Professional Documents
Culture Documents
PROCESS of
Interaction
DESIGN
Overview
“
⊙What is involved in
Interaction Design?
○Importance of involving users
○ a creative activity
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⊙ Expectation management
○ Realistic expectations
○ No surprises, no disappointments
Importance
○ Timely training
of involving
users ○ Communication, but no hype
⊙ Ownership
○ Make the users active stakeholders
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Degrees of
⊙ Member of the design team
user ○ FULL TIME: constant input, but lose touch with users
involvement
○ PART TIME: patchy input, and very stressful
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⊙ Newsletters and other dissemination devices
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User-centered approach is based on:
What is a
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User-centered approach is based on:
What is a
user-
○ Empirical measurement:
users’ reactions and performance to scenarios,
centered manuals, simulations & prototypes are
approach? observed, recorded and analysed
○ Iterative design:
when problems are found in user testing, fix
them and carry out more tests
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Four basic
activities
1. Establishing requirements
in
Interaction
Design 2. Designing alternatives
3. Prototyping
4. Evaluating
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Exemplifies a user-centered design approach
A simple
interaction
design
lifecycle
model
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⊙ Who are the users?
Some
⊙ What do we mean by ‘needs’?
practical
issues ⊙ How to generate alternatives
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⊙ Not as obvious as you think:
Who are the
○ those who interact directly with the product
users / ○ those who manage direct users
stakeholders?
○ those who receive output from the product
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Who are the
⊙ Three categories of user
(Eason, 1987):
users /
stakeholders? ○ PRIMARY: frequent hands-on
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Who are the stakeholders?
Check-out operators
• Suppliers
• Local shop
owners
?
– what information do they require?
– who collaborates to achieve the task?
– why is the task achieved the way it is?
• Envisioned tasks:
– can be rooted in existing behaviour
– can be described as future scenarios
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⊙ Humans stick to what they know
works
How
○ ‘FLAIR AND CREATIVITY’:
research and synthesis
to
○ SEEK INSPIRATION:
look at similar products or
look at very different
products generate
alternatives
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⊙ Library, database and website all-
in-one
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The
TechBox
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How to ⊙ Evaluation with users or with
choose peers, e.g. prototypes
among
alternatives
⊙ Technical feasibility: some not
possible
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⊙ Quality thresholds: Usability goals lead to
usability criteria set early on and check
regularly
How to
choose ○ SAFETY: how safe?
among ○ UTILITY: which functions are superfluous?
alternatives
○ EFFECTIVENESS: appropriate support? task
coverage, information available
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⊙ Integrating interaction design activities in lifecycle models
How to
from other disciplines needs careful planning
integrate
interaction
design in other ⊙ Several software engineering lifecycle models have been
models considered
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Four basic activities in the design process
2. Designing alternatives
mary 3. Prototyping
4. Evaluating
7. Iterative design
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