s.kunal582002@gmail.com
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