Professional Documents
Culture Documents
Module 2:
Touchpoints and Design for Customer Experiences
MBA SEM IV
(2 CREDIT COURSE)
1. Servicescape: Tangible and intangible factors in the Servicescapes that impact the customer's
experience
2. Customer Personas
3. Role of design thinking in Customer Experience
4. Critical Touch Points in Customer Experience; Identifying hierarchy touchpoints at different
levels
5. Impact of Demonstration on Customer Experience
6. Digital landscape in experiences
7. Role of feedback mechanism in experiences
8. Touchpoints and tools of insights
Servicescape deals with the settings where a service is consumed or delivered and a place
where both the service provider and customer interact with each other.
This concept was coined by Booms and Bitner (90s): that physical ambience has a direct impact
on the customers’ buying behavior.
Booms and Bitner definition: “the environment in which the service is assembled and in which
the seller and customer interact, combined with tangible commodities that facilitate
performance or communication of the service”.
In other words, Servicescapes are uniquely designed by each business to create an atmosphere
that aims to enhance their customer’s experience, and ultimately have an impact on their
behavior.
Image, Differentiation
& Positioning
Facilitating Service
Encounters, and
increasing
productivity
Differentiator
Package
Socializer
Facilitator
Lean
Servicescape
Elaborate
Servicescape
For example, a fast-food restaurant would have a lean services cape as the emphasis is on
quick service and low cost.
The focus is on creating a memorable experience for the customer, and the physical elements
play a key role in this.
For example, a luxury hotel would have an elaborate services cape, as the focus is on creating
a high-end and memorable experience for guests.
These include things like the design of the space, the lighting, the layout, the cleanliness, the
quality of the furniture, the temperature and the accessibility of the service.
They have a strong impact on the customer's experience and can be used to create a specific
atmosphere and communicate a certain image to the customer.
For example, a luxury hotel would have a different design and atmosphere than a budget
hotel.
These include things like the atmosphere, the quality of the customer service, the music, the
scent, and the visual elements of the service like uniforms, dress codes, and branding.
They also play an important role in shaping the customer's experience and can be used to
create a sense of trust, reliability and emotional connection with the customer.
For example, friendly and attentive customer service can create a positive emotional
experience for the customer.
Both tangible and intangible factors can be used to create a memorable customer experience
and to differentiate a company from its competitors. Identifying and optimizing both tangible
and intangible factors can help to create a cohesive and consistent customer experience.
It is based on data and research, and it is used to identify the following, of a specific
customer segment –
Needs
Behaviours, and
Goals
Customer personas help companies to better understand their target market and to tailor
their products, services, and marketing efforts to meet the needs of specific customer
groups.
Innovation By understanding the specific needs and pain points of different customer
segments, a company can identify opportunities for innovation and improve its
products and services in ways that better meet the needs of its customers.
Demographic Personas These personas are based on customer behavior, such as purchase history, usage patterns, and
preferences. These personas can be used to understand how customers interact with a
company's products or services and to tailor the customer experience to meet their specific
Behavioural Personas needs and preferences.
These personas are based on the attitudes, values, and lifestyle of customers. These personas
Psychographic Personas can be used to understand how customers think and feel about a company's products or
services and to tailor the customer experience to meet their specific needs and preferences.
Goal-based Personas These personas are based on the specific goals and objectives that customers have when
interacting with a company's products or services. These personas can be used to understand
the specific needs and pain points of different customer segments and to tailor the customer
experience to meet their goals.
Job-based Personas
These personas are based on the specific job or role that a customer has within an organization.
They can be used to understand the specific needs and pain points of different customer
Industry-based Personas segments and to tailor the customer experience to meet the needs of different job roles.
These personas are based on the specific industry or sector that a customer operates in. They
can be used to understand the specific needs and pain points of different customer segments
and develop tailored solutions to meet their needs
Design Thinking involves several key concepts, models, and approaches, including:
Empathy: Understanding the customer's needs and perspectives through observation, research, and
interaction.
Ideation: Generating and evaluating a wide range of potential solutions to customer problems.
Prototyping: Rapidly creating physical or virtual prototypes of potential solutions to test and refine ideas.
User Testing: Collecting feedback from real customers to validate and improve solutions.
Iteration: Repeating the process of empathy, ideation, prototyping, and testing until a successful solution is
achieved.
By incorporating empathy and collaboration into the problem-solving process, organizations can create
solutions that are more effective, efficient, and enjoyable for customers.
In terms of its role in customer experience, Design Thinking provides a structured and iterative approach to
improving the way customers interact with a brand.
By starting with a deep understanding of customer needs and continuously testing and refining solutions,
organizations can create better, more impactful customer experiences that build brand loyalty and drive
business results.
Outcomes:
Determining how and where the company meets the needs of the customers of tomorrow.
Defining the target-state experience toward which the company should be working.
Outcomes:
Determining what a set of breakthrough ideas and solutions would look and feel like to customers.
Establishing how the team can bring an idea to life to build momentum and gain buy-in from the rest of the
business.
Provides tangible evidence: Demonstrations provide tangible evidence of the features and benefits of a
product or service, making it easier for customers to understand and make informed decisions.
Enhances confidence: Demonstrations help to build customers' confidence in the product or service,
especially if they are able to test it out for themselves. This leads to a more positive customer experience,
as they feel more assured about their purchase decision.
Creates a memorable experience: A well-executed demonstration can create a memorable experience for
customers, which can impact future purchasing decisions and increase the likelihood of repeat business.
Overall, demonstration plays a crucial role in shaping customer experience, and can have a
significant impact on customer satisfaction, loyalty, and brand perception.
These touchpoints are important for a company to identify and optimize in order to improve customer
satisfaction and loyalty.
First impression:
A customer's first interaction with a company, such as visiting a website or entering a store, can have a
significant impact on their perception of the brand.
Purchase decision:
The process of making a purchase, including browsing, comparison, and decision-making, can be a critical
touchpoint that can influence a customer's satisfaction with their purchase and likelihood to return.
Customer service:
Interactions with customer service, such as phone or email support, can be a critical touchpoint that can
greatly influence a customer's perception of a company.
Dr. Aurobindo Kiriyakere, BE, MBA, Ph.D.
What are the critical touchpoints in Customer Experience?
Some examples of critical touchpoints in a customer journey include:
Repeat purchase:
The process of making a repeat purchase can be a critical touchpoint, as it can influence a customer's loyalty
and likelihood to continue doing business with a company.
This information can then be used to make data-driven decisions about how to optimize the customer
experience.
There are several types of feedback mechanisms that organizations can use, including:
Surveys:
Surveys are a direct way to gather customer feedback, either through online or paper-based methods. Surveys
can be used to gather information on a wide range of topics, such as customer satisfaction, product features,
and customer support.
Online Reviews:
Online reviews and ratings provide organizations with valuable feedback on their products and services. This
type of feedback is particularly valuable because it is easily accessible by potential customers who are
considering making a purchase.
Dr. Aurobindo Kiriyakere, BE, MBA, Ph.D.
Feedback Mechanism in Customer Experiences
There are several types of feedback mechanisms that organizations can use, including: (continued)…
Social Media:
Social media platforms provide organizations with the ability to engage directly with customers, respond to
questions and comments, and gather feedback on their products and services.
User Testing:
User testing involves having real customers use a product or service and provide feedback on their experience.
This type of feedback is particularly valuable because it is based on real-world usage, rather than just
theoretical expectations.
By regularly gathering and analyzing feedback from customers, organizations can gain a deep
understanding of their customers' needs and expectations, and make data-driven decisions
to continuously improve their customer experience.
This in turn can lead to increased customer satisfaction, loyalty, and advocacy.
Surveys: Surveys are a common tool used to gather customer insights. They can be conducted through
various mediums such as email, phone, or in-person interviews, and they can be designed to gather
information on various aspects of the customer experience, such as overall satisfaction, service quality, and
product features.
Customer Feedback Platforms: Customer feedback platforms allow organizations to collect and manage
customer feedback from various sources, including social media, chatbots, and online reviews. These
platforms help organizations to consolidate and analyze customer feedback to gain insights into areas
where the customer experience can be improved.
Customer Analytics: Customer analytics tools allow organizations to analyze large amounts of customer
data, such as purchase history, demographics, and online behavior, to understand customer behavior and
preferences. This information can then be used to develop targeted and personalized customer
experiences.
Voice of Customer (VOC) Programs: Voice of Customer programs are designed to gather customer
feedback and insights directly from customers, in order to understand their needs and preferences. This
information can be used to improve the customer experience, and to develop new products and services.
Focus Groups: Focus groups are a qualitative research method where a small, diverse group of customers is
brought together to discuss their experiences with a product or service. Focus groups can be useful for
gaining a deeper understanding of customer needs and behaviors, and for generating ideas for improving
the customer experience.
By using these tools, organizations can gather valuable insights into customer needs and
preferences, and use that information to enhance the customer experience.
Dr. Aurobindo Kiriyakere, BE, MBA, Ph.D.
Module Coverage
This module covered the following topics:
1. Servicescape: Tangible and intangible factors in the Servicescapes that impact the customer's
experience
2. Customer Personas
3. Role of design thinking in Customer Experience
4. Critical Touch Points in Customer Experience; Identifying hierarchy touchpoints at different
levels
5. Impact of Demonstration on Customer Experience
6. Digital landscape in experiences
7. Role of feedback mechanism in experiences
8. Touchpoints and tools of insights